For those that don't know, Bahlokdaan is going to be non-locked. Judging by how well that went for 7-day standard and the current conversations in the Official PVP Discords between every PVP GM (
Minus DC because they are still falling apart due to you know who), almost everyone plans on moving to Kaal from Daan after it becomes unlocked.
I don't know if you have even entered Cyrodiil recently Zenimax, but Kaal is already in 64+ ques
every. single. day. And now you want all the players from Bahlokdaan moving there because you want to make non-cp non-locked? are you kidding me? The place already lags 18 hours out of the day and with the non-cp guilds moving over on top of that the place will be even more unplayable for even more hours of the day (if you manage to get in in the first place that is.)
So knowing this is most likely set up already without question or votes from the community (because that's how Zenimax rolls), zos is going to wait till its such an overwhelming problem to do anything about it as per usual. So ill go out of my way to start listing solutions they can use when that time comes along with the pros and cons of each of them.
1. Make 2 non-cp campaigns: It will be the first thing people will suggest without understanding what comes with that. The pvp community is shrinking every day due to various decisions on zos' part and the game only being playable seasonally for most players. This would ultimately lead to multiple dead campaigns where people would PvD all day to their heart's content.
2. Lower the campaign locks: This would lead to guilds forced to spread out to other campaigns evenly. This could go with the option above to spread out the player base. The cons behind this is that the player base wants to play with or against specific people or groups and splitting them will lead to players not liking it entirely due to the lack of player interactions.
3. (The cop out) Make Kaal's server bigger to accumulate all the other players: This is the least likely one to happen but would probably be the safest bet and make it so you can keep your current plan in check. The downside to this is that you would basically be openly admitting all other campaigns don't matter.
4. (Most universally hated idea) Abolish faction loyalty altogether and make Kaal non locked: It would solve the Kaal overpopulation sure... but I can already tell you almost every GM I know would quit if faction loyalty was gone. What's the point of being competitive if you can just swap to the winning team? It's terrible and I highly recommend straying against this option even though it's most likely to happen.
5. Relocking Non-CP again: This wouldn't change a thing but maybe that's for the best. It would stop the full migration to Kaal, and can be done with option 2 to populate to populate it with Kaal's overpopulation. The downside to this is Zenimax would have to say the only changes to pvp is new sets and a new artifact pvd device for all of Greymoor. I say bite the bullet and do that and work on the things that people actually want for pvp. (
insert a link to Pain's reaction video to the pvp update here)
If you have any other suggestions for Zos to never read, post them below. All in all, I will almost put money on Zenimax not doing anything about this till they see it was a bad decision and all campaigns but Kaal become as dead as "Standard" but who knows, maybe dead pvp is what they apparently strive for to be the "standard" of their game.