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SIEGEMASTER WARHORSE - DESCRIPTION OOPSIE

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wow, that horse is rly badass!!! i rly enjoy armored horses (i dislike magical mounts :# )

but the thing is, in description we can read this: Earned by collecting all seven Ironclad Requisition collectible fragments, earned by participating in various PvP activities.
cmon, when we gonna drop theses ironclad requistions? is it some pvp event or something?

@ZOS_GinaBruno , give us a clue!

Mat and Character Level Question

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Just started playing again after being gone three years. I have three characters and they are all Vet levels. I started working on the jewelry crafting and I believe I have run into a snag. I can only find mats for my level, nothing lower than level 50 and I need copper and other lower ores and such to get my crafter up to speed. All I find is pewter.

Do I need a low level character to find lower mats? I can't remember if what you find is based on character level or crafting level.

Thanks!

ANTIQUITIES LEADS + LEAD LOCATIONS UBER-THREAD

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So I figured since we're all going to be hunting down leads for the antiquities system, it makes sense to have a handy-dandy central location to see where the various leads can be found and what they're for. So with that said, if you find a lead, can you please post:

- What the item is, and its lead colour (green/blue/purple/gold/orange)
- Where and how you found it


In addition, if WHERE you found it is different from what's listed here, please post that info anyway; it will help us determine if a lead is (for instance) only found on one particular WB vs. any WB in the zone. As well, if a lead is for a PIECE of something - like the wolf mount, or one of the mythic items - please state what item it's for as well.


Here's a few to get people started; the list is sorted by zone alphabetically, and then by colour with each colour's leads sorted alphabetically. This list will grow as more and more people help!

Alik’r Desert:
Ancestral Orc: Gloves (Green) - Treasure Map Chest
Ancestral Orc: Swords (Purple) - Treasure Map Chest

Artaeum:
Warped Scrying Dipper (blue) - reward from digging green item
Ritemaster's Slate (purple) - reward from digging warped scrying dagger (blue)

Auridon:
Ancestral Elf: Bows (Green) - Treasure Map Chest
Scale-Etched Slither Pipe (Blue) - Reward for excavating “Festival of Defiance Token” (Green)
Ancestral Elf: Chest Pieces (Purple) - Treasure Map Chest
Maormeri Serpent Shrine (purple) - safeboxes, treasure map chests

Bal Foyen:
Ancestral Nord: Belts (Green) - Treasure Map Chest
Ancestral Nord: Staves (Blue) - Treasure Map Chest
Great House Gold Chalice (Blue) - Reward for excavating “Basalt Table-Game Set” (Green)
The Dutiful Guar (purple) - safeboxes
Tri-Angled Truth Altar (purple) - safeboxes

Bangkorai:
Antique Map of Bangkorai (green) - merchants in zone with Bangkorai Pathfinder achievement
Ancestral Orc: Leg Greaves (Green) - Treasure Map Chest
Ancestral Orc: Shields (Purple) - Treasure Map Chest
Tall Papa's Lamp (purple) - safeboxes

Betnihk:
Ancestral Orc: Belts (Green) - Treasure Map Chest
Ancestral Orc: Staves (Purple) - Treasure Map Chest
Ayleid Lightwell (purple) - Safebox, Wood Node, Mob (Ancient Soldier), treasure map chest
Warcaller's Painted Drum (gold) - Mob (wasp), could easily come from other sources too

Blackreach (Greymoor):
Dwemer face marking (blue) - Colossus Charging Station world boss in Blackreach
Dwarven Ebon Wolf piece (purple) - Imperfect Iteration in Nchuthnkarst
Dwemer Crown (purple) - Clockwork Criterion in Nchuthnkarst
Inclined Dwarven Paneling (purple) - apparently any non-group-boss in Nchuthnkarst
Seat of the Snow Prince (purple) - Pentarch Khorb during the main quest in Kagnthamz
Font of Auri-el (gold) - random bear mob in Blackreach

