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Concerns about vampire changes, share yours.

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Yes I know a couple threads have touched on this already. But I’d like to flesh it out more and hopefully really get the attention of those making these changes. I would love to know if they have been paying attention at all to the feedback on vampires in these forums for the past 5+ years.

And, on the positive side, I AM looking forward to the Blade of Woe style feeding animations that have been brought up. That REALLY needs to be a thing. I am CAUTIOUSLY optimistic about the very briefly mentioned new abilities and I really hope the one whose name we don’t yet know is a gap closer like every NPC vamp in the game already has.

So we know that vampires will be getting some new abilities though we don’t yet have much in the way of info on what those are going to look like. And we know that they are “reversing” the way the vampire stages work. But so far I don’t think we have critical information on that either outside of, “You’ll have to drink MORE blood to get to/maintain Stage Four” rather than the reverse which is what we have now.

I’m not going to argue too much about whether or not this conflicts with the lore of previous TES games. The truth is there’s always been debate on that issue and the previous games have a lot of conflicts with each other as well. I think ZOS “covered” the issue well enough when they made the vampire strain we have in ESO a completely new one and gave it its own lore. Many roleplayers who chose to play their vampires as having the Noxiphilic Sanguivoria, the in-game strain of vampirism, were happy with how it worked.

But now we crazy RPers are forced to deal with a sudden “retcon” to the lore of the game itself. Suddenly the very nature of vampirism has changed with no logical explanation for this. This is not good world and lore building on the part of ZOS.

Now I know many people are excited by the addition of a “vampire lord” form (I believe it’s been said this will be a new Ult, no word on if its in addition to or replacing the current “bats” Ult), especially players of Skyrim who have long asked for this Ult.

Personally, I think it’s great that we have here an instance of ZOS actually listening to players and trying to give them what they ask for. My problem is with the fact that it’s badly and lazily done. Allow me to explain my reasoning.

They have said they are making changes to the vampire quest and my hope is that they are JUST talking about mechanics and not the story and the lore itself. But part of me is afraid they are going to try to justify these changes to the lore of their own game by altering the story of the quest as well. ZOS nobody likes retcons. Please don’t. And please don’t change THIS bit of Lamae’s dialogue in order to cover up the fact that you goofed when you didn’t give us a way for our vampires to look completely normal/mortal they way you also went back and changed Lamae’s appearance in the hope we wouldn’t notice you left out something we really should have had from the beginning.

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For those of you wondering, Lamae originally looked like this:

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What would have been far better is to have introduced a NEW strain of vampirism into the game, whether that be the Volkihar from Dawnguard or simply a similar entirely new strain as they did with Noxiphilic Sanguivoria.

Then, in the current vampire quest, there could be a bit of dialogue with Lamae Bal offering you a choice as to which form of vampirism you would like to have. After all, Lamae is the FIRST vampire and the lore is that she actually founded more than one strain of vampirism. So it would be completely lore appropriate for her to offer a choice like that. And, if you choose the Noxiphilic Sanguivoria you get the Bats Ultimate and if you choose whatever they choose to name the NEW vampire strain, then you get the Vampire Lord Ultimate. All other powers and passives remain the same between the two. So what if your vampire is already a Noxiphilic Sanguivoria vampire and you want to try the new one? Curing your vampire and obtaining a bite in game (either from another player or the regularly spawning bloodfiends) or via the cash shop so you can re-do the vampire quest and change to the new strain is a relatively simple process.

In addition, if you choose to keep the Noxiphilic Sanguivoria, the current settings for the stages and how you advance through them should remain the same as well. And if you choose the new vampire strain, THEN the stage advancement changes come into play for you. The game play between the two now becomes very interesting without making one OP over the other and is left to player preference. You know, playing the game the way you want to. And it honors the lore already established by the game.

Now, my next concern centers on the two different potions one uses with vampirism, The Double Bloody Mara (introduced first) and the Disastrously Bloody Mara which was introduced with this most recent Witches Festival. It’s important to know both the ingredients in these potions and their effects.

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The Double Bloody Mara works this way:
It reeks of cold blood, herbs, spices, and alcohol. Down the hatch!
If you drink this as a Vampire, it will reduce your vampirism level by one stage, similar to feeding.

