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[Q] Bundled character slot with Elyswyr chapter, still viable for Greymoor?

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I am a returning player, last played morrowind chapter.

I found that some articles about Elyswyr chapter came with a bundled character slot and increased maximum slot size to 20ish,

But now it's Greymoor and what does it mean to the slots came with Elyswyr? is it still bundled (with Greymoor) or is it gone forever?

Help me!

All hail the Holy Sweetroll!

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All hail the Holy Sweetroll!
Fluffy, gooey, warm and sweet
All hail the Holy Sweetroll!
All hail this delicious treat!

All hail the Holy Sweetroll!
Drizzled with its blessed glaze
All hail the Holy Sweetroll!
Our mouths too full to call out praise!

All hail the Holy Sweetroll!
Nestled in its ebony crate
All hail the Holy Sweetroll!
Served upon its divine plate.

All hail the Holy Sweetroll!
Fluffy, gooey, warm and sweet
All hail the Holy Sweetroll!
All hail this delicious treat!

The ultimate Techies build (MagSorc PvP)

What is the best healing tank (hybrid) now?

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with this PTS changes, is it still templar? or no?

price of the Murkmire green furnishing recipes?

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Hi,

Any hope for the Murkmire green furnishing recipes being made more easily obtainable?
They have been more expensive than higher quality Murkmire recipes for a while. Personally, I would have expected the green recipes to be made more easily obtainable (in any way - drops or writ merchant etc).

Is this a bug or have the green Murkmire furnishing recipes been intentionally made expensive?
If this has been discussed and answered elsewhere please do tell me so!
Thank You!

Proper crown exchange method please! :(

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So, I just got scammed for the first time, not a good feeling, 825k down the drain.

I have placed a ticket with ZOS and screen shoted the encounter. Updated ticket with screenshots.

Guy just says, 'thx for paying me back' leaves group, blocks me, runs away. Never met the guy and owe nobody any gold.

Would be great if you can place crown items in a trade window. and confirm the exchange in the window box.

How is ZOS for banning scammers? And for people getting their gold back?

Magblade performance this patch

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So how is magblade performing this patch in pvp on paper it looks very underwhelming to me. I haven’t played magblade in a while so any advice would be nice you don’t have to share builds just want opinions on how there doing thanks.

Players, Lets give Set ideas to replace Proc-Meta

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I made this thread here, not in combat and gameplay live forum side, because its here where proc-meta is commonly discussed.

I wanna see things roooll! Ideas not just whines. Not just "its enough" or "just dont do them"

I wanna see some good... creative fun ideas! Something fun! Something that one could go "Well. That would be better, innit"
negating it all aint the clearest picture innit. We gotta have solutions too

I cant say how good this would be but heres my ideas:

Tonal Anticipation set:
(Medium and light)

2p: Spell and Weapon Damage
3p: Offensive Penetration
4p: Crit chance
5p: After using a light attack, your crit chance increases by 533.Using a non-cast time, non-channeled offensive ability after the light attack increases crit chance by additional 1064 and the next channeled/cast-time ability is a guaranteed critical hit with 20% more critical damage. However you take 10% more damage while the cast-time/channeled ability is being cast

Light attacking or not using a channeled/cast time ability after the second condition is met will remove the bonus crit chance and put the 5th piece bonus on 10s cooldown and give a stack of Anticlimax, reducing crit chance by 1064


Heavy Drop set:
(Medium Armor)

2p: Offensive Penetration
3p: Offensive Penetration
4p: Weapon Damage
5p: Each consecutive light attack within 1s of each other increases damage of your next heavy attack performed right after the light attacks by 20% up to 140%, The stack buildup has a cooldown of 3s and your physical and spell resistance is lowered by 2048 when you gain two stacks

Marching Drum set:
(Heavy)

2p: Max Health
3p: Health Regen
4p: Healing Received
5p: Every second you spend walking instead of Running or Sprinting, lets out a roaring drum, granting up to 12 allies 5 ultimate, up to five times, after which the effect is on 5 second cooldown

Winterhold's Embrace set:
(Light)

2p: Spell Damage
3p: Spell Damage
4p: Max Mag
5p: Decreases cost of Frost abilities by 3%, Increases your chance of afflicting enemies with Chilled status effects by 75% and increases your damage done with Frost Damage abilities against enemies affected by Chilled by 10%, you take 7% more damage from lightning damage abilities

Mother Morrowind's Protection set:
(Light)

2p: Mag Regen
3p: Healing Done
4p: Mag Regen
5p: When heavy attacking a taunted enemy with healing staff equipped, you restore 530 magicka and stamina per tick to up to 12 allies around you.
When heavy attacking an untaunted enemy, you taunt the enemy and increase your armor by 2450 for 5 seconds but then reduce your armor by 2450 instead if the enemy remains taunted on you.