Bleakrock Isle:
Ancestral Nord: Axes (Green) - Treasure Map Chest
Ancestral Nord: Helmets (Blue) - Treasure Map Chest
Cloven Ritual Mask (Blue) - Reward for excavating “Rune-carved Steering Oar” (Green)
Ruby Dragon Skull (purple) - Treasure Chest, Wood Node, Thieves Troves
Auri-El Metal Carvings (gold, part of Snow Treaders Mythic gear) - Mob (Frostedge Sentry)
Brazier of Frozen Flame (gold) - Mob (Drake Archer - in Stros M'kai) BUGGED

Coldharbour:
Inert Daedric Manables (Blue) - Reward for excavating “Tormentors Roller” (Green)
Sanguine Doublet (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Village of the Lost)

Craglorn:
Cracked Serpent Pendant (Blue) - Reward for excavating “Watcher’s Ritual Stone” (Green)

Cyrodiil:
Sorceror-King's Blade (gold) - Cheydinhal reward container

Deshaan:
Dwarven Articulated Paws (Gold, part of Dwarven Ebon Wolf) - Darkshade Caverns (Sentinel of Rkugamz)

Eastmarch:
Ancestral Nord: Leg Greaves (Green) - Treasure Map Chest
Wolf-head Brooch (Blue) - Reward for excavating “Nord Copper Shield Boss” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Sacred Chalice of Ysgramor (Purple) - Public Dungeon Boss (Hall of the Dead, Group Event)

Glenumbra:
Ancestral Orc: Bows (Green) - Treasure Map Chest
Ancestral Orc: Chest Pieces (Purple) - Treasure Map Chest
Preserved Music Box Mechanism (gold) - safebox
Band of Water (Gold, part of Ring of the Wild Hunt) - Public Dungeon Boss (Bad Man’s Hallows)
Goblet Gorget (Gold, part of Bloodlord's Embrace) - Spindleclutch (The Whisperer)
Kingmaker's Trove (Gold) - Treasure Chest

Grahtwood:
Ancestral Elf: Boots (Green) - Treasure Map Chest
Ancestral Elf: Maces (Blue) - Treasure Map Chest
Eight-Star Chandelier (Purple) - Treasure Chest
Face of the Serpent (Gold, part of Ring of the Wild Hunt) - Elden Hollow (Canonreeve Oraneth)

Greenshade:
Ancestral Elf: Daggers (Green) - Treasure Map Chest
Ancestral Elf: Shoulders (Blue) - Treasure Map Chest
Protective Tar Warding Sigil (Blue) - Reward for excavating “Ancient Fertility Totem” (Green)
Den of the Eldest Shoes (Purple) - Reward for excavating "Protective Tar Warding Sigil" (Blue)
Greensong Gathering Circle (Purple) - Public Dungeon Boss (Rulanyil’s Fall), thieves troves

Khenarthi's Roost:
Ancestral Elf:Axes (green) - Treasure Map Chest *BUG: All FOUR of these LEADS from one chest lol
Ancestral Elf:Belt (green) - Treasure Map Chest
Ancestral Elf: Helmets (blue) - Treasure Map Chest
Ancestral Elf: Staves (blue) - Treasure Map Chest
Ancient Fishing Rod (Blue) - Reward for excavating “Khenarthi Skooma Pipe” (Green)
Sweet Khenarthi's Song (purple) - Thieves Trove

Malabal Tor:
Ancestral Elf: Gloves (Green) - Treasure Map Chest
Ancestral Elf: Swords (Purple) - Treasure Map Chest
Silvenari Sap-Stone (Purple) - Thieves Trove
Hollowbone Wind Chimes (Purple) - Public Dungeon Boss (Crimson Cove)

Murkmire:
Stone-Chief's Xul-Vaat (Blue) - Reward for excavating "Naga Skull-Trap" (Green)
Vakka Bok Sun Bowl (Purple) - Reward for excavating "Stone-Chief's Xul-Vaat)" (Blue)

