Hello!
I would like to give some feedback about pure ranged stamina NB pvp. About myself: I have 1200-1300 hours in game, I left the game several months ago, and just returned one or two weeks ago. I had magblade, stamblade gank pvp, dk-nb tank pve+pvp builds. I read a lot about bow nerf that happened many weeks or even months ago. Lot of things changed since i left, but the bow pvp builds as I see were simply castrated... that is the best word. ZOS you made more lines of playstyles dead because of the brainded nerf threads on the forum.
So, I would like to create a comparison thread about stamina and magicka nb pvp builds pros and cons. Everything I write about now are pure ranged builds without any bar swap to secondary melee buildups.
Mag NBs are at a way bettern position than stamina NBs. We can have mag NB builds without sustain sets, still with extremely good sustain from other sources like glyps, mundus, and drink. The opposite can not be stated for stamina. Choose what you like, the following combinations are extremely good set combos: Trol King heavy + rattlecage and/or spinner and/or calurion and/or ice conjurer and/or new moon aclite and/or torug pact
Depending on you use torug pact or not, you use crusing shock destro ability + vigor to trigger troll king or swallow soul NB abilitiy and trigger troll king on use of spammable.
One of the strongest from above are spinner low + light torug pact + dmg monster set. One of the most solo friendly almost immortal set up is trollking + rattlecage, spinner light. with your spammable you activate trollking and you have can have enough mag recovery to be able to cloak indefinetly. Excellent build to gank AND SOLO bosses in imperial city sewers.
Now talk about bow builds.. I want a stamina pure ranged NB. I can use only the bows obviously.
1. single target bow abilities (not snipe) are generally weaker (and cost more then magicka counterparts). All of them except snipe.
2. these abilities have shorter range than magicka counterparts, problem?? >>> problem is that assault skill line passives do not apply to them so they do not get a range bonus, why important? cause stamina ranged builds must be more glass cannons like magickas, still have lower dmg and sustain
3. there is no ability with self heal over time, problem? can not auto proc Trollking like magickas, we need to use vigor to proc trollking. pls, note that draining shot self heal has 90% chance to heal over 50% of our total hp so not proc trollking as our max hp is low
4. we need to use vigor to proc TK. here comes the fourth point: we already have HIGHER cost abilities than magicka builds still need to use vigor to proc TK
5. ok. Forget TK and self heal or survivability we gave up on it, we are pure dmg staimina range builds: problem? read the above and we have only snipe. WITH THE EXACT SAME AMOUNT OF SPELL/WPN DMG +MAX MAGICKA/STAMINA we can do more damage with single target swallow soul or crushing shock in 1 sec two times, than with snipe in 1 sec, while in the meantime as a magicka we can also wear autoproccing TK and have good mag sustain, and on the other side as a stamina we have almost no sustain stamina no TK just to even come close to magicka class burst.
6. just a bonus: magickas also be able to cloak indefinetly while enjoying the bonuses over stamina you can read above.
magickas with sustain + TK can have much more burst than stamina WITHOUT sustain and WITHOUT TK
Bow nerf. good job!
What to do now to revive a way of gameplay and help a totally castrated class/weapon skill line?
1. I start with the obvious, snipe and execute changes should be redone to the original state.
OR if not the above then:
2. Range of scatter shot must be 28m and first morhp should give a very slow self heal over time to give a chance for non gank builds TK use. knockback radius should be significantly lower cause they can knocked back to a range where we can not shoot agian...
3. dmg of scatter shot must be raised by 20-25%.
4. cost of bow abilities must be lowered by 20-30%.
5. new armor set should be introduced what gives stamina ranged or only bow abilities a range bonus AND significant wpn dmg or stam recovery equal to compared to new moon acolyte
and another way to give bow players a chance next to magickas: change psyjic order skill crushing weapon: lower dmg by 10-15% and make it an on/off skill like mend wounds + create a stamina variant of torug pact armor set.
I know many ppl hate bow gank builds and happy with the nerfs, but bow snipers sacrificed EVERYTHING, every single sustain and recovery stats to gank, and still they were only able to gank those who also sacrificed eveything to be glass cannons. everyone with a pvp setup who was not a potato could survie a bow gank. even healers are run with shields and swords lol so only really noobs cried about snipers...
the game was/is good because of variety of build options, now i see a complete line is devasted... I dont want pure snipers to be OP and kill everything, just want to have a smiliar stamina ranged NBs a chance as magNBs.
if you do not want to have in your game glass cannon snipers, let it be, BUT you can still give BOW pvp players some love and at least buff the skill dmgs/ranges other than snipe, cuase they are much more weaker than magicka counterparts. I respecced 3 times in the past week, i checked my numbers ingame and on
https://en.uesp.net/wiki/Special:EsoSkills website. i checked these with purple armor divine/and impen traits. we have no chance to reach the burst nor the sustain as a magicka, not to mention the obvious advantage of continous cloak.
I would like to state, that magicka NB had burst dmg and sustain advantages over stamaina ranged NBs in past as well. What happened after the bow nerf is the fact that these differences are even bigger.