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Abah's Landing and Anvil should have writ turn-in locations

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I can do my daily writs in Abah's Landing but I can't turn them in there. I have to travel to another city like Daggerfall to turn them in. That doesn't make much sense. Please add places to turn in daily crafting writs in Abah's Landing and Anvil. Thanks.

Recommended YouTube

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I've been watching some videos on YouTube on a channel called Camelworks. There are some really long and interesting videos on there relating to ESO lore. In particular the one about the Augur of Dunlain and the other about Apocrypha are very interesting.

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Another great channel is FudgeMuppet.

PS4: NA and EU (Grey Host) - This Must Be The Place...

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yes, a very naive melody :)

initially I had tried to kick off the conversation with questions on a bunch of random topics...

love to fight, carry scrolls, gank, defend, attack, pour oil on folks, repair keep walls til your fingers bleed - this is your thread...

love hearing big and little battle stories, as well as observations concerning the interaction between the alliances in this campaign - who doesn't love a good bridge fight...

big IC fan...at this point i wanna apologize right now for anything weird or crazy i may have done in IC (or for any future stuff)...I'm pretty laid back in cyro - IC has a way of getting me fired up on occasion...

hmmmmm, is it really true cyro reveals whom you want to be, and, IC reveals who you truly are...

if you want - say what's up, and if you like - let us all know what's up...

anyhow - enjoy, and, happy gaming trails...

bonus question: if any one knows where the reference "loose tales" (spelt differently) comes from - you'll win...ummmm, my undying admiration?

Why are they cutting the timer on Volcanic Rune? Who does ESO listen to?

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It's a rarely used skill, the damage isn't that big, and it only goes off once; and about 98% of the people in Cyrodil don't use it:
but yet the need is there to lower it's duration from 30seconds to 15; which in PvP is barely functional--
Is someone really important one of those troll players who just runs around towers in PvP? I know plenty of streamers, at least on PS4 make a living by running away and anytime they die the game must be broken. But you do realize, that 95% of your paying customers aren't those guys, right?

In past two years Immobilizations and Stuns have almost been removed from the PvP world. ESO has added a dozen ways to have immunity to all those things from new armor sets, to skills, monsters sets, to even CP, not to mention the immunity timer that was added to immobilizations which makes skills like DK talons essentially useless..- and everyone just runs really fast now with no rapids needed, and a dozen easy ways to get "major" and "minor" expedition.
- in addition, skills like Fossilize or Encase, you can play minutes before you even get a chance to use them as they are just dark the entire time.- and if by chance you do get to use it, it will be instantly broken and then not work again. (even when those skills did work, it wasn't effective just hitting it one time you had to spam it a couple times)

IN RESPONSE to the INEFFECTIVENESS OF IMMUNITY, STUNS, and SNARES
people like myself, who prefer an objective based Cyrodil instead of a run around towers and rocks, troll based Cyrodil, stopped using Immobilizations and stuns and switched to stacking big direct damage ground based AOE's like Mines, and Volcanic Rune at places like the steps of towers, the base of rock, behind a tree (you know places that have very little to do with the stated intention of the game).... It's been for the most part successful, I guess to successful, or successful against the wrong player(s) more likely?

so now we are taking that away?? It's fishy- especially since it's a skill almost no one is using in PvP, and the timer is irrelevant in PVE. So who is it that you keep catering to?

DK Melee range passive - New cleave range

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Two Handed
Cleave: Increased the radius of this ability and its morphs to 6 meters, up from 5 meters.

Doesn't this place it out of the zone for the DK passive to increase it? So my corrosive titanic dk has just been nerfed?

Maelstrom Arena Champion

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Recently, I have seen more and more people running around with the "Maelstrom Arena Champion" titel. There is nothing wrong with that of course. What's puzzling me is, that a huge percentage of those people are CP 1000+, some even 1500+ and I was wondering: why would someone wear a title that can be earned with a lvl 10 char?
I know, CP does not mean anything and let me emphasize this again: there is nothing wrong with this! But the sheer amount of high CP people with this title is a bit confusing. Did I miss something? Is that a new meme or running gag? Did anyone else notice this?

The Arx Corinium grind has absolutely ruined the dungeon.

