My husband and i both have an ESO account. He used to be able to send me crafting materials all the time through mail. Now they just get returned to him. Any idea whats going on?
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Mail Issue
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Kindly requesting some fashionable styles/costumes/appearance mods
I really LOVE the great options that ZOS has given players for customizing character appearance in ESO! I have some great character aesthetics, and I'm truly happy with it. However, there are some things I see in the game that I wish I could use (and some things I don't see in the game that I think would be really cool). Here are some ideas that I've really wished we could have.
Provincial Governor Fortunata ap Dugal's Boots
![G1BVzCW.png]()
Falora Rethan, the Riften banker's dress
![bNzAbW1.png]()
(No example in the game) A lower-face mask that doesn't have a hood
The closest thing I have seen in-game is the minor adornment Belly Dancer Veil. Ideally, I want the character's hair to show and the mask to work like the Veil does.
![kq5st0w.jpg]()
(No example in the game) A hood that Khajiit ears go through rather than being covered
It would be nice to have an option in which the ears still show.
![6boQWt2.png]()
I would love to know if anyone else would like these things! What other appearance items do you guys wish we had?
Provincial Governor Fortunata ap Dugal's Boots

Falora Rethan, the Riften banker's dress

(No example in the game) A lower-face mask that doesn't have a hood
The closest thing I have seen in-game is the minor adornment Belly Dancer Veil. Ideally, I want the character's hair to show and the mask to work like the Veil does.

(No example in the game) A hood that Khajiit ears go through rather than being covered
It would be nice to have an option in which the ears still show.

