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The Reapers - PC/MAc EU Server/English Speaking

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“MAY YOU HAVE KEEN EYES AND SHARP SCYTHES”

Where will you find us?

You will find us on the European (EU) PC/Mac server. We are in the Aldmeri Dominion (AD), we accept other factions into the guild but you would need an AD character for our PVP events. Our Guild Members come from all over from Canada to China, but as an English speaking Guild a lot of us are from the UK.

Who are we?

We are a social guild, we have been running since the beginning of Elders Scrolls Online (ESO). We are a casual guild and understand real life comes first, all we ask is you join in when you can. We will not tell our members how to play their game, but will happily give advice if you ask.

What events/content do we do?

We do both PVE and PVP content and run a variety of events including Fishing, Motif Farming, Normal Trials and PVP. We have also started working on Veteran Trials. We also do some events just for fun such as Man Hunt and the monthly Quiz.

What facilities and services do we offer?

The best service we provide is the website, we try to keep it up to date with news and information. You will find the month’s events and our monthly newsletter along with some competitions.

Along with the website, we also run a Teamspeak3 server to allow our members to play together with easier communication and even just to socialise. This service is only for Guild Members, however you do not need to be in game to join us on our server.

We also offer many crafting services to you from creating new gear to crafting research items and housing furnishings. Our website has two crafting directories where you can see which of our members can craft and what is available to you.

We try to have a weekly guild trader, although this is becoming more difficult for non trading guilds to do.

We have a house we use as a Guild Hall (the primary residence of @Stubbsy48) which we use for events and has several attuned Crafting Stations, A Banker, A Merchant and a couple of Training Skeletons.

What do we ask of you?

We have two things we mainly ask of our guild members. The first is to sign-up on the website after reading the Guild Bank Guidelines and once accepted to log-in to the website once a month. The other is that if you are going to be away from the game for longer than two months, let us know and we will hold your place in the guild.

We also have a code of conduct which all members must follow.

No Offensive Comments or “Jokes” about Gender, Race, Sexual Orientation or Religion. N.B. This is considered gross misconduct and you will be kicked without warning.
We do not speak about Religion or Politics in our Guild Chat or Teamspeak, please also consider those around you if you are discussing a sensitive subject.
We ask that guild members only speak in English in our Guild chat and Teamspeak.
We do not accept abusive language towards other players, whether they are a guild member or not.
Should there be a problem you will be given 1 warning by an Officer or Reapers Council, if the problem continues you will be removed from the guild.

What kind of members are we looking for?
We are looking for members who enjoy chatting in-game or on our Teamspeak 3 server.
Will join in the wide variety of events we run.
Will register on our Website and check it regularly to keep up to date with events and other guild and game news.
Will abide by our code of conduct.
Any Level, Alliance and Experience are welcome!





Stam Sorc & Monster Sets

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Hi all and thanks for the help.

Imperial stamina sorcerer using 2H primarily and dealing physical damage. What would be the best Monster Set to pair with Hundings or Viper and Agility jewelry.

Morrowind - Seyda Neen quest chain

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I have a question about the slavers quest chain (Morrowind, first city - minor spoilers ahead)...

I started the quest (can't remember the quest name... is exactly at entrance - if you started with the tutorial can't miss it, if you came with an older char is right near the skyshard in Seyda Neen). Talked with the guard on the lighthouse, talk with Cherish-Water etc. All went normal until I freed the slaves. Then you come back and you are suppose to uncover the governor as the bad guy.

You enter the house and you find a beat up guard and the dark elf lady that started the quest. The guard says the governor attacked him then the dark elf lady (can't remember the name) says something like: "He is trying to escape justice! After him!" and runs out. Then I exist the house and... that's it. Nothing else, the zone appears as completed on map. I expected to follow the guy or something. Also there is a zone on the isle where I rescued slaves that was inaccessible (I was expecting it will become open later in quest chain).

My question is: Did I miss anything? Have I encountered a bug where a npc did not spawn or something? Or this is normal and I will continue later (maybe another quest from another city - Balmora comes into mind :)) continues this)? Or that's just it and the guy runs? Seems... incomplete to me. I don't mind open endings but since Morrowind was barely released I'm afraid is a bug and don't wanna miss... things.