The Disastrously Bloody Mara works this way:
It reeks of cold blood, brimstone, wood smoke, and alcohol. Down the hatch!
If you drink this as a Vampire, it will immediately increase your vampirism all the way to Stage 4.

We don’t know if these potions are going to be changed but I am betting that they are not going to be. And the important thing here is to pay attention to the ingredients needed for them. The recipes for these potions are obtained only during the Witches Festival and while the market is pretty much well flooded with the Double Bloody Mara recipe now, the newer Disastrously Bloody Mara is, of course, still far harder to come by.

The older potion, the Double Bloody Mara, is composed of ingredients that are easily farmed in game. But the Disastrously Bloody Mara, which takes you straight to Stage Four, the stage considered “best” for gameplay by many players, has an ingredient, “Dragons Blood” that is literally locked behind a paywall. Sure you can buy it at very high prices from traders in game but if you like to or need to farm your own ingredients then you HAVE to have the Elsweyr Chapter. And the gameplay to get it is far more difficult and (here’s the important thing) time consuming to obtain. Don’t imagine for a moment that this is NOT by design and working completely as intended by ZOS.

We also don’t yet know if the timer of the various stages is going to change. I hope not but if the intent is to keep players chugging Disastrously Bloody Maras to maintain their preferred stage then there’s a good chance it will indeed be shortened from its current six hours. And while I HOPE that doesn’t mean that they are going to return to the original ludicrously short times we had to deal with originally, such a change is still going to have a dramatic impact on gameplay...and not to the player’s benefit.

Now for those of you who will say, “Just wait for PTS to see if your fears are founded!” well, most of us know that by the time something hits PTS it’s too late. Changes are never made to anything once they hit PTS UNLESS an actual bug with the way things work is discovered. NEVER has a change been made simply because players made it plain that they did not LIKE how something was working and asked for changes. It took us literal YEARS to get the stage timer changed on vampires. And with the way ZOS has decided to simply churn out new content and ignore older problems I’m pretty sure that trend is going to not only continue but get worse.

Will bringing our concerns to the fore NOW help? Honestly, probably not. ZOS has demonstrated little concern for the preferences of players when it comes to vampires. They can change my mind by not ramming these largely unwanted changes to vampirism down our throats and keeping the good things from the current vampire system while ALSO finally giving us a few of the simply cosmetic things we’ve been begging for since launch like…

A “mortal” skin that can return your vampire to their pre-vamp appearance at will. Yes, it can be a cash shop item as far as I’m concerned though I’d be far happier if it were added as Stage 0 so long as they keep the six hour stage timer as well. That’s the main one.

Fixing the vamp skin overlay so that tattoos show properly.

Fixing the vampire skin so that your original chosen makeup default shows properly instead of being completely washed out.

And, although I have no hope for it actually happening, a NEW vampire skin that merely gives you the pale skin of Stage 1 WITHOUT the gross veins AND allows you to retain your original eye color. Put THAT in the cash shop and I will buy it ZOS, promise.

ZOS I get it that you want to fan service the Skyrim and Dawnguard fans. I really do. It doesn’t even actually bother me because you’d be crazy if you didn’t. There’s too much money to be made there and I’m honestly kinda surprised you didn’t do Dark Heart of Skyrim right after Morrowind. But please, I’m begging you, don’t spit on the lore you’ve already established for your own game while doing so. And PLEASE show us that you’ve actually been LISTENING to the players of vampires who have been supporting your game all these years even while lamenting the haphazard state of vampires in their original and even current incarnations.

So dear readers who have borne with me this long, please share your own concerns about the upcoming changes to vampires. Hopefully @ZOSGinaBruno can get permission to ally some of our fears.

Is onslaught for real?

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Ok jokes over, are you guys serious about this ability? If so can you just change its name to easymode? Please change it to what it was before you f$%ked with it plz.

Succession inferno staff shouldn't be harder to get than a maelstrom one?!?

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Does anyone one else feel this is a little ridiculous that it's easier to get a vma inferno than succession inferno staff?

ESO on PS4 Pro in 4K/HDR

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I recently bought a 4K/HDR TV to replace my old regular HD flatscreen, and am surprised at how different the game looks in many ways, and quite a few of them are not for the better. I have seen some old posts about how the HDR was not implemented properly on console, but did not find anything to indicate that the problem was ever fixed.