I would love to know if anyone else would like these things! What other appearance items do you guys wish we had?
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ANTIQUITIES LEADS + LEAD LOCATIONS UBER-THREAD
So I figured since we're all going to be hunting down leads for the antiquities system, it makes sense to have a handy-dandy central location to see where the various leads can be found and what they're for. So with that said, if you find a lead, can you please post:
- What the item is, and its lead colour (green/blue/purple/gold/orange)
- Where and how you found it
In addition, if WHERE you found it is different from what's listed here, please post that info anyway; it will help us determine if a lead is (for instance) only found on one particular WB vs. any WB in the zone. As well, if a lead is for a PIECE of something - like the wolf mount, or one of the mythic items - please state what item it's for as well.
SUPEREDIT: Many thanks to @Inklings for their work in compiling this much-easier-to-read spreadsheet!
Here's a few to get people started; the list is sorted by zone alphabetically, and then by colour with each colour's leads sorted alphabetically. This list will grow as more and more people help!
Alik’r Desert:
Ancestral Orc: Gloves (Green) - Treasure Map Chest
Ancestral Orc: Swords (Purple) - Treasure Map Chest
Artaeum:
Warped Scrying Dipper (blue) - reward from digging green item
Ritemaster's Slate (purple) - reward from digging warped scrying dagger (blue)
Auridon:
Ancestral Elf: Bows (Green) - Treasure Map Chest
Scale-Etched Slither Pipe (Blue) - Reward for excavating “Festival of Defiance Token” (Green)
Ancestral Elf: Chest Pieces (Purple) - Treasure Map Chest
Maormeri Serpent Shrine (purple) - safeboxes, treasure map chests
Bal Foyen:
Ancestral Nord: Belts (Green) - Treasure Map Chest
Ancestral Nord: Staves (Blue) - Treasure Map Chest
Great House Gold Chalice (Blue) - Reward for excavating “Basalt Table-Game Set” (Green)
The Dutiful Guar (purple) - safeboxes
Tri-Angled Truth Altar (purple) - safeboxes
Bangkorai:
Antique Map of Bangkorai (green) - merchants in zone with Bangkorai Pathfinder achievement
Ancestral Orc: Leg Greaves (Green) - Treasure Map Chest
Ancestral Orc: Shields (Purple) - Treasure Map Chest
Tall Papa's Lamp (purple) - safeboxes
Betnihk:
Ancestral Orc: Belts (Green) - Treasure Map Chest
Ancestral Orc: Staves (Purple) - Treasure Map Chest
Ayleid Lightwell (purple) - Safebox, Wood Node, Mob (Ancient Soldier), treasure map chest
Warcaller's Painted Drum (gold) - Mob (wasp), could easily come from other sources too
Malacath's Brutal Scourge Hoop (Gold) - mob drop
Blackreach (Greymoor):
Dwemer face marking (blue) - Colossus Charging Station world boss in Blackreach
Dwarven Ebon Wolf piece (purple) - Imperfect Iteration in Nchuthnkarst
Dwemer Crown (purple) - Clockwork Criterion in Nchuthnkarst
Inclined Dwarven Paneling (purple) - apparently any non-group-boss in Nchuthnkarst
Seat of the Snow Prince (purple) - Pentarch Khorb during the main quest in Kagnthamz
Font of Auri-el (gold) - random bear mob in Blackreach
Bleakrock Isle:
Ancestral Nord: Axes (Green) - Treasure Map Chest
Ancestral Nord: Helmets (Blue) - Treasure Map Chest
Cloven Ritual Mask (Blue) - Reward for excavating “Rune-carved Steering Oar” (Green)
Ruby Dragon Skull (purple) - Treasure Chest, Wood Node, Thieves Troves
Auri-El Metal Carvings (gold, part of Snow Treaders Mythic gear) - Mob (Frostedge Sentry)
Brazier of Frozen Flame (gold) - Mob (Drake Archer - in Stros M'kai) BUGGED
Coldharbour:
Inert Daedric Manables (Blue) - Reward for excavating “Tormentors Roller” (Green)
Pillar of Torment (purple) - treasure chest
Sanguine Doublet (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Village of the Lost)
Craglorn:
Cracked Serpent Pendant (Blue) - Reward for excavating “Watcher’s Ritual Stone” (Green)
Spellscar Shard (purple) - Treasure Chest (somewhere near Sunken Lair / Fearfangs Cavern)
Cyrodiil:
The Heartland (purple) - delve chest
Jeweled Skull of Ayleid Kings (purple) - delve chest
Magicka-imbued Metal plates (gold, snow treaders) - delve boss
Sorceror-King's Blade (gold) - Cheydinhal reward container
Deshaan:
Dwarven Articulated Paws (Gold, part of Dwarven Ebon Wolf) - Darkshade Caverns (Sentinel of Rkugamz)
Eastmarch:
Ancestral Nord: Leg Greaves (Green) - Treasure Map Chest
Wolf-head Brooch (Blue) - Reward for excavating “Nord Copper Shield Boss” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Sacred Chalice of Ysgramor (Purple) - Public Dungeon Boss (Hall of the Dead, Group Event)
Snowy Sabre Cat Fur Strip (Gold, part of Snow Treaders) - Direfrost Keep (Drodda of Icereach)
Rune-Carved Mammoth Skull (gold) - from mammoth mob
Glenumbra:
Ancestral Orc: Bows (Green) - Treasure Map Chest
Ancestral Orc: Chest Pieces (Purple) - Treasure Map Chest
Preserved Music Box Mechanism (gold) - safebox
Band of Water (Gold, part of Ring of the Wild Hunt) - Public Dungeon Boss (Bad Man’s Hallows)
Goblet Gorget (Gold, part of Bloodlord's Embrace) - Spindleclutch (The Whisperer)
Kingmaker's Trove (Gold) - Treasure Chest
Grahtwood:
Ancestral Elf: Boots (Green) - Treasure Map Chest
Ancestral Elf: Maces (Blue) - Treasure Map Chest
Eight-Star Chandelier (Purple) - Treasure Chest
Face of the Serpent (Gold, part of Ring of the Wild Hunt) - Elden Hollow (Canonreeve Oraneth)
Greenshade:
Ancestral Elf: Daggers (Green) - Treasure Map Chest
Ancestral Elf: Shoulders (Blue) - Treasure Map Chest
Protective Tar Warding Sigil (Blue) - Reward for excavating “Ancient Fertility Totem” (Green)
Den of the Eldest Shoes (Purple) - Reward for excavating "Protective Tar Warding Sigil" (Blue)
Greensong Gathering Circle (Purple) - Public Dungeon Boss (Rulanyil’s Fall), thieves troves
Khenarthi's Roost:
Ancestral Elf:Axes (green) - Treasure Map Chest *BUG: All FOUR of these LEADS from one chest lol
Ancestral Elf:Belt (green) - Treasure Map Chest
Ancestral Elf: Helmets (blue) - Treasure Map Chest
Ancestral Elf: Staves (blue) - Treasure Map Chest
Ancient Fishing Rod (Blue) - Reward for excavating “Khenarthi Skooma Pipe” (Green)
Sweet Khenarthi's Song (purple) - Thieves Trove, treasure chests
Imperial City:
Imperial City Sewers:
Hecatomb Tassets (gold, bloodlord's embrace) - General Kryozote boss
Malabal Tor:
Ancestral Elf: Gloves (Green) - Treasure Map Chest
Ancestral Elf: Swords (Purple) - Treasure Map Chest
Silvenari Sap-Stone (Purple) - Thieves Trove
Hollowbone Wind Chimes (Purple) - Public Dungeon Boss (Crimson Cove)
Murkmire:
Stone-Chief's Xul-Vaat (Blue) - Reward for excavating "Naga Skull-Trap" (Green)
Vakka Bok Sun Bowl (Purple) - Reward for excavating "Stone-Chief's Xul-Vaat)" (Blue)
Northern Elsweyr:
Khajiit Plague Mask (Blue) - Reward for excavating “Faded Khajiit Claw” (Green)
Khajiit Prayer Cloth (Purple) - Reward for excavating “Khajiit Plague Mask” (Blue)
Reaper's March:
Moonlight Mirror (gold) - Safebox
Malacath's Brutal Ritual Dust (Gold) - World Boss (Reaper's Henge)
Rivenspire:
Ancestral Orc: Daggers (Green) - Treasure Map Chest
Ancestral Orc: Shoulders (Blue) - Treasure Map Chest
Riven King's Throne (purple) - safebox
Remnant of the False Tower (Gold) - Ore Node
Shadowfen:
Ancestral Nord: Daggers (Green) - Treasure Map Chest
Ancestral Nord: Shoulders (Blue) - Treasure Map Chest
Silver Wish Medallion (Blue) - Reward for excavating “Child’s Ragged Tree Doll” (Green)
Fanged Cuirass (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Sanguine’s Demense)
Southern Elsweyr:
Meteoric-Iron Pavise (Blue) - Reward for excavating “Spiked Scalebreaker Bolt” (Green)
Ancient Dragonguard Lure (Purple) - Reward for excavating “Meteoric-Iron Pavise” (Blue)
Stonefalls:
Bronzed War Horn (Blue) - Reward for excavating “Nedic Wineskin” (Green)
Dwarven Steam Conduit (blue) - Mount Fragment - Inner Sea Armature Delve Boss
Chimer Military Insignia (Purple) - Reward for excavating “Bronzed War Horn” (Blue)
Ashen Infernace Gate (purple) - Safebox, Mob (Betty Netch), Treasure Chest
Torc Tonal Focus (gold, Gear Fragment) - Wrathvenom (boss) in Crow's Wood
Preserved Music Box Mechanism (gold) - Safebox
Stormhaven:
Ancestral Orc: Boots (Green) - Treasure Map Chest
Ancestral Orc: Maces (Blue) - Treasure Map Chest
Nedic Hex Totem (Blue) - Reward for excavating “Secession Stamp Block” (Green)
Noble Knight’s Rest (Purple) - Treasure Map Chest, Public Dungeon Boss (Bonesnap Ruins)
Malacath’s Brutal Ritual Oil (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Bonesnap Ruins)
Beacon of Tower Zero (gold) - psijic portals
Stros M'kai:
Goblin Steam Mill (blue) - reward for digging Hunding Sextant (green)
Dwarven Puzzle Box (purple) - Safebox, thieves troves
Dwemer Astrological Charts (purple) - reward for digging Goblin Steam Mill (blue)
Dwemer Star Chart (gold) - have no idea what dropped it, but was fighting sea drakes and opening troves in the south
Buoyant Steel (Gold, part of Thrassian Stranglers) - Fishing (Saltwater)
Summerset:
Jurisreeve’s Eye (Blue) - Reward for excavating Apraxic Decanter (green)
Warped Scrying Dipper (Blue) - Reward from excavating “Faded Psijic Folio” (Green)
Ritemaster’s Slate (Purple) - Reward from excavating “Warped Scrying Dipper” (Blue)
Alinor Allemander (gold, emote, once per account) - non-random encounter near Theatre of Rellenthil
The Rift:
Ancestral Nord: Gloves (Green) - Treasure Map Chest
Akaviri Lord’s Banner (Blue) - Reward for excavating “Augur’s Bones” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Ebony Fox Totem (purple) - Safebox, Public Dungeon Boss (The Lion’s Den)
Giant Chieftain’s Crown (Purple) - Reward for excavating “Akaviri Lord’s Banner” (Blue)
Vvardenfell:
Massive Ash-herder Grapnel (Blue) - Reward for excavating “Refitted Dwarven Rod” (Green)
Sixth House Ritual Table (Purple) - Treasure Chest, Group boss in Nchuleftingth public dungeon
Western Skyrim:
Ysgramor's Chosen Body Marking (blue) - at the end of Morthal Barrow from the "Danger in the Holds" main quest
Companion's Coronet (purple) - High King's chamber, Blue Palace
Seat of the Snow Prince (purple) - Hordrek's Hunting Grounds WB, safeboxes
Glacial Metal Rivets (gold) - Blackmaw boss in Labyrinthian
Carved Whale Totem (gold) - from mammoth mob
Wrothgar:
Antique Map of Wrothgar (green) - merchants in zone with Bangkorai Pathfinder achievement
Worn Orcish Cauldron (Blue) - Reward for excavating “Armless Stone Effigy” (Green)
Orsinium Cracked Iron Bell (Purple) - Reward for excavating “Worn Orcish Cauldron” (Blue)
Tusks of the Orc-Father (purple) - treasure chests, Public Dungeon Boss (Rkindaleft, Group Event)
Malacath’s Brutal Might Loop (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Old Orsinium)
Multi-zone:
Aldmeri Golden Embellishments (purple) - thieves troves
Sticky Integument Leather (gold, for Thrassian Stanglers) - psijic portals in Summerset/Artaeum
- What the item is, and its lead colour (green/blue/purple/gold/orange)