Maybe some1 can shed some light for me?

Thank you and have fun all.

Pet Combat Regeneration is still bugged since PTS and yet to even be acknowledged

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Sorc Combat Pets (Familiar/Clanferr/Twilight) and the Warden Bear Ultimate still remain bugged, or brutally stealth nerfed since PTS. If this is a bug, let us know. We've asked and asked on PTS to be met with silence. It's now and Live, and still no response.

Previously when combat ended your pets returned to your side and rapidly began to regain their health, allowing the player to only have to worry about their our resources (health included) like every other build before starting combat. Now pets will not regenerate health outside combat AT ALL (they never did during combat), and between every single encounter you have to manually heal them with a healing ability of some kind. That, or be prepared to watch them die repeatedly after being whittled down over time. Unless you've manually enabled their health bars, you also won't even know when their low on health and can start a World Boss to watch them die instantly from previous wounds.

If this is somehow intended, we deserve an explanation for this unwarranted nerf: Combat Pet regeneration is the only thing that keeps them in line with any other player build, and removing it means any combat pet user now has to micromanage their pet health out of combat in addition to managing it within combat (which we already have to). What was the purpose of slow, repeated buffs to combat pets just to give them a hidden nerf... including a nerf to your newest class??

@ZOS we've been polite on PTS for months, you didn't respond. It's now Live without a response. We want answers, is this a bug or not?

Names you wanted but were taken

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If you are willing to disclose the names you wanted but were already taken post here! Maybe exclude your absolute favorite ones if you want to save them for future gaming though.

Monad: Character from Ergo Proxy anime. Always thought she was hot. I won't use her name again in the future so that's why I'm willing to disclose it.

I'll post more I'm willing to part with when I think of them..

Which races are you missing between your characters?

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I'm missing Khajit, Dunmer and Nord.

I have..

1 Altmer
1 Bosmer
1 Breton
1 Orismer
1 Redguard
2 Argonian

Vivec EU-PC

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R.I.P. Trueflame, let's continue here!

Zerg Squad will main EP on the campaign for the moment, what about the rest of you? B)

How often to do weapon enchants proc?

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I am sure it's not ever time, but I am curious how does the proc work? Is there a cooldown or a chance ratio?

How do I find what ending did I choose in Mages Guild quest line

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Almost at the end of Mages Guild quest line we have the option of choosing 2 skill points book or save Valaste.
I made a few characters and I want to know what ending did I choose for each one of them.

Note: I have too many skill points on them to know where I won them. And if I got the staff i probably already destroyed it.

I just want to know if I can know what option i choose. For example finding Valaste or Shalidor somewhere.

We gonna nerf stamina mobility already?

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How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

New PvP Stamblade needs your help

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So, I recently started PvPing on my stamina nightblade and I'm enjoying it a lot. Doing fairly decent to keep me interested.
However, I can't seem to counter DKs with sword and 1h. I can't burst them down because they have shield. Also, their damage is quite high ( as high as NBs? idk.) and they also have heals ( they do, right?).
So how do I counter them?
No I'm not crying to nerf them, so please no "git gud" or "l2p" please. In fact, I really want to learn to counter them.

Telvanni Magister personality is cool, but the ritual, doom emotes are just parts of /juggleflame!

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https://youtube.com/watch?v=N2uHlsPS994

I was very hyped for the Telvanni Magister personality, given that my character is a lich and part of an ingame guild named the Order of the Black Worm, so we're a bunch of necromancers and corrupt mages that are all excited for additions focused on magic.
Many of us, myself in particular would like to see the Ritual emote to be the levitating one which we could use during ESO Beta and which many NPCs use throughout the game, having you passively float while standing or weaving a spell while doing so.

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The Doom emote could also be a more direct spell cast, there's numerous spooky spells and NPC emotes to use, overall - it's not cool when the ritual and doom emotes are cut out segments of the juggleflame one.




Some patchnotes from a few weeks back said: General - The Telvanni Mage personality is not complete. You can still obtain and use it, but expect to see some rather odd behavior.

Now I question Zenimax as to whether this personality is deemed ''complete'' or if it's the incomplete one, the latter would explain the confusing, bad and disappointing state of the ritual and doom emotes.



