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[Social/Casual] [Lore] The Great House Redoran

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The honorable warriors of the Great House Redoran are the hereditary defenders of Morrowind. To be a noble of House Redoran is more than being a great warrior.
The True Noble's Code, by Serjo Athyn Sarethi


The Great House Redoran is a small guild formed back in early 2015. Our focus is on casual gameplay and dunmer lore (more specific House Redoran).
You are interested in dunmer? In House Redoran? You love to enjoy the game without any strain and prefer to stay in a small guild? Then The Great House Redoran might be your choice!

We offer many things like:
  • Events for PvE, PvP (EP only), Achievement Hunts, Fun Events, ...
  • Roleplay and Lore based events
  • Master Crafting
  • Guildhall with crafting stations and target skeleton
  • Discord Server
  • A helpful and friendly Community

Feel free to contact me for more informations. :)

Ingame Contact: @MaliceMoriquen

How do we fix the tank meta

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So the tank meta has been plaguing eso pvp for a long time. And now they have ridiculous heals aswell.

So let’s throw some ideas around on how to fix it.

Going to make some quick points
-Increase damage. Rn it’s so hard to kill players.
-Make defensive stats harder to invest in. So getting a casual 28k hp while stacking 5k wd is not possible
-Add better med damage set options. Eg, a set similar to fury, but rather than taking damage procs of dealing damage. (therefore a reason to run med)
-Nerf heavy armour. Its just too strong.
-reduce group healing through battle spirit, this way players can’t just stack heals over their entire group, and stop the players from being immortal because their 30hp isn’t constantly being topped of by a nearby healer
-punish players for running heavy. Eg reduce wd/movement speed. Because rn there are no disadvantages

SKYRIM !!! and The MAP

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Dear Zos,

Skyrim is the BEST Game of my life. Please make the map huge, great and all playable areas. Don't destroy the Skyrim with huge mountains and non-playable areas. I want to taste every inch of the map.

PS: And also bring the Hand to Hand magic !!! Special Request :)))
it is Christmas so !!!

Another Witches Festival.. and still no return of Grim Harlequin

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*sigh*

Come on ZOS. Take my money (or crowns or whatever).

This is the third Witches Festival now where it hasn't been re-released.. :/ You do like money right?

The Magblade Problem

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There are a multitude of pain points with the current state of magicka nightblade, I'll address the major ones I've noticed so far but feel free to state your opinion or anything I missed.

The Assassination Tree(Kinda)
Starting with the Ultimate the cast times were just a terrible idea, and don't really work on what is suppose to be a fast-paced class. The Ultimate was already dodgeable, and frequently doesn't go off, not to mention given the short range of the Ultimate you basically have to be on your opponents lap to cast it.

[*] The cast times need to be removed first and foremost

Next is merciless while removing the delay and increasing the duration was great this skill still needs some work. This is the only skill in the game that provides no benefit when you use resources to cast it. The devs were last seen comparing this skill to frags while in theory this sounds solid in a functional sense it's illogical as no sorc (should) hard cast frags they only wait for the instant cast to be up. So while frags only requires ~ 1200 mag for one cast, merciless requires ~ 3600 mag for one cast because in addition to the initial cast requirement it then requires 50% of that per proc. To quantify this you should be proc your merciless every 10sec..6 procs in 1min equals 7200mag or in other words about 240 additional regen needed to maintain this skill as compared to before they added the resources per cast requirement. The next issue is the dmg mitigation aspect of the skill down to 10% from 15% the mitigation is nice, but still plays into the running theme of magblade as impractical as I have to first cast the skill, then land 5 LA to get the full benefit.
  • What I would suggest is that they either remove the resources upon cast mechanic of this skill or make it so that when you initially cast it you get the 10% dmg mitigation. My reasoning lies behind the fact that you took away an automatic offensive buff and replaced it with a conditional defensive buff this is imbalanced, and you should always receive some benefit from casting a skill.

The passives in the Assassination line are for most part fine with the exception of Master Assassin and Hemorrhage, the first promotes stealth/gank type gameplay so if you're not utilizing those methods the passive is useless, the second is good but for some reason only applies Minor Savagery and not Minor Prophecy as well; that should be fixed just for equality for both Stam/Mag specs of the class.