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To be clear, I never particularly liked Arx Corinium, its a simple, boring dungeon...but now I won't do it even on a random. Here is what I mean: I am a tank, and really the only time I bother to run non-DLC dungeons is as the random dungeon when the dice fall that way, but yesterday I queue up and get Arx. As soon as the loading screen stops, some DPS just types "SPEED RUN" in chat. Obviously someone farming Medusa for a destro staff who does this a billion times till they get what they need. I immediately quit the group because whenever anyone says "speed run" what that really means is that they are not going to let me perform my role and tank the dungeon properly...they are going to run ahead and aggro everything, mess up every single pull, stun enemies so I can't pull them in, etc etc etc. Now, me leaving the group in vet Arx isn't going to hurt the group with that type of person in it since Arx is simple anyway and no tank is needed(not like the last boss pays much attention to taunt anyway). So yeah, the dungeon is garbage now on a par with Elden Hollow 1 and CoA 1.

Please add an additional DLC Monster drop from the Golden

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There are so many DLC dung now that the probability to have something interesting from the Golden is very low.
I think it is time to ad an additional Monster helm from the Golden and at least one should always be from a DLC dung.

Scaly Cloth Scraps - The Grind

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Scaly Cloth Scraps. I'm seeing them in my dreams by now. I'm seeing them everywhere.

But honestly, I can't help but ask the question, who thought it was a good idea to require -50- Scaly Cloth Scraps for a -costume- (Thrafey Debutant Gown) that is practically a cosmetic you're meant to obtain for fun and not kill yourself on the grind?

To elaborate, I'm several hours in on the grind thus far and haven't gotten 10 of them, the abysmal spawn rates of mobs and low enemy count doesn't help either, which further contributes to this grind being even more non rewarding than it had been in the first place. Just imagine, you sit there for a few hours, think to yourself, "YAY! Got 5 Scaly Cloth Scraps." and then look towards the counter of the 45 that you still need and you suddenly feel like wanting to die. (Yes, I know there's plenty of other things to do in the game, but that doesn't change the fact this grind is absurd.)

I remember back in the days of Elsweyr, for example the Peryite Skeevermaster costume or whatever it was called, needed only 10 plague drenched fabrics, which felt fair and fun. Even if this dress required around 15-20, I would do it because it wouldn't be a big deal than. To put into perspective my frustrations even further with this one, imagine that you and a friend want to get it. That means you require at least 100 Scaly Cloth Scraps and no way in bloody hell I'm sitting in the Silent Halls for at least a hundred hours -if- we get lucky.

At the end of the day, it really feels as if you're just trying to extend playtime of players with things like these(which you probably are.) But the one problem with that is, most normal people that aren't hit on the head for grinding(no offense to all the grinders of course, if anything I find your willfulness to grind genuinely impressive), are just going to look at that and /ignore.

Many will probably say that this is such a small thing to whine over, but yea. It's the small things that add up and before you realize, you're swamped by them.

TLDR; Extremely low drop rates, high number(50) needed of the item to make the costume, abysmal spawn rates and low enemy count contribute to a largely pointless and extremely tedious grind in a place that isn't fun whatsoever.

wardens

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can we please nerf the wardens.... all they do is run have unlimited resources and use sub and execute that's it and it gives them kills, its so annoying. what ever happen to balance?

Skyshard achievements listed as done in Crown store but not in Journal

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I noticed yesterday that some of my skyshard achievements (e.g. Western Skyrim and Summerset) are listed as done in Crown Store | Upgrades | Skyshards, but don't show under Journal | Achievements | Skyshards.

QOL: Twice-Born Star slight rework

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When you're running Twice Born Star on your front bar, it is losing a lot of potential by permanently removing the second mundus stone whenever you bar swap to the back bar. In the last patch notes there was a big focus on making sets more reachable to both stamina and magicka. So my suggestion is that TBS gets a slight quality of life change making it still granting two munduses, but only removing one while bar swapping and not having 5 pieces and restoring the 2nd mundus when having 5 pieces. The second change would be reworking the first three item set bonuses to give Stamina and Magicka. This change would make the set be again considered for endgame content and not like it's right now, not even used as it requires too much work to get it (9 traits unlocked), and on top of that when you get the set, it gives you mediocre increases making it worse than Julianos/Hundings for example which outperforms it while only requiring 6 traits.

sigils don't have effect on companions in BRP

Show off your Khajiits. (Picture heavy)

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As we are having now the Pan Elsweyr Celebration in game and more then one did get their Khajiits ready for it,let's share our awesome looking kitties <3
No matter if motif combination or costumes,only rule;khajiits only ;)

My first Khajiit every created:Sheba. (Magicka Templar)
She is celebrating her new home.
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My thief khajiit Johnny (stamknight),in the Rimmen outlaw camp.
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Arny (magblade) having a blast fishing...or more likely watching others fishing.
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Akira (stamplar) enjoying her Elsweyr exploration.
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Can't wait to see your amazing Khajiits

Edit: Adding character classes of my toons.