- Where and how you found it
In addition, if WHERE you found it is different from what's listed here, please post that info anyway; it will help us determine if a lead is (for instance) only found on one particular WB vs. any WB in the zone. As well, if a lead is for a PIECE of something - like the wolf mount, or one of the mythic items - please state what item it's for as well.
SUPEREDIT: Many thanks to @Inklings for their work in compiling this much-easier-to-read spreadsheet!
225+ leads all nice and neat set in tabs per zone in this spreadsheet. Also antiquities leveling info/strategies. Thank you all who have helped submitting lead locations.
https://docs.google.com/spreadsheets/d/1oZNNtdccCOm-6rNJ5y6jAwnkdVvVMJC6lP9NN_dIE7Y/edit#gid=0
Here's a few to get people started; the list is sorted by zone alphabetically, and then by colour with each colour's leads sorted alphabetically. This list will grow as more and more people help!
Alik’r Desert:
Ancestral Orc: Gloves (Green) - Treasure Map Chest
Ancestral Orc: Swords (Purple) - Treasure Map Chest
Artaeum:
Warped Scrying Dipper (blue) - reward from digging green item
Ritemaster's Slate (purple) - reward from digging warped scrying dagger (blue)
Auridon:
Ancestral Elf: Bows (Green) - Treasure Map Chest
Scale-Etched Slither Pipe (Blue) - Reward for excavating “Festival of Defiance Token” (Green)
Ancestral Elf: Chest Pieces (Purple) - Treasure Map Chest
Maormeri Serpent Shrine (purple) - safeboxes, treasure map chests
Bal Foyen:
Ancestral Nord: Belts (Green) - Treasure Map Chest
Ancestral Nord: Staves (Blue) - Treasure Map Chest
Great House Gold Chalice (Blue) - Reward for excavating “Basalt Table-Game Set” (Green)
The Dutiful Guar (purple) - safeboxes
Tri-Angled Truth Altar (purple) - safeboxes
Bangkorai:
Antique Map of Bangkorai (green) - merchants in zone with Bangkorai Pathfinder achievement
Ancestral Orc: Leg Greaves (Green) - Treasure Map Chest
Ancestral Orc: Shields (Purple) - Treasure Map Chest
Tall Papa's Lamp (purple) - safeboxes
Betnihk:
Ancestral Orc: Belts (Green) - Treasure Map Chest
Ancestral Orc: Staves (Purple) - Treasure Map Chest
Ayleid Lightwell (purple) - Safebox, Wood Node, Mob (Ancient Soldier), treasure map chest
Warcaller's Painted Drum (gold) - Mob (wasp), could easily come from other sources too
Malacath's Brutal Scourge Hoop (Gold) - mob drop
Blackreach (Greymoor):
Dwemer face marking (blue) - Colossus Charging Station world boss in Blackreach
Dwarven Ebon Wolf piece (purple) - Imperfect Iteration in Nchuthnkarst
Dwemer Crown (purple) - Clockwork Criterion in Nchuthnkarst
Inclined Dwarven Paneling (purple) - apparently any non-group-boss in Nchuthnkarst
Seat of the Snow Prince (purple) - Pentarch Khorb during the main quest in Kagnthamz
Font of Auri-el (gold) - random bear mob in Blackreach
Bleakrock Isle:
Ancestral Nord: Axes (Green) - Treasure Map Chest
Ancestral Nord: Helmets (Blue) - Treasure Map Chest
Cloven Ritual Mask (Blue) - Reward for excavating “Rune-carved Steering Oar” (Green)
Ruby Dragon Skull (purple) - Treasure Chest, Wood Node, Thieves Troves
Auri-El Metal Carvings (gold, part of Snow Treaders Mythic gear) - Mob (Frostedge Sentry)
Brazier of Frozen Flame (gold) - Mob (Drake Archer - in Stros M'kai) BUGGED
Coldharbour:
Inert Daedric Manables (Blue) - Reward for excavating “Tormentors Roller” (Green)
Pillar of Torment (purple) - treasure chest
Sanguine Doublet (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Village of the Lost)
Craglorn:
Cracked Serpent Pendant (Blue) - Reward for excavating “Watcher’s Ritual Stone” (Green)
Spellscar Shard (purple) - Treasure Chest (somewhere near Sunken Lair / Fearfangs Cavern)
Cyrodiil:
The Heartland (purple) - delve chest
Jeweled Skull of Ayleid Kings (purple) - delve chest
Magicka-imbued Metal plates (gold, snow treaders) - delve boss
Sorceror-King's Blade (gold) - Cheydinhal reward container
Deshaan:
Dwarven Articulated Paws (Gold, part of Dwarven Ebon Wolf) - Darkshade Caverns (Sentinel of Rkugamz)
Eastmarch:
Ancestral Nord: Leg Greaves (Green) - Treasure Map Chest
Wolf-head Brooch (Blue) - Reward for excavating “Nord Copper Shield Boss” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Sacred Chalice of Ysgramor (Purple) - Public Dungeon Boss (Hall of the Dead, Group Event)
Snowy Sabre Cat Fur Strip (Gold, part of Snow Treaders) - Direfrost Keep (Drodda of Icereach)
Rune-Carved Mammoth Skull (gold) - from mammoth mob
Glenumbra:
Ancestral Orc: Bows (Green) - Treasure Map Chest
Ancestral Orc: Chest Pieces (Purple) - Treasure Map Chest
Preserved Music Box Mechanism (gold) - safebox
Band of Water (Gold, part of Ring of the Wild Hunt) - Public Dungeon Boss (Bad Man’s Hallows)
Goblet Gorget (Gold, part of Bloodlord's Embrace) - Spindleclutch (The Whisperer)
Kingmaker's Trove (Gold) - Treasure Chest
Grahtwood:
Ancestral Elf: Boots (Green) - Treasure Map Chest
Ancestral Elf: Maces (Blue) - Treasure Map Chest
Eight-Star Chandelier (Purple) - Treasure Chest
Face of the Serpent (Gold, part of Ring of the Wild Hunt) - Elden Hollow (Canonreeve Oraneth)
Greenshade:
Ancestral Elf: Daggers (Green) - Treasure Map Chest
Ancestral Elf: Shoulders (Blue) - Treasure Map Chest
Protective Tar Warding Sigil (Blue) - Reward for excavating “Ancient Fertility Totem” (Green)
Den of the Eldest Shoes (Purple) - Reward for excavating "Protective Tar Warding Sigil" (Blue)
Greensong Gathering Circle (Purple) - Public Dungeon Boss (Rulanyil’s Fall), thieves troves
Khenarthi's Roost:
Ancestral Elf:Axes (green) - Treasure Map Chest *BUG: All FOUR of these LEADS from one chest lol
Ancestral Elf:Belt (green) - Treasure Map Chest
Ancestral Elf: Helmets (blue) - Treasure Map Chest
Ancestral Elf: Staves (blue) - Treasure Map Chest
Ancient Fishing Rod (Blue) - Reward for excavating “Khenarthi Skooma Pipe” (Green)
Sweet Khenarthi's Song (purple) - Thieves Trove, treasure chests
Imperial City:
Imperial City Sewers:
Hecatomb Tassets (gold, bloodlord's embrace) - General Kryozote boss
Malabal Tor:
Ancestral Elf: Gloves (Green) - Treasure Map Chest
Ancestral Elf: Swords (Purple) - Treasure Map Chest
Silvenari Sap-Stone (Purple) - Thieves Trove
Hollowbone Wind Chimes (Purple) - Public Dungeon Boss (Crimson Cove)
Murkmire:
Stone-Chief's Xul-Vaat (Blue) - Reward for excavating "Naga Skull-Trap" (Green)
Vakka Bok Sun Bowl (Purple) - Reward for excavating "Stone-Chief's Xul-Vaat)" (Blue)
Northern Elsweyr:
Khajiit Plague Mask (Blue) - Reward for excavating “Faded Khajiit Claw” (Green)
Khajiit Prayer Cloth (Purple) - Reward for excavating “Khajiit Plague Mask” (Blue)
Reaper's March:
Moonlight Mirror (gold) - Safebox
Malacath's Brutal Ritual Dust (Gold) - World Boss (Reaper's Henge)
Rivenspire:
Ancestral Orc: Daggers (Green) - Treasure Map Chest
Ancestral Orc: Shoulders (Blue) - Treasure Map Chest
Riven King's Throne (purple) - safebox
Remnant of the False Tower (Gold) - Ore Node
Shadowfen:
Ancestral Nord: Daggers (Green) - Treasure Map Chest
Ancestral Nord: Shoulders (Blue) - Treasure Map Chest
Silver Wish Medallion (Blue) - Reward for excavating “Child’s Ragged Tree Doll” (Green)
Fanged Cuirass (Gold, part of Bloodlord’s Embrace) - Public Dungeon Boss (Sanguine’s Demense)
Southern Elsweyr:
Meteoric-Iron Pavise (Blue) - Reward for excavating “Spiked Scalebreaker Bolt” (Green)
Ancient Dragonguard Lure (Purple) - Reward for excavating “Meteoric-Iron Pavise” (Blue)
Stonefalls:
Bronzed War Horn (Blue) - Reward for excavating “Nedic Wineskin” (Green)
Dwarven Steam Conduit (blue) - Mount Fragment - Inner Sea Armature Delve Boss
Chimer Military Insignia (Purple) - Reward for excavating “Bronzed War Horn” (Blue)
Ashen Infernace Gate (purple) - Safebox, Mob (Betty Netch), Treasure Chest
Torc Tonal Focus (gold, Gear Fragment) - Wrathvenom (boss) in Crow's Wood
Preserved Music Box Mechanism (gold) - Safebox
Stormhaven:
Ancestral Orc: Boots (Green) - Treasure Map Chest
Ancestral Orc: Maces (Blue) - Treasure Map Chest
Nedic Hex Totem (Blue) - Reward for excavating “Secession Stamp Block” (Green)
Noble Knight’s Rest (Purple) - Treasure Map Chest, Public Dungeon Boss (Bonesnap Ruins)
Malacath’s Brutal Ritual Oil (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Bonesnap Ruins)
Beacon of Tower Zero (gold) - psijic portals
Stros M'kai:
Goblin Steam Mill (blue) - reward for digging Hunding Sextant (green)
Dwarven Puzzle Box (purple) - Safebox, thieves troves
Dwemer Astrological Charts (purple) - reward for digging Goblin Steam Mill (blue)
Dwemer Star Chart (gold) - have no idea what dropped it, but was fighting sea drakes and opening troves in the south
Buoyant Steel (Gold, part of Thrassian Stranglers) - Fishing (Saltwater)
Summerset:
Jurisreeve’s Eye (Blue) - Reward for excavating Apraxic Decanter (green)
Warped Scrying Dipper (Blue) - Reward from excavating “Faded Psijic Folio” (Green)
Ritemaster’s Slate (Purple) - Reward from excavating “Warped Scrying Dipper” (Blue)
Alinor Allemander (gold, emote, once per account) - non-random encounter near Theatre of Rellenthil
The Rift:
Ancestral Nord: Gloves (Green) - Treasure Map Chest
Akaviri Lord’s Banner (Blue) - Reward for excavating “Augur’s Bones” (Green)
Ancestral Nord: Shields (Purple) - Treasure Map Chest
Ebony Fox Totem (purple) - Safebox, Public Dungeon Boss (The Lion’s Den)
Giant Chieftain’s Crown (Purple) - Reward for excavating “Akaviri Lord’s Banner” (Blue)
Vvardenfell:
Massive Ash-herder Grapnel (Blue) - Reward for excavating “Refitted Dwarven Rod” (Green)
Sixth House Ritual Table (Purple) - Treasure Chest, Group boss in Nchuleftingth public dungeon
Western Skyrim:
Ysgramor's Chosen Body Marking (blue) - at the end of Morthal Barrow from the "Danger in the Holds" main quest
Companion's Coronet (purple) - High King's chamber, Blue Palace
Seat of the Snow Prince (purple) - Hordrek's Hunting Grounds WB, safeboxes
Glacial Metal Rivets (gold) - Blackmaw boss in Labyrinthian
Carved Whale Totem (gold) - from mammoth mob
Wrothgar:
Antique Map of Wrothgar (green) - merchants in zone with Bangkorai Pathfinder achievement
Worn Orcish Cauldron (Blue) - Reward for excavating “Armless Stone Effigy” (Green)
Orsinium Cracked Iron Bell (Purple) - Reward for excavating “Worn Orcish Cauldron” (Blue)
Tusks of the Orc-Father (purple) - treasure chests, Public Dungeon Boss (Rkindaleft, Group Event)
Malacath’s Brutal Might Loop (Gold, part of Malacath’s Band of Brutality) - Public Dungeon Boss (Old Orsinium)
Multi-zone:
Aldmeri Golden Embellishments (purple) - thieves troves
Sticky Integument Leather (gold, for Thrassian Stanglers) - psijic portals in Summerset/Artaeum
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PvP forward camp bug?
Is this a bug or are people cheating? How is this even possible?? Someone maxed out EP's forward camp count in Blackreach and no one can get out there to destroy them .....
![4pmeywl1q9ly.png]()

