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What if "Twin Blade and Blunt" and "Heavy Weapons" only Augmented Heavy Attacks?

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Could it make gameplay a bit simpler? could it reduce the amount of overhead the server has to deal with? What do you think?

Ex:
Twin Blade and Blunt:
Each Sword Causes your Heavy Attacks to deal 15% more damage
Each Dagger Reduces Heavy Attack Charge time by 0.3 Seconds
Each Axe Causes your Heavy Attacks to deal [x] Additional Bleed Damage over 6 seconds
Each Mace Causes your Heavy Attacks to ignore 40% of the Targets Physical Resistance (Probably needs work)

Heavy Weapons:
Greatswords increase Heavy Attack Damage by 20%
Greataxes cause your Primary Heavy Attack Target to take [x] Bleed Damage over 6 seconds
Warhammers cause your Heavy Attacks to ignore 80% of the Targets Physical Resistance (Probably needs work)


(These numbers are all just as an example)

Xbox NA Alliances?

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Since I am on Xbox NA, servers will be down for a bit so I figured I could go ahead and ask this.

Specifically on the NA server, could someone give me the run down on alliances in PVP and their campaigns? Like which ones usually own what campaign, etc. I came back from PC going to Xbox again, I simply have a lot more friends here and not to mention communication is better (easier?).

I have really always been a DC guy from the start, so I'm not looking to switch or anything. I just wanted to know where everyone stands. On both PC megaservers I always see one wipe the other, on XB1 AD was dominant but now it's a fight between DC&EP while AD gets scraps, see where I'm going? A lot has changed including the newly named campaigns. In generality I take the most populated campaign where everyone goes as my basis. Is it Vivec? Can't remember. The standard 30 days that's always pop locked.

And could someone tell me how things differ between time zones/time of day? Like who gets on PvP nightly the most or daytime, etc.?



This game need option to become Magic Stam Hybrids without scrificeing anything

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this game need a sys like skyrim where magic doesn't increase spell dam (same with stamina, psy skills won't scale from stam), but skill line lvl increases the skill dam, like 2h guy & u can have same good heal as u did as mage (cause of ur restoration lvl), just one difference if u take no magic ur mana pool & mana regen is low, so it won't make hybrids OP, i am talking about it maybe one day i want to make real ranger, ranger in a sense like nature guy with bow like rangers in some games who summon pet, but currently its not possible cause pets dam & stats scale from magica like spell dam & ES ahs always been hybrid friendly so should ESO

id doesn't give advantage to hybrids, but it does one thing, u can take all stats a bit like HP all are stronger, tha means mobs half to become bit stronger when it comes to damage they make to char u play, atleast it doesn't create unbalance like nerfing one class & giving other class more STR

Where does the sixth house robe fragments drop?

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I couldn't find anything about it yet. If anyone knows I would be forever grateful. Thanks in advance!

[Jedi Council] Trial Progression guild

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Yes yes I'm in the right place I promise! :D

Jedi Council is recruiting more trial focused, experienced and inexperienced players 300CP+ for all end game content! We have been here since April 1st 2014 (I know, why am I just now making this forum post right?!? :p) as a PvE/PvP everything guild and still going strong! We have trained many players in vet trials and continue to do so every day, so don't be shy, join the family! We have a relaxed and fun guild and raid environment, if you cant handle 18yr+ jokes and memes you need not apply!! While we are short on core tanks and heals, we are looking for all roles to expand our core roster and our guild roster.

Together we have complete all vet Craglorn trials as well as their HM's many times. We have complete vMoL NM many times and progressing vMoL HM as well as vHoF! We currently run some impromptu open guild trials and have two set days for open guild runs. Jedi's core trials team have three set days for trials as we progress vHoF NM and vMoL HM! All trials at this point in time are CDT based and typically run at about 8pm. We have Aussies in guild that raid with us, but we are looking for more players that want earlier/Aussie raid times to get more activity for the guild all around!

