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Easiest And Most Forgiving Veteran Dungeon?

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Hi All!

I'm at CP330 on my stam DPS Templar and want to dip my toe into a veteran dungeon. Which is the easiest and most forgiving for me to brush up on my mechanics ahead of time and not make a complete fool of myself? I have made my build based on metas, got most of the crafted sets I needed, practiced my rotation in PVE and PVP.... I just want a dungeon to see how "ready" I am.

What would you suggest?


Logged on to play BGs with my bf like we have done for years. I cannot believe this has gone live

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I thought this was an MMO?

This is a team based game mode, no? So why can't people play in organised coordinated teams and win accordingly based on who played the best as a TEAM?

I played BGs in a duo and even I hated when 4 man premades wiped the floor but I accept that it's a team based game mode. You accept it and queue again, they're only 15 minute matches. To completely remove the choice of playing with your friends in an MMO... no more co op over discord. no more celebrating together when we won. You know in other games like Rocket League for example, if you play well with a random you can message them and party up for a few matches? Nope, can't even do that anymore. You can just hope to see them again and maybe be on the same team with a lot of luck. You could add them as a friend but maybe you don't want a longer term contact like that, you just want to party up for a bit because you work well together. Not possible.

We could queue separately but then potentially be put in different teams. What's the point? This was a fun, social activity and now every time I want to play BGs I might as well listen to music in the background and play by myself... wait, that's the only option now. I did that sometimes but forgive me for wanting a choice to play with friends in an MMO.

At least let maybe 2 players queue together and remove 4 man queueing if people hate it that much. This is so extreme.

Why even have teams any more then? Why isn't it just 12 people fighting everyone 1v1 style?

And no, Cyrodiil isn't a viable alternative, it isn't the same. I've spent thousands of hours there and BG is something completely different - fast paced, small scale group pvp, short matches, if you played either you know one cannot replace the other.

If this isn't changed back this is the last straw for me. I love this game so much and have 4k hours clocked but updates like this really make me question if it's worth it anymore.

Helms that do not hide hair [request]

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Would love to see head items to do not hide your hair such as traditional rogue scarfs that hide the nose/jaw and or regular various masks that just cover the face in general. Pretty much the one of the only visuals themes ESO is missing.

I die a little each time I see a mask that has a hood attached to it.

Here are some examples:

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unknown.png

screenshot_2019-07-01_093653_0.jpg

coarse-and-uncouth.png

ZOS can you please include Naryu in Greymoor?

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My favorite part of ESO is when you incorporate old popular characters into new adventures. I liked seeing Abnur Tharn in Elsweyr, Veya in Summerset and Naryu in the Gold Coast.

Please try to include fan favorites like Naryu assassin side quests into Greymoor so we can get a continuation of favorite characters stories. I'm sure it will be much appreciated by the fans.
It was disappointing to not see her or much of an assassin story line in Elsweyr

Stuck on a Permanent Loading Screen Since yesterday Update cant get online going on 28 hours

Fixed crashes, but...

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in Cyrodill today we saw the old freezes and abilities failing to go off. Alot of rubber banding too. And more than once in fights either no ones skills worked or no one took damage. On behalf of the players that have invested so much time, money and effort on this game....FIX THIS S?#!^^&!!!! Thank you for you prompt attention to this matter. :#

This perfomance patch is a sad joke

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Let me preface this @Gina and say I DON'T USE ANY ADDONS.


Animations are not fluid
Animations are often lost, frozen, or stutter.
Game hangs
Loading screens are longer
Melee range is messed up
Abilities are not firing
Numerous bugs

My animation literally freezes when mounting my horse for 1-3 seconds every 3-4 times I try to mount, and this happens with my abilities, it unreal how bad it is.

I was so looking forward to this patch to fix the long outstsanding perfomance issues and I can say across the board the game is worse. Its almost feels like someone is sabotaging your development.

/Unplayable





Should ZoS finally listen to players about the size of the Sorc's Matriarch/Tormentor pet?

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I know this is by far not a new subject to talk about. I don't want to flog a dead horse but I never really noticed any official response from ZoS on the subject of the sorc's pet size (the flapper)

From what I've seen on these forums, most people seem to be in favor of perhaps toning down the size of the flapper and most would probably agree they get very annoying very quickly.