The Shadow Tree
Once again starting with the Ultimate..it just costs too much plain and simple as such we're back in the flux of impractical
  • The Ultimate just needs to be reduced to 150, the radius is small and the duration isn't long

    Concealed weapon still costs too much to be used as a spammable tbh not to mention melee magblade doesn't work well as it's just kinda a worse off stamblade.
    • Needs to be more incentive to use Concealed Weapon to promote it's viability currently it's only bonus is once again linked to stealth gameplay which the community is trying to get away from.

      Shadowy Disguise/Dark Cloak
    • Shadowy Disguise is more or less fine
    • I'd like to see the healing get buffed on Dark Cloak currently I think it's 5% of you Max Health per sec which 2.5% in PvP; I propose an Increase to 10% of your Max Health every sec which would result in 5% in PvP. Not to mention that the skill is expensive for such a small heal and Minor Protection for such a short duration. To compare Wardens Ice Fortress also provides Minor Protection and Major Resolve just like Dark Cloak through Shadow Passives except that the Warden skill lasts for 24sec while Dark Cloak last for 8..to put a number on what that looks like sustain-wise in a 1min period magblade will have to cast Dark Cloak 8x for full uptime this would cost ~29k magicka just for this one skill while a warden would only have to cast it 3x which would cost~11k magicka..now let's ask ourselves is the heal provided by Dark Cloak worth an extra 18k magicka otherwise known as an extra 600regen required to maintain full uptime....no it's not so we either need to A)Significantly buff the heal B)Significantly reduce the cost or C)Significantly increase the duration there's no reason why magblade should have to expend an extra 18k for the same benefits
    Refreshing/Twisted Path whether you're using this skill as a DoT or a Heal it's too weak to be this expensive, it doesn't last long nor is the area quite big. The nightblades that I see utilizing this skill only use it for the Major Expedition as magblade is too slow..like really slow..like Dragonknight slow.
    • If they want to validate the cost of the skill then they need to improve the effectiveness it's unfortunate that our Major Expedition was linked to this skill

      Mass Hysteria is a shell of it's former self the radius is small that coupled with the lack of speed on the class leads to this skill missing often, and while being able to fear 6 enemies is nice if you're surrounded by 6 enemies in a 6m radius you've already messed up in most cases and you're just prolonging the respawn.
      • For costing 3k+ magicka it should do more..there should be some debuff applied

        Shadow Image while the reverted it so that it can once again be utilized on different planes was a good move increasing the cost by like 1200 mag imo was a mistake. What they wanted to do is prevent stamblades from slotting both this and fear/cloak it's weird that the devs are actively trying to prevent nightblades from using nightblade skills..don't see this type of attitude with DKs, Templars, Sorcs, or any other class in the game for that matter. Assuming you port to shade every 10sec this once again results in 240regen increase on the class to maintain this skill which is not only our only source of Minor Maim, but our "mobility" (if you can call it that) on the battlefield
        • Both cost and range need to be reverted back to original values
        • Increase the duration
        • Or remove the limit cap on ports back to the shade. To explain further they could make it so that as long as your shade is up and you're further then lets say 10m away you can port back infinitely to the shade, and you can only reposition the shade once it expires.

          All the passives here are good skills like Shadow Barrier encapsulate a NIghtblades philosophy "The Best Defense is a Good Offense" as you proc Major resolve by using skills like Concealed Weapon
          Siphoning Tree

          Starting with Soul Tether/Siphon once again we're in a situation where a skill cost too much for what it does, so let's breakdown Soul Tether first. Tether does moderate dmg and CCs all enemies in a 8m radius while providing a small heal per enemy the closest skill I can compare it to is leap which has anywhere from a 22-28m range while also CC'ing all enemies in an 8m radius both morphs hit extremely hard, the Stam version has the longer range, more dmg, and reduces the cost to 110, while the mag version has the dmg shield and maintains the 125 cost. Does anyone else see the problem with this? How can it be justified that Soul Tether is more expensive than either of these ultimates when they all basically do the same thing except that for leap you can do it at range, and it can't be blocked, not to mention that both versions are Instant cast while Soul Tether has a .4sec cast time attached to it. What is Soul Tether providing that justifies this? Soul Siphon is a good healing Ult but still runs into the issue of being too expensive.
          • The cast time from Soul Tether should be removed, the cost should be reduced to 125Ult, and it's radius increased to 10m magblade once again is slow as dirt so even with this 8m radius the skill misses a lot..like a lot to the point where it's not even worth using.