We are also looking for more raid leads for both Aussie times and NA times! If you are experienced enough to make call outs and would like to give it a shot here is your chance!

Jedi Council doesn't use any websites to apply or sign up for things, instead we use our Discord for all Trial signup's, parsing SS, general chat, and of course some dank memes (18yr+)! If you have any questions or would like an invite to the guild please reply to this thread with your in game name, message @OtisMiller, or myself @God152, in game or on discord @OtisMiller#7338, @God152#3692.

Giving motivation

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What you think about giving a Bonus AP for the population in a campaing
Let me explain

AD has locked down pop for a X campaign
DC has 2 of 3 bars
EP has 1
So, to get more people for the other alliances we could motivate them with an AP gain buff till the bars are even.
Like: AD gets 0% more aps couse it's full. DC gets a x%. EP gets a y% where y>x

What you think?

Deconstruction & improvement Suggestion

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I didn't know where to put this or anything so here it goes. It would be nice not to have to scroll through everything in my inventory & bank to find what I want to deconstruct or improve. My suggestion is please put a toggle so I only can check either my bank or my inventory for deconstructing armor. My suggestion for improving is please add a search function so I can specify what I want to improve.
Thanks

Looking for a pvp build for my dragonknight

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So during the Midyear event I tried my dk (currently a crafter lol) in pvp. I used some cheesy setup to get the 50 kills achieve and now planning to convert that char into a full pvp build, since I'm kinda tired of pve and not really motivated to do trials atm.
I'm not experienced in pvp, sometimes I roll a char for nonvet campaign but thats about it. But I'd like to use something less cheesy than Selene+Viper, and would be nice to have a build that could effectively resist those proc builds. And I'm kinda lost atm. My character is a khajiit, 630+ cps, I have all skill lines leveled, and I could play either magicka or stamina build (might change chars race if I really like the build). Any advice?
Thanks in advance.

P.S. Yeah, I know, I know, I could just test for myself, but honestly I just want to try a premade build for now, since I dont have much experience in pvp. :p

In PvP, who under preforms?

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In my opinion, the stam sorc and magicka nightblade under preform. This is merely in your experience, while there are no wrong answers if you say magic sorc then you're a dip. Please provide some reasoning for these as well.

Stam sorc; it has like no class abilties, it's mostly just weapon skills

nightmage; They get messed to easily, and in comparison to stamblade there is little competition

About tents!

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Does anyone know if there is a furnishing pattern for this? Because I realllly need it in my life!

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63hEnMH.png

I think something like this could be realllllly useful with the upcoming big Nord hall which has lots of outdoor space but very little living space. If not this one, does anyone know what tents ARE available?

Blood-Forged Skin pulled from Bloodroot Forge

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You may ask how I know this.

For one, there's a Locked square in Collectibles. This usually only occurs for Collectibles obtainable outside the Crown Store.

sPSxGet.png

For two, one of the descriptions in the Crown Store for Horns of the Reach makes explicit mention of this skin.

txdn5qN.png

This leads me to believe the Blood-Forged skin was pulled from the Bloodroot Challenger achievement at the last moment and replaced with a mediocre hat. Not only is this shady, it's underselling a marked achievement.

You're better than this, ZOS.

Do you think ESO is getting more PG by the years

Healer end-game gear questions (What is best?)

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Hi guys,

I have a High-Elf Templar Healer and I am wondering what the best gear is at the moment for PVE, dungeons / trials. I understand it is situational but generally what are the sets to go for.

I currently have in mind;

5 body Spell Cure Set, chest&legs infused, rest divines
2 body & 3 jewellery Worm's Raiment set , hat & shoulder divines
1 Maelstrom resto staff, defending
1 random lightning staff, unsure of the trait ? Powered?