Northern Elsweyr:
Khajiit Plague Mask (Blue) - Reward for excavating “Faded Khajiit Claw” (Green)
Khajiit Prayer Cloth (Purple) - Reward for excavating “Khajiit Plague Mask” (Blue)

Reaper's March:
Moonlight Mirror (gold) - Safebox

Rivenspire:
Ancestral Orc: Daggers (Green) - Treasure Map Chest
Ancestral Orc: Shoulders (Blue) - Treasure Map Chest
Riven King's Throne (purple) - safebox
Remnant of the False Tower (Gold) - Ore Node

Shadowfen:
Ancestral Nord: Daggers (Green) - Treasure Map Chest
Ancestral Nord: Shoulders (Blue) - Treasure Map Chest
Silver Wish Medallion (Blue) - Reward for excavating “Child’s Ragged Tree Doll” (Green)
Fanged Cuirass (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Sanguine’s Demense)

Southern Elsweyr:
Meteoric-Iron Pavise (Blue) - Reward for excavating “Spiked Scalebreaker Bolt” (Green)
Ancient Dragonguard Lure (Purple) - Reward for excavating “Meteoric-Iron Pavise” (Blue)

Stonefalls:
Bronzed War Horn (Blue) - Reward for excavating “Nedic Wineskin” (Green)
Dwarven Steam Conduit (blue) - Mount Fragment - Inner Sea Armature Delve Boss
Chimer Military Insignia (Purple) - Reward for excavating “Bronzed War Horn” (Blue)
Ashen Infernace Gate (purple) - Safebox, Mob (Betty Netch), Treasure Chest
Torc Tonal Focus (gold, Gear Fragment) - Wrathvenom (boss) in Crow's Wood
Preserved Music Box Mechanism (gold) - Safebox

Stormhaven:
Ancestral Orc: Boots (Green) - Treasure Map Chest
Ancestral Orc: Maces (Blue) - Treasure Map Chest
Nedic Hex Totem (Blue) - Reward for excavating “Secession Stamp Block” (Green)
Noble Knight’s Rest (Purple) - Treasure Map Chest, Public Dungeon Boss (Bonesnap Ruins)
Malacath’s Brutal Ritual Oil (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Bonesnap Ruins)
Beacon of Tower Zero (gold) - psijic portals

Stros M'kai:
Goblin Steam Mill (blue) - reward for digging Hunding Sextant (green)
Dwarven Puzzle Box (purple) - Safebox, thieves troves
Dwemer Astrological Charts (purple) - reward for digging Goblin Steam Mill (blue)
Dwemer Star Chart (gold) - have no idea what dropped it, but was fighting sea drakes and opening troves in the south
Buoyant Steel (Gold, part of Thrassian Stranglers) - Fishing (Saltwater)

Summerset:
Jurisreeve’s Eye (Blue) - Reward for excavating Apraxic Decanter (green)
Warped Scrying Dipper (Blue) - Reward from excavating “Faded Psijic Folio” (Green)
Ritemaster’s Slate (Purple) - Reward from excavating “Warped Scrying Dipper” (Blue)
Alinor Allemander (gold, emote, once per account) - non-random encounter near Theatre of Rellenthil

The Rift:
Ancestral Nord: Gloves (Green) - Treasure Map Chest
Akaviri Lord’s Banner (Blue) - Reward for excavating “Augur’s Bones” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Ebony Fox Totem (purple) - Safebox, Public Dungeon Boss (The Lion’s Den)
Giant Chieftain’s Crown (Purple) - Reward for excavating “Akaviri Lord’s Banner” (Blue)

Vvardenfell:
Massive Ash-herder Grapnel (Blue) - Reward for excavating “Refitted Dwarven Rod” (Green)
Sixth House Ritual Table (Purple) - Treasure Chest, Group boss in Nchuleftingth public dungeon

Western Skyrim:
Ysgramor's Chosen Body Marking (blue) - at the end of Morthal Barrow from the "Danger in the Holds" main quest
Companion's Coronet (purple) - High King's chamber, Blue Palace
Seat of the Snow Prince (purple) - Hordrek's Hunting Grounds WB, safeboxes
Glacial Metal Rivets (gold) - Blackmaw boss in Labyrinthian