ZENIMAX TEAM, I WANT TO DEFY GRAVITY AND FLOAT ABOVE THE GROUND! LET ME LEVITATE, EVEN IF IT'S BUT A STATIONARY, LOOPING EMOTE OR IDLE STANCE. THANK YOU.
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Thanks For The Buff Tracker ZOS, but, Going Back To Addons

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The new buff tracker is fine. But it lacks many things such as a tracker for ground AOE like endless hail making it somewhat useless for endgame pve and there is no way to separate skills from buffs and debuffs, or buffs and debuffs from each other, or have the buffs/debuffs stack vertically or have a name for each buff debuff in addition to the icon. These are all things that need to be implemented for the in game tracker to be useful for many end game pve and pvp users. I would imagine such implementation wouldn't take much time, but for now it's back to the fantastic Srendarr's Buff Tracker. Thanks for the thought though ZOS, hopefully we'll see these features implemented in the future. I know many would also like movable attribute bars if you dont mind.

[video]Medium Stam Sorc 2h/bow Morrowind PVP

Weapon Enchantments vs Posion vs Jelwery glyphs which is better for sustain ?

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I had this thought which provides the greatest benefit from sustain. I know regain happens ever 2 secs so regain glyphs are worth half as much as reduce cost glyphs. On other hand, I can't make judgement on Weapon Enchantments, nor Poison. How often to Weapon Enchantments occur? What's the the cooldown? How often is Poison used? What's the the cooldown?

Stuck on loading screen

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I have been unable to get past the loading screen in order to get to my character selection screen. I have no problem logging on, but it times out before I ever get to my character selection screen.

Skill re-balance. What skill in your opinion is overpeforming or underperforming?

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I thought it would be a good idea to start a new balance mega-thread where we can discuss all abilities in game and the abilities influence in pvp!

Heres a quick little guide to what im looking for:

Ability Name:
Proposed Changes:
Why this change should occur:

Hopefully this will give the developers some insight to what really grinds us pvp players gears and what we want to make pvp more enjoyable. The more constructive the feedback the better we can hope the games direction will go.





I will start with a few of my own.

Ability Name: Elemental Storm (morph: Eye of the Storm)
Proposed Changes: I have two proposed changes. 1 or the other.. not both for clarification. 1: Make this ability an uninterruptible channel. 2: Revert the changes to duration and damage to the pts version before it was released to the live game.
Why this change should occur: 1: Instead of reducing the damage the ability deals, making it so skills cannot be cast during the duration will make avoiding the ability potentially easier since you cannot gap close while it has been triggered. As an Eye of the Storm user, you would want to be on top of your enemy before hand to get maximum value. You would also want to be careful because you cannot shield or heal potentially while active, making group healers or defensive ultimates such as barrier more necessary while using Eye of the Storm in group play. 2: I personally believe the potenail for this ultimate in group play was not fully tested in the pts environment which led to this ability being "overbuffed" and now has become a monster we all know and love in pvp. In my opinion the other morph Elemental Rage should remain unchanged as it is much easier to avoid since it is stationary.


Ability Name: Dark Exchange
Proposed Changes: When Interrupted, 0% or 50% of the cost is refunded. Previous patch 0.2 second cast duration increase removed.
Why this change should occur: Counter-play is something lacking in pvp. I believe it to be unfair that there is no repercussion for a Sorcerer being interrupted while casting Dark Exchange. It is unfair for the player doing the interrupting because it costs stamina to bash or resources to use a skill to do so. The Sorcerer is free to spam cast this ability with no draw backs since there is no risk. If this change occurred, a Sorcerer would have to play smart and be wary of being interrupted.


Character Name Changed?

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On PC NA server, 2 of my 4 character's names have now changed (numbers were added to beginning and ending of them) and will not let me play them without renaming them? When trying to change the name back to what they previously were, it says "Invalid Characters"

I do not have any numbers, punctuation, or spaces in either character name; only letters. Why is this happening and how do I get my old character name back?

After prime savings, my collector's came up to 30.47 us.

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Anybody else had this. Customer service confirmed this.

lvls 40-50

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O M G it feels like such a chore now, every lvl takes forever...i feel like in an asian grinder :-( :-( :-(
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