I'm only a bit confused about the weapons to use, is the maelstrom resto defending good? Better than a random resto staff with a different trait?
Is the random lightning staff going to best with Powered or another trait?

Thanks!

Do different demographics have different play styles?

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If you haven't yet read a bit about the Google drama the past few days, an employee posted this internally, someone leaked it to the internet, the news sites cut out select parts to sensationalise and click-bait it, the employee was fired, and now there is a lot of debate and drama from people who didn't read or understand what was written with very, very little actual intelligent response.

It got me wondering if different demographics lean towards similar play styles, builds, and is there anything common among certain types of players..

None of the examples below are meant to be all encompassing, and people can be members of multiple selections.

Examples of demographics:
1. Age group
2. Sex / Gender
4. Ethnicity
5. Regional origin

Examples of play types:
4. The group leader
5. The squishy healer
6. The tanky healer
7. The squishy DPS
8. The tanky DPS
9. The ganker
10. The tank
11. The bomber
12. The "I have idea wtf I'm doing but I'm having fun doing it" player
13. The utility role

Examples of build types:
4. The full min/maxer
5. The cost-effective min/maxer
6. The "I do what I want" player
7. The build for the group player
8. Magicka build
9. Stamina build
10. The "I didn't think about it but it sounds cool" build
11. Copied a streamer build and isn't very good at it
12. Copied a stream build and is rocking it
13. The "I forgot what I'm wearing because I was trying something new and got distracted" player

Examples of attitudes:
7. The "I will get all the last hits" player
8. The hate whisperer when winning
9. The hate whisperer when losing
10. The expert in everything
11. The player who cares about the map
12. The player who cares about points
11. The casual player
12. The theorycrafter
13. The mathematician
14. The social player

As with most of the discussions I start, it probably won't reach 5 pages before being shut down, but it should be interesting until then.

I believe that age group is likely one of the most significant influencing factors for attitude. We can also include the point that people living in Australia, where just about every second thing (wildlife) you come across wants to eat you, and where there are giant (and flying) spiders, are nuts for living on such a continent. I don't know how that translates to gaming though..

Some thoughts regarding the Horns of the Reach update

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On the whole, I will say these are a good set of patch notes. This is a welcome development as every update’s patch notes since Imperial City has been a disappointment for me as they seemed to be a compilation of nerfs. These notes attempt to address real problems, make some much-needed quality of life changes, and I do appreciate that the combat team at least tried to think of gameplay/counterplay adjustments rather than band-aid and blanket nerfs. So, these are encouraging and on the whole a nice improvement to the game in spite of the critiques I will list.

I also understand that ZoS pdates are focused, whereby you looked to address specific themes, rather than a hodgepodge of unrelated issues. Here we had itemization, mundas/traits, procset counterplay, etc. So I recognize that’s why we are not seeing anything with classes, abilities, on other balance issues that players have raised. That being said, I think it would be a good idea for ZoS to indicate to us what is planned for next update to keep us in the loop.

Armor Sets

Draugr’s Rest: like other “healing” sets, it’s bonuses are geared toward healing, but the “meta” is that healer sets should enable their allies with buffs. The 5th piece bonus is an OK effect, but small beneficial ground effects go against the emphasis on movement that ESO has put in its newer content. The “Healing Done” bonus needs to be more than 2% for me to want that over Spellpower or Recovery.

Earthgore: Every PvP guild is going to farm this set to eliminate enemy Negates, the big healing are nice bonuses. I’m guessing ZoS is totally fine with this since Negates are obscenely strong.

Would have liked to see more 5-piece bonus that did something other than procs and “moar damage.” Isn’t much of the theme of this patch to undo the harm caused by such sets?

Chaosball

I feel bad that @ZOS_GinaBruno had to ask us to try this and we didn’t. It’s hard to get any sort of group-organized PvP on a PTS. Please be quick to act on the feedback we do provide once the patch drops. My hunch is that this game will be much more interesting than Relic and Domination, though the score and debuff timers may need to be tweaked once we play it and see strategies unfold.