Wrothgar:
Antique Map of Wrothgar (green) - merchants in zone with Bangkorai Pathfinder achievement
Worn Orcish Cauldron (Blue) - Reward for excavating “Armless Stone Effigy” (Green)
Orsinium Cracked Iron Bell (Purple) - Reward for excavating “Worn Orcish Cauldron” (Blue)
Tusks of the Orc-Father (purple) - treasure chests, Public Dungeon Boss (Rkindaleft, Group Event)
Malacath’s Brutal Might Loop (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Old Orsinium)

Multi-zone:
Aldmeri Golden Embellishments (purple) - thieves troves
Sticky Integument Leather (gold, for Thrassian Stanglers) - psijic portals in Summerset/Artaeum

ZOS Recycling and generic exploration

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I am sick and tired of seeing Alits all over the place. They were fun and different when we first saw them in Morrowind (TES 3 that is), but now we find that these creatures, who were indigenous to volcanic wastelands, are apparently indigenous to pretty much anywhere.
Blackmarsh; okay, it shares a border with Morrowind, some might have wandered south, but the jungles of Valenwood? On the other side of the continent? So wildly different from Stonefalls? Or Khenarthi's Roost; an isolated island by the southwest tip of the continent, about as far from Vvardenfell as you can get? Sure! got wild alits en masse. Northern Elsweyr? Sure, it's just a new Chapter zone, people won't expect new, different, interesting creatures.
And they also put welvas on Summerset, and the legendary Wamasu lizards of Blackmarsh in the deserts of upper Craglorn, and stuck a few in Valenwood jungles for good measure.

Another gross offender is "trolls" - which appear not only in most of the base game, but also got put into several DLC. Sometimes it's okay; putting them in Wrothgarr was cool, because it neighbours Skyrim, and its homeland of goblin-ken and all.
But Southern Elsweyr and Vvardenfell? Why? And those zones actually have fairly interesting biomes (giant armadillos and wierd terror birds; shroom beetles and fetcherflies, nix'thingies, etc.) - but ZOS couldn't resist throwing a few trolls in there as well... Because who wouldn't want Elsweyr and Morrowind to remind them of Skyrim and Cyrodiil... ?
And when new, interesting creatures and species are introduced (such as Haj-mota) they invariably get reused; often halfway across the continent.

And if this was only an issue among overland creatures I might forgive it, but it pervades Dungeons as well.
How many times have you fought a Bone Colossus (big flaming skeleton thing) as a boss? Many Ebonheart Pact players first saw one as Baldreth in Stonefalls, but they pop up everywhere; as a boss in Vaults of Madness, or in Crypt of Hearts (twice; Death's Leviathan and Llambris Amalgam).
How often have you fought a Harvester with the same old mechanics? Or a Lich using the same set of spells - Crypt of Hearts I, Vaults of Madness, Wayrest Sewers II, Fang Lair are just some of the places with Lich Bosses. They're everywhere.

In fact a lot of "villains" and daedric enemies just cycle through the same handful of characters.
I don't want to be all negative; so I'll say that the Daedric Titan is easily one of my favourite monster models in any video game. They're big, scary, and draconic without simply being dragons. But like so many other otherwisely awesome creatures, you get tired of them when they're made delve bosses, dungeon bosses, public dungeon bosses, main quest bosses, dolmen bosses, and so on. The first time I saw a daedric titan I was staggered by how awesome they looked; swooping in from the skies. Now it's a yawn.
Speaking of daedra, it seems the Princes have some sort of diversity hire plan going on, because they keep needlessly sharing minions. Golden Saints, which were always associated with Sheogorath and the Shivering Isle, apparently also serve Meridia along the Aurorans (I assume some developer pointed out they both wear golden armor, and thus must both serve Meridia). Likewise Dark Seducers - again, homed in the Shivering Isle - also serve Molag Bal, because his army wears black. In one of the Anchor fights, Molag Bal will explain that "most dremora serve Dagon", but Bal clearly shows his dremora-based army for the rest of the game. And he isn't afraid of using a few Bone Colossi or Liches either... And it's not that ZOS are incapable of creating unique daedra - just think of Shrikes and those creepy raven monsters from the Evergloam - but they usually don't.