            My only 2 issues with swallow soul is that the animation is clunky and that they removed the Minor Vitality from the skill which makes no sense as before it had to balanced morphs one that was better for solo play and one that was better for group play.

            Healthy Offering is just downright disrespectful so the only burst heal on the entire class..actually the only burst heal in the entire game..actually the only heal in the entire game that isn't able to heal the caster it's utterly ridiculous and shows the obvious bias when it comes to nightblades. This skill is garbage and honestly just about any change would be an improvement from it's current state
            • Bar space is so limited that if you're a full healer there's no point in slotting this skill as it provides no benefit to caster

              Debilitate/Crippling Grasp I actually think debilitate is in a good spot, crippling on the other hand if I'm not making a dueling build I'm not sure why I'd slot it over debilitate or some other DoT yes the root is nice but still I find it to be pretty underwhelming.
              • Both DoTs could use a dmg increase as it's magblades main source of DoT pressure but that's not completely necessary
              • Crippling would need to have more benefit personally before I'd slot it

                Siphoning Attacks compared to it's previous form it's pretty garbage as what made this skill great was that it allowed you a way to sustain your stamina as well this made melee magblade much more viable since the change however melee magblade is a tough sale not to mention it cornholes traditional magblade into either running shackle, or using tri-stat food not even getting to the point that we've all had to spec much more into sustain since the change. Coincidentally enough when the change was made to siphoning they just made it into a worse version of the Wardens Blue Betty Skill. Which unlike siphoning has no cost, restores more magicka, and removes 1 negative effect upon cast (since there's no cost on the skill you can just spam it as a pretty effective way to purge yourself) since then the Warden skill has gotten buffed to the point where 1 negative effect is removed every 5sec. Now siphoning does have a small healing aspect to it which I admit is nice in some cases.
                • Remove the cost from the skill
                • Introduce a way that we can also manage both our primary and secondary stat as was the case with the previous version

                  After reviewing Magblade there seems to be a running theme of "Really expensive skills that just don't do much or do it effectively enough especially once a healing aspect has been introduced" the class is in a bad spot in comparison to other mag classes our sustain keeps getting nerfed which then indirectly nerfs our dmg to the point where we don't really have either. There's not one thing you can say magblade does better than any other class except maybe kite. The class doesn't have the hight burst, doesn't have the best sustain, doesn't have good defense, and has next to nothing in terms of healing and mobility..it's just a bad class right now. Anything you can do on a magblade you can do on another class just better and usually quicker I'm a terrible magsorc but I'd get kills much easier and just overall have an easier time in PvP on my magsorc than my magblade which I've been playing for nearly 2yrs. People need to stop dismissing it saying magblade is fine..it's not you're just remembering magblade from before Murkmire, or back in Clockwork City, or before Morrowind dropped. Magblade isn't good I play the class because I enjoy the challenge and try not to just go with the meta, but it's a hard unforgiving class that makes you work for everything..to succeed on magblade you more or less kinda have to master the class before that point you're gonna suck and get bursted and not be able to kill anyone hence why when you see a magblade player who's not a cloak-spammer, or gankblade they're really good..because you have to be. These are some pain points and suggestions that I came up with, but I would like to hear from the community and gauge where the temperature is at..do you think I'm spot on or heading in the right direction, or do you FoS either way let's keep it respectful and relatively objective.

Proc sets? good or bad

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So proc sets are a sensitive topic among long term players.
but are they all that bad?

viper for example. used to deal 12k? instant damage and could crit. now is 6.4k over 4 secs. and no crit.
i understand why they were op. undodgable procs that oneshotted... fun but op and bad overall.
but atm, very few proc sets are even viable.
sets like veli in my opinion are fine. avoidable, but deal good damage if hit.
however alot of proc sets are very underwhelming and almost useless.
i think buffing a few of the less viable proc sets would add some build diversity to endgame pvp.
so imo we need a middle ground where proc sets are viable, and good. but not op.
eg, a change that i would like to see to vipers, is the set would have a 50% chance to deal 8k (tooltip) instant damage on a melee attack with a 4 - 6 sec cooldown. this would not be able to crit of course. and for comparison veli has a 13k tooltip.