Hiding friendly visual effects

I don’t like this. At all. If I am in a group and I care about the performance of other members, I need to see what effects they are using, even if that’s “noise.” I suppose I don’t need to see an allied Templar’s Rune Focus, but if I’m in a PuG group and the DPS is low, I really need to see if the DPS archer is using Volley. As it is in my PvP group, the leader sometimes has to ask if our Eye of the Storms went off.

I get it, you are trying to improve performance. But these piecemeal baby steps 1) are equivalent to tearing a single page out of War and Peace and 2) lower the overall quality of the game. To have a meaningful impact, i.e., a changed that might entice many of those who quit because of “lag,” you need to bite the bullet and actually invest in the underlying core issues, whether that is expanding the capacity/quality of your servers, a more robust anti-cheat measures that will allow the client to handle more calculations, etc.

Fixes / Updates
  • "Maelstrom Restoration Staff: Fixed an issue where this was not providing enough Critical Strike rating relative to other item set bonuses." – Long overdue, but thanks!
  • "Willow’s Path: The percentage increase to recovery granted by this Item Set will now modify all flat increases to recovery, such as drinks." – And the was much rejoicing
  • “You will no longer be warned that an item can be destroyed if the upgrade chance is 100%.” – Thank You
  • "Potion reduction enchantments now correctly reduce the cooldown of potions. For real this time." – Nice to see this fixed.
  • "Dawnbreaker: This ability and its morphs can no longer be dodged." – Thank you.
  • "Improved the reliability of CC (crowd control) immunity when other status effects are on you." – This by itself makes the whole Horns patch worth it!
  • "Engine Guardian: The monster summoned by this Item Set’s proc will now stick by your side instead of attempting to wander off and engage enemies (similar to the behavior of the Betty Netch)" – Thank you.
  • “Furniture listed in Guild Stores can now be previewed.” – Thank You
  • “You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters” – Thank you
  • “Dodge rolling now grants immunity to immobilizations when it is used while you are silenced” – Thank you. Encase + Negate was way too strong.
  • “Fire Rune: This ability and its morphs are now hidden to enemy player characters.” – Long overdue, but the skill’s actual power is still underwhelming to slot over more efficient and versatile alternatives.

PvE stuff
  • Imperial City Dungeon nerfs – unnecessary as we get stronger every patch and these have already been neutered.
  • Shadows of the Hist nerfs – makes me wonder why there is such a thing as “normal” mode.
  • City of Ash II nerfs – called this specific fight during the Morrowind PTS
  • "Improved treasure chests found in Veteran Dungeons and Trials and Relocated heavy sacks and treasure chests away from areas where your group has to split up” – Thank you, really like these quality of life improvements.

Balance changes
  • Mundas Stones: Standardizing the bonuses with other systems was a good idea to increase build diversity. I still think Lady, Lord, Steed, and Ritual are underwhelming, though that’s because I believe what they’re modifying isn’t strong to begin with.
  • Weapon Traits: I like what you are trying to do here. I trust @Asayre judgment that they’re all close and what is best will depend on the situation, which is how it ought to have been in the first place.
  • Infused, however, in combination with specific glyphs like Oblivion, Spell/Weapon Damage, and Torug’s Pact, is going to cause problems in PvP. Infused is *very* strong in single target situations and I fear that all this patch is doing is replacing the armor procs sets in our death recaps with weapon enchant (more specifically Oblivion).
  • I know the math says that the Divine trait + Regeneration Mundas is comparable to what’s given by the new Prosperous trait, however new Prosperous is still underwhelming. Divines is strong with damage, with Thief and Shadow, which is why I think people will still decon Prosperous. Also, it should be renamed to something else.
  • Item set 1,2,3,4 piece bonuses. More relative power to our gear means our classes are becoming less relevant, less important, and more overshadowed. I like buffs, I like being more powerful, but this is the continuation of a bad trend that has seen the soul sucked out of our classes, to be replaced by generic power available to everyone in the form of gear and the Champion System.

