It is clear the combat devs want more skills to be dodgable and blockable. With the recent changes to both of these skills, magicka dragonknights will have a much tougher time landing these skills against other players. A significant drop in sustain/healing will be very noticable against dodgeroll centric builds, passive dodge (shuffle/evasion), and stamina players with trollking who can now dodge damage they could previously heal through. I have listed a few suggestions that could significantly improve a few dragonknight skills while keeping them balanced and stay within the combat devs vision for dodging.
Powerlash And Searing Strike
Powerlash:
Give Flamelash a 50% chance to proc Powerlash by itself, and keep its ability to proc from the offbalance provided from talons and petrify.
NOTE: Still a global 3 Second Cooldown on Powerlash
(Reason: A lot of Magicka Dragonknight players have said that talons easily telegraphs your powerlash and is a huge drain on your magicka pool. This change would still keep flamelash at a 3 second cooldown but would not force players to waste magicka on talons and would allow them to perform a combo that is not easily telegraphed by "talons" while still keeping the skill balanced and dodgable)
Searing Strike:
Give all morphs of this ability a 8 m range so that it is in line with melee ranged abilities such as flame lash and petrify.
(Reason: 5 m is shorter than most melee ranged attacks and now that it is dodgable it will be very difficult to land)
Other Skills:
Reflective Scale (Wings)
Give all morphs of reflective scales major expedition for 10 seconds.
(Reason: It is a very high cost ability compared to shimmering shield that also returns magicka and ulti. Dragonknights need more mobility plain and simple and with a near 4000 magicka cost ability, I think adding major expedition justified)
Keep this forum constructive.
Lets hope DKs get some love before the patch drops!
@ZOS_GinaBruno @ZOS_Wrobel @ZOS_RichLambert
Powerlash And Searing Strike
Powerlash:
Give Flamelash a 50% chance to proc Powerlash by itself, and keep its ability to proc from the offbalance provided from talons and petrify.
NOTE: Still a global 3 Second Cooldown on Powerlash
(Reason: A lot of Magicka Dragonknight players have said that talons easily telegraphs your powerlash and is a huge drain on your magicka pool. This change would still keep flamelash at a 3 second cooldown but would not force players to waste magicka on talons and would allow them to perform a combo that is not easily telegraphed by "talons" while still keeping the skill balanced and dodgable)
Searing Strike:
Give all morphs of this ability a 8 m range so that it is in line with melee ranged abilities such as flame lash and petrify.
(Reason: 5 m is shorter than most melee ranged attacks and now that it is dodgable it will be very difficult to land)
Other Skills:
Reflective Scale (Wings)
Give all morphs of reflective scales major expedition for 10 seconds.
(Reason: It is a very high cost ability compared to shimmering shield that also returns magicka and ulti. Dragonknights need more mobility plain and simple and with a near 4000 magicka cost ability, I think adding major expedition justified)
Keep this forum constructive.
Lets hope DKs get some love before the patch drops!
@ZOS_GinaBruno @ZOS_Wrobel @ZOS_RichLambert