I bet my a--- that people have better ideas themselves for sets that arent procs... wont ruin PvP but wont be boring in PvE.

Lets bring ideas to the table... not just negations. Bring it!

are enemies damage values in trials/dlc dungeons getting adjusted?

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simply put it will be impossible or close to impossible for most set ups that are viable now for tanking to tank vet trials and vet/hm dlc dungeons next patch because of the buff changes. what is going to happen?. I think a lot of people will just quit playing tanks.

PvP Tierlist for Stonethorn

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Hello,
as with every new Patch the PvP meta has undergone some changes which resulted in different specs being more or less viable depending on the situation.

Without further ado here's the new PvP Tierlist compiled by the Class Rep discord and some of the best PvPers in the game TIERLIST6-1-0.jpg

Just like we did with earlier tierlists there's also a small compiled list which ranks each class in some other stats and gives some explanations.

BACKSIDE6-1-0.jpg
Do note that the AoE tests haven't been taken into consideration when making this list, they don't affect any ranking decision.

The biggest changes will be listed here again:
For solo play in Cp PvP stamnecro and stamwarden have been deemed to be so overbearing that they've shifted everything else down by almost a whole tier to show how dominating they are.

Stamina templar has taken a huge hit and has become the worst stamina spec by far, this negative trend can be seen in almost any situation.

Proc sets have become the most defining thing this patch, even the worst offensive spec (magicka necromancer) is able to kill enemies with them. This trend has very negatively affected PvP overall however.

We hope you can agree on the list and if not tell us why you feel differently.

With Markarth being about to launch in 4 weeks we hope to see some more changes in the Tierlist as they have been more or less stable when it comes to who's at the top and who's the sad losers.

If you want to be part of the discussion for the next tier list make sure to join the Class Rep discord.

Warden Healers are seriously the too strong...especially after next patch buffs

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Minor Brittle: Increases the target’s Critical Damage taken by 10% - This is easy with well you know all frost sources they got.

Minor Toughness - 1k it's like ebon but can stack with ebon

Major Resolve: Increased to 5948, up from 5280. - important with damage reduction debuffs

Minor Vulnerability: Decreased to 5%, down from 8%. - why they were in cool crowd before

Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%

* Only class with major maim and major protection which is more important with these following nerfs
  • Major Maim: Decreased to 10%, down from 25%. and Major Protection: Decreased to 10%, down from 30%.

AOE Breech of Physical and Spell Resistances - Not as cool as Necro but aoe never the less.

Only class able to pull off minor heroism potions without a lost as they have easy acess with healing skills of critical and spell damage buffs from typical pots.

A Vampires' suggestion for the Ring of the Pale Order

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Greetings,

Your resident hopeful Vampire is at it again. Hopefully this time, with a change so minor that it just might reach some ears.

It's obvious to any observer, that the Ring of the Pale Order is a very Vampiric themed mythical item. This suggestion will hammer home that point to the max, while also providing an easy solution, that I believe will help out a lot of the struggling vampires out there.

In addition to the percentage of damage dealt returned as health, I propose that this ring also locks the Vampires Stage (If a Vampire) AND negates the Ability Cost Modifiers from their given stage. Both positive and negative.

What would a change like this do? Three things, really:
1. It allows player to actually play a Vampire in their preferred stage. They can feed without worry of increasing their stage, and have an epic experience catered to their preference of play.
2. It allows Vampirism to not be a blatant nerf to Tanks, Healers and Stamina DD's, in particular in the later stages, while still maintaining the core weaknesses of Vampirism (Fire Damage).
3. It prevents Blood for Blood from becoming completely and utterly busted for Magicka DD's, wherein this rings sole strength really lies. While still allowing the ring to be an overall useful tool to any Vampire, regardless of class, build, weapon or primary resource.