“Proc sets”

I’m not sure ZoS can win here. Many players are simply ideologically opposed to them and find it unacceptable that even a single proc set appears in their death recap. On the other hand, they are in the game, incentivize content, supposed to offer options, etc., and thus can’t be the decon trash those who hate proc sets want.

I’m also not so sure Viper is going to go away. It still offers the same amount of damage and if a sorcerer’s Curse spell is considered burst at 3.5 seconds, then so ought Viper’s damage over 4. Poisonous Serpent is probably more proc friendly this patch. And it’s still beholden upon a target to avoid what will probably be a point-blank projectile from Red Mountain. People might not use these sets because they vaguely believe these sets were nerfed, but many of these changes are not nerfs and do nothing to curb the power these sets had (which I understand was ZoS’s intent, given that they believe the damage is fine).

Skoria and Selene are still going to be used and combined with Infused weapon glyphs (perhaps augmented by Torug’s Pact), people are going to see a lot of things in their death recaps that are not player abilities. I suspect PvP players are going to still be echoing many of the same complaints and thus louder calls to separate PvE from PvP.

I don’t know if ZoS can do anything here to appease both sides. Remember proc sets were already nerfed before, they can’t crit. And the no CP format will by its nature artificially amplify their power and be that much more important since I have less resources. In no CP or Battlegrounds, I am absolutely going to want to use Oblivion enchants because my normal light and heavy attacks become potential killers.

I think the issue would be best solved by examining how it was the proc sets were actually relatively more powerful way back when (Valkyn used to crit you for 10K and you had less CPs and less resources), yet did not cause the level of outrage.
  • 1.4-1.5: Player health relatively higher. Class power not yet stolen by gear and champion system means I want to use my abilities to kill and can use same strong abilities to better defend myself. Soft caps inhibited abusive combinations that procs could be a part of.
  • 1.6 – Viper CP 160 updated. There is no such thing as no CP, so proc sets are not in an environment that artificially inflates their power. Only one proc set can be worn so players cant be burst down with multiple instances of invisible burst damage. Classes are still in the process of getting nerfed and their soul sucked out to fuel the Champion System, but they still have enough tools such that players would not yet look elsewhere. Believe or not, Engine Guardian and 1-piece Kena bonus perceived to be on par with (fixed) Valkyn that can crit.
  • Proc set era. No CP environments. Possible to wear three instant damage proc sets. Introduction of the Oblivion enchant. Classes nerfed. Morrowind resource sustain nerfed. Is it any wonder why proc sets are now overperforming even though they are relatively weaker?
In short, I think it’s the direction the game has gone that is responsible for the menace that is proc sets and the best way to address the problem would be to alter the course ESO is heading and back toward elements the game used to possess that inspired it players to use builds that did not rely on proc sets.

Torug’s Pact + Infused + Oblivion Glyphs or some combination thereof.

The combination of these three might not make for a “BiS” DPS character, but it sure seems to be too “easy” to put good, constant, and unavoidable DPS on another player. A main complaint in ESO going on for about a year now is that it is too easy to put instant burst damage on players without using abilities so I find it strange in the very patch in which ZoS put forth as a main goal was to curb these abuses (from proc sets anyways), it would be enabling something similar. I understand the Torug’s Pact additive bug has been fixed, but getting hit every 1.4 seconds with nearly 2K damage that people can do absolutely nothing about is going to be frustrating. And this isn’t even considering these can proc on passively from things like Wall of Elements and Poison Injection.

I know irresistible damage has been a game mechanic forever (I still remember the old rewards for the worthy bows had this property), though I’m not exactly sure why your combat team decided to update and expand it with the mechanic of Oblivion damage and making it so easily accessible and augmentable. And I’m further confused why it is somehow excluded from Battlespirit. If we go by the precedent ZoS set for Burning Spellweave:
ZoS wrote:
“Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.”

