Quantcast
Channel: Recent Discussions — Elder Scrolls Online
Viewing all 539985 articles
Browse latest View live

(PS4-NA) Independent Traders. Weekly trader. Now accepting new members.

$
0
0

-Post here or message jlboozer on PSN to join our team-

We are a family of Independent Traders whose only mission is to make our members millions. Our fee is 5k a week which goes towards our trader. We appreciate all donations and sells to maintain our trader locations in major cities. Come join our crew!

Thanks

Pvp werewolf, dk or warden?

$
0
0
What class would be better suited for a werewolf? Also what sets to use?
Right now I'm trying bloodspawn, shacklebreaker and salvation on my dk but I feel I'm doing it wrong.

Soultrap

$
0
0
How long does it take for ZOS to fix soultrap breaking cloak with every tick of dmg?

[BUG] A NPC Knockback Too Far

$
0
0
Sometimes when a NPC wielding a two-handed greatsword, maul, or battleaxe strikes a player's character, the PC is not just knocked-back supine, but sent flying a very, very long distance through the walls of dungeons and ruins. Often the PC is shown falling through empty space. Whether and where the PC will land is unpredictable. (Ordinarily, I do not engage in PvP, so I don't know whether the same outcome is possible in that context.)

Ordinarily, the PC will end-up outside a delve or dungeon in a "non-existent" place. Typically, the displayed terrain consists of surfaces that are inclined, horizontal, and/or vertical solid, opaque planes. Some planes may be populated with solid geometric objects such as cubes, pyramids, or spheres. Occasionally, a horizontal plane has one or more NPCs positioned on it, but the NPCs neither move nor attack. The PC cannot move to their location, and cannot attack them from where the PC is located.

In my experience, entering the /stuck command has been ignored. When I sought to "teleport" to the nearest wayshrine, the software would not display the main Map (the local map is either blank or its content is scrambled). If the player is lucky, then they can use the <F1> key-bind to access Help, select the Customer Support icon, then choose the Character Stuck feature. Unfortunately, sometimes the player cannot access that feature. When it is accessible, it can also fail to relocate the character to a wayshrine.

If the player is extra lucky, the hyper knockback will land the PC in another part of the delve, dungeon, or ruin, and the player can continue playing the game. The most unbelievable thing about that outcome is that the NPCs which the PC was fighting move through the structure to find the PC. However, if the PC waits until they arrive, or moves to encounter them, and attacks or counterattacks them, then most, if not all, of the NPCs flee to the location where they originally fought the PC.

This type of excitement is not the kind that motivates me to play TESO. It is only a matter of time before this outrageous bug renders the player unable to continue playing TESO with that character, and perhaps not with any other instead. What is ZOS gonna do then, after doing everything they can to make contacting a human employee of the company impossible -- one who may or may not be able to do anything to restore the player to the position which they had??

I don't about you, but it certainly seems to me that the flood of new players who arrived after One Tamriel was introduced as been steadily receding since the first week of August. And I believe that we all know why that could be so, don't we?

Stamina Cleave-Focus DPS Build, Nightblade

$
0
0
Explanation
The purpose of this build is to reduce time spent inside vet DLC dungeons by rebalancing the way a stamina Nightblade focuses on dealing damage. As many people are aware most PVE stamina meta builds tend to focus on high single target DPS but typically lack AOE damage, and when steel tornado is substituted on the bar the AOE damage dealt is significantly better but very costly in terms of sustain. In a typical Stamblade dungeon run, 50% of the combat time could easily be spent fighting mobs between bosses. Even during a speed run where some of the mobs between bosses are rounded up in one fell swoop, the combat time fighting trash could still be around 40%.

This Stamblade build makes use of a new item set and combination of skills that are intended to shave off a minute or two from Vet DLC dungeons, where crowds of trash mobs can have 200k+ health. Another benefit of this build comes from reducing the need to use up power potions while fighting scores of trash mobs.

