If skills ever gain additional morphs (which will likely happen prior to any kind of spell creation/martial training), what kind of morphs would you like to see?
Here are some of my own:
Nightblade
Dragonknight
Here are some of my own:
Nightblade
Assassination
Death Stroke -> Ravage
-Increases the damage bonus against the target by 10%
Assassin's Blade -> Shadowed Blade (Magicka)
-This ability now applies the bonus damage while attacking from stealth as well
Teleport Strike -> Blink
-No longer targets an enemy or deals damage, instead teleports the player to a selected location, can be used while in stealth.
Blur -> Shifting Aegis
-Grants a small damage shield upon activation
Mark Target -> Mark of Bloodthirst
-Mark applies minor life-steal on the target.
Grim Focus -> Endless Focus
-No longer applies Minor Berserk, but reapplies at no cost with each cast of Assassin's Will
Shadow
-Increases the damage bonus against the target by 10%
Assassin's Blade -> Shadowed Blade (Magicka)
-This ability now applies the bonus damage while attacking from stealth as well
Teleport Strike -> Blink
-No longer targets an enemy or deals damage, instead teleports the player to a selected location, can be used while in stealth.
Blur -> Shifting Aegis
-Grants a small damage shield upon activation
Mark Target -> Mark of Bloodthirst
-Mark applies minor life-steal on the target.
Grim Focus -> Endless Focus
-No longer applies Minor Berserk, but reapplies at no cost with each cast of Assassin's Will
Consuming Darkness -> Sudden Darkness
-All enemies within the radius when cast are blinded for 3 seconds (miss all attacks)
Veiled Strike -> Deadly Strike
-Now deals bonus damage when attacking from stealth or while invisible
Shadow Cloak -> Elusive Cloak
- Grants Major Expedition for 2 seconds after use
Path of Darkness -> Darkened Path
- enemies damage by the path are slowed by 40% for 3 seconds
Aspect of Terror -> Painful Memories
-Converts to a single target ability, 10m range
-When the Fear ends, a shade spawns near the enemy and taunts the target
Summon Shade -> Summon Tormented Ghost
-Summon the spirit of a slain victim, whose basic attacks deal [x] damage (scales with max magicka) and will periodically throw out immobilizing whirlwinds
Siphoning
-All enemies within the radius when cast are blinded for 3 seconds (miss all attacks)
Veiled Strike -> Deadly Strike
-Now deals bonus damage when attacking from stealth or while invisible
Shadow Cloak -> Elusive Cloak
- Grants Major Expedition for 2 seconds after use
Path of Darkness -> Darkened Path
- enemies damage by the path are slowed by 40% for 3 seconds
Aspect of Terror -> Painful Memories
-Converts to a single target ability, 10m range
-When the Fear ends, a shade spawns near the enemy and taunts the target
Summon Shade -> Summon Tormented Ghost
-Summon the spirit of a slain victim, whose basic attacks deal [x] damage (scales with max magicka) and will periodically throw out immobilizing whirlwinds
Soul Shred - >Soul Burst
Deals increased Damage but no longer stuns
Strife -> Consume
-Increases the % health conversion to 35%
Agony -> Shared Pain
-If Agony has been active for at least 10 seconds, it deals [x] damage and spreads to another nearby enemy
Cripple - > Draining Grasp
-Applies minor Magickasteal on the enemy
Siphoning Strikes - Consuming Aura
-When damaged by a magicka attack, regain [x] magicka, when damaged by a stamina attack, regain [x] stamina
Drain Power - Rend Essence
-Increases the damage done
Deals increased Damage but no longer stuns
Strife -> Consume
-Increases the % health conversion to 35%
Agony -> Shared Pain
-If Agony has been active for at least 10 seconds, it deals [x] damage and spreads to another nearby enemy
Cripple - > Draining Grasp
-Applies minor Magickasteal on the enemy
Siphoning Strikes - Consuming Aura
-When damaged by a magicka attack, regain [x] magicka, when damaged by a stamina attack, regain [x] stamina