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The eternal struggle of storage space
How do you guys manage to find room for all your stuff? I'm trying to get back into the game after almost a year break, and i find my bank has 460/480 slots taken, i got all 8 housing coffers full, 2 bank alts ~100 slots and ofcourse i got craft bag.
Item sets are by far the biggest part, and even though i'm sure i could sell off a small part of them, most needs to be collected because you never know when they change a set bonus or release a new set that synergise perfectly with an existing set. And it's not like i hoard everything, only the sets that i think has potential.
Furniture takes some room (~150), i could just drop them off in apartments but it would be a mess to find and collect in the downtimes you spend decorating.
I have lots (200+) of cooking recipes, furniture designs and crafting motifs that are blue and above. These are items i would sell off if i find a new trading guild, but i find the trading guild system to be rather casual unfriendly. I used to be in a good one with quotas and fees etc, but the 30 item cap when you have 300 items to sell and constantly get new ones is horrible. Now you can just say "join more trading guilds", but that imo sounds like a logistical nightmare.
And then there are the ESO+ rewards, master writs i don't have motif for yet, soul shards (i have sold thousands of them, just keep a safety stock), the runebox fragments etc.
So do you guys have any helpful tips and tricks? I just can't motivate myself to do sotryline quests or dungeons or anything because i know i don't have room for more items, and that just turns me away from coming back
Item sets are by far the biggest part, and even though i'm sure i could sell off a small part of them, most needs to be collected because you never know when they change a set bonus or release a new set that synergise perfectly with an existing set. And it's not like i hoard everything, only the sets that i think has potential.
Furniture takes some room (~150), i could just drop them off in apartments but it would be a mess to find and collect in the downtimes you spend decorating.
I have lots (200+) of cooking recipes, furniture designs and crafting motifs that are blue and above. These are items i would sell off if i find a new trading guild, but i find the trading guild system to be rather casual unfriendly. I used to be in a good one with quotas and fees etc, but the 30 item cap when you have 300 items to sell and constantly get new ones is horrible. Now you can just say "join more trading guilds", but that imo sounds like a logistical nightmare.
And then there are the ESO+ rewards, master writs i don't have motif for yet, soul shards (i have sold thousands of them, just keep a safety stock), the runebox fragments etc.
So do you guys have any helpful tips and tricks? I just can't motivate myself to do sotryline quests or dungeons or anything because i know i don't have room for more items, and that just turns me away from coming back