This build has shifted to dual wield because of the Clockwork City changes, though I still list the 2H build as an option. The AOE damage provided by the 2H forceful passive has been reduced, and a new item set, Mechanical Acuity, enhances this AOE focused DPS build:
slxUXuNeQyGE6R3Dclrk5A.png
The accumulated time spent fighting trash mobs in a dungeon can be pretty significant in a Vet DLC dungeon, but each of those fights are generally short, about 5-10 seconds when using this build. 5 seconds of 100% crit in a short fight is a significant buff, even in the absence of a 4th and 5th set bonus of a set like Hundings Rage. If the Mechanical Acuity set is partially comprised of front bar weapons, then the set will be a controllable proc. A Stamblade can wait for the right time to move into a fight, then switch weapons to the front bar and gain 5 seconds of strong direct damage.

DPS Comparison between Nightmother's Gaze and Mechanical Acuity within 12 seconds of combat time:
LoeUF4B5Sayd6G9pelV34A.png
Spriggan's, Kragh's + Mechanical Acuity, 12 seconds of combat

AmYl3CPOS-mO7WAbR7tP5g.png
Spriggan's, Kragh's + Nightmother's Gaze, 12 seconds of combat

In long sustained fights Mechanical Acuity seems to be approximately on par with Hunding Rage, perhaps slightly better if everything was executed flawlessly against a stationary target. Mechanical Acuity / Hundings Rage Tested

I'd still recommend 2H for dungeon runs where extra survival is needed against a giant group of mobs, like when players have low CP or they're running without a tank or healer. The 2H build is still listed below the dual wield spec.

Here's a snapshot of the same 12 second time frame, using the same skills as shown above with a 2H Mechanical Acuity weapon:
eHFhWEA2Q_iFBa7Y4jT8Cw.png
Spriggan's, Kragh's + 2H Mechanical Acuity, 12 seconds of combat


Dual Wield Setup
Item Sets
Armor/jewelry: 5x Vicious Ophedian - for good sustain (Alternate: War Machine, Twice Fang Serpent, Spriggan's)
Armor: 3x Mechanical Acuity
Head, Shoulder: 2x Kragh's (Veledrith for large groups using penetration debuffs)
Weapon Bar 1: Mechanical Acuity Nirn Axe / Sharpened Mace (Sharpened sword for large groups that reduce target resistance down below 9000)
Weapon Bar 2: Sharpened Maelstrom Bow (Nirn for large groups using penetration debuffs)

Glyphs
Armor: Stamina
Jewelry: Weapon Damage
Weapon Bar 1: Poison Glyph / Weapon Damage Glyph
Weapon Bar 2: Disease or crafted Poison


Skill Arrangement for using Dropped Green Potions

Weapon Bar 1
Deadly Cloak - 5 meter radius DOT / 25% AOE damage reduction that lasts 15 seconds.
Power Extraction - 8 meter radius burst AOE damage that gives Nightblades Major Brutality. It's about 30% cheaper than steel tornado and does more damage initially.
[Alternate] Use Shrouded Daggers if preferred.
Surprise Attack - single target burst damage that debufs an enemy with major fracture for 20 seconds. It's a great spam skill for single target DPS.
Relentless Focus - for the minor berserk and endurance, It's a good skill to boost all types of DPS. It procs Scourge for free 2-times for -TONS- of DPS if you can weave light attacks quickly enough.
Killer's Blade - Powerful Execute. Very powerful if spammed while Mechanical Acuity is active.
Flawless Dawnbreaker - Strong AOE damage, passively buffs weapon damage, spam this any time you can to demolish trash mobs with ease.