I wanted to make a poll so we could get an idea just how many people would like to see something done about it. Please ZoS, if you could scale them down a tad, I'd be very happy. I can't imagine it would even be a difficult task to perform, but it would be a huge improvement to the game, in my opinion.

So let them know what you want.

Freeze, crash and error 304 afterward

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Happens today at PC EU in Cyrodiil, mostly near keeps. Had 3 in 40 min session.
Will you fix that soon? Looks like one patch wasnt enough.

No new artifact styles?

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Chrysamere was already done (and owned by me) nothing new??

by the master's mace....

[Class Rep] Werewolf Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with Werewolves. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Stabby's Potato Stream - featured homes updated daily

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New year, new post. Like last year, I will keep them all in one thread so as not to fill everything up. Please go to the last post for the most recent episode!



1/1/20

15:00 @Drewcifer665 Pariah's Pinnacle

The following were all reviewed as a showcase of light, bright, hopeful builds for the new year:
19 @agenderfox lovely exorcised
25 @Aveykin also exorcised
30 @bei Linchal
37 @caterina lunar champion

53 HOW TO RESKIN INTERIOR OF HOMES WITH EHT

EU:
1:02 @Turcaill potentates with fx

New Year theme:
1:08 @bayushi2005 clockwork citadel
1:20 @bayushi2005 tron coldharbour
1:41 @shauriel sleek creek, a cheery coral creation

Random:
1:14 @ezekiel_ahriman psijic
1:29 @merowech linchal spa, fx
1:34 @nurhei psjic with fx
1:43 @svart_815 snugpod with fx
1:47 @teazel halls
1:51 @tim99_blutfrost earthtear, entirely redone
1:54 @Traihd pariah's chalet and arena
2:00 @timesquidastern raven - with raised courtyard
2:03 @playfull_kitten Linchal Grimm's Fairy Tales


ZOS still failing at player housing

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The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.

If you like player housing, be vocal. Demand that ZOS do better.

Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.

Delayed abilities and break free

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This post is not about cyrodil lag.

Many guild members and myself have noticed frequent and consistently delayed abilities and lag when breaking free. Neither was supposed to be changed with the patch. Can we get some information on this?

Edit: 1) skills will not fire unless pressed multiple times 2) break free is not responsive 3) ults failing to cast if block or bar swap cancelled. 4) all occuring in places not normally seen such as bgs or pve.

Edit post zos response: input lag still present after mondays maintenance patch. Break free and abilities not as responsive as prior to update 25. Only 1 non out of date addon in use is action duration reminder

Update: friendly pets and blood altar cause loss of LOS now. Example: friendly matriarch between you and your target, skills wont fire even if in range

What kind of players does ESO attract?

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I came across the Bartle test the other day and I am curious to see what other ESO players test as. I was surprised at how accurate my scores are.

https://mudhalla.net/test/bartle3d.php

Your Bartle Gamer Type is: oSfP

Your dominant subtype is known as the Illusionist.

The oSfP Illusionist is always on the lookout for the next big thing to pursue, he is a hard worker if he believes it is meaningful. When he encounters an obstacle he will examine it in detail until he has it figured out, learning in the process.

The oSfP Illusionist enjoys the occasional lazy day just hanging around with his friends. He is not a person who seeks conflict but will stand up for his allies.

The oSfP Illusionist prefers a complex world with fascinating physics that is not unbending and rewards a variety of playing styles.

79 Scientist 66 Opportunist 58 Friend 53 Networker 53 Architect 50 Politician 41 Hacker 19 Griefer

Changes to lighting objects?

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I (and several others, including @bayushi2005 ) have noticed the hectahame is suuuuuper brighter. Have there been any changes to lights that haven't been reported in the natch potes? Has anyone else noticed recent lighting changes?

LEGION OF THE BLOODWORKS [NA-PC][PVE/Trials/Training] is recruiting!

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LotB is a training/progression guild seeking new or experienced members who are interested in breaking into or improving at end-game content. We are a group of friendly and helpful players who regularly lead and train vet trials, and we also help with DLC dungeons, support roles, gear farming, character builds, and dps parse improvement.