In a nutshell (and I promise this will be the meanest comment I make); it seems that to ZOS taking an Elder Scrolls game across the entire continent, opening up all of Tamriel for us to explore became not an opportunity to let their imagination loose and freely create, but rather an excercise in how much copy-paste they could get away with.

I'm not saying the game is devoid of entertaining PVE experiences - I was very much entertained with Za'ji and Caska from Dragonhold, and while the Psijic skill line was a slog, it was somewhat alleviated by the Augur of the Obscure (Thank you again, Ben Driskin and whoever wrote the lines). I also enjoyed the Clockwork City - mostly because of the conversation with Sotha Sil towards the end, which was amazing.
In fact, the main quest lines for each zone are often a good run, (not through any difficulty, but story-wise). It's mostly that the zones are full of quest areas that... aren't exactly riveting.
And so damnably often it follows the same formula, where as you approach an area an NPC runs up to you shouting a variation of: "Hold traveler! Speak to me before entering; I'm wounded, please help!; No, do not go this way. There's danger up ahead; Ahh, I've been waiting for someone to come by, etc. etc." And it gets rather annoying.
It seems ESO tries to force a quest down your throat every time you pass by a bit of rubble.

Even in Coldharbour, which is pretty much the pinnacle of the base game (story wise), we're following the same old routines. An alien, daedric plane to explore, and instead of originality we're treated to another bout of Lady Clarissa Laurent and her manservant Stibbons, or helping the Vanos siblings explore another ayleid ruin - pretty much exactly what we did back in Tamriel, but just truncated to a gloomier setting.
And it annoys me because Coldharbour has so much potential. Look at what TES community members, such as Vicn of Nexusmods did with the concept. A Skyrim modder created a more intriguing, exciting and full version of Coldharbour by themselves as a Skyrim mod than ZOS' whole team did in ESO (okay, that was a mean comment as well. Sorry. But seriously, if you play Skyrim check out the mod here; it's staggeringly huge, complex, and captivating).
But ESO offers little of what Coldharbour could've been; take for instance the story of the Daedric Titans. They were created after Molag Bal lured a dragon, Boziikkodstrun, to Coldharbour; tore his soul out, and used the skeleton to create a daedric titan. Why not have a quest where we help Boziikkodstrun's soul escape to Aetherius/Akatosh? You could even make it a quest line where you collect his fragmented soul from various locations - maybe this is hubris, but I think it would make for a more compelling story than helping Stibbons escape a lewd Winged Twilight.

The Elder Scrolls probably have one of the most dedicated and enthusiastic fan bases of any video game franchise. Just look at all the community has created in mods for Morrowind, Oblivion, Skyrim, and ESO, and internet discussion (or look at how much I write, just to complain).
Why not use that? You could hold a "quest design competition" - ZOS wouldn't even need to invest a lot; just set up a few ground rules, and read through the top-voted suggestions by the community. I'm sure you wouldn't even need cash prizes or the like; most people would be honored to simply have something they invented put into the game.
Food for thought.

Anyone Know How To Make “Elsa”

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I saw someone running around as Elsa. It looked way better than mine. That I made for my daughter to hunt dragons.

Sadly, yes I am that thick and unskilled in character creation that I must have every single parameter spelled out to an end.

This was generally a non issue, until we saw the better looking Elsa.

Now, I’m just the Dad that plays game for years and knows very little about the most important stuff in the game. Character creation looks.

I’ve been looking over eso fashion to try and get an idea of what to do. Drawing a blank.

Can you help me? I’ll give you some awesome or insightful or something.

Official Discussion Thread for "5 Fun Ways to Prepare for Greymoor"

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vbi6vayg2ohk.png

This is the official discussion thread for the "5 Fun Ways to Prepare for Greymoor" blog article.