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Maelstrom Arena mechanics questions
With the new rewards, Maelstrom Arena may get an uptake in activity. Certainly it has from me (just not on the ninth stage, since Greymoor hasn't quite dropped yet
).
So perhaps it's time to address mechanics questions again. Two come to mind for me. (I'm starting this thread in May 2020.)
1. I always play ranged-mainly characters, so pew-pewing Stage 5 Trollbreakers should be little problem. However, when I have some very large mobs in my face, I occasionally have trouble getting line of sight to the Trollbreakers. And that can be true even when I sidestep the mobs and apparently have a clear shot at the target.
Is there some kind of issue here where the mobs block your LOS across a bigger region than the art seems to indicate?
2. Webbing and dewebbing of Stage 6 obelisks seems pretty straightforward. But I don't know what gets them to transition from a normal, dull webfree state to shiny gold glowingness. Can somebody please explain?
Thanks!

So perhaps it's time to address mechanics questions again. Two come to mind for me. (I'm starting this thread in May 2020.)
1. I always play ranged-mainly characters, so pew-pewing Stage 5 Trollbreakers should be little problem. However, when I have some very large mobs in my face, I occasionally have trouble getting line of sight to the Trollbreakers. And that can be true even when I sidestep the mobs and apparently have a clear shot at the target.
Is there some kind of issue here where the mobs block your LOS across a bigger region than the art seems to indicate?
2. Webbing and dewebbing of Stage 6 obelisks seems pretty straightforward. But I don't know what gets them to transition from a normal, dull webfree state to shiny gold glowingness. Can somebody please explain?
Thanks!
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Do I need to disable addons before updating?
Fairly new to PC, can't find any info regarding this. I use Minion, they're backed up. I know some addons won't get updated right away, some still will work anyway I assume. But do I need to disable them before updating the game? Should I uninstall or just disable in settings? Sorry for the dumb question.
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How is the Pledge of Mara working? - [Topic is closed]
I have a question. If I use Pledge of Mara on one character, will its effects affect the other character? And will this marriage also belong to the second form, or is it just the particular one who had the marriage?
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Meaning of "reduces the cost of ... your ... abilities" by X%?
What is the currrent meaning of passive skills or set bonuses that "reduce(s) the cost of all your abilities by 3/6%" or "reduce(s) the cost of your magicka agilities by 7/10%" or whatever?
Do they really cut the costs of everything -- skills, sprint/block/bash/roll, etc.? For example, does Armor of the Seducer cut the cost of ice-staff blocking?
Do they really cut the costs of everything -- skills, sprint/block/bash/roll, etc.? For example, does Armor of the Seducer cut the cost of ice-staff blocking?
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looking for collector edition for Vampyre saga.
https://www.amazon.com/Elder-Scrolls-Online-Greymoor-Physical-Collectors/dp/B083Z2F6PR?th=1 is there anymore? i got my Stimulus check so late. not happy to miss when it was on market/upgrades.
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Point of view on vampire skills, mechanics and stages of vampirism.
Hello!
Soon Greymoor chapter will be released and PTS cycle goes to its end, we already saw direction of vampire changes and i don’t like them in terms of skills and visual effects. So i wrote my point of view on all aspects of vampirism, inspired by all feedback on this forum. This changes are more of an overhaul of vampire skills, mechanics and stages of vampirism, more for my fun and with sliver hope, that this can be implemented as another vampire blood line in 4th quater DLC. It will be a long read, but it's structured and with pictures
Hope you will like it, and if so, then click "agree" or "awesome", spread the word and summon ZOS devs in this thread.
Enjoy reading!
Overview
This version of vampirism allows to play with minor usage of vampire skills and feed once every 4 hours or play with full kit of thematic vampire skills (AoE, DoT, gap closer, dash) with active feeding in combat, in which vampire skills will help you to get behind the enemy. Stages of vampirism are not linear increased in strength, but shifted from magically powerful fully sated vampires with more human appearance and bodies full of blood to feral and physically powerful hungry vampires with more undeath appearance and bodies, the last 4th stage is starved vampires, alive, but weak, which encourages players to feed. One morph of the ultimate allows to transform in a different form, other morph allows to remain in regular vampire appearance but with increased power. Skills and passive, in my opinion, will suit all classes and roles(tank, healer, DD), magicka or stamina. All numbers can be tweaked and balanced, the main purpose is to give unique, thematic playstyle and feel for vampires.
Stages of vampirism
Stage 1: Vampires at this stage are fully sated, have more human appearance and bodies full of blood. At this stage their magical powers are at full potential.
Weaknesses:
- Flame damage taken +10%
- Health recovery -25%
- Healing taken from non vampire skills -10%
Strengths:
- Spell damage increased by 300 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while channeling
- Increase range of Vampiric Drain by 10 meters
Stage 2: At this stage vampires start to lose their humanity and part of magical bonuses, their appearance and body become more undeath, but more physically stronger.
Weaknesses:
- Flame damage taken +20%
- Health recovery -50%
- Healing taken from non vampire skills -20%
Strengths:
- Spell and weapon damage increased by 150 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while channeling
- No speed penalty while blocking
- Reduce your damage taken by up to 15% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
Lost passives compared to the previous stage:
Stage 3: Vampires at this stage are hungry, they lose their magical bonuses, appearance and body become more undeath, but hunger make them feral, their hunting instincts are growing, they gain more physical power and speed.
Weaknesses:
- Flame damage taken +30%
- Health recovery -80%
- Healing taken from non vampire skills -30%
Strengths:
- Weapon damage increased by 300 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while blocking
- Reduce your damage taken by up to 25% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
- Increase your movement speed by 10%
- Sneak don't cost resources. Allows you to sprint in Sneak
Lost passives compared to the previous stage:
Stage 4: Vampires at this stage are starved, their appearance and body become more undeath, all their magical and physical bonuses are outweighed by weak state of this stage, except their unstoppable hunger and ability to sense their preys.
Weaknesses:
- Flame damage taken +40%
- Health recovery -100%
- Healing taken from non vampire skills -40%
Strengths:
- None
Passives:
- Detect creatures. Can sense(see) sneaking, invisible creatures and creatures behind obstacles. (Maybe except creatures without blood: dwarven automatons, skeletons etc. Not very big radius, to prevent abusing in PvP, checking number of enemies in keeps)
- Can't be interrupted while Feeding or using Vampire Drain
Lost passives compared to the previous stage:
Health recovery weakness can be lower in shadows and inside buildings, for example by 20%, for additional roleplay element and vampiric gameplay. Don't know if this possible to achieve at ESO engine and at what cost.
Regarding appearance. There always will be players with different preferences of which vampire stage they want to play and how their vampire must look, more human or more undeath. The only good option, in my opinion, is to release more appropriate skins and polymorphs for vampires, human-like, undeath-like, with bat faces, as some vampires in Volkihar clan and so on. There is no point in strict restrictions, because if you want to hide your vampiric appearance you already can, by using skin or closed helmet.
Feeding
Feeding out of combat.
If you feed on NPC out of combat and from behind you will kill him, as it will be on Live servers, but with longer bite animation, to emphasize that you dried him for the last drop. Player can choose not to kill NPC, you can use Mesmorize skill on NPC and this will allows you to feed on him in front, with shorter bite animation and keep him alive, it will also help in small rooms with small space behind NPC. If you kill NPC by drying him out you will restore all Health, if you keep him alive you will restore some portion of Health. Player also can feed on another player, but it will not kill him, it will start fight and activate Feeding in combat mechanics.
Feeding in combat
This is crucial mechanics, which will add a lot of fun and vampiric feel to the combat, in my opinion. While in combat, you also can feed, to do so enemy must be stunned or player must be behind enemy(at melee range, no need to sneak). If at least one of the conditions fulfilled player can press "X" button and feed, animation must be very fast and precise, for example, vampire turn into the mist and instantly is behind enemy already in appropriate pose to execute the bite, all animations no longer than one second. To prevent collisions with animations of another player who can use Break Free or Dodge Roll both players, vampire and victim, can become stunned and invulnerable(covered with cloud of mist or bats) for that one second, this also will prevent setting up of burst combos, or killing victim by another players while he get bitten.
Skills
New crucial mechanics of vampire gameplay. Vampires will have Satiety bar under Magicka bar, similar to werewolves. This bar will be divided at four parts, four stages.![r0ggy13.jpg]()
Satiety will be slowly drained and will deplete one stage at 4 hours, but usage of vampire skills will deplete Satiety bar much faster, around 10-20 skills per stage. You can replenish Satiety for a little amount by using Vampire Drain skill, but this skill can't lower vampire stage. To lower vampire stage and replenish bar for one full stage you must bite enemy in combat, feed outside of combat or use Bloody Mara(to prevent abusing of Bloody Maras it could have 3-5 minutes timer).
*) Bite. Don't need to be slotted, ability out of skill line. While in combat, if enemy is stunned or you are behind him in melee range you can Bite him, dealing X damage and heal for Y health, scales from highest stat or have fixed values, maybe in percentages. Also lowers stage of vampirism by one and replenish Satiety bar by full stage.
Direction of visual effects(gif):
Clarification: Core and very thematic element of gameplay. Allows you to heal and fuel the use of vampire skills. Animation must be fast, around 1 second.
1) First morph: Poison Talons. Toggle skill. Replaces your regular Light and Heavy attacks with melee attacks with the talons, each attack with talons stacks Corpse Poison, after 5 stacks slows enemy by 90% for 1 second. This slow can help you get behind enemy for Bite. Cost Stamina to activate, slightly decreases Satiety on each attack, Physical damage, restore Stamina on Heavy attacks. Attacks looks like those Bloodfiend NPC have, Heavy attack looks like series of 3-4 attacks.
Direction of visual effects(gif):
Second morph: Concentrated blood Toggle skill. Replaces your regular Light and Heavy attacks with ranged magical Light and Heavy attacks, each attack restore Health a little and increase Healing done by 1% for 8 seconds, maximum 8 stacks. Cost Magicka to activate, slightly decreases Satiety on each attack, Magical damage, restore Magicka on Heavy attacks. Heavy attack is AoE, with a short charging time.
Direction of visual effects(gif):![liSTIuI.gif]()
Additional features while in Transformed form: No cost to toggle on and don't decreases Satiety on each attack.
Clarification: Thematic vampire attacks. Replaces regular LA and HA, because of that weapon enchantments stop working while this skill is toggle on, but your LA and HA gets another properties: powerful slow or increased Healing done. Also with this toggle you can choose what type of recources you want to restore on HA, you can restore Stamina with your sword and Magicka with this toggle. At the moment of the attack, weapon disappears from the player’s hands, similar to psijic Mend Wounds skill. If you prefer vampire aesthetic in spammable attacks you can go HA build and attack primarily with claws and red magic spheres, while keeping the opportunity to use regular spammable skills.
2) First morph: Bat Swarm Dash. Dash, no target needed. Turns into swarm of bats and fly forward dealing X Magical damage to all enemies in the way, small group of bats stick to each enemy, continues to distract them and deal additional Y Magical damage every 1 second for 10 seconds and apply Minor Maim. Range 15 meters, cost Magicka, moderately decreases Satiety on each use. Looks more like Vampire NPCs dash with some magic ball inside of swarm, but bats must stick to the central ball all the way.
Direction of visual effects(gif):
Second morph: Hunger Swarm. Gap closer, needs target. Turns into swarm of bats and fly to the enemy dealing X Physical damage to all enemies in the way and heal you for part of the damage done, small group of bats stick to each enemy, keep dealing additional Y Physical damage every 1 second for 10 seconds and heal you for part of the damage done. You materialize behind the enemy, for easier Bite. Range 22 meters, cost Stamina, moderately decreases Satiety on each use. Visuals without magical element.
Direction of visual effects(gif):
Additional features while in Transformed form: Swarm of the bats constantly fly around player in a small radius and deal damage to nearby enemies. Damage type and additional properties depends on morph of appropriate skill.
Direction of visual effects(gif):
Clarification: Canonic vampire power, have Magicka and Stamina morphs. Can be used as dash or gap closer or as a DoT ability.
3) First morph: Vampiric Drain. Ranged, channeling ability. Draws a stream of blood from enemy dealing X Magic damage, healing you for Y Health and generating 5 Ultimate every 1 second for 3 seconds. Range 12 meters, cost Magicka, don't decreases Satiety, on the contrary moderately replenish Satiety bar. Visuals looks like the flow of blood. Old Invigorating Drain skill had very good visuals and sound, perhaps, flow could be a little wider.
Direction of visual effects(gif):
Second morph: Relentless Drain. Ranged, channeling ability. Draws a stream of blood from enemy decreasing his Health for X% of his maximum Health and healing you for Y% of your missing Health every 1 second for 3 seconds. Range 12 meters, cost Magicka, have damage cap, don't decreases Satiety, on the contrary moderately replenish Satiety bar. This morph also looks like the flow of blood, difference in visuals can be achieved by slightly different color, speed of flow, particles near hand.
Direction of visual effects(gif):
Additional features while in Transformed form: Can lower stage of vampirism, additionally restores small portions of Magicka and Stamina
Clarification: Important spell in vampire kit. This ability allows you to deal average damage, restore Health and Satiety. Its range increases to 22 meters on the first stage of vampirism due to passive skill. It can't lower stage of vampirism, so if you use vampire skills a lot and don't use Bite for some reason, you must use Vampiric Drain more often to fuel your vampiric power.
4) Unmorphed: Mesmerize. Single target stun. Mesmerizes target for 4 seconds by putting hypnotic effect around his head. Don't needs eye contact, can't be blocked. Range 10 meters, cost Magicka, moderately decreases Satiety on each use.
Direction of visual effects(gif):
First morph: Nightmare. Single target stun. Creates a hypnotic effect around the head of the enemy, fearing him for 4 seonds. The enemy begins to see nightmare visions, which afflicting him with Minor Vulnerability and dealing X Magic damage each 1 second for 10 seconds. Don't needs eye contact, can't be blocked. Range 10 meters, cost Magicka, moderately decreases Satiety on each use.
Direction of visual effects(gif):
Second morph: Dizziness. Single target stun. Quickly turns the opponent with his back to himself by putting hypnotic effect around his head, stuns him for 4 seconds and set Off Balance. This make him easy target to Bite. Don't needs eye contact, can't be blocked. Range 10 meters, cost Magicka, moderately decreases Satiety on each use.
Direction of visual effects(gif):
Additional features while in Transformed form: Increases range to 22 meters. Pulls an enemy to you, deals X Physical damage, based on your highest offensive stat and and after use on of the skill morphs. Works similar to Fiery Grip skills. Overall animation and visuals similar to Vampiric Grip from TES: Skyrim.
Direction of visual effects(gif):
Clarification: When used against peaceful NPCs always works unmorphed Mesmerize skill.
5) First morph: Poison mist. Invisability + Mist form + Ground AoE DoT ability. Dissolve into a mist form for 4 seconds and create cloud of poison mist around you in a large area which deals X Poison damage to all enemies in the area every 1 second for 10 seconds. Entering this form grants you invisibility, Major Expedition, reducing your damage taken by 75%, removes and grants immunity to all disabling and immobilization effects, but you cannot be healed. If you leave area of the mist cloud you will become visible. Invisibility and increased movement speed allows you to avoid damage and get behind enemy to Bite him. Radius 8 meters, cost Stamina, moderately decreases Satiety on each use.
Direction of visual effects(gif):
First morph: Blood mist. Ranged ground AoE ability. Launch mist projectile on the groud to the targeted location which deals damage to all enemies in the way for X Magic damage and heals you for part of the damage dealt. When projectile hit targeted location it creates cloud of blood mist which deals damage to all enemies in the area for Y Magic damage and heals you for part of the damage dealt. While you stays inside the mist heal from this ability is doubled. Range 22 meters, radius 6 meters, cost Magicka, moderately decreases Satiety on each use. Heal from the mist cloud looks like small parts of the Blood mist returns to the player.
Direction of visual effects(gif):
Additional features while in Transformed form: While you stays inside the mist damage of this ability is doubled.
Clarification: Melee and ranged options for ground AoE. First morph looks like you instantly disappear in the mist cloud and can be used to avoid, mitigate damage or get behind enemy to Bite him.
6) Ultimate. First morph: Transformed form. Transforms into more powerful form. All vampire skills receive additional features (described above). In this form you attack with your claws and can't use weapon skills, but can alter your Light and Heavy attacks to ranged by Concentrated blood toggle skill. After the first 15 seconds in this form, your Satiety begins to decrease, you can replenish Satiety by Vampiric Drain skill or by Bite. Ultimate ends when player wants or when Satiety decrease to zero. Transformed form, first of all, looks like vampire, without horns, not very tall, have more predator stance, movements agile, have sharp claws. Not very important with or without wing stumps if the final look is good.
Direction of visual effects(jpg):
Ultimate. First morph: Ancient blood. While use this ability you combine strengths of all stages of vampirism and keep the minimum weaknesses of stage 1(see the table above). This ultimate keeps your regular appearance, you can use all skills. After the first 15 seconds of using this ultimate, your Satiety begins to decrease, you can replenish Satiety by Vampiric Drain skill or by Bite. Ultimate ends when player wants or when Satiety decrease to zero. To highlight that the player activated this Ultimate visual effects should be added to his model. Not very bright, maybe some smoke or mist coming from the surface of the body and falls to the ground, when player moves, mist can leave a small trail.
Direction of visual effects(jpg):
Clarification: Both morphs can be tweaked, more buffs can be added according to balance. In fact, both ultimate morphs can be without transformation, if there will be enough options to customise your vampire character with appropriate skins and polymorphs.
Thank you for reading!
EDITS:
Summoning ritual: @Noxavian @Sephyr @Thevampirenight @TX12001rwb17_ESO @ShadowHvo @Vevvev @Lord-Otto @Cameron991 @Paradisius @navystylz_ESO @ApostateHobo @Darkstride @wild_kmacdb16_ESO @Alexium @Tessitura @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_Gilliam @ZOS_RobGarrett @ZOS_GinaBruno @ZOS_JessicaFolsom
Soon Greymoor chapter will be released and PTS cycle goes to its end, we already saw direction of vampire changes and i don’t like them in terms of skills and visual effects. So i wrote my point of view on all aspects of vampirism, inspired by all feedback on this forum. This changes are more of an overhaul of vampire skills, mechanics and stages of vampirism, more for my fun and with sliver hope, that this can be implemented as another vampire blood line in 4th quater DLC. It will be a long read, but it's structured and with pictures