We are looking for players who are interested in being the best they can be. While we encourage min/maxing your builds, we believe that most game content can be accomplished on characters of any race and class, and you are always able to improve, no matter your setup or the meta. If you are willing to participate, listen, and learn, you can go from little PVE experience to having a good understanding of the game, teamwork, and your class. We also welcome seasoned players who are interested in helping others improve! Many of our members have gone from almost no raid experience to completing raids like vet Halls of Fabrication HM, vet Asylum Sanctorum HM, vet Cloudrest HM, vet Maw of Lorkhaj HM, and vet Sunspire HM. To aid in your development, we also offer members a fully stocked guild hall with mundus stones, training dummies, multiple set crafting stations, and a transmutation station.

There are no role, class, race, or faction requirements for this guild. We ask that you be at least CP160 for the ability to share loot in trials. As this is a training environment, players should be open to receive critique, as it helps everyone improve and work together. There are no parse requirements to join or to run on our weekend runs (and sometimes on weeknight runs) -- we have many members who joined under 15k dps that are now parsing over 70k on a dummy and significantly higher in raids. While we do offer ranks based on parse numbers, we also assist in helping players farm gear, learn to parse and develop their rotation to quickly rank up and have access to more raids.

We run trials almost every night for every purpose. Here is our current schedule:
  • Mon 1030 EST & Wed 10PM EST: Vet training trials open to our tier 1 rank members (support roles who have basic sets/skills & dps <26K on 6m dummy. We run the weekly leaderboard trial and teach vet mechanics to anyone who has not run them before.
  • Thursday and Friday 10PM EST: Open to our tier 2 rank members (support roles with demonstrated ability to perform well in raid settings & dps <70K on raid dummy). We run harder content, score runs, HM runs etc.
  • Sat & Sun TBD time evenings: Open runs of normal trials and gear farming. Occasionally harder normal content, such as nHoF or nCR+3.

Occasionally we schedule other events, such as dungeon groups for leveling, pick up raids, pledge groups, pvp for pve skills/AP, trivia contests, dungeon challenges, training clinics, and other random stuff

We raid using Discord voice and our Discord community is an active source of general chatter, advice for the game, memes, pictures of pets, and more. In addition to being committed to training/progression, we are also committed to consensual trolling, poorly organized book clubs, encouraging members’ drunken ravings, khajiit covers of classic songs, sending lockpicks, and never forgetting that one stupid thing you did 2 years ago. We pride ourselves on a nontoxic environment, and while a bit of good-natured trolling is permitted, harassment of any kind is not tolerated. Our Discord is an 18+ community.


If you’re thinking about checking out Legion, just read these amazingly helpful player testimonials!

“The guild has been really helpful and active, also social. The discord is great and raids are well organized and frequent :D” - Alundrem

“Legion took me from zero vet trial attempts to a surprisingly painless vMoL completion… I rate us a perfect 5/7” - ectoplasmicninja

“Before Legion, I was an alcoholic with no friends. Now, I’m an alcoholic with friends.” - Zimeron

“no u” - xXCuRs3dXx

“We tried to solicit some legit quotes about the guild and it descended into memes and random gifs. Typical.” - Pavi

We look forward to the opportunity to get some new “blood” in the guild. If you are interested in joining or learning more about the guild, contact @dethier, @Klixse or @Pavi via in-game mail/message (or reply below).

My favorite Youtube channel.. what's happened with Curry Gaming?

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I am shocked
There was so many unique content on TESO housing... Anyone knows what's happened?
Channel just gone... no video there anymore..

[Suggestion] What do you do with your house? "Usefulness" improvements!

