Hello and welcome to the ESO Set Bonus Think-Tank, an ongoing community project to offer interesting and creative ideas to the dev team for 5-piece and monster 2-piece gear sets!
The rational behind this project is twofold. First, more heads are better than one (or however many devs work on set bonus ideas). Sure, some suggestions may not end up being feasible, but we also might get some great ones that could eventually find their way into the game. Second, complaining about too many proc sets is easy, but if you want to see some interesting non-proc sets in the game, put some thought into making a suggestion of your own. Let's work proactively to show the dev team the kind of set bonuses we would like to see instead of just being negative.
Please follow these guidelines when posting:
1. Only ONE set bonus suggestion per post! You do not need to speficy whether the set bonus would be for a 5-piece or 2-piece set, nor indicate other 1-4 piece bonuses, but you may if you wish. You can make multiple posts back to back, but we need each idea to be seperate because...
2. Use the
![<3 <3]()
AWESOME reaction to indicate your interest in someone's idea. Think of this like Upvoting. It should help the devs easily see which set bonus ideas garner significant attention.
3. Although a contributor may include numberic values in their set bonus suggestion, please consider all numbers as "subject to change." I would rather not get hung up on complaints about suggested values being too OP or too weak. The values can simply act as a rough estimate or, if you are submitting an idea, you can just use [X] if you prefer.
4. There are no restrictions to the kinds of mechanics a set bonus can have. If you have an idea for a set, whether it procs off of something or not, feel free to post it. ALL IDEAS ARE WELCOME!
I hope we can get some good ideas and thoughtful discussion here that will be helpful to the dev team and healthy for the game.
So...ready, set, THINK!
UPDATE: TOP RATED IDEAS (10 or more Awesome's)
Stalwart Protector by paulsimonps
2p - Max Health
3p - Physical Resistance
4p - Spell Resistance
5p - While Blocking, shield your allies, give minor protection to all allies in a 45 degree cone behind you, 10m range.
Magickal Bone Pirate by WhiteMage
2. Magicka
3. Spell damage
4. Magicka regen
5. When a food buff is active, you gain 2000 magicka and 150 magicka regen.
Earth-Shaker Vestments by Solariken
(2) - Max Health
(3) - Healing Received
(4) - Physical & Spell Resist
(5) - Each time you jump, send a shock wave forward through the earth, dealing 3000 Physical Damage to any enemies hit. Additionally any time you take fall damage, deal an equal amount of Physical Damage to all enemies within a 5m radius of the point of impact.
Dwemer Generator Reinforcements by Rungar
2) 1064 Health
3) 2640 physical resistance
4) 1340 fire resistance,1340 lightning resistance
5) when you block a melee attack you have a 50% chance to transfer 0.5% of the amount blocked to allies within 10 meters as stam. When you block a magic attack you have a 50% chance to transfer 0.5% of the amount blocked as mag. This effect can occur every 2 seconds.
Trials Boss Themed Monster Sets by Froil
Possessed Mantikora
(1) Adds 1150 maximum Stamina
(2) Whenever you do damage to an enemy, you have a 25% chance to drop a Mantikora Spear on an enemy dealing 2000 physical damage for 5 seconds. This effect can occur once every 7 seconds.
(2) Adds 150 Weapon Damage
Ra Kotu
(1) Adds 172 Stamina Recovery
(1) Adds 172 Magicka Recovery
(2) Whenever you take damage, you have a 35% chance to release a powerful whirlwind knocking back enemies 3 meters and dealing 1000 physical damage. Lasts 3 seconds. This effect can occur once every 5 seconds.
(2) Adds 1940 maximum Health
Foundation Stone Atronach
(1) Adds 1150 maximum Magicka
(2) Whenever you deal damage to an enemy, you have a 15% chance to hurl a magical stone at the enemy, dealing 3000 magic damage and stunning them for 1 second.This effect can occur once every 4 seconds. The Stone has its own 15% chance to cast another stone for 1500 magic damage with no cooldown, but no stun.
(2) Adds 150 Spell Damage
Rakkhat, Fang of Lorkhaj
(1) Adds 172 Magicka Recovery
(2) Whenever you heal an ally at full health, you have a 50% chance to imbue them with either the Blessing of Lorkhaj, increasing their physical and spell resistance by 4000 for 5 seconds, or the Curse or Lorkhaj, increasing their weapon and spell damage by 174 for 5 seconds.
(2) Adds 7% healing done
Sanic the Hedgehog by vrine
All speed increase, reduce sprint cost
Roleplayer's Raiment by MarbleQuiche
Non-combat roleplayer oriented buffs