The same logic applies to Oblivion enchants as I am constantly hit by 1900 pink damage (that is the color my UI generates) no matter if my opponents are magicka, stam, healers, tanks, gankers, etc., these Oblivion damage glyphs are ubiquitous and the (otherwise good) changes to weapon trait is going to make them even stronger.

Five-point summary
  1. The Infused trait, especially combined with an Oblivion glyph for PvP, is potentially too strong in single target scenarios and may simple replace “proc set” frustrations
  2. I think the hiding visual effects is well-meaninged, but detracts too much for people who care about the effectiveness of their groups or allies. Also, the emphasis on these sorts of piecemeal measures to address performance won’t bring back those who quit the game.
  3. “Proc sets” and other means of instant burst damage that come with no resource costs I think will continue to be a problem as long as combat in environments where players health is relatively low and access to resoruces/skills is restricted because of resource bottlenecks. No-CP and Battlegrounds particularly so.
  4. I think it’s kind of pathetic that a gear set such as Necropotance assumes so much importance and argument because our class skills are meh and generic.
  5. The large number of quality of life adjustments and bug fixes are very welcome.

This Would be Awesome, ZOS! (Concerning Dark Brotherhood or Thieves Guild Passives)

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If you installed into one of the current existing passives, in either skill line (or both), the ability to ignore the movement speed penalty while crouched.

Right now the only ways to ignore the movement speed penalty while crouched are:
1) Dark Stalker Vampire passive (forces your character to look like a vamp, take more fire damage, and slower health regen)
2) Wear 5 pieces of the Night's Silence crated set (takes up almost half of a build just to move faster while sneaking)
3) Wear 5 pieces of Shadow Dancer's Raiment (takes up almost half of a build just to move faster while sneaking)

Please allow assassin/thief characters, who develop their assassination/thievery skills, to access an awesome passive without changing the way the character looks or requiring a 5 piece set! I imagine a lot of players would support and appreciate this logical change and think that the game would be more fun as a result. Thank you!

Let's make it happen!
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Edite: For those concerned about PTW, perhaps the passive could be put into Legerdemain skill line.

PTS Update 15 - Feedback Thread for Item Sets, Monster Masks & General Itemization

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This is the official feedback thread for the new item sets and monster masks, and general itemization improvements. Specific feedback that the team is looking for includes the following:
  • Do you plan to use these new item sets or Monster Masks when this update goes live?
  • How desirable do you find these new items?
  • Did you unlock any Collectibles? If so, what did you think of them?
  • Do you have any other general feedback?

Xbox EU - Cant drink certain potions when sprinting?

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I've put up with this for ages, vaguely recall something in the patch notes about it at some point.

Some potions you can, but others (complex combo's) - is this a bug or a set rule?

Knights of the Blade. Ebonheart XB1 EU guild!

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Hello,
My friends and I have started up a guild... It's very laid back, fun, guild with regular players.
At the moment we are all still fairly low levels and just questing and exploring the game, crafting goods etc. We have yet to find our place in the game... Although pretty sure my soul purpose is to craft!
We are hoping for a tight knit, sociable guild that will help each other out, we do need more people for dungeon runs.

We've not really tried the PVP yet but will do at some point.

We are all adults somewhere in the region of 30ish, we are all UK based.
Your class doesn't matter, your skill level doesn't matter, what gear you use doesn't matter... our aim is to enjoy the game!

Leave your GT's below and someone will get an invite out to you this evening! :)

When you want to battleground but you are poor

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That feeling. I would like to experiment the battlegrounds BUT WITHOUT HAVING TO PAY 40$? Can't they make a "DLC" where you could buy the access to battlegrounds without having to pay for WHOLE morrowind?
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