Are you excited to dive into the new stories and adventures arriving with Greymoor? Here are five fun ways you can prepare for the release of the upcoming Chapter.

ESO plus not working...

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Hello, 5 days since I got a new Xbox one account for ESO (Veteran PC/Mac player, since launch) and my ESO plus it is not being recognized.
I have tried to contact customer services and their automatic response, if any, is either not related to the issue or not helpful at all. Yet, I am still getting charged...

Looking forward to a solution.

Anyone else experiencing the same issue?

Thoughts on BRP dual wield

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I'm gonna make this post short, but discussion is encouraged. So they've changed it this last round of PTS so that it still procs while you're off the bar that it's on. I really like this change, as it makes it consistent with all the other special weapon sets in the game. However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP. This is understandable as stacking major evasion with a 10% damage mitigation is quite powerful, ignoring the fact that it also gives you 10% more damage done. This basically makes running 2-piece potentates on the back bar an almost dead option. Along with this, I don't see how it makes sense to have a dual wield set that makes you tankier. The dual wield and 2h skill lines are designed to be offensive skill lines to utilize on high damage builds. So I have a suggestion to compensate for this. Instead of reverting the set back to only being able to proc while you are on the BRP bar, take the 10% damage mitigation off and leave it as a purely offensive set. If this still doesn't cut it, add a "kiss-curse" effect as they like to call it. Make it so that you can do 10% more damage, but you also take 10% more damage. This feature, combined with the fact that you have to stay on the offensive, will make it a lot harder to use in PvP, while also making it super rewarding to use if you're able to pull it off.

New Vampire Changes wont have the desired effect.

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Now I'm going to go ahead and say this is pure speculation, but the vision the devs have for these vamp changes dont really make sense. You say you wanted vamps to move away from being about the "strong passives", yes okay. But do they realize they are just trading people humping vamps for the passives to people now humping them for the 1 or 2 skills they'll actually use....and the passives?? I can literally stay at stage one and get all of the new skills with little drawbacks. I can already see people slapping on blood frenzy at stage 1 and not really doing anything else with class. And tbh that skill shouldn't even be that potent, anything that's gives 600+ weapon and spell damage on a damn toggle just shouldn't be in the game lol. I can see the Ohko bomb builds from a mile away.

And let's talk about the passives.
Stage 4 is ridiculous and should've never had the sprinting invisibility passive. They should've had a teleport/dash ability locked behind stage 4 instead. As it stands now, no one but a few bomb builds and NB will even use the passive.
The 20%ability cost increase should be lessened to 10% while the 40% vamp skill cost decrease should be lowered to 10 -20%. The vamps skills should scale with the actual stages instead of being a flat cost/reward across the board. For example if blood frenzy gave 200+ weapon and spell damage at stage 1, while at stage 4 its boosted to 400 etc. This way you dont get people trying to cheat the system with these type of abilities.

So really I'm feeling like either the majority are going to drop vamps entirely, or peeps will just get it for the 1 or 2 good skills and stay at the lower stages. Because honestly, flirting with death just to put out the same or only slightly higher dps is more a deterrent than a beacon.

I dont know why people had all these hate boners for the current vamp passives in the first place, but they aren't a requirement and never have been. Most of the people I know that do endgame content only have vamps for any guildies that may want a bite.
I don't think removing vamps flexibility (especially for healing and tanking) for niche builds is a good change. Especially if you are gonna make it so that everyone can abuse the skills at full strength while in stage 1.
Either way I'm sure they are going to go through with the pts changes as they are, its gonna be funny watching pvp go to shite while pve vamps disappear after a few weeks.

PVE Difficulty and the CP system

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Since One Tamriel and the introduction of the Champion Point system much of the game has been steadily getting easier.
In fact, outside of the newest DLC most of the game is a breeze to CP 700+ players. Several "veteran" dungeons can actually be solo'ed, and a lot of bosses don't really get to play through their mechanics, because they die too fast.