I propose that the setbonus tooltip could read something like this:

(1) Restore 15% of the damage you deal as Health. You cannot be healed by anyone but yourself. If the wearer is a Vampire, their Vampirism Stage is locked. In addition, the Stage Ability Cost Modifiers are negated.
---

That's it, my humble little suggestion that would make a worlds difference for my enjoyment as a Vampire in ESO. As a long standing fan, Greymoor left a sour taste in my mouth. But at least a change like this, no matter how inconveniently made through a Mythic Item, would greatly help alleviate a lot of issues with the revamped Vampirism. While of course, still heavily indulge in the Vampiric theme of the Chapter, and be appropriate for a Mythical Ring.

o/

Enjoy, discuss, all that good jazz. Thanks for reading.

If i buy Greymoor on octomber 10 can i still get the new house?

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Hey,
I realy love the new house, but unfortunally i did not have the money to buy the chapter right now. If i buy the chapter on octomber 10 when is my pay day, i can still get the house even if i didn't help in the event?
Thank you

Valinor Trading Union – We have a spot for every kind of trader! [4 guilds]

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What is the Valinor Trading Union?
The Valinor Trading Union is a union between four trading guilds. VTU consists of the well-known Valinor Traders, one of the best and most social trading guilds, which has switching traders on the top tier spots of the game, Stendarr’s Merchantry, also known as the best place to be for aspiring new traders with a low sales quota on medium tier spots and a second guild with slightly higher quota and comparable spots called Valinor Merchants. The newest member of our Union is Valinor Overflow, which we founded during the anniversary event to take care of the flood of applications to our main guild but also its sister guilds. Valinor Overflow is looking for experienced traders as they immediately hired a good trader and started with high quota.

Why should you join VTU?
Unlike other trade alliances, we offer a huge social community and many events every week! Valinor Traders and Stendarr’s Merchantry independently offer 3-12 events every week including a lot of trials! Valinor Merchants and Valinor Overflow share all of their events with Valinor Traders.

Of course, we also offer the best guild hall with everything you could possibly need, accessible from every guild. We have experienced guild leaders and all guilds will grow even further and get top spots in their respective tier. Our community consists of the most active and helpful members and our discord servers with many trial signups, guides, crafting request channels and group finders get fuller every day :blush: We now also offer safe, easy and fast crown item buying!

What else is special about VTU?
We are aiming for different kind of trading spots. Valinor Traders has been on the top spots in the top city Vivec, Valinor Overflow aims for the backarea in Vivec to give good sellers who aren't on the very top of the chain yet a place to sell with lower quota than VT, whereas Stendarr’s Merchantry is mostly aiming for Rimmen. VM is now switching between medium tier trading zones too. This way we make room for competition between equal trading guilds and give you the chance to experience the benefits of different trading locations. Your MM/ATT sales data will get more reliable and almost each week different items will sell really fast, you don’t have to restrict yourself to a specific area.

How do you join VTU?
In the following you will find our guilds with their current quota, spots and recruiters ordered by quota

Valinor Traders: top tier spots, 150k minimum sales OR 10k donation per week, @BansheeVT, @Elessar1993
Valinor Overflow: high tier spots, 50k minimum sales OR 8k donation per week, @BansheeVT, @Elessar1993
Valinor Merchants: medium tier spots, 20k minimum sales OR 5k donation per week, @BansheeVM, @BansheeVT, @Elessar1993
Stendarr’s Merchantry: medium tier spots, 10k minimum sales OR 5k donation per week, @Elessar1993, @BansheeVT

Just comment with your ingame ID and guild(s) you want to join, send a message to one of the listed recruiters ingame or apply through guild finder :blush:

Critical Strikes in PVP

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With the recent changes to crit from the last 2 patches i wanted to touch on(again) critical strike based builds in pvp, and why theyre, for the most part woefully inferior to other options.

From the Update 28 Combat Preview:
"The main cause of this imbalance is the ease of access to gain Critical Chance in our game; we have a large amount of passive Crit enabled from passive abilities (Armor, Champion Points, Base Chance). On top of this, the raw standard of Crit Chance is higher than other DPS stats which results in stacking Crit being incredibly powerful."

Critical Strike chance may be too powerful in pve, however in pvp this is simply not the case, especially in no cp, where the access to critical healing modifiers is incredibly scarce.