Weapon Bar 2
Endless hail
- 10 seconds, 20 damage ticks to everything within a 5 meter radius, it adds up to a significant portion of the overall AOE DPS.
Razor Caltrops - 12 second DOT applied across an 8 meter radius.
Poison Injection - Strong DOT for single target situations.
Rearming trap - for the minor force buff and a good, cheap DOT.
Leeching Strikes - For the Stamina management. [Alternate] Mirage/Double Take for more survivability
Soul Harvest - 6 second buff that lifts all Single Target damage quite a bit.


Skill Arrangement When Using Crafted Power Potions

Weapon Bar 1
Deadly Cloak - 5 meter radius DOT / 25% AOE damage reduction that lasts 15 seconds.
Steel Tornado- 9 meter radius burst AOE damage with an execute component. The skill is costlier than power extraction, but when used with Mechanical Acuity's proc this skill hits extremely hard, and as a result it has more efficiency.
Surprise Attack - single target burst damage that debufs an enemy with major fracture for 20 seconds. It's a great spam skill for single target DPS.
Relentless Focus - for the minor berserk and endurance, It's a good skill to boost all types of DPS. It procs Scourge for free 2-times for -TONS- of DPS if you can weave light attacks quickly enough.
Killer's Blade - Powerful Execute. Very powerful if spammed while Mechanical Acuity is active.
Flawless Dawnbreaker - Strong AOE damage, passively buffs weapon damage, spam this any time you can to demolish trash mobs with ease.


Weapon Bar 2
Endless hail - 10 seconds, 20 damage ticks to everything within a 5 meter radius, it adds up to a significant portion of the overall AOE DPS.
Razor Caltrops - 12 second DOT applied across an 8 meter radius.
Poison Injection - Strong DOT for single target situations.
Rearming trap - for the minor force buff and a good, cheap DOT.
Leeching Strikes - For the Stamina management. [Alternate] Mirage/Double Take for more survivability
Soul Harvest - 6 second buff that lifts all Single Target damage quite a bit.

Two hand
Item Sets
Armor/jewelry: 5x Vicious Ophedian - for good sustain (Alternate: War Machine, Twice Fang Serpent, Spriggan's)
Armor: 4x Mechanical Acuity
Head or Shoulder: 1x Veledrith or Molag Kena
Weapon Bar 1: Mechanical Acuity Sharpened Maul (Nirn Greatsword for large groups using penetration debuffs)
Weapon Bar 2: Nirn Maelstrom Bow

Glyphs
Armor: Stamina
Jewelry: Weapon Damage
Weapon Bar 1: Weapon Damage Buff
Weapon Bar 2: Disease or Poison Damage

Food
For max DPS build: Dubious Camoran

If you choose to wear Ravager: Lava Foot Soup and Saltrice, +4575 Stamina, +457 Stamina regen. The Ravager jewelry+set offers plenty of health.

Stats
All points in stamina, perhaps OCD non-Imperials would add 2 points into health to see 17k health on their bow bar.

Potions

Cheap, green Stamina Regen Potions. Major Brutality and Major Savagery are covered by skills.

Skill Arrangement for More AOE DPS
a0dd820034f9448eaa0210c79d91fba4.png


Weapon Bar 1

Brawler - 7 meter cone damage / DOT / damage shield. It offers a similar function to Rending Slashes and Deadly Cloak, only now it's a massive cone damage and shield buff. People are always saying Nightblades are squishy, but the big shield from this skill makes it easier to survive through little mistakes like standing in the red. It procs the Ravager set very often.
Power Extraction - 8 meter radius burst AOE damage that gives Nightblades Major Brutality. It's about 30% cheaper than steel tornado and does more damage initially, all great reasons to slot this skill. It procs the Ravager set very often.
Surprise Attack - single target burst damage that debufs an enemy with major fracture for 20 seconds. It's a great spam skill for single target DPS. Procs Ravager set.
Relentless Focus - for the minor berserk and endurance, It's a good skill to boost all types of DPS.
Reverse Slice - The biggest AOE DPS finishing move in the game, it provides up to 300% extra damage to enemies below 50% health, based on missing health, while splash damaging all who stand within a 5 meter radius of the target with 65% of the damage. So use this on low health targets, enemies standing around you with full health will be cut in half by this skill. It functions like killers blade and procs the Ravager set very often.
Soul Harvest - This skill would typically be on the bar that yields the most kills if you want to spam loads of ultimates, like flawless dawnbreaker. There's more single target DPS to be had by slotting this on the back bar and moving flawless dawnbreaker to the front bar.