And I think it's such a shame that any boss can be reduced to a DPS check, because I think ZOS has generally been very good at designing encounters; the Twins and Rakkhat from Maw of Lorkhaj being fine examples of inventive Boss Fights. Even as far back as the Imperial City we saw ingenious and complex encounters such as Ibomez the Flesh Scuptor and Lord Warden Dusk (disregarding, for now, the fact that Rakkhat's model is a copy-paste of Lord Warden Dusk), and the following DLCs have typically had well designed bosses as well.

The issue is that, although the CP cap is "frozen" at 810 now, it has still grown absurdly since One Tamriel (we started at 160), and while this is accounted for in each newly released DLC, the older ones (such as Imperial City) fall behind; so that Lord Warden Dusk, who has complicated and entertaining fight mechanics, is dead before he gets through all his voice lines.
And the base game is even more troubled by this. Most Veteran Dungeons don't require any sort of veterancy, and groups will typically not even bring a healer, opting instead for a third Damage-Dealer so you can skip through mechanics even faster. As a high level player, unless you're playing a DLC dungeons feel like a game set to novice-difficulty.

And "solo PVE" experiences are even worse in this regard.
I did the Dragonhold questline which, while entertaining in story/characters/dialogue (see below), in about 1.5 hours - mostly spent on travelling and loading screens. Killing a dragon? 8 seconds worth of jabbing and done, with virtually no damage taken.
And it's the same way for virtually any quest and virtually any delve.
Public Dungeons; actually a pretty cool concept. But as Champion points hav risen, public dungeons and their bosses have remained unchanged. Nowadays a high-cp player can run in alone, fart in the general direction of the "group event" boss, get the skill point, and be out in two-minutes flat.
Molag Bal's Dark Anchors aren't spared either. I'm sure a lot of players remember when Dark Anchor arrivals were announced in zone chat, and people stood around and waited for other players to show up, because it was no small task taking one down. You go to Alik'r nowdays, a 30 foot Dread Flesh Colossus will die before it even hits the ground.

One Tamriel did a lot of good for the game; the ability to play with friends regardless of quest choices, alliances, and individual levels is great. The issue is that the CP scaling simply makes most content too easy. One Tamriel let me play alongside low level friends, who were new to the game. But because I was near the CP cap everything died in seconds even if I just spammed light attacks; high level characters are simply too strong for 90% of overland content, even with downscaling.
Which is why I think we need a serious CP downscaling, or even a complete redesign. Sure, you would of course scale down the DLC dungeons/trials, which would otherwise become impossible, but I think it's a tragedy that all the game's quests are reduced to dialogue with absolutely no gameplay challenge, and "veteran" dungeons are mostly a breeze for higher level players.
I understand, of course, that this is a major piece of work. The first order of business could be to simply increase level downscaling? So CP810 won't accidentally kill Overland Bosses by sneezing.

I talked with a newer player some months ago. And, while they enjoyed the gameplay of PVP, they were somewhat disappointed at how easily and readily available everything was. Want two full sets of epic gear that'll carry you into veteran trials? Buy Mother's Sorrow off Guild Traders and have someone craft New Moon Acolyte for you. You're good to go!
The best sets are somewhat harder to get, of course, but even a relatively poor player like me (I never managed more than 60k DPS) got a full set of Perfected False God after just three runs of Sunspire; And I was all geared up (at least until next DLC comes out...).

The game has no "wow, how'd you get that!?" items.
Sure, a Lokkestiz Dagger is "hard" to get, because it's based on random chance, but if someone has a full set of Perfected Lokkestiz + Relequen they're not really anything special. Thousands of people have farmed those sets in just a handful of trial runs.
And I think it's sad; because the Elder Scrolls has so many unique, legendary items to draw from, and so many ways they could be implemented in the game's gear/crafting system.