My real kitties
Johnny
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He was one of the greatest hunters I have ever seen,he did very often bring his prey into the house at night,while everyone was sleeping and the next day there was the surprise or what was left from it.
I made his character a murderer and thief and when he was still around he often played ESO with me and was paying attention to his character in game.

Sheba
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She was the second oldest cat we ever had,she was kind hearted,quiet and very noble.
Her favourite food was only the best,as more varity as better :)
I made her character like she was,noble,a bit aged and wise.

Arny (yes from Arnold Schwarzenegger)
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He was such a playful,lovely cat.He caused a lot of troubles but after 2 minutes all was forgotten and he got hugged again.
His character is like he was,a little troublemaker but at the same time rather relaxed than too active.

Anyone else feel like dev communication needs to be heavily reworked?

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ZOS Devs never discuss popular issues and ideas on the forums. It's kind of negative experience when there are a myriad of issues that could be addressed, I'm not saying they need to agree with the player. But even stating why they disagree or sharing their stance backed by facts/experience will, I think, help the community. Rather then have an automated reply for only removing comments. Bigger corporations/games do this better, Riot devs regularly reply on forums. FFXIV devs listen to player wants and needs. Many other devs will even allow us in on seeing why they make certain changes and why they don't, they offer data. This is why boards are full of player issues and anger. Because they remain unaddressed for years.

For example, the popular topic as of late due to the laughable bosses in Blackwood, is harder story/overland content. If ZoS commented on such situations even if its disagreement backed by data and player testing, I'm certain many would understand. This is what happens for example with League of Legends, many threads are made about champion balance and often Devs would reply as to why they don't agree with such philosophy or if they're even looking into it. Here at ESO there radio silence, up until a new chapter is introduced. Thats the only brief period we have of communication with ZoS and even then it's cherrypicked questions. Not hot button issues that many players would appreciate being addressed. As a player, this makes the community feel not as united as it could be. Even WoW devs, despite there being a insane amount of hate posts lately ( i don't and never played wow but i check out the forums for the heck of it) still reply. I genuinely think ZoS needs to strive better on how they communicate with us instead of treating us like disposable income.

can't pickpocket npc

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In Deshaan the Flaming Nix, there is an NPC dancing in fire. I get the pickpocket prompt, but when I press it, it will talk to him in stead.

Pretty Female Redguard Face Sliders

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They are a lot harder to get pleasant looking than bosmer and bretons, but atleast they seem easier than imperials. Anyone know of any good face sliders for this race?

Multithreaded rendering freezes game

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This is one part bug thread and one part cry for help. After enabling multithreaded rendering, ESO now freezes on the initial load screen after several seconds. This is the pre-character select load screen. Repair does not seem to help. Is there a way to deselect the multithreaded rendering option from an .ini file or something? Or will I have to redownload the PTS?

Can we stop streak BS?

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Where is the counter to AOE undogable/unblockable stun which also gap closes? Why would you make such an overloaded skill? Like Rune Cage wasnt enough? What happened to "Redundancy"? How do you expect us to catch, let alone counter sorcs?

Does the development team plan on updating the character model graphics?

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I know this has been mentioned before but the feet models look akin to the 1960s cartoon The Flintstones. Now before all the foot fetish jokes start flowing or the " what does it matter to your dude" questions start flowing lets just take a moment and ask why do the characters look like their from a 980 Nvidia card while the feet look like something from the voodoo 3000 video card?


I'm rocking a 1080Ti and I know some people are using newer cards. I like ESO, the other graphical aspects are acceptable but the feet models and even some of the hand models are really just not good.

SO my question is does the development team have plans to update or are they even aware of this issue?
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