Drain Power - Rend Essence
-Increases the damage done
Dragonknight
Ardent Flame
Draconic Power
Earthen Heart
Dragonknight Standard -> Erupting Standard
-The standard now erupts from the ground, knocking enemies into the air and stunning them for 2 seconds
Lava Whip -> Caustic Whip
-Changes to a stamina based ability and deals poison damage
-Fling a caustic solution from your pores that reacts more strongly against poisoned targets
-Deals additional damage to poisoned targets (10% at rank IV)
Searing Strike -> Immolating Strike
-Increase the initial Flame Damage
Fiery Breath -> Fiery Shout
-Reduces the damage of the Damage over time but increases the Initial Damage done
Fiery Grip -> Reaching Anchor
-Immobilizes the enemy
Inferno -> Updraft
-Grants Minor Expedition for the duration
-The standard now erupts from the ground, knocking enemies into the air and stunning them for 2 seconds
Lava Whip -> Caustic Whip
-Changes to a stamina based ability and deals poison damage
-Fling a caustic solution from your pores that reacts more strongly against poisoned targets
-Deals additional damage to poisoned targets (10% at rank IV)
Searing Strike -> Immolating Strike
-Increase the initial Flame Damage
Fiery Breath -> Fiery Shout
-Reduces the damage of the Damage over time but increases the Initial Damage done
Fiery Grip -> Reaching Anchor
-Immobilizes the enemy
Inferno -> Updraft
-Grants Minor Expedition for the duration
Draconic Power
Dragon Leap -> Infernal Landing
-Creates a 6.5m radius fiery zone that deals [x] damage per second for 6 seconds
Spiked Armor -> Hardened Skin
-Changes to a Stamina based ability
-Grants minor protection for the duration
Dark Talions -> Sharp Talons
-Increases the Physical damage done
Dragon Blood -> Dragon's Constitution
-Changes to a stamina based ability
-Now heals [x] per second over 10 seconds
-increases the potency by up to 33% based on your missing health
Reflective Scales -> Absorbing Scales
-Projectiles are no longer reflected to the attacker, but you restore [x] magicka per absorbed projectile
Inhale -> Exhale
-Now longer has a channel, instead just deals [x] Flame damage to nearby enemies
-Creates a 6.5m radius fiery zone that deals [x] damage per second for 6 seconds
Spiked Armor -> Hardened Skin
-Changes to a Stamina based ability
-Grants minor protection for the duration
Dark Talions -> Sharp Talons
-Increases the Physical damage done
Dragon Blood -> Dragon's Constitution
-Changes to a stamina based ability
-Now heals [x] per second over 10 seconds
-increases the potency by up to 33% based on your missing health
Reflective Scales -> Absorbing Scales
-Projectiles are no longer reflected to the attacker, but you restore [x] magicka per absorbed projectile
Inhale -> Exhale
-Now longer has a channel, instead just deals [x] Flame damage to nearby enemies
Earthen Heart
Magma Armor ->Molten Skin
-Now only reduces incoming damage by an additional 30%, but you deal higher AoE flame damage per sec over a larger radius
Stonefist -> Pummel
-If the target is stunned, deal an additional 50% damage
Molten Weapons -> Blazing Armaments
-No longer grants Major Sorcery, but Light and Heavy attacks deal an additional [x] Flame Damage
Obsidian Shield -> Obsidian Ward
-Allies shielded with Obsidian Ward gain Major Protection while blocking
Ash Cloud -> Enveloping Ash
-Now moves with the player, but the enemy Movespeed reduction is reduced
-Now only reduces incoming damage by an additional 30%, but you deal higher AoE flame damage per sec over a larger radius
Stonefist -> Pummel
-If the target is stunned, deal an additional 50% damage
Molten Weapons -> Blazing Armaments
-No longer grants Major Sorcery, but Light and Heavy attacks deal an additional [x] Flame Damage
Obsidian Shield -> Obsidian Ward
-Allies shielded with Obsidian Ward gain Major Protection while blocking
Ash Cloud -> Enveloping Ash
-Now moves with the player, but the enemy Movespeed reduction is reduced