any thoughts?

and please take no notice of @pieratsos he is being rude and not contributing to this thread

Crafting Survey: Summerset

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This has been a headscratcher for a while (and might belong in the General forum; mods feel free to move it if so)
We got surveys for Vvardenfell, and surveys for Elsweyr... but none for Summerset? You give us the most beautiful zone on Tamriel and I can't even roam the countrysides trying to collect the craft surveys here?

it'd be great if this were to be integrated. Normally I'm against getting even MORE unique surveys, but the one zone I was excited to find rich nodes is... got skipped over entirely.

has anyone else wondered about this too or just me?

Nice! We are finally going to be able to kill Akatosh in the next chapter!

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I have been wanting to kill that goofball for a long time. Justice here we come!

Mount Idea

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I think it would be awesome to have a Wamasu mount!

I remember when I was doing my achievements for vRoM (Vet Ruins of Mazzatun) and at the end of the Xal Nur fight there was one Wamasu still alive and he was so cute! Omg, it's like he didn't know what to do with his new found freedom. He ran around the arena a couple times, then after he calmed down, he curled up into a ball and went to sleep. I thought that was the absolute best and it made me want a Wamasu mount.

OH! Or a freaking Wamasu non-combat pet! Or both! =D

AddOn: RdK Group Tool

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Hi guys,

I’ve published another AddOn and I’d like to introduce it here to you.

RdK Group Tool is an AddOn which has been developed for PvP. The goal of it was to reduce the amount of AddOns used to one (for our group). Therefore, the AddOn contains both, already known functionality and new functionality.

I began developing almost 2 years ago. At the beginning it was a relatively small AddOn, but with time more modules have been added. The last few months I’ve spent to make the AddOn ready for release. At this point I’d like to thank the guilds which were beta testing. They’ve provided valuable feedback.

Another goal was that the provided modules have a decent default configuration, provide a good degree of configurability and that synergies between the modules are used well (in case the distance has to be calculated between players, it will only be calculated once and the different modules are working with that value).

In addition, deactivated modules shouldn’t run any code. If a deactivated module is running code, this will be considered as a bug.

Note that the AddOn is using Map Pins and isn’t compatible with other AddOns which are using Map Pins. Using multiple such AddOns may kick you from the server.

As modules get updated frequently and new modules will come, I won’t describe here all configuration possibilities in detail. Instead I’ll provide a short summary for each currently available module (at the time of creating this post).

Profile:
It is possible to create multiple profiles which can be used across characters. Changing the profile doesn’t require a /reloadui.
Crown:
This module allows you to add a bigger crown / graphic above the group leader.
Auto Invite:
This module allows to automatically add group’s members to the group, who are writing a certain keyword into the chat.
Follow the Crown:
There are four Follow the Crown modules. The allow setting an arrow directing to the crown, to show a display warning when a certain distance is reached, to play a sound if a distance is reached (you don’t want that :P ) and allows to add a beam on the group leader.
Debuff Overview:
Shows the amount of debuffs on the group members. Be careful with this feature as due to API restrictions (or bugs) this doesn’t seem to work properly. In a small group or when you are far away from the group, this feature might work. In bigger groups this doesn’t seem to be the case.
Rapid Overview:
This module shows which rapid morphs are up, including the minor expedition buff given by one of the morphs.
Resource Overview:
Shares and displays information about the ultimate, magicka and stamina. There are plenty of different configuration possibilities including the assignment of ultimate groups.
Healing Damage Meter:
Shares and shows the amount of healing and damage done by the group members.
Potion Overview:
This module shows which group member is on potion cooldown and for how long. Furthermore, you see which kind of potion (crafted, crown store and so on) has been used. In case of an immovability pot, the duration of that buff is shown as well.
Detonation Tracker:
This module shows the active detonations of the group’s members.
Group Beams:
Depending on the role (not tank, healer and dd) it is possible to show additional beams on certain group members.
I See Dead People:
Dead group members will have a beam. The color of the beam will depend on the resurrection status.
Yet Another Compass:
Another AddOn I’ve developed previously.
Simple Compass:
An alternative compass.
Siege Merchant:
Allows automatically buying siege weapons on the merchant. The module attempts to first buy the minimum amount. Afterwards it will buy equipment up to the maximum value.
Recharger:
Automatically recharges your weapons.
Buff Food Tracker:
Displays a warning before the buff food runs out.
Cyrodiil Log:
This module shows information regarding Cyrodiil in your chat window.
Cyrodiil Status:
Shows the current state of active objectives. It includes the state of the flags, amount of deployed siege weapons and a counter, which tells you when the objective will flip the faction.
Enhancements:
Change settings related to the quest tracker, default compass, warnings and the respawn timer (camp).
Respawner:
Allows the set a key binding for resurrection at a camp or a keep. There are different key bindings for the camp and the keep.
Camp Preview:
If a camp is active on the quick slot, you’ll see the camp radius on your map. This doesn’t work with all MiniMaps.
Role Assignment:
Let’s you assign a default role to your character.
Synergy Prevention:
You can define a list of synergies which you won’t be able to use. Furthermore, it is possible to configure that list in a way that you are able to use a certain synergy as soon as all players flagged as “Synergy Role” are on cool down for this particular synergy.
Synergy Overview:
Shows you which player has used which synergy including the current cooldown of that player.
Campaign Auto Join:
Accepts the campaign invite automatically after 10 seconds. This module might be useful if you’re in queue and want to grab a new cup of coffee. :)
AvA Messages:
Allows you to enable / disable certain messages that appear in the middle of your screen while being in Cyrodiil (e.g. Depose Emperor Messages).
Group Share:
This module allows guild administrators (rank 1 to 3) to query certain information from the group members. That information may (depending on the configuration) include game settings, AddOn settings, stats, mundus stones, skills, equipment and CPs. Note that this feature is DISABLED by default.
More:
In addition there are further AddOn settings and modules, which aren’t final and there for testing (e.g. Templar).