The first thing I noticed was that textures were greatly improved, which was expected, but that the lighting is just horrible, especially for colored lights and even some brightly colored foliage. Everything is either supersaturated red or supersaturated ultraviolet blue. The overall brightness is very dark for everything else, so I have had to increase the brightness within the game to the maximum setting. The only other option under settings is a slider bar for the HD brightness, but moving it either left or right does not seem to have any effect. I have chosen the Game option on the TV for Picture Mode.

First of all, a comparison of one old snapshot that I was able to recreate:

Regular HD
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4K/HDR
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Shadows in a lot of zones are a bright blue color, or change the color or plants drastically:
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The stars are all bright blue instead of white
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Auroras are flat and lifeless
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Flora too bright
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Lava loses its color variations
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I used the Hectahame relic on my Thieves Trove to give it a blue/purple glow, here is what it should look like:
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versus what I see
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From what I can tell, objects that had red in them, plus some other color like yellow (fires, fire atronachs, etc.) have lost most or all of the yellow tones. Same for purple objects, they are now super bright blue. My understanding is that HDR should make the shadows darker and crisper but it should not actually change the color of things, especially if those things are light sources themselves. When I press Share to save a video I see a message that indicates colors in the video may look different because of HDR. I did actually go back and change the game settings to 1080p I think it was, but the bright colors remain.

Note that I only see these supersaturated colors in the game, when I watch movies or play other games I don't see this.

Does the game look like this on PC as well? Not to say that would mean that it is working properly, just curious.

Crystal frags and mages wrath need to be sped up

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As it stands currently these two abilities are probably the slowest projectiles on the game right up there with templars flare. I noticed necros abilities are getting sped up to be faster than all those abilities, can we please update these travel times then? As is these abilities travel so slow it's laughable.

No jewelry-crafting station in Skywatch, Auridon? :(

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The crafting stations in Skywatch in Auridon is my favorite crafting place to go to as they are all close together and outdoors, requiring no loading screens or entering/exiting buildings. However, there's no jewelry crafting station. I see that there's two alchemy stations (all other crafting stations have only 1 station each), so why not turn one of the alchemy stations into a jewelry station?

Please, begging for a statue of Sotha Sil!

Looking for active guild

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Hey I just got back into ESO after maybe 2 years of not playing. I used to run as a templar healer but I'm trying at templar DPS now. I have several almost fully levelled characters (I don't know what the CP is at now but I used to be maxed). However I'm mostly interested in running as my templar. Basically looking for a guild that is female friendly, open to re teaching me some of the aspects of the game/helping me out, and a most importantly a guild that runs DUNGEONS ! Obviously you'd have to help me out with dungeons to start. But yeah. Anyone active, friendly, helpful, out there? I don't know if it matters but I'm AD faction on my templar.

Plenty of Templar skills needs adjustment in pvp

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Mainly the magic morphs. Go to wvw or in to any pvp and see i am right:

1. Radiant ward/Blazing shield. Too expensive and secondary effects are bad. 1/300 templars use these.
2. Dark Flare: too slow travel time and remove the cast time atleast.
3. Solar barrage: secondary effect should be something else. Light attack damage increase is just crap when most attack skills are channeled.
4. Eclipse. Both morps are really poor. Havent seen those in these event 0 times. Maybe 1/500 templars use them. More damage or replase at miss chance.
5. Radiant destruction. Pretty poor skill because the long channel time. DPS lost in most cases because you are locked to just channel.
6. Ritual of rebirth: Too expensive to use in any content. 1/300 templars use it.
7. Hasty prayer: Too expensive and mobility bonus time is too short.
8. Restoring aura: pretty useless in any content. Revamp both morphs. Waste of space for even slotting.

9. NO major sorcery. As healing it is pain in the ass to spam entrophy because it needs target and forcing to use potions to get i just plain stupid mechanism.

Vykosa Nerf: Set Is Dead; Proposed Solutions

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1) Keep the Major Maim but adjust the timeframe for the proc (3 seconds to 2?) or adjust the duration to be longer and keep the same Major Maim duration if the devs think for whatever reason it's overperforming.