Competent thread for ESO integration on PS5 and XboX Series X

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Background
First i want to say it clearly, everyone who doesn't have:
* at least average level of hardware knowledge
* Does not make a difference between server/client performance
* Does not make a difference between network latency lag/fps lag
to not post unnecessary and meaningless comments

Hardware:
CPU
Ryzen 3700x down clocked to 3.5ghz for the PlayStation 5
Ryzen 3700x down clocked to 3.6ghz for the XboX

Note that this CPU is resulting in overall 500-600% performance increase compared to the old sluggish Jaguar cores, that said we can expect most games to run at 100-120 fps (when set to lower resolutions such as 1080p/1440p)

GPU
10 Teraflops with dedicated Ray Tracing cores for the base PlayStation 5 which is equivalent to GTX 1080 or RTX 2070
13 Teraflops with dedicated Ray Tracing cores for the XboX which is equivalent to GTX 1080ti or RTX 2080

Storage
- NVMe for both consoles which is marketed to 3 and 5gb/s but this is just marketing, real world speed when hundreds of files are being read at the same time is nearly 10 times slower



Expectations:
  • ESO should receive update to unlock the framerate or cap it to 120fps up from 30fps (since most of the new TVs are supporting 4k/120hz with FreeSync)
  • 13 Teraflops are enough to run ESO at 8k 30fps Ultra settings (tested on my GTX 1080ti) so we might expect 8k support for the newer TVs
  • RayTracing maybe with toggle option (performance vs visuals)

Ticket boxes greyed out.

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I am trying to open a ticket for a character issue and the boxes are all greyed out. I can only pick the race on the form. I have tried several browsers, another computer and turned off all ad blocking. I need to put in a ticket ASAP

thank you

Forgemaster Falls housing is trash

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Just like the bulk of many other player houses - it rains INSIDE. How does this get past QA testing and HOW has it not been fixed yet?? You expect people to pay 6000+ crowns for these things, for crying out loud -- FIX IT.

image

Gem Prospector outfit what you think?

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I like how ZoS comes up with Rp type of costume's. I have so far got them all and this one is just as good to me! I will use it when I am Jewelry Crafting & making enchants...
How you like it?
TDHeM8D.png

Crown Store Offerings in May

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I thought Zos was gonna go all out for May with a ton of Greymoor themed stuff but alot of it is still Elsweyr stuff. It really is a mish mash of sub par stuff. When are the crown crates due to change over to the Nightfall crates??? I am kinda over the gloomspore thing.

7th Legion -- Why Only 10 Seconds on the 5 Piece Item Bonus?

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The 5-piece bonus of Seventh Legion is:
(5 items) When you cast an ability that increases your Physical or Spell Resistance, you gain 350 Weapon Damage and 350 Health Recovery for 10 seconds. This effect can occur every 10 seconds.

Why only 10 seconds? Most of the defensive buffs in the game last longer, and some of them are more than twice as long as the 10 second window on 7th legion. 10 seconds forces players to over-buff their defenses just to get the proc. Am I missing something here? Is there a defensive buff that fits this window really well that I am forgetting? Stamsorc has a 14 second defensive buff, which seems like the closest, but then aren't we missing out on the hardest-hitting part of Hurricane if we recast to activate 7th Legion?

PC EU since "futur hardware upgrade maintenance" - getting disconnected + crashes

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@ZOS_GinaBruno @ZOS_JessicaFolsom

Hi,

Dunno if ZoS is aware of this but since the server "future upgrade" maintenance, we're getting random crashes randomly (without doing anything, just staying in any town without moving) and get disconnected ot login while zoning, exactly like on the PTS. It wasn't happening before the server downtime.

It's happening more and more this afternoon.

Is there any investigation going on ?

What classes seem good next update?

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Im returning to the game and i'm not sure what class to play, what do you guys foresee being strong in pvp next update?

Saturday Night CrownZerg PvP!

Mac launcher not working

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I redownloaded ESO to see what's new but the launcher says "The developer of this app needs to update it to work with this version of macOS. Contact the developer for more information."

Is there any way to fix this issue?

My Mac is a Macbook Pro Mid 2015 15inch with Catalina
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