The following Slash-Commands are implemented:
/ai <keyword> -> Activates auto invite on the given <keyword>. /ai will deactivate auto invite.
/rdk menu -> Opens the AddOn’s configuration menu
/rdk config -> Opens the configuration menu. You can export and import profiles in this menu.
/rdk admin -> Opens the admin menu for guild masters and guild officers (rank 1-3 is required)


Download available through Minion or directly from esoui:
https://esoui.com/downloads/info2475-RdKGroupTool.html

Hope you enjoy it. ;)

ZOS! 1 billion+ GOLD LAUNDERING !! - Act QUICK PLEASE

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ZOS, I'd really appreciate it if you tell us why these guys still in-game? - these are the ones get caught what about the others?

Kind thanks for the GMs. They kicked them

Guild 1 - 379m

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Guild 2 - 689m


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Guild 3 & Guild 4 -15m

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@ZOS_GinaBruno @ZOS_JessicaFolsom


Some detailed example (file big right click and show in new tab)

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How many characters do you have?

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I was wondering how many characters the player base tend to have? Also, why do you have this many characters and how do you use them?

For instance I know some create new characters purely as inventory storage, others for role playing reasons, others because they enjoy levelling, others because they want each class/stam/mag etc...

Please vote and comment as you wish, thank you in advance :)

What kind of players does ESO attract?

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I came across the Bartle test the other day and I am curious to see what other ESO players test as. I was surprised at how accurate my scores are.

https://mudhalla.net/test/bartle3d.php

Your Bartle Gamer Type is: oSfP

Your dominant subtype is known as the Illusionist.

The oSfP Illusionist is always on the lookout for the next big thing to pursue, he is a hard worker if he believes it is meaningful. When he encounters an obstacle he will examine it in detail until he has it figured out, learning in the process.

The oSfP Illusionist enjoys the occasional lazy day just hanging around with his friends. He is not a person who seeks conflict but will stand up for his allies.

The oSfP Illusionist prefers a complex world with fascinating physics that is not unbending and rewards a variety of playing styles.

79 Scientist 66 Opportunist 58 Friend 53 Networker 53 Architect 50 Politician 41 Hacker 19 Griefer

I don't get why people say that es6 will be the death of eso

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i don't know about you but a big reason I play this game is because of the MMO aspect of it... a single player game can't replace the experience of an MMO even if it's the same series. I enjoy playing with my bf and my friends PLUS it's my favourite franchise (elder scrolls). It's these two things combined that make me want to log on. elder scrolls 6 will have a lot of hype but it won't kill the whole audience because some people don't like single player games (I do, and I will play es6, but that doesn't mean INSTEAD of eso.)