Enjoy reading!
Overview
This version of vampirism allows to play with minor usage of vampire skills and feed once every 4 hours or play with full kit of thematic vampire skills (AoE, DoT, gap closer, dash) with active feeding in combat, in which vampire skills will help you to get behind the enemy. Stages of vampirism are not linear increased in strength, but shifted from magically powerful fully sated vampires with more human appearance and bodies full of blood to feral and physically powerful hungry vampires with more undeath appearance and bodies, the last 4th stage is starved vampires, alive, but weak, which encourages players to feed. One morph of the ultimate allows to transform in a different form, other morph allows to remain in regular vampire appearance but with increased power. Skills and passive, in my opinion, will suit all classes and roles(tank, healer, DD), magicka or stamina. All numbers can be tweaked and balanced, the main purpose is to give unique, thematic playstyle and feel for vampires.
Stages of vampirism
Stage 1: Vampires at this stage are fully sated, have more human appearance and bodies full of blood. At this stage their magical powers are at full potential.
Weaknesses:
- Flame damage taken +10%
- Health recovery -25%
- Healing taken from non vampire skills -10%
Strengths:
- Spell damage increased by 300 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while channeling
- Increase range of Vampiric Drain by 10 meters
Stage 2: At this stage vampires start to lose their humanity and part of magical bonuses, their appearance and body become more undeath, but more physically stronger.
Weaknesses:
- Flame damage taken +20%
- Health recovery -50%
- Healing taken from non vampire skills -20%
Strengths:
- Spell and weapon damage increased by 150 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while channeling
- No speed penalty while blocking
- Reduce your damage taken by up to 15% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
Lost passives compared to the previous stage:
- Increase range of Vampiric Drain by 10 meters
Stage 3: Vampires at this stage are hungry, they lose their magical bonuses, appearance and body become more undeath, but hunger make them feral, their hunting instincts are growing, they gain more physical power and speed.
Weaknesses:
- Flame damage taken +30%
- Health recovery -80%
- Healing taken from non vampire skills -30%
Strengths:
- Weapon damage increased by 300 for vampire skills
Passives:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while blocking
- Reduce your damage taken by up to 25% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
- Increase your movement speed by 10%
- Sneak don't cost resources. Allows you to sprint in Sneak
Lost passives compared to the previous stage:
- No speed penalty while channeling
Stage 4: Vampires at this stage are starved, their appearance and body become more undeath, all their magical and physical bonuses are outweighed by weak state of this stage, except their unstoppable hunger and ability to sense their preys.
Weaknesses:
- Flame damage taken +40%
- Health recovery -100%
- Healing taken from non vampire skills -40%
Strengths:
- None
Passives:
- Detect creatures. Can sense(see) sneaking, invisible creatures and creatures behind obstacles. (Maybe except creatures without blood: dwarven automatons, skeletons etc. Not very big radius, to prevent abusing in PvP, checking number of enemies in keeps)
- Can't be interrupted while Feeding or using Vampire Drain
Lost passives compared to the previous stage:
- Decrease the time it takes to enter Sneak by 50%
- No speed penalty while blocking
- Reduce your damage taken by up to 25% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
- Increase your movement speed by 10%
- Sneak don't cost resources. Allows you to sprint in Sneak
Table for stages of vampirism, for easier comparison.
- No speed penalty while blocking
- Reduce your damage taken by up to 25% based on your missing Health (from 100%)
- Decrease your fall damage taken by 25%
- Increase your movement speed by 10%
- Sneak don't cost resources. Allows you to sprint in Sneak

Health recovery weakness can be lower in shadows and inside buildings, for example by 20%, for additional roleplay element and vampiric gameplay. Don't know if this possible to achieve at ESO engine and at what cost.
Regarding appearance. There always will be players with different preferences of which vampire stage they want to play and how their vampire must look, more human or more undeath. The only good option, in my opinion, is to release more appropriate skins and polymorphs for vampires, human-like, undeath-like, with bat faces, as some vampires in Volkihar clan and so on. There is no point in strict restrictions, because if you want to hide your vampiric appearance you already can, by using skin or closed helmet.
Feeding
Feeding out of combat.
If you feed on NPC out of combat and from behind you will kill him, as it will be on Live servers, but with longer bite animation, to emphasize that you dried him for the last drop. Player can choose not to kill NPC, you can use Mesmorize skill on NPC and this will allows you to feed on him in front, with shorter bite animation and keep him alive, it will also help in small rooms with small space behind NPC. If you kill NPC by drying him out you will restore all Health, if you keep him alive you will restore some portion of Health. Player also can feed on another player, but it will not kill him, it will start fight and activate Feeding in combat mechanics.
Feeding in combat
This is crucial mechanics, which will add a lot of fun and vampiric feel to the combat, in my opinion. While in combat, you also can feed, to do so enemy must be stunned or player must be behind enemy(at melee range, no need to sneak). If at least one of the conditions fulfilled player can press "X" button and feed, animation must be very fast and precise, for example, vampire turn into the mist and instantly is behind enemy already in appropriate pose to execute the bite, all animations no longer than one second. To prevent collisions with animations of another player who can use Break Free or Dodge Roll both players, vampire and victim, can become stunned and invulnerable(covered with cloud of mist or bats) for that one second, this also will prevent setting up of burst combos, or killing victim by another players while he get bitten.
Skills
New crucial mechanics of vampire gameplay. Vampires will have Satiety bar under Magicka bar, similar to werewolves. This bar will be divided at four parts, four stages.

Satiety will be slowly drained and will deplete one stage at 4 hours, but usage of vampire skills will deplete Satiety bar much faster, around 10-20 skills per stage. You can replenish Satiety for a little amount by using Vampire Drain skill, but this skill can't lower vampire stage. To lower vampire stage and replenish bar for one full stage you must bite enemy in combat, feed outside of combat or use Bloody Mara(to prevent abusing of Bloody Maras it could have 3-5 minutes timer).
*) Bite. Don't need to be slotted, ability out of skill line. While in combat, if enemy is stunned or you are behind him in melee range you can Bite him, dealing X damage and heal for Y health, scales from highest stat or have fixed values, maybe in percentages. Also lowers stage of vampirism by one and replenish Satiety bar by full stage.
Direction of visual effects(gif):

1) First morph: Poison Talons. Toggle skill. Replaces your regular Light and Heavy attacks with melee attacks with the talons, each attack with talons stacks Corpse Poison, after 5 stacks slows enemy by 90% for 1 second. This slow can help you get behind enemy for Bite. Cost Stamina to activate, slightly decreases Satiety on each attack, Physical damage, restore Stamina on Heavy attacks. Attacks looks like those Bloodfiend NPC have, Heavy attack looks like series of 3-4 attacks.
Direction of visual effects(gif):

Direction of visual effects(gif):


Clarification: Thematic vampire attacks. Replaces regular LA and HA, because of that weapon enchantments stop working while this skill is toggle on, but your LA and HA gets another properties: powerful slow or increased Healing done. Also with this toggle you can choose what type of recources you want to restore on HA, you can restore Stamina with your sword and Magicka with this toggle. At the moment of the attack, weapon disappears from the player’s hands, similar to psijic Mend Wounds skill. If you prefer vampire aesthetic in spammable attacks you can go HA build and attack primarily with claws and red magic spheres, while keeping the opportunity to use regular spammable skills.
2) First morph: Bat Swarm Dash. Dash, no target needed. Turns into swarm of bats and fly forward dealing X Magical damage to all enemies in the way, small group of bats stick to each enemy, continues to distract them and deal additional Y Magical damage every 1 second for 10 seconds and apply Minor Maim. Range 15 meters, cost Magicka, moderately decreases Satiety on each use. Looks more like Vampire NPCs dash with some magic ball inside of swarm, but bats must stick to the central ball all the way.
Direction of visual effects(gif):

Direction of visual effects(gif):

Direction of visual effects(gif):

Clarification: Canonic vampire power, have Magicka and Stamina morphs. Can be used as dash or gap closer or as a DoT ability.
3) First morph: Vampiric Drain. Ranged, channeling ability. Draws a stream of blood from enemy dealing X Magic damage, healing you for Y Health and generating 5 Ultimate every 1 second for 3 seconds. Range 12 meters, cost Magicka, don't decreases Satiety, on the contrary moderately replenish Satiety bar. Visuals looks like the flow of blood. Old Invigorating Drain skill had very good visuals and sound, perhaps, flow could be a little wider.
Direction of visual effects(gif):

Direction of visual effects(gif):

Clarification: Important spell in vampire kit. This ability allows you to deal average damage, restore Health and Satiety. Its range increases to 22 meters on the first stage of vampirism due to passive skill. It can't lower stage of vampirism, so if you use vampire skills a lot and don't use Bite for some reason, you must use Vampiric Drain more often to fuel your vampiric power.
4) Unmorphed: Mesmerize. Single target stun. Mesmerizes target for 4 seconds by putting hypnotic effect around his head. Don't needs eye contact, can't be blocked. Range 10 meters, cost Magicka, moderately decreases Satiety on each use.
Direction of visual effects(gif):