Weapon Bar 2
Endless hail - 10 seconds, 20 damage ticks to everything within a 5 meter radius, it adds up to a significant portion of the overall AOE DPS. It procs Briarheart more than anything else.
Razor Caltrops - 12 second DOT applied across an 8 meter radius. This also procs Briarheart.
Poison Injection - Strong DOT for single target situations.
Rearming trap - for the minor force buff and a good, cheap DOT.
Leeching Strikes - After much testing, this skill seems to provide my cp 620 Bosmer with just enough stamina to eliminate the need for heavy attacks to recharge. 2- H heavy attacks are inefficient on a Stamblade when single target DPS is the goal.
Flawless Dawnbreaker - strong AOE damage, spam this any time you can to demolish trash mobs with ease.

Skill Arrangement for More Single Target DPS
Weapon Bar 1
Rearming Trap - For the minor force buff and a good, cheap DOT. Also lifts weapon damage on this weapon bar another 3%.
Relentless Focus - This will give you Hemorrhage on this bar since Soul harvest is moved to the other bar. It now procs Scourge for free 2-times for -TONS- of DPS if you can weave light attacks quickly enough.
Surprise Attack - Single target burst damage that debufs an enemy with major fracture for 20 seconds. It's a great spam skill for single target DPS. Procs Ravager set.
Expert Hunter - Major Savagery, that's pretty much the only reason to slot this here. 2-handed weapons need all the crit they can get.
Killer's Blade - It was nerfed somewhat with Morrowind, but still deals good damage.
Flawless Dawnbreaker - Buffs the 2-hand weapon bar Weapon damage another 8%.


Weapon Bar 2

Endless hail - 10 seconds, 20 damage ticks to everything within a 5 meter radius, it adds up to a significant portion of the overall AOE DPS. It procs Briarheart more than anything else.
Razor Caltrops - 12 second DOT applied across an 8 meter radius. This also procs Briarheart.
Power Extraction - 8 meter radius burst AOE damage that gives Nightblades Major Brutality. It's about 30% cheaper than steel tornado and does more damage initially, all great reasons to slot this skill. It procs the Ravager set very often.
Poison Injection - Strong DOT for single target situations.
Leeching Strikes - After much testing, this skill seems to provide my CP630 Bosmer with just enough stamina to eliminate the need for heavy attacks to recharge. 2- H heavy attacks are inefficient on a Stamblade when single target DPS is the goal.
Soul Harvest - 6 second buff that lifts all damage quite a bit.

Skill Rotation - AOE Setup
Flip on enemy health bars, it will show you who to hit with reverse slice. The rest of the time do what you would do with a dual wield setup. Continue to use caltrops and endless hail as always.
Use power extraction instead of steel tornado. Dawnbreaker will be ready at least once with every dungeon pull. Light attack weave on anything all the time for the 2-H forceful passive. Heavy attack with 2-H to regain stamina and slam everything around you with a massive forceful. Use reverse slice in place of killers blade, Brawler in place of Rending slashes. All three sets (Kragh's, Ravager and Briarheart) will proc continuously with no issues as you swap back and forth between weapon bars and hit a few mobs around you. It's easy to get 20k+ dps per secondary target around you if you hit low health enemies.

Skill Rotation - Arrangement for More Single Target DPS
Maybe I should rephrase that to "Cheap", high single target DPS.