Now please fix your servers so I can actually play..

If anything will be the death of ESO it's the performance issues

Why are most of the nerco skills still bugged or bad designed?

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Really, why is there no communication for the dev side about how and when they will improve the skills.
@ZOS_GinaBruno , @ZOS_Gilliam , @ZOS_RichLambert
  • the pets do not count as your healing(especial important in BG)
  • the pet damage does not count as your damage (especial important in BG)
  • you can break the tethers way too easy if you Line of Sight open world or in battle grounds (just move around some corner and it will break - bad design)
  • pet can be LoSed (it will just do nothing)
  • blast bone can be CCed and snared so it will be useless in big fights because of the many Aoe snares and ccs
  • blast bones is useless in big grp fights because it will die before it can do any damage
  • the tether gets removes if you have tethered an enemy corpse and he releases
  • the pet does sometimes no healing at all and just stands around
  • and many more

Future Classes?

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Greetings all!
This has been a discussion I have had everywhere besides the forums, and this is my first forum post, but I have been active in the community this entire time.

I'm genuinely curious to hear more about future skill line ideas (like guild lines) or future class ideas, (People have been asking for Necro since beta, myself included, and we got it!) so what's next?

Any ideas?
Has this been talked about already?

Regards,

Connplaint about "Trees, Snowswept Pair" (bad Crown purchase)

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I'm talking about this item specifically. The textures are EXTREMELY muddy, and as you can see, some of the branches are hideous 2-dimensional planes. I wouldn't have bought these if the preview had been clearer about the abysmal quality. Is there any chance of this getting a passover?

ddmahwo-c8ab3f46-0c61-4f82-82fd-7ccafb8eed5b.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2QwNzI4YmEwLWY5YjgtNDlkMi1iNzQ3LWVmYjUwZWUzOThkZlwvZGRtYWh3by1jOGFiM2Y0Ni0wYzYxLTRmODItODJmZC03Y2NhZmI4ZWVkNWIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.-oij80NcsD-5UycyWGIdgilIupf1ckYoJOUVfHqsUPk
ddmahwg-b4a17529-40b9-4bec-a164-c9be4ae5bfbe.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2QwNzI4YmEwLWY5YjgtNDlkMi1iNzQ3LWVmYjUwZWUzOThkZlwvZGRtYWh3Zy1iNGExNzUyOS00MGI5LTRiZWMtYTE2NC1jOWJlNGFlNWJmYmUucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.G7xhVB0jeKnrEEtlvbNVSd3z1-VzK0T-Tf-IZvN1vLk
ddmahvz-f06f5f5a-c871-4a45-81be-3e0e5ba15162.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2QwNzI4YmEwLWY5YjgtNDlkMi1iNzQ3LWVmYjUwZWUzOThkZlwvZGRtYWh2ei1mMDZmNWY1YS1jODcxLTRhNDUtODFiZS0zZTBlNWJhMTUxNjIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.ogc7stzFLj86FXikAAnvuZzgN3nBVSNgpZZ7RiMU36M

UPDATE: My purchase issue has been resolved by a lovely customer service rep. I think it would be great if someone would look into this, still. There are so few winter furnishings available. :'(

2h, weapon type/ trait

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Making a stamwarden, wondering which to choose for overall pvp.

Exorcised Coven Cottage Furnished

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Battlegrounds Team Matching Is Broken.

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The Battleground team matching system doesn't appropriately fill teams with even or fair numbers. I've seen 4 v 3 v 1s, 4 v 4 v 2s, 4 v 3 v 2s etc etc. In short, the system fills teams in completely the wrong order and doesn't divide the number of players properly.

The system needs to be reworked to fill for 2 v 2 v 2, then 3 v 3 v 3 and finally 4 v 4 v 4. NOT attempt to fill out teams of 4 FIRST leaving teams with only 1 or 2 players against 3s and 4s who they stand absolutely no chance against, especially in Domination or Crazy King where number of players matters as much as (or often more than) gear and skill.

The system also needs to be reworked to allow players who do get stuck in these situations to leave the battleground without penalty, as it is completely unfair and entirely unreasonable to force players to play a totally lopsided match due to circumstances out of their control.
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