2) If no Major Maim, simply increase the value of the weapon/spell damage it reduces. Very very underwhelming atm with 268 weapon/spell damage reduction. One hander enchants are literally the same thing.

As it is on PTS, Vykosa is now completely useless and it feels like they missed the point of the set and took a step backwards with Vykosa compared to the other item-set updates they've carried out.

DC GUILD BUYING EMP

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So a raid leader from dc s biggest guild is buying emp , by give poeple free big macs.

maybe he should be banned for life
i dont know how i feel about this.

but i sure am enjoying this big mac

Lyris Titanborn - thoughts in her semi-"giant" status

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"Lyris Titanborn is a Nord warrior with giant blood in her veins"

Wouldn't it be nice if we could have a little of an improved size/ height for Nords over other races?

Like Argonians are really good swimmers.

Maybe in the character creator Nords could have some giant blood flowing through them :p

PvP February 2020

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Not even vamp.

Game balance design = Absent

Only 21 daily rewards this month?

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Forgive me if I miss some obvious information, but why there are only 21 daily rewards for February?
Thank you

Sorry, I've just seen there's another similar thread

Please buff nightblade

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Can nightblade please get a buff during elsweyr we got massive nerfs some would agree more then we deserved. What’s even worse is ever since our nerfs other classes got big buffs wardens are hitting harder with there aoes then we are with our single target skills not much of a single target monster are we warden was just an example I’m not asking for nerfs just for nb to be buffed.

Daily Login Rewards [FEB]

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Day 1: 50% XP Scroll (1)
Day 2: Crown Refreshing Drink (2)
Day 3: Gold Coast Trapping Poison (50)
Day 4: Crown Fortifying Meal (2)
Day 5: Gold Coast Warrior Elixir (10)
Day 6: Instant Blacksmith Research
Day 7: Elder Dragon Body Marks
Day 8: 50% XP Scroll (1)
Day 9: Crown Refreshing Drink (4)
Day 10: Gold Coast Trapping Poison (50)
Day 11: Crown Fortifying Meal (4)
Day 12: Gold Coast Warrior Elixir (10)
Day 13: Instant Clothing Research
Day 14: Elder Dragon Face Marks
Day 15: 50% XP Scroll (3)
Day 16: Crown Refreshing Drink (6)
Day 17: Gold Coast Trapping Poison (50)
Day 18: Crown Fortifying Meal (6)
Day 19: Gold Coast Warrior Elixir (10)
Day 20: Instant Woodworking Research
Day 21: Flame Atro Bear Cub
Days 22: - 28 ?

Game setting help

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I used to know of a setting in-game (not sure if addon, but I COULDN'T find it under game options with all addons off) that would make the mailbox/friends online/notifications persist as shown in my UI screenshot:

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I can't find the setting, and whe making a new toon I have the chat window fade away after a second or two after removing my mouse from the window.

Anyone know where the setting is? pChat? Azurah? LUI (and modules) other? Any help would be appreciated.

How to build this for PVP? Tank/DPS, Warden...

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I've never done a build for PVP and I don't know where to start this Warden is my main build for PVE but how to build it for PVP ...

I just follow this build for PVE and I haven't even reached level 50, and I'm using the Ork race ...

I just mainly play PVE but sometimes I want to play PVP from build to PVE but they destroy me on PVP ...

I would be grateful for a link to some PVP build or any PVP tips, and what to do so that I could easily change between the PVP and PVE version ...

Sorry for the spelling mistakes and my english is not at the highest level ...

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Please decrease Cyrodiil max player limit for the sake of no lag!

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Cyrodiil is currently -as every single player perfectly aware of- not playable any time after 18:00 until midnight during the weekdays and pretty much any time after noon during weekends due to multiple seconds of lag. This has been like this for ever. It runs perfect until bars getting close to full. Just make the player limit something like 2/3 of how it is now and make people wait half an hour or an hour during rush hours. Streamers can not stream during these times, players can not play. It is not playable, it is not enjoyable.

We are tired of not being able to play this game more than half of the time. Clearly, you are not going to fix it, it will never happen. Just decrease the max player limit! Please...

Any news on the Blastbones magicka morph?

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Anything about them changing this or....?
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