After extensive testing, I found that Power/Crit pots don't really lift single target DPS for a Stamblade with a 2-hand weapon beyond just a few percent. There just aren't that many useful Stamina DOT skills to add to the bar in place of Expert Hunter and Power Extraction.

This single target setup would be optimized with 5xTFS/ War Machine Greatsword +4 other War Machine pieces / Maelstrom Bow / 1 piece of Veledrith or Molag Kena. Or go in with high weapon damage sets like Automaton, Hundings or Ravager +1 piece of Kragh's and any sharpened bow for lower 30's kDPS self-buffed. There's plenty of damage for any content, even with non-optimized gear and no power pots.

2H bar: Buff with Relentless focus, swap bars
Bow bar: LA+ Caltrops, LA + Endless hail, LA+ Power Extraction, LA+ Poison Injection, LA+Leeching Strikes (use once every two rotations)
2H bar: LA+Relentless Focus (Hit with free scourge), LA + Rearming trap, LA + Surprise attack, LA + Surprise Attack, LA + Surprise Attack, LA + Relentless Focus (Hit with free scourge buffed), LA + Relentless Focus (Reset), swap bars.

Replace surprise attack with Killers Blade when enemy health dips to 25%. Make sure to use Poison injection at least when the boss's health is 50%. Heavy attacks aren't needed for my Bosmer, though they might be needed for non-stamina regen races or low CP characters.

Rage whisper

$
0
0
Whats the funniest rage whisper you got? Have you been taunted after you die?

Traders and Prices

$
0
0
Would a system that involved all traders in the game not being able to sell that item below the majority of the price set overall, be better?

This game needs a reblance in sells. Since bottrrs have been permitted and nothing is done about it even after reporting it. People are making so much gold that they sell everything for cheap at traders and nobody can ever sell anything at a suitable price. You have to work hard just to sell for cheaper then the ridiculous 16k stack of Raw Ancestor Silk for example

NB is now top dog and is op.


Any Chance of Bringing Back Screams?

$
0
0
I know they had issues with screaming in the past, but I do miss it at times. When jumping off the platform in Vaults of Madness, my characters used to scream. Now they are silent :( There should be screaming there, and other places. Will it ever be worked out/fixed?

Error 1005

$
0
0
So after a week away, I come back to find that I cannot login due to getting the Error 1005 Access Denied issue. As it was working fine before i left & I uploaded the latest patch on my return and then I got these errors, I can only assume that once again the patch is causing the issue (doesn't pretty much every patch?). I run the launcher as Admin & have attempted a repair several times. Any other ideas please?

Lore nerds, were you satisfied with CWC story?

$
0
0
This is NOT a thread about the decisions zos made about balancing or gameplay decisions, housing, etc... this is about enjoyment of CWC story.

Personally, I feel the story was better than mw expansion and after so many years of wondering how it's like to meet seht, we finally see him and he is an interesting character, even if we only see him for a little bit. It's interesting to see the story of how people got there, how they get their food, etc and I really applaud the devs on the story this time around.

How PVP holding up?

Help pc issues!

$
0
0
I have an old rig but it has played ESO pretty solid with steady 60 fps (not in cities). Lately though my pc freezes/locks forcing me to hard reset.

Steps I’ve taken: bought new hard drive / clean installed windows 10 and moved ESO to the new hard drive. I’ve also checked the following: Memory, GPU/CPU temps, latest drivers, etc and yet it still locks up.

Not sure what else to do. I don’t seem to have any other issues while using my PC other than pc games. One thing that does get hot is my motherboards heat sink (not cpu’s heat sink).

CPU/Mem usage is around 55/50 percent for both so it isn’t that much of a load on my old rig.

character locked

$
0
0
hi, i've been playing with my character "azznnok" sorcerer on EU serveur, i was playing, chilling, and sudenly, kick and character locked with message : "error 323 : character locked'
. i pay for your game, i past good time on it, but why ? i don't do anything bad, and you just kick player like that with no reason ? i admite you, i was so happy to play your games this few time, but you just cut my pleasure. And for no reason, my cahracter name is " Azznnok", see nothing bad in this pseudo, who diserve a lock. hope you will answer, Thank you.