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I love furnishing my houses, spending hours placing and adjusting decorations, until I have a very lovely home (or restaurant or shop or whatever!). This is satisfying to me! And yet, one of the frequent things I hear when I mention my numerous houses is "What do you do with houses?" Followed by others lamenting a lack of more functional features - Because sure, there are functions, but I will readily admit that most functionality in housing is best served by a "guild hall" and not perhaps through your own personal house.
With that in mind, I thought I'd share some ideas I and others have had of ways to improve the functional functions of our houses! Mostly our own houses, not something meant for one person to purchase and place in one mega-function-doom-hall, with their sea of (very useful!) crafting set benches.
  • In Home Wayshrines! - Have you ever purchased a large or manor home, only to be disappointed that on leaving it you have a lengthy ride to the nearest wayshrine? Or that it's just plain more efficient to teleport to another house that is near a wayshrine? An in-home wayshrine would let players avoid an extra loading screen, and allow us to port to our favorite houses to ... Well, to get somewhere else. Rather than needing ugly but prime real estate homes like Snugpod to be some of our most used. This particular idea would function best as a collectible - Every house only needs one, but it is a function that would be greatly beneficial to every house. Alternatively, just add a second option to all the doors... This idea could be restricted to only be used by the owner of the home, though I don't think that's necessary.
  • Home Fishing! - Have you ever looked out at the pond, river, lake, or ocean in your home and wished you could fish in it?! Home fishing would require a unique pool of loot for fishing in houses, to not make say the Grand Psijic Villa disproportionately more valuable than others. But this could include a few extra unique furnishings, as well as little bags of furnishing materials. This should be available to anyone visiting the home, since the fishing system does favor having a friend or two to fish with, but with the same loot in all houses this would be equally available to private homes as it is to "guild halls". (Note: The cheapest homes with in-home water are Medium. I think this is fine, those should be achievable for most newer players within a reasonable period, and they are easily obtainable for seasoned adventurers.)
  • Gardening! - There are so many ways to go about implementing gardening, but for any version of gardening I would like to see: 1. Accessible pricing. Plots should be obtained either in game through gold or writ vouchers, or else for no more than 1500 crowns per plot. Plots should provide multiple planting points, ideally around 6 or so, but 3 would be fine if the yield is high. 2. Garden plots should only function for the owner of the house. 3. Plants should be harvestable either at daily reset or better on a 20hr timer. Extremely long growth timers become tedious, but short growth timers could flood the market. 4. Speaking of flooding the market, plots should function similarly to the housing chests to prevent anyone having far too many of them. Collectibles with a finite number, that have a shared "inventory" in any house they've been placed in. With all that out of the way, what could gardening potentially grow? Any harvestable plant! So trees (woodworking materials), Clothing materials for light armor, or most alchemy ingredients (the plant ones of course). Personally, I would like the system to not work off of seeds. Not only to prevent item bloat, but it is far more simple to just plant one of the plant you want, and harvest more of it later.
  • Harvestable Nodes - The alternative to gardening, and a little more friendly to metal and runecrafting materials. These are a placeable node that gives a specific item once a day. I have seen several other MMOs take this route for being a more simplified system. Like my suggestion for gardens, these would need to be accessibly priced and only function for the owner of the home. And probably function similar to the housing storage chests as well.
  • Livestock - Naturally you saw I was going to round out all these material based suggestions with animal based products if you're reading this, didn't you? The most simple way to do this I think would be to have animal pens that you can set once a day to a specific preset, such as you could choose "Cows" and the next day you would receive leather (skill level appropriate), cheese, and red meat. Or you could choose "Mudcrabs" to receive poison solvent, Mudcrab Chitin, and decorative wax. That could end up with many options though, so there could be broader simple selections such as "Livestock" that would fill the pen with chickens, cows, and goats, and produce leather, cheese, red meat, white meat, small game, guts, and poultry; then have "Aquatic" for mudcrabs, clams, fish (the provisioning "food additive" item), and some of the bait items (ex shad); Only one more broad category would be needed, either "Skittery" or "Cavern", for poison solvents, beetle scuttle, butterfly wing, spider eggs, scrib jelly, torchbug thorax, and the 'bug baits' (ex insect parts). This suggestion does have some value disparity in the items, but I think those could be rounded out by adjusting quantity. Again, this would need to be accessibly priced (however if the 'broad categories' approach, I could see it fairly costing double the other suggestions as it would provide more), function for the house owner only, and have limitations.
