The Great Vvardenfell Housing Renewal Proposal of 2E 582
Greetings, Outlanders.
I come to you today to dicuss a dangerous, sickening and flat out scary scourge looming over Vvardenfall during these dark times. It keeps the locals up at night, children & grown mer alike cry at the very mention of it, and even Red Mountain itself seems to tremble in agony at the thought...
Am I talking about the gigantic meteorite, Baar Dau, dangling overhead, threatening to crash at any moment? Of course not. How could that possibly ever go wrong!
A deadly demigod lurking within Red Mountain itself, eager to awaken and devastate all of Morrowind in it's lust for vengeance? Psh! As if...
This world shattering threat that I'm talking about is.....LOCKED DOORS! There's an abundance of the vile creations currently preventing many of Vvardenfell's absolutely gorgeous dwellings from reaching it's potential and TRUE purpose! That purpose, being YOUR luxurious abode!
So today we try and address this plague and perhaps it'll be enough to attract the eyes of our Zenimax overlords to answer our prayers!
The entire basis of this suggestion is to make use solely of assets ALREADY in the game! Ideas that can be turned into reality with MINIMAL effort! Making use of the currently unused, wasting structures already existing in the game world, just waiting for a purpose! I'm talking, slap on a door, copy & paste an interior and VICTORY! So again, everything you are about to see in my suggestion are already in-game, made, and waiting to be loved! And there are lots of examples to show, let's dive in!
So pack your bags and saddle your guars, because first we head to one of the most iconic, and beloved cities in the entire franchise. Balmora!
Balmora Houses
Ah Balmora...Where many a TES fan's adventures truly began to take shape. Molded in it's signature Hlaalu architecture, this iconic city is perhaps one of the most recognizable in the entire franchise. Yet despite it having a place in our hearts, we are refused a place in it's! Let's take a look at some of it's beautiful, but unused homes that can change that.
Balmora Example A![9vayiulo1tow.png]()
This house can be seen immediately on the right, upon entering the city from the Wayshrine's entrance. It's location a nice combination of convenience & views, being right on the Odai.
![yw6acnqw369g.png]()
Here you can see the entrance to it's patio/courtyard area. Could make for a perfect spot for the load-in door as well, as to include a small outdoor space for buyers.
![7mkkpyy5bnkd.png]()
Another shot showing off the small tiled outdoor enclosure. Perfect for some crafting stations/storage or even an outdoor space for pets/mounts.
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The actual locked, unused door. Begging the question what could be, if it only opened up into your very own Balmora paradise.
Balmora Example B
![d86tl958hz8x.png]()
This house also on the Eastern side of the river, is nestled in between the alleys leading out from the main road. A nice alternative to the much more foot traffic heavy Example A at the city's entrance. It's staircase leading up to the property's courtyard.
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A shot of said archway entrance to the courtyard. Again, another perfect opportunity to give potential buyers a small outdoor space to enjoy.
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And how could they not with a view like that! A shot of the patio area just outside the door.
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The actual locked, unused door of the property. It's cold, restricting nature, mocking you.
Balmora Example C![rmq51u7dvpyh.png]()
This unique home is the North-Eastern most accesible building inside Balmora's walls. Like Exhibit B, it's located off one of the back alleys, surrounded by a collection of trees.
![6jyhaclsuiwp.png]()
This is the unique aspect of the home that makes this one so interesting! It appears to have it's own fenced in yard! An absolutely perfect addition for homeowners to exercise that green thumb and enjoy their very own garden! You could easily see it making this home a hot seller. It more then makes up for lacking the small patio/courtyard area the other homes have.
![hxolxcvgtync.png]()
The locked, unused door of this beautiful home. The only thing keeping you from that gorgeous garden, the only thing keeping you from the luxurious confines within and the only thing keeping you.....FROM YOUR DREAMS!
Balmora Example D![bl8aboul012p.png]()
Perhaps my favorite exterior of the unused Balmora houses. It's located again, on the Eastern side of the city, situated right on the main road overlooking the Odai River. At the risk of sounding like a broken record, entrance to the courtyard, potentially a perfect spot for the Load-In Door.
![b98fw2ovvfel.png]()
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Shots of the homes Garden/Courtyard area. Little bit bigger then the other home's outdoor spaces, but still not overwhelming in the slightest. Plenty of room for a nice garden/fountain/etc, with a hell of a view to boot!