Reviving the Frost Destruction Staff - would you like it to be used for DPS instead of Tanking?

$
0
0
Question:
Would you rather have the Frost Destruction Staff kept as a tool for Tanking, or instead converted back into a tool for DPS?

*** My Suggestion ***
Wall of Frost (+morphs): Currently snares enemies and immobilizes Chilled targets.
New effect: Keep old effects. It now also deals 10% bonus damage, and enemies inside of your Wall of Elements take 5% more damage from all Cold Damage skills.
Reasoning: Wall of Shock still procs the all-powerful Off Balance. Wall of Flame still deals more damage against Burning targets (20%), and a DK’s Engulfing Flames further buffs all Flame damage skills (10%). The benefit of a Wall of Frost is that it retains its Frost Damage without the reliance on a Burning proc or DK buff, though it will only provide exactly half the damage modifiers. This is very nice because it helps it become closer in damage to Walls of Fire/Shock but makes those who want to to play Ice Mages in dungeons much more effective (they often won’t get as many if any Burning procs or Engulfing Flames).

Destructive Clench (morph of Destructive Touch): Currently Immoblizes targets for longer. (same effect as base morph but slightly longer duration)
New effect: No longer increases immobilize duration. It is already a long duration root skill. Targets you hit with this skill will now have an increased chance to become Chilled, and grants the caster Minor Force for 12 seconds.
Reasoning: Not nearly as strong in damage as either of the two other morphs, but it grants the cast a powerful buff. This buff can be attained by other Magicka DPS by either using Rearming Trap (like Stam DPS do) or through Stalwart Guard. This is a strong buff and finally a legitimate reason to incentivize players to consider slotting a Frost Staff over the current two viable Destruction staves. A Flame Staff still puts out the best single target DPS, while a Shock Staff is still the king of AoE DPS. Frost Staves incentivize critical hits.

Tri-Focus (passive): Fully Charged Frost Heavy Attacks taunt targets for 15sec and grant you a miniscule value (usually around 1500 value) damage shield for 5sec. Wielding a Frost Staff causes blocking to drain Magicka instead of Stamina.
New effect: The taunt is removed, and holding a Frost Staff no longer changes your blocking resource from Stamina to Magicka. The damage shield is increased to 3000 value, gains 1500 value each second over the course of 2 seconds, and expires after 15sec if not destroyed. Heavy Attacks restore 10% more Magicka, and always critically strike.
Reasoning: Removes the taunt and Magicka blocking that ruins the Ice Staff. The damage shield looks great and fits very well with Magicaka DPS builds, so this provides a bit of needed defense while also restoring some extra Magicka. In general, Flame Staves will have superior Heavy Attacks for single target while Shock Staves will have superior Heavy Attacks for AoE, with Frost Staves granting more Magicka to more easily cast your actual skills, and the side benefit of a damage shield that may allow you to get away with not casting Annulment/Conjured Ward sometimes.

Ancient Knowledge: Currently reduces Block cost by 30%, and damage blocked by 20%.
New effect: No longer reduces Block cost or damage blocked. This passive now increases Critical Hit Chance and Damage by 5%.
Reasoning: Similar to how a Flame Staff deals 8% additional single target DPS, and a Shock Staff deals 8% additional AoE DPS, the Ice Staff will focus on Critical Hits.


Chilled (status effect): Currently debuffs affected targets with Minor Maim and deals a very small amount of damage for 4 seconds.
New effect: Now debuffs targets with Minor Breach (spell resist debuff) instead of Minor Maim.
Reasoning: Minor Maim is a very common debuff that tanks already apply. Having the ability to debuff enemies with Minor Breach makes this status effect slightly more valuable. It also indirectly helps out Wardens who have Winter’s Revenge to reliably apply Chilled in an AoE.


