This is building up from this poll.
Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).
I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
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Concentration:
Increases the strength of your Applied Damage Shields by [x]%
Disruption:
Increases the damage dealt to Damage Shields by [x]%
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Shield Breaker:
5 piece bonus would change to granting the player Major Disruption at all times.
Knight Slayer:
5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
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While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
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Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
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The General Idea
Oblivion Damage has far too many applications aside from just breaking through shields. From dealing increased damage to lower health glass cannon targets of both magicka and stamina build, to completely ignoring all resistances of any kind of build and going through blocking targets. Not only that, but by being able to completely bypass a players shield you ignore any kind of build that they may put around it. It's mainly touted as being the counter to shielding builds, however I feel that while that is indeed something that it can do, overall it is more harmful to the state of the game. Especially if the Bug between it and the Infused Enchantment ever gets fixed (Currently the ICD is not being reduced by 40%).
I Propose to remove it from the game, and instead replace it with a buff that counters shields by increasing the damage dealt to them. Of course adding in a mirrored buff that allows the player to strengthen their own shields. Some sets would change because of this, and I would also suggest that some skills are tweaked as to not cause too much of an imbalance.
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The Buffs:
Concentration:
Increases the strength of your Applied Damage Shields by [x]%
Disruption:
Increases the damage dealt to Damage Shields by [x]%
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Impacted Sets
Shield Breaker:
5 piece bonus would change to granting the player Major Disruption at all times.
Knight Slayer:
5 piece bonus would let the player ignore 20% of a target's Spell Resistance.
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Impacted Skills
While this is debatable, I think that the Sorcerers Hardened Ward should now no longer grant a 33% increase to the players Ward, but should instead grant Minor Concentration while Slotted.
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Potential Issues
Minor/Major Protection currently applies to wards, potentially leading to niche builds that become very hard to kill.
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