![uywy49wwaf2o.png]()
The actual locked, unused door to this beauty. Not only does it frustrate you that this lock looks like it was designed for either a toddler or a fully grown Bosmer, but it frustrates you that it's the only thing preventing you from the life you deserve. You DESERVE to sit on this fantastic home's deck, sipping sujamma, watching the sun set over the Odai. But this lock disagrees, and you hate it for that.
Interiors
Now of course every beautiful exterior comes with a warm, inviting interior! Unless you're talking about some of the cold, judgy & overly blunt mistresses from Desele's House of Earthly Delights. But let's not get hung up on my Fredas nights
Now, sure they could make interiors from scratch, yes. But the whole point of this post is ease of creation, and asking for as little effort as possible! And with so many interior layouts to pick from, a simple copy & paste would do! Here's a couple of my personal favorites of the "Hlaalu" styled interiors, that I think would make perfect Player Owned Homes.
Farano's Boarding House
A nice simple, but well spaced 2 floor layout. The first floor with a good sized living room/dining area with a small pantry behind the stairwell. The second floor boasting a decent sized loft space and 2 seperate bedrooms. Perfect for the basics and a guest room and/or study.
Menaldinion's Clinic
A more open floor plan, boasting nice open areas on both floors with a seperated bedroom on the second floor. A bit smaller then most, but nice, simple and with lots of open space.
Ralaal Residence
Probably my personal favorite layout of all the Hlaalu interiors. Not too big, not too small, with a couple seperated rooms and some open areas. The first floor is a nice sized open foyer/living space with a half walled off kitchen area, on the left side, and a seperated bedroom on the right side.
The second floor is another decent sized loft space, and a really nice L shaped bedroom.
Really love this one, and would be the one I'd personally want to see. Really nice layout.
Randy Netch Inn
Another one of my favorites, and the largest of the layouts suggested here. Enters into a nice Foyer that opens up into a decent sized dining/living space on the first floor. Second floor holds 4, small but seperate bedrooms, giving you the chance to do alot of different stuff between guest rooms, S̶k̶o̶o̶m̶a̶ ̶L̶a̶b̶s̶ , studies, crafting rooms etc.
Lerano's House
A bit on the smaller side, but still a very nice, simple floorplan. Open bottom floor with plenty of room for a kitchen/dining space/living room, with a small loft and single bedroom upstairs. A nice smaller alternative to the somewhat larger existing PoH's in the Hlaalu style atm.
Now it's time to hit the road again! Get comfy in that hollowed out compartment of a frighteningly gigantic insect's back, cause this Silt Strider is headed for Vivec City!
Vivec City Houses
Surely this is just a rest stop, or we are just picking up some supplies for the rest of the trip? After all it's Vivec City! I mean Vehk himself calls this beautiful place home! Surely it isn't also plagued from the same locked doors pandemic? ....Right? WRONG.
Vivec may be one of the most iconic, powerful & mindblowing beings to ever exist, rumored to be capable of understanding & manipulating the very fabrics of reality and existence itself! But unfortunately for us, even a LIVING GOD is no match for the might of the dreaded Locked Doors!
Vivec City in all of it's glory (Seriously, it's a gorgeous, immensely detailed depiction of the city) is littered with these unused, purposeless locked doors.
Perhaps we can use some CHIM creativity of our own and undo the very fabric of reality itself write a post with some suggestions to fix this ourselves!
At the moment, Vivec City currently contains 24 locked, unused doors. TWENTY FOUR! Inside the Cantons, outside the Cantons, they're all over the place! That's not even counting the two in the Fighter's & Mage's Guilds! And each one of these locked & unused doors, like an Argonian, is absolutely revolting to look at!
Don't believe me, take a look! Here is each & every one of them! I warn you however, it's not for the faint of heart:
Yup, that's a lot. Thankfully it's not just an abundance of disappointment and pain, but also an abundance of potential places to call home! No longer should you be restricted to that cramped room at the Inn to truly call yourself a local. Since unlike the other examples, the exteriors are just various doorways, there isn't much to discuss regarding the outsides.
So instead let's focus on the interior layouts. There aren't as many examples to pick from as say it's Hlaalu styled counterparts, but there are a few examples to examine. For example the Fighter's/Mage's Guild's both have an "OK" layout with a basic foyer and a hallway leading to a bedroom downstairs.