That’s it! Frost Staves become a tool for DPS again. They become unique in that they focus on Critical Hits rather than single target or AoE damage. Flame and Shock Staves are still generally stronger, but a Frost Staff is likely the strongest option without proper group support, and still worth slotting on a NB or Warden in trials. It will be on par if all of the proper trial group support is there, but also gernally slightly stronger than the other two staves at skill casts (not at pure single target or AoE though) if very little or none of it is there such as in non-trial scenarios. Frost Staves finally become viable for DPS, and “Ice Mage” builds can actually be a thing in PvE!

I want them to be strong but not overpowered. My main idea for that would be to focus their damage in some way on critical hits to make them both powerful and different from the other destruction staves. I think these changes would work well based on how stuff goes in endgame PvE (Vet trials, etc).

Background on the Ice Destro, for those unaware
Note: There might be some bias here since I really do not like Frost Staff tanking. Keep that in mind. What I write here is all true though from my experience and anyone I have played with except for the speculation at the end.

Before the Ice Destro became a tool for "tanks", it used to be pretty common amongst Magicka builds, and especially Nightblades since it fit them well thematically. Many players wanted (and still do want) to create an Ice Mage DPS build. It was a fun alternative to using a Fire Staff despite losing a small bit of damage. The main drawback was a DPS loss on Wall of Elements which was not a very big loss, and made the Ice Destro fine to use for essentially all content. A Warden class featuring Ice-based skills was highly requested for this very reason. For the time being (prior to Homestead), playing a Sorcerer or a NB with an Ice Staff was the best choice for an effective “Ice Mage” DPS build.

In terms of DPS:
Homestead launched. Both the Fire and Shock staves were simultaneously given passives to increase their DPS while the Frost Staff was instead given tanking passives, so it was dropped from DPS builds completely. Using a Flame or Lightning staff yielded significantly more damage and group utility, as well as not requiring you to take points out of a valuable passive (also losing lots of DPS) unless willing to risk taunting on an accidental Heavy Attack. Though uncommon, it is not unheard of for a DPS in group finder dungeons to slot Frost Staves because they want to play Ice Mages, not realizing they taunt enemies/bosses on Heavy Attacks which cause either them or their tank to get kicked.

In terms of Tanking:
The 1H/S is still far superior for tanking, which does make sense for someone wielding a Shield. No one in endgame PvE uses a Frost Staff tank….at all. The extremely rare exception may happen once in a long time during a non-score run, but this is only meant to take screenshots and troll friends. It is quite literally unused. In PvP, there are maybe a few decent players per server who use them who aren’t just zerging with 50+ people (in which case you can run around with your fists and do well), but are ineffective at best. It is highly, highly uncommon, rarely ever seeing any use.
Magicka is too valuable when tanking to spend blocking, and nothing else besides two passives support a tanking playstyle with a Frost Staff. The Destruction Staff skills themselves are meant for damage dealing – never tanking. There are way more passive tanking 1H/S benefits which are all far stronger, and the 1H/S active skills are essential to playing a good tank. Frost Staff tanks are highly ineffective and constantly kicked from dungeons because the only players using Frost Staves are quite bad as tanks and don’t have the tools to even do their job well.

Wrobel and Wardens – why things probably turned out this way:
The Warden's Winter's Embrace skill line was directly changed into the tanking/mess of a skill line it currently is due to the concept of Frost Staff tanking, which also directly corresponds to Wardens being terrible at DPS.
This was Wrobel’s response to Warden skill lines in the Warden Developer Q&A Article located here……

"Question: How important was it to ensure that the Warden is able to perform multiple roles (damage, tanking, healing) from just their class Skill Lines?

