Hi,
I'm all Yellow Stamina Necro with 2h & 1h + Shield, infused weapon dmg in Jewelry. Wearing Twilight/Eternal Vigor with Unleashed or Oblivion or what ever proc, sometimes amuse myself with Spriggan / New Moon. Malacath when crits are not involved with build. Artaneum for digestives etc.
But
Fair to say I have at least close to end game gear. So how it is possible:
That there are many times when I do not do any damage to my opponents or if normal Dizzy goes for lets say 5k sometimes you just don't do any visible damage. Ok yes a tank build + shields, but if 4 in our team dish out our best and we can hardly kill this guy? And after all this, this tank is still actually able to do enormous amount of damage back to us - great design?
I know 24/7 min/max players in any RPG PVP can have an advantage and follow with the good old "learn to play" jargon.
But
There is something badly wrong with the game if it doesn't allow you to do any damage in Artifact gear. We all love to see the Health bar drop when we hit/cast and smash.... don't we?
So there are these combinations of builds / gear and group play where, even in great gear, you cannot have an influence to the fight. Ok good for you geniuses, but for the rest of us it is frustrating game play with no reward after grinding "the best gear" and with the top gear one should be able to do damage no matter what, right![:smiley: :smiley:]()
Do we need caps, diminishing returns, I don't really know, but not being able to influence the outcome "at all" in PVP game doesn't sound right.
Thanks for reading
I'm all Yellow Stamina Necro with 2h & 1h + Shield, infused weapon dmg in Jewelry. Wearing Twilight/Eternal Vigor with Unleashed or Oblivion or what ever proc, sometimes amuse myself with Spriggan / New Moon. Malacath when crits are not involved with build. Artaneum for digestives etc.
But
Fair to say I have at least close to end game gear. So how it is possible:
That there are many times when I do not do any damage to my opponents or if normal Dizzy goes for lets say 5k sometimes you just don't do any visible damage. Ok yes a tank build + shields, but if 4 in our team dish out our best and we can hardly kill this guy? And after all this, this tank is still actually able to do enormous amount of damage back to us - great design?
I know 24/7 min/max players in any RPG PVP can have an advantage and follow with the good old "learn to play" jargon.
But
There is something badly wrong with the game if it doesn't allow you to do any damage in Artifact gear. We all love to see the Health bar drop when we hit/cast and smash.... don't we?
So there are these combinations of builds / gear and group play where, even in great gear, you cannot have an influence to the fight. Ok good for you geniuses, but for the rest of us it is frustrating game play with no reward after grinding "the best gear" and with the top gear one should be able to do damage no matter what, right

Do we need caps, diminishing returns, I don't really know, but not being able to influence the outcome "at all" in PVP game doesn't sound right.
Thanks for reading