Direction of visual effects(gif):

Direction of visual effects(gif):

Direction of visual effects(gif):

Clarification: When used against peaceful NPCs always works unmorphed Mesmerize skill.
5) First morph: Poison mist. Invisability + Mist form + Ground AoE DoT ability. Dissolve into a mist form for 4 seconds and create cloud of poison mist around you in a large area which deals X Poison damage to all enemies in the area every 1 second for 10 seconds. Entering this form grants you invisibility, Major Expedition, reducing your damage taken by 75%, removes and grants immunity to all disabling and immobilization effects, but you cannot be healed. If you leave area of the mist cloud you will become visible. Invisibility and increased movement speed allows you to avoid damage and get behind enemy to Bite him. Radius 8 meters, cost Stamina, moderately decreases Satiety on each use.
Direction of visual effects(gif):

Direction of visual effects(gif):

Clarification: Melee and ranged options for ground AoE. First morph looks like you instantly disappear in the mist cloud and can be used to avoid, mitigate damage or get behind enemy to Bite him.
6) Ultimate. First morph: Transformed form. Transforms into more powerful form. All vampire skills receive additional features (described above). In this form you attack with your claws and can't use weapon skills, but can alter your Light and Heavy attacks to ranged by Concentrated blood toggle skill. After the first 15 seconds in this form, your Satiety begins to decrease, you can replenish Satiety by Vampiric Drain skill or by Bite. Ultimate ends when player wants or when Satiety decrease to zero. Transformed form, first of all, looks like vampire, without horns, not very tall, have more predator stance, movements agile, have sharp claws. Not very important with or without wing stumps if the final look is good.
Direction of visual effects(jpg):

Direction of visual effects(jpg):

Clarification: Both morphs can be tweaked, more buffs can be added according to balance. In fact, both ultimate morphs can be without transformation, if there will be enough options to customise your vampire character with appropriate skins and polymorphs.
Thank you for reading!
EDITS:
- Forgot to mention in original post, that Mesmerize and it morphs are Single target stun.
Summoning ritual: @Noxavian @Sephyr @Thevampirenight @TX12001rwb17_ESO @ShadowHvo @Vevvev @Lord-Otto @Cameron991 @Paradisius @navystylz_ESO @ApostateHobo @Darkstride @wild_kmacdb16_ESO @Alexium @Tessitura @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_Gilliam @ZOS_RobGarrett @ZOS_GinaBruno @ZOS_JessicaFolsom

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Calling all MagWarden Ice Mages! Share your tips.
Currently at 46 power levelling my 2nd MagWarden after having deleted my first since i got depressed over how abysmal trying to DPS with a Frost Staff was, but this time im going to persevere, and am interested in any tips and tricks other players who have been playing with the build might have.
And i mean a full Frost Staff build, not using Shock staff on your main bar.
And i mean a full Frost Staff build, not using Shock staff on your main bar.
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Rich Lambert's stance on perfected master and maelstrom weapons
For the people who are wondering about the origins of that car quote that was thrown around the forums, it originates from Rich Lambert himself. A friend of mine had a discussion with him on discord on the day ZOS posted the update 26 combat preview. The thread in which I originally planned to post this got nuked earlier this week (https://forums.elderscrollsonline.com/en/discussion/527600/ive-never-seen-a-worse-pts-in-my-life/p1), so here you go:
![ilm3uei38ol8.png]()
![7horpv4a3zyo.png]()
![3bc1vwnccbai.png]()
By now, I guess this is the closest thing to an "official" explanation that we'll ever get. And no, I'm not naming and shaming, I asked my friend if its ok to post this on the forum:
![1magawsmlpts.png]()
The last person involved in this conversation, Slashlurk, is Rich Lambert, creative director and ZOS official. You can see him here on the official eso discord: https://discord.gg/elderscrollsonline
I hope this clarifies stuff. If ZOS wants to give me a forum ban for posting this, so be it. Cheers.
Edit: fixed the discord link.



By now, I guess this is the closest thing to an "official" explanation that we'll ever get. And no, I'm not naming and shaming, I asked my friend if its ok to post this on the forum:

The last person involved in this conversation, Slashlurk, is Rich Lambert, creative director and ZOS official. You can see him here on the official eso discord: https://discord.gg/elderscrollsonline
I hope this clarifies stuff. If ZOS wants to give me a forum ban for posting this, so be it. Cheers.
Edit: fixed the discord link.
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Natch Potes 6.0.5
Hello everyone, and welcome to your quarterly Natch Potes thread.
For those who are new here (because they are Blizzard refugees, because they are taking shelter from COVID, whatever), allow your favorite lord, Lord Arena25, to explain the rules and regulations. This thread serves as a place to vent, post memes and gifs, post YouTube videos, and maybe get a little weird while we wait for patch notes to come from our favorite ZeniMax mistress, Gina Bruno (or her designee). The Natch Potes thread is one of the few forum favorites to survive the test of time, and Lord Arena25 is happy to continue the fine tradition.
This thread is perhaps most famous for Natch Potes memes/gifs, which includes oldies such as the staple Patch Notes Seagulls (seen in almost every Natch Potes thread), as well as one-hit wonders for those specific to a patch (in this case, Greymoor), all in the name of poking fun at ZeniMax (which, back in the early days of ESO, had a nasty habit of waiting til close to or after the end of maintenance to post patch notes).
Acceptable Natch Potes memes/gifs is best demonstrated than explained. So, let's get this thread kicked off, first with the always-needed Patch Notes seagulls:
![PatchNotesGif_zpsf70r27v3.gif]()
And, then, to demonstrate a one-hit wonder meme, here's one created by yours truly:
![where-the-bleep-d41141ce01.jpg]()
And finally, since it is currently storming outside, here's a video for y'all to spark those engines:
![image]()
And that's the rules and regulations, folks. Let's see those memes/gifs/other general craziness fly!
Sincerely,
Lord Arena25
P.S. My scribe Shedelin will be your point of contact for this thread, seeing as I need to get some sleep. Please be nice to her, she has been charged with calculating the debt I suffered over the past year...and I'm told it's a bit large, especially in the soul gem department.
For those who are new here (because they are Blizzard refugees, because they are taking shelter from COVID, whatever), allow your favorite lord, Lord Arena25, to explain the rules and regulations. This thread serves as a place to vent, post memes and gifs, post YouTube videos, and maybe get a little weird while we wait for patch notes to come from our favorite ZeniMax mistress, Gina Bruno (or her designee). The Natch Potes thread is one of the few forum favorites to survive the test of time, and Lord Arena25 is happy to continue the fine tradition.
This thread is perhaps most famous for Natch Potes memes/gifs, which includes oldies such as the staple Patch Notes Seagulls (seen in almost every Natch Potes thread), as well as one-hit wonders for those specific to a patch (in this case, Greymoor), all in the name of poking fun at ZeniMax (which, back in the early days of ESO, had a nasty habit of waiting til close to or after the end of maintenance to post patch notes).
Acceptable Natch Potes memes/gifs is best demonstrated than explained. So, let's get this thread kicked off, first with the always-needed Patch Notes seagulls:

And, then, to demonstrate a one-hit wonder meme, here's one created by yours truly:

And finally, since it is currently storming outside, here's a video for y'all to spark those engines:

And that's the rules and regulations, folks. Let's see those memes/gifs/other general craziness fly!
Sincerely,
Lord Arena25
P.S. My scribe Shedelin will be your point of contact for this thread, seeing as I need to get some sleep. Please be nice to her, she has been charged with calculating the debt I suffered over the past year...and I'm told it's a bit large, especially in the soul gem department.
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Kyne's Aegis Mechanics Guide
Introduction – What this guide is—and isn't.
The goal here is to lay out the key mechanics found in Kyne's Aegis. While I may touch a little on strategies and tactics and offer some recommendations, that is not the goal of this guide. This is not a "What should I do?" guide, but rather a "What is going on?" guide.
Base Population – Non-boss enemies (a.k.a., "Trash")
Half-Giant Bulwark
Half-Giant Raider
Half-Giant Tidebreaker
Half-Giant Storm Caller
Half-Giant Shaman
Vampire Infuser
Crimson Knight
Bitter Knight
Blood Knight
The goal here is to lay out the key mechanics found in Kyne's Aegis. While I may touch a little on strategies and tactics and offer some recommendations, that is not the goal of this guide. This is not a "What should I do?" guide, but rather a "What is going on?" guide.
Base Population – Non-boss enemies (a.k.a., "Trash")
Half-Giant Bulwark
- Shield Bash: The Bulwark's heavy attack has a conal cleave. Bulwarks should be turned away from the group.
- Cleave Range: 8 meters
- Armor Guard: The Bulwark will surround itself with an effect, which appears as a yellow circle. This effect protects all other enemies inside from damage, and it reduces the movement speed of players inside. Bulwarks cannot be protected their own Armor Guard (though they can be protected by the Armor Guard of Bulwarks).
- Effect Radius: 8 meters
- Reel In: The Bulwark will target a player at random and chain them to the Bulwark.
- Every time a Bulwark casts this ability, it will interrupt every other enemy unit within a 20m radius of the Bulwark. This can cause unexpected and "strange" behavior; for example, this could cause a Tidebreaker to suddenly cancel its Crashing Wave mid-animation and start casting a Wrath of Tides conal instead.
Half-Giant Raider
- Exploding Spear: The raider will throw a spear at a random player.
- The animation of the throw is very fast and lasts only 0.5 seconds. Once thrown, the spear will land after 2 seconds at the location of the targeted player at the moment the spear was launched. (Because the spear does not track its target for the 2 seconds that it is hovering in the air, it is possible for players to sidestep the spear before it lands.)
- Upon landing, the spear creates a damaging ground AoE that resembles a Templar's Spear Shards, except orange instead of yellow. Because of its similarity to friendly Spear Shards and its lack of a hostile ground telegraph, it is relatively easy to unknowingly step into it.
- If a player is within the AoE of the Exploding Spear at the moment of its landing, they will be stunned if they are not blocking.
- Ground AoE Radius: 4 meters
Half-Giant Tidebreaker
- Wrath of Tides: The Tidebreaker has a conal attack, where it swings its sword in an animation resembling a player's 2-handed Cleave ability. This attack lacks a hostile telegraph, and tanks should turn Tidebreakers away from group.
- Cleave Range: 6 meters
- Crashing Wave: The Tidebreaker's will plunge its sword into the ground, and when it pulls it out, it will unleash a wave that expands outward in a circle, similar to the Sea Lurchers' Tidal Wave ability in March of Sacrifices. However, unlike the ability in March of Sacrifices, which is accompanied by a clear hostile telegraph, no such telegraph exists here.
- This ability can be blocked or dodged.
- Effect Radius: 25 meters
Half-Giant Storm Caller
- These enemies are stationary and are generally not particularly threatening.
- Storm Call: Storm Callers will constantly call down lightning strikes on players.
- Unstable Energy: Storm Callers are surrounded by an effect that damages players who come too close to it. The damage is inconsequential at first, but will steadily increase the longer a player remains close to a Storm Caller.
- Effect Radius: 8 meters
Half-Giant Shaman
- Focused Healing: This interruptible ability will heal other enemy units.
- Conjure Totem: Shamans found outside boss encounters can conjure totems, similar to Yandir's totem conjuration.
Vampire Infuser
- Infuse: Similar to the Infusers found in Blackrose Prison, the Infuse ability, if it is not interrupted, will empower all other enemies in the area.
- Cast Time: 2 seconds
Crimson Knight
- Bloodlust: The Crimson Knight will cast this ability on itself, which causes it to enlarge and empower. When empowered, its heavy attack (Cross Swipe) can kill a tank through block.
Bitter Knight
- Sanguine Prison: The Bitter Knight will target a player at random with this ability. The player will be stunned and imprisoned within a bubble. Other players can attack and destroy this prison to free the victim. While imprisoned, a player is immune to damage. If a player is not freed from their prison before the prison expires, they will die to Exsanguination.
- Sanguine Prison duration: 8 seconds
Blood Knight
- Blood Fountains: The Blood Knight will twist and turn for 3 seconds, after which it will unleash four "lines" of blood along the ground, along the Blood Knight's front, back, and sides.
- These lines persist for 1.5 seconds.
- Players standing on the lines will take damage every 0.25 seconds.
- Every time a player takes a tick of Blood Fountain damage, they will gain a stack of a debuff that causes them to take additional damage from subsequent ticks.
- The damage is blockable and shieldable, but it is not dodgeable. Because of the rapid damage ramp, players must react to quickly step out of a line. Preemptively shielding can give players a little more time to react if they find themselves on the line. While blocking can mitigate the damage as well, the reduced movement speed from block may result in a player staying inside a line for too long.
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Still the Best PvP around
For Xbox choices; PvP in ESO - even with all issues - still has the best PvP experience.
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PvP reset with chapter or not?
Is the campaign being reset, as well as renamed when Chapter drops?
Thanks
Thanks
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Do you miss grouping with friends in Battlegrounds?
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Why is Staff a 2h Weapon?
I am kinda curious why the staff is a 2h weapon.
You hold it in one hand, it has single hand animations, you can preview a staff and shield equipped, and it has base weapon damage that follows 1h progression and not 2h progression.
Also, i know that this isn't skyrim, but staves were 1h weapons in Skyrim too so there is reasonable precedent within the series (and yes I know that 2h staves also appear in the series).
I feel like this is a missed opportunity. Instead of making Frost Staves the Magicka tank weapon Zenimax could have done this:
1) Made 1h weapons with empty offhand have their own skill line (preferably a melee magicka/stamina "spellblade" style hybrid that scaled on the higher of your two resources... you know... the MOST advertised single weapon style in ESO marketing that for some reason isn't in the game)
2) Left Destro staff with empty offhand the same but reworked Frost into a DPS option
3) Made the tanking skill line dependent upon equipping a shield with either a staff or 1h melee weapon. Skills and passives could split slightly (similar to how Destro splits on staff types) but have the same utility (for example Puncture would do the same thing but would use either Stamina or Magicka based on equipped weapon and would do either Physical or Fire/Lightning/Frost damage)
This would give Magicka Tanks a fully fleshed out tanking tree to use while also allowing DPS frost mages to be a thing.
You hold it in one hand, it has single hand animations, you can preview a staff and shield equipped, and it has base weapon damage that follows 1h progression and not 2h progression.
Also, i know that this isn't skyrim, but staves were 1h weapons in Skyrim too so there is reasonable precedent within the series (and yes I know that 2h staves also appear in the series).
I feel like this is a missed opportunity. Instead of making Frost Staves the Magicka tank weapon Zenimax could have done this:
1) Made 1h weapons with empty offhand have their own skill line (preferably a melee magicka/stamina "spellblade" style hybrid that scaled on the higher of your two resources... you know... the MOST advertised single weapon style in ESO marketing that for some reason isn't in the game)
2) Left Destro staff with empty offhand the same but reworked Frost into a DPS option
3) Made the tanking skill line dependent upon equipping a shield with either a staff or 1h melee weapon. Skills and passives could split slightly (similar to how Destro splits on staff types) but have the same utility (for example Puncture would do the same thing but would use either Stamina or Magicka based on equipped weapon and would do either Physical or Fire/Lightning/Frost damage)
This would give Magicka Tanks a fully fleshed out tanking tree to use while also allowing DPS frost mages to be a thing.
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House destroyed by glitch ???
Has anyone else experienced a catastrophic failure of their house furnishings?
I entered my house (Daggerfall Overlook) in the 2nd week of April and was shocked to discover my furnishings were strewn all over. I can't verify that my 698 items are still there. I can't verify the special items are there. Those accessible might or might not be functional. It is a real mess that reminds me of the aftermath of what Panama City FL looked like after Hurricane Michael (Cat 5) blew through and destroyed my real-life home.
I have not played much since this happened because I am afraid of making things worse. I don't want to further corrupt my inventory and lose unique items, such as the 2016 anniversary cake and my apex mounts.
Tech support has not been able to explain what happened. They tell me my PS4 ESO database failed, which caused a global failure corrupting the database on their server. Afterwards, everyone entering my home sees the mess. I asked if they had a backup from which they could restore the items to the location and orientation I took years to place. They advised me there is no backup from which they can relocate the items to their last good location. They also inform me in a standard reply that I can "recover" from this if I delete the local PS4 ESO database and then rebuild the entire PS4 database.
I am not sure what they mean by the word "recover" and cannot get an answer because they closed the ticket. I was also advised to inform the developers using the in-game contact system. I did this more than a month ago and have not yet received a response.
I am not attempting to denigrate EOS, Zeni, Bethesda, anyone, or any organization when I say that I feel abandoned. This isn't what I expected after having spent more than 4,600 hours in-game (Level >1200) and more than $1,500 on game items and packages.
All I want is for my house to be put back the way it was two months ago, before the glitch. But nobody on their end seems sufficiently interested to give me a method to accomplish this. Telling me they cannot is not a satisfactory answer.
My last resort is to ask this forum if anyone has a clue as to what I can do to repair the damage without having to expend hundreds of hours to fix this glitch.
Thanks, in advance, for any useful information or suggestion.
![6g5x7qrsm5sx.jpg]()
![pl3kacvigo6t.jpg]()
I entered my house (Daggerfall Overlook) in the 2nd week of April and was shocked to discover my furnishings were strewn all over. I can't verify that my 698 items are still there. I can't verify the special items are there. Those accessible might or might not be functional. It is a real mess that reminds me of the aftermath of what Panama City FL looked like after Hurricane Michael (Cat 5) blew through and destroyed my real-life home.
I have not played much since this happened because I am afraid of making things worse. I don't want to further corrupt my inventory and lose unique items, such as the 2016 anniversary cake and my apex mounts.
Tech support has not been able to explain what happened. They tell me my PS4 ESO database failed, which caused a global failure corrupting the database on their server. Afterwards, everyone entering my home sees the mess. I asked if they had a backup from which they could restore the items to the location and orientation I took years to place. They advised me there is no backup from which they can relocate the items to their last good location. They also inform me in a standard reply that I can "recover" from this if I delete the local PS4 ESO database and then rebuild the entire PS4 database.
I am not sure what they mean by the word "recover" and cannot get an answer because they closed the ticket. I was also advised to inform the developers using the in-game contact system. I did this more than a month ago and have not yet received a response.
I am not attempting to denigrate EOS, Zeni, Bethesda, anyone, or any organization when I say that I feel abandoned. This isn't what I expected after having spent more than 4,600 hours in-game (Level >1200) and more than $1,500 on game items and packages.
All I want is for my house to be put back the way it was two months ago, before the glitch. But nobody on their end seems sufficiently interested to give me a method to accomplish this. Telling me they cannot is not a satisfactory answer.
My last resort is to ask this forum if anyone has a clue as to what I can do to repair the damage without having to expend hundreds of hours to fix this glitch.
Thanks, in advance, for any useful information or suggestion.


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