In pvp, stats like maximum magicka/stamina, spell and weapon damage are just as important, and unlike critical strike chance, these stats actually directly affect your survivability.
Critical chance gives you a higher chance for your heals to give you a bigger value, but this in not guaranteed, where building for raw stats will give you a more measureable increase in both damage and survivability.
On top of it, critical based builds for the most part have to run light or medium armor, where as builds focusing on other base stats can get away with heavy armor(and with malacaths band of brutality you can even take your opponent critical resistance out of the equation).

On top of that, critical strikes are a modifier to your based damage done, meaning its simply not viable to build exclusively for critical strikes.
You might be able have a build that focused solely on critical strikes and have good damage in pvp, however defensively you will be lacking then.

So here is my proposal:

Make sources of critical damge(like major and minor force) also affect critical healing again, but only at 50% value.

Why? This change would make it viable to build for critical strikes and still have respectable amounts of healing, and investing into critical chance wouldnt feel like a waste over other stats.

Also this would not affect the damage of crit based builds(for example gankers) any further, however would increase the power of builds that ARENT trying to 1 shot people from stealth with crits.

A good example here would be magicka nightblade, which could benefit greatly from this change as they have access to multiple sources of high critical strike chance and healing.

Currently if you want to play a non-invisibility based magicka nightblade, you are pretty much forced to run heavy armor, and stack healing modifiers like vitality, maybe even Argonian.

With this chance you could be able to focus on high critical healing on a class, that already has a theme for having high critical damage.

Templars are another good example, currently theyre in limbo where you really want to run proc sets to boost your damage, since outside of jabs most of the offensive skills of templar are just weak.
On top of that both magicka and stamina templars have been having issues with self healing on offensive builds.

Once again, this would not up the damage of these specs, however you could utilize their critical damage passive(and perhaps add some additional support for critical healing) to a better effect.

If anything this would encourage templars to run more offensive focused builds, as opposed to running sword and board and heavily rely on blocking.

We also have some crit based sets that could use some adjustment:

Briarheart: I have already brought this up, but in my opinion the heal from this set should be allowed to critically heal, to better support the playstyle it promotes(building for high critical chance).

Slimecraw: From the 6.2.0 PTS patch notes :
"While each of these bonuses is normally worth 2 for Minor and 4 for Major, they are worth .5 less than their original value while sourced on an item set, since they are mainly sourced via the abilities and passives in the game. This ensures if you opt to run a set that grants you a permanent major or minor buff, you’ll gain some extra effectiveness on top of that to ensure they aren’t completely wasted if you gain access to the buff from another source."

So where is the extra bonus for slimecraw? In comparison Mighty Chudan also provides 1.2k max health on top of the major resolve buff it provides, and thats also a 2pc monster set.

Maybe add a small amount of extra critical chance to the 2pc bonus of slimecraw?

TLDR: Let sources of critical damage also apply to critical healing at 50% effect




The state of eso PvP summarized in one short clip

Gamepad UI with normal inventory.

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Like in a title is there any option to have the main screen UI like in gamepad mode (i love the skillbar look) when in same time normal windows for rest of stuff (inventory, jurnal, etc...). Im playing with mouse and keyboard and when i change to gamepad mode i have nice main screen UI (except those pad button hints) buy when i going to inventory i want to cut myself coz it take ages to organize all stuff there with that UI.
Do any of you have idea how can i maintain normal inventory, guild window, jurnal, etc... , when using gamepad mode ? I would realy apriciate for help.
BTW. Sorry for my english but its not my native language and i wasnt using it for a while so it became a bit rusty :smile:

Antiquarian's Alpine Gallery Should have been 700 Slots

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A common complaint about housing in ESO is that we have too little housing slots. No one ever complained that we have too much. Please raise the housing slot cap to 700 as anyone passionate about the housing side of the game knows housing slots limits our creativity.

Real tanks! Why don't you use Dungeon Finder for pledges?

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Being reminded today of why I stopped running pledges.

It's time for a Gamepad overhaul for PC. (Better overhaul for Console as well)

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The lock for Gamepad mode and Addons needs to be removed.

So many amazing talented people could make amazing, easily functioning addons, but when the ability bar takes up half the screen, covers buffs and other necessary addons it gets really annoying.
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