Wrobel: This was a pillar of the class's design. ESO: Morrowind is a great opportunity for new players to experience The Elder Scrolls Online for the first time, so we wanted a class that was easy to pick up, yet difficult to master. When we came up with the ideas for Animal Companions, Green Balance, and Winter's Embrace, they each had to fit into one of these molds. We did move some of the Skill Lines around as we were designing them to see what best fit. For example, we were playing with the idea of having Winter's Embrace exclusively deal damage, but when trying to make an entire class' Skill Lines, the other options made less sense for a tanking tree. There are only so many abilities you can make out of mudcrab armor!”

……To put it simply, the design of forcing each skill tree to perform one role (which strays from all other class designs) likely caused them to rework the Warden’s Winter’s Embrace skill tree, which is essentially a parallel of a Sorcerer’s Storm Calling and a Dragonknight’s Ardent Flame, into a tank skill tree rather than a DPS skill tree. The Frost Destruction Staff was then dragged along to fit the tanking concept too. Either that or the other way around - Frost Destruction staves were decided to become a tanking tool, and Winter's Embrace and to follow. Those are my thoughts on that at least.

Replay Value loses all Value around 10th or so time.

$
0
0
Over the course of my time in the game I've created around 9 or 10 characters, most kept, some deleted. The Event's +100% xp gain made me think about recreating my Dunmer character Teva Hlaalu MagDK so I can experience the wonderful world of Whipping again with a Race that actually suits a MagDK. But I'm such a staunch Pact player which means all of my characters have to be Pact, just so everything is uniform, tidy, whatnot. I've gone through these questlines like ten times now and I made it as far as Fort Virak and Level 25 when I've just lost all desire to continue. I have this pet peeve where I need my characters to at least have The Alliance Questline and the Main Story cleared, if not Silver and Gold as well for me to feel satisfied with them. But now I just can't stand the thought of going through all of Stonefalls, Deshaan, Shadowfen etc AGAIN.

How do you people do it? Give me an insight into the mentality of the clinically diagnosed Altoholic.

TRADING GUILD LOOKING FOR TRADERS FROM ALL ALLIANCES! EVERYONE IS WELCOME

$
0
0
We are the fastest growing trade guild on ESO PC, with very experienced and honest management! We are welcoming all kinds of active traders and do not require any mandatory fees either! We have a trader in a main spot every week so all your trader needs will be fulfilled. Along with all that stuff we also claim to be the friendliest and relaxed trade Guild in all of Tamriel. The atmosphere is always great, our guild chat is usually active every day boasting all kinds of fun discussions, and we have guild events every now and then as well.

If you'd like to join please tell us a bit about yourself and write your @ name.

We have just a few requirements of you:

1) You are an active player
2) You trade, use the guild store often and try to keep all 30 slots of items filled
3) last but not least, you're friendly :)

What do you spend your CROWNS on (POLL)

$
0
0
What do you spend your CROWNS on (POLL)

Plunder skull farming spot.

$
0
0
So I thought people might want to know of a really good instanced place that got can easily farm skulls as soon as the cool down expires. In the mage's staff instance in Crafton there is a mini gauntlet of 3 bosses. What you can do is kill the first boss for a skull and then either die to one of the adds that the boss spawns or die to the second boss. This causes the bosses to reset allowing you to kill the first boss again when the 3ish minutes are up.

Interesting Read - MMO Psychology

$
0
0
Make up your own mind :)

http://theconversation.com/the-business-of-addiction-how-the-video-gaming-industry-is-evolving-to-be-like-the-casino-industry-83361

Quote from article:

"The use of casino techniques by games companies
Video game companies today use the same techniques as casinos to ensure customers become addicted to their games.
Commonly, they use fake currency. By using poker chips, cards or “gems,” companies can create a disassociation effect in the buyer, who does not realise how much real money they are spending. In a recent study, it was shown that people tend to spend more money when using debit cards than with cash due to this same “disassociation” effect."
Viewing all 539985 articles
Browse latest View live


Latest Images