  • Music! - In home playable instruments! I hear this is a popular suggestion for the game otherwise. Putting instruments in-home as intractable items dodges the need to have some sort of inventory item or memento awkwardly do this, makes much bigger instruments more viable (pianos, etc), and keeps "noise spam" out of the open world (particularly crowded places like Belkarth or Vivec City).
  • Non-Combat Pet Upgrade! - Currently Fido only gets to stand at his dog house! Wouldn't it be so much more fun if we could play with our non-combat pets? Give them pets, treats, play a simple fetch game with them, toggle on their wandering around the house... This might be best done with select pets, mostly the older more simple ones like cats, dogs, and big cats, rather than all pets. To make this suggestion not a terribly massive project. (Or, you know, to make it not worse than just a base upgrade would be.)
  • Mini-games? - These aren't my personal favorite, but I have seen them be fairly popular in other games. Little objects you can interact with to play tic tac toe, checkers, a card matching game, pong, etc. They are a fantastic way to kill a bit of time while waiting on other people! Or maybe to just unwind from some vMA.
  • Survey Collectors! / Treasure Hunters - I love crafting. I love gathering. But after years of running around to the same survey nodes, after endless annoyingly placed Wrothgar surveys... I often wish for someone else to do them for me. Someone that isn't a person (or a bot, no nono's). Someone that's an NPC in my house! It's simple: Obtain NPC, place in house, feed them your various surveys and they send you a mail with the materials 20hrs later. Ideally feed them as many surveys as you have, since these are already account bound on acquire (and anyone who does writs with alts knows how many of these you can get a day...) I would super appreciate if this way could provide housing materials, as surveys usually can not provide housing materials, and I think a fair trade off for providing a tidy sum of housing materials would be if the NPC would not read your double-materials proc trait. Theoretically this NPC, or a similar one, could be fed the treasure hunting maps too. I know a lot of people vendor or discard their treasure maps because they're a bit tedious for a rather low payout. An NPC to do the legwork might help revivify those. Since I've already suggested values of some other things, I may as well with these: I think the value of a survey collector would be about the same as the summonable merchant/banker NPCs. A treasure hunter NPC on the other hand, I think would be significantly less, around 1500 crowns tops.
  • Better ability to teleport to other players' secondary houses. - Okay, this one doesn't exactly improve "usefulness", but does help wild decorators with many houses like me that want to be able to share creations with people easier. Or that niche of people with one primary house that would do others but don't see a point since they can't share them easily. It usually takes over an hour to escort someone around all my houses for a guided tour, and I would really like some better way to visit all of anyone's shared houses.
  • Functional Beds? - Other games, notably including other TES games, have some kind of a function when you sleep in a bed. I do not think that a large function would be appropriate for this game, but something small such as 10 more resource regen for a few hours, or +5% more dropped gold (remember that old useless gear stat that was removed?), or maybe even just a laying down animation with a "You feel well rested." message would be cool.
  • In-home Writs - Some friends in particular want this one, to be able to do daily writs with all those home crafting stations, or at least turn in master writs ... Well, where we're crafting them really. In a house with a sea of set crafting stations.
  • A real Fence. - It's nice that Pirharri the Smuggler is free... But she's also worth what she costs: Almost nothing. A fence without a fee, and more importantly that launders goods, would be fantastic. I don't mean for this fence to be summonable like Pirharri, that could be seen as making crime "too easy". But there are plenty of houses that are already a clear shot from the house into a thieves refuge, so as long as we can safely port to our houses anyways, let us skip a couple loading screens and have an in-home useful fence.
  • Adoptable Children? - This one's probably controversial because "Omg children!", but I've seen this request so many times because you could do it in Skyrim. But as a housing item they're not killable, and if they skip around the house or whatever you can avoid a lot of weird stuff people might do if they're stationary. And then they can have a function! They can give you little daily gifts when you talk to them, like a piece of justice system loot or some furnishing materials.

Anyways, while I doubt any of this will be, erm you know, anything, hopefully it was a fun read! Do you have any ideas for making housing have a more functional purpose?

Completed Morrowind for the First Time

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So, I just finished the main quest and almost all the other quests in Morrowind. As much as I enjoyed the story this zone really likes having you run back and forth and talk to people.

Looking forward to moving on to summerset.

What are your thoughts on Morrowind?
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