Obviously any layout beyond that of a small room would be an improvement over what's currently available. However really something as simple as a floorplan consisting of a decent sized living space and 2-3 seperated bedrooms/hallways would be more then enough to satisy the eager buyer wishing to call Vivec City home.
While complaining about this to you all, I've never had the courage to state these issues directly to Vivec himself. He'd probably understand though, because he also is kind of...TWO FACED! Get it?!? Because....you know.....he has..... two different colored faces?
Actually, you know what, nevermind. ON TO SADRITH MORA!
Sadrith Mora Houses
Hope you didn't mind the kind of sudden teleport over, it can make some folk a bit queesy. But if that didn't do the trick I know one thing that is sure to make you sick to your stomache...
You see, House Telvanni partakes in one of the most absolutely disgusting, immoral, and unforgivable practices in Vvardenfell's storied history.
Slavery of the lesser races? Pshhh.
The systematic cycle of blackmail, murder & political warfare? N'wah please!
I'm talking about the allowed presence of LOCKED DOORS!
Sadrith Mora, like many of Vvardenfell's locales is one of the most cherished & unique in the entire series. Yet it too has it's share of locked doors, preventing us from calling these towering feats of Telvanni Arcane brilliance home. Especially painful considering the only other alternative to live in the patented Telvanni style is forever locked away as a time exclusive home! It doesn't have as many unused buildings/doors as say Balmora or Vivec City, in fact it only has two offenders.
However much like the Telvanni's policy regarding minor mistakes made by low ranking retainers, it's two too many & they need to be eviscerated immediately!
Let's take a peak.
Sadrith Mora Example A![j0c1pmgycqdj.png]()
This small/medium sized home is located just next to the Guild Traders & Sadrith Mora Wayshrine! Probably the most conviently located house in the entire post!
![4wa77rdmcvql.png]()
Here we see the the locked and unused door. Don't you just wish you could tear off these locks & chains, and be granted the freedom to live how you want!
Now you know how those Khajiit slaves 40 feet away from this house feel!
Sadrith Mora Example B![ekkvtw9kahh1.png]()
This house is admittedly remarkably similar to the first, but it is indeed a different building, located a little bit down the road. While this one may not have the convenience of the first, it's situated very close to the water's edge for a nice atmosphere.
![mwgfybkb6lb1.png]()
Yet again, the unused & locked door of the home. It looks down on you and tells you everything you'll never amount to be. Just like your hopefully soon to be Telvanni neighbors will.
Interiors
Now there isn't alot of examples to look at regarding these smaller variations of Telvanni homes. Outside of the grand, Main Manors, the smaller stonier homes, seem to adopt a variation as found in Reram's House & Nilvon's House
Reram's version has a standard circular foyer/living space, with a side room on the left, and a staircase on the right, that spirals up to a single, circular, decent sized bedroom.
Nilvon's House is similar to the layout found in Reram's House but with some slight differences. It too, opens into the circular foyer, with little variation to it aside from some pillars adorning the center of the room. But on the right side of this room, is a small hallway leading to a side room. On the left side, we have another staircase, except this one spirals downwards into a decent sized basement/bedroom.
Conclusion
I found this place to be a fitting end to our journey, because at the end of the day, you too are indeed a slave. Not perhaps in the literal sense, but a slave to the cold shackles of restricting locked doors, keeping Vvardenfell homes all over the island from reaching their true potentials!
Also..... I didn't bring enough coin with me to cover your share of the passage back to the Vivec with me. Don't look at me like that, these mages are unreasonably pricey!
But don't fret, I'm sure someone around here will help you out! Afterall, the Telvanni are known to be a kind, loving, warm and welcoming people who just love when outsiders ask for help!
Epilogue
Thank you for taking the time to listen to my rants, and hopefully, just maybe, it catches the eyes of someone upstairs! I know with the arrival of Summerset in just a few months, it makes the timing of this a bit awkward, but it's actually that arrival which has spurred me to actually finally make this post. A sort of now or never before the chapter gets forgotten. Especially with the various ESO:Morrowind motifs being cycled through the crown store as of late, I figured maybe it's not too late! Feel free to ask any questions and/or leave any concerns!
I hope you enjoyed and may your path be free of LOCKED DOORS!