Quantcast
Channel: Recent Discussions — Elder Scrolls Online
Viewing all 539985 articles
Browse latest View live

End Game PVE Progression nonexistent?

$
0
0
I was playing the new dungeons last night when I started to remember why I have left this game off and on since beta: Nothing is really new as far as my character's progression goes. I mean the dungeons have nice new art and they're fun to run a few times as you gain the achievements, but achievements don't really make my character any better. The sets in ever new DLC are interesting, but really lateral progression at best compared to old standbys.

In fact, my character hasn't gained in power at all since day 1. If you consider the nerfs that have come in to ulti gen, blocking, etc., he's arguably less powerful than release day, even if you take into account champion points. I think that was one of the reasons for my first departure around the 1 year anniversary - I remember realizing that they were nerfing the hell out of us and giving us the ability to slowly gain back some of our power via grinding champion points. Yes, if you're guessing, my main is a DK, but I have at least 1 of every class maxed out.

I'm not big on the trialss, so I don't do them over and over, but even the people who do, and get all gold trial gear, really can't say they are much more powerful than they were a year or two ago. I mean I don't have much in the way of raid sets and I can parse 40k solo on a dummy. VMA was kind of a fun challenge at first, but it's fairly trivial to me after completing it dozens of times. And, really, only a couple of items out of there are considered "BIS" anymore.

Sorry, I'm just rambling about end game content with regard to character progression, and it just doesn't seem like there is any. The content seems more geared toward adding new places with new stories. That's cool for some people, but really it doesn't compete with single player games with regard to immersion and story. My 4 man blasted through the new content last night, and I can't honestly say what the quests were even about. So if that's your thing, that's cool, but my hook into online RPGs, is character progression, not stories that really CAN'T effect the world, because it's multi player.

I know, I know, champion points - yeah, sorry, I've been at cap a few days after each update, and really, there's nothing exciting between around 300 and 720. Anyway, there's nothing on the market right now, that I'm aware of, to run off to, but I sure wish ZOS would add some new vertical progression for characters to work on.

Some ideas:
*Weapons (artifacts) that can gain levels and abilities
*Actual abilities that are unlocked by climbing certain trees in the champion constellations - maybe even requiring a combo of branches from multiple trees.
*Spell crafting (like was promised to be in development a couple years ago before some key devs got laid off)
*Long quests/groups of quests that unlock new skills/stat boosts
*Passive buffs granted for achievements, like after killing 1000 spiders maybe you get +3% damage vs spiders

Help me out here - give ZOS some ideas for end game vertical progression!

Am I getting what I deserve for being a ganker?

$
0
0
I want to start by saying that I know my choice of play style isn't exactly the most honorable. Since launch, my main has been a magblade ganker in pvp. So obviously I rely on stealth game play a lot.
Not often, but every once in a while I notice a player from my own alliance following me around and shooting arrows or swinging their sword at my position to give me away to the other alliance. Personally, I feel this is treasonous behavior, especially since I am COMPLETELY loyal to my own alliance. But what does everyone else think? Is this justified behavior? Does it serve me right for being a shameless ganker?

Extremely dangerous housing storage bug still exists! Don't delete your characters!

$
0
0
Well, I'm quite confused, ZOS. You let this issue go on live servers, and you didn't even aware people about it.

1. I've got a housing storage chest, placed it in my house, deposited 1 bound item (crafter's survey scroll).
2. Logged out.
3. Logged in on my 3 lvl character, teleported to that house and deposited 1 bound armour piece in the storage chest.
4. Logged out.
5. Deleted this 3 lvl character.
6. Logged in on my previous character (who deposited crafter's survey), opened the storage chest and... It's empty! Completely empty!

Because the game deletes all bound items from these chests when you delete a character!!! It deletes not just this character's items, but all bound items in the chest.

Moreover:

1. Deposited 1 bound crafter's survey in the chest, logged out.
2. Created new character, logged in, teleported to the house, logged out.
3. Deleted this new character. - Item's lost.

So, even if you didn't touch the chest, bound items in the chest will be lost anyway.

Be careful, guys.

Sadly, I've got a character deletion cooldown, so I can't try out one more scenario. I was going to test the following:
1. Deposit bound item, log out.
2. Create new character, log in, log out (not going to the house).
3. Delete this new character.
Maybe someone else could do this?

We Commissioned a Raid Portrait

long load screens are back with a vengeance

$
0
0
Since update 17 today, any time you encounter even a normally short load screen it will last at least 2-3 minutes.
I try to zone from one wayshrine in the same zone to another and it takes this long. You can go from the Brass Fortress wayshrine to the eastern wayshrine titled "Mire Mechanica" just outside the Brass Fortress and it takes this long. Even zoning into or out of the Everwound Wellspring takes forever. This is every zone.

I'm starting to think switching to 64bit only was a mistake. The game behaved better before the update so something has to be making it worse. And the long loading screens started, even if intermittent before, around the time they announced and were making subtle changes to facilitate the change to 64bit.
That's too fundamental a change for a still running game. That should require a complete code rewrite to work properly otherwise it just causes more problems than it is worth.

Performance is everything in MMOs, even more than offline games, so this could kill the game for me with all the other issues with latency and delays for several things.

Immovable Pot Time bug

$
0
0
So I was pretty upset about the time on immovable going down from 15 to 10 secs but after playing with the pots being at 5s I am enjoying it. I only thought of it directly affecting myself when I was upset and never thought about it affecting everyone.

It is really really nice open world that no one is immune to Hard CCs and I hope the 5sec pots stay :)

Good job ZOS, I love the DLC

$
0
0
With all the threads whining and complaining about the cosmetic appearance of housing storage, inevitable new bugs, and the cost of the outfit system, I wanted to take a moment to thank ZOS for the update. Sure, there are a few issues, but overall this DLC is great, it gave us 2 new DLC dungeons that I am enjoying...the ability to have my toon look like I want, and housing storage. I just don't see much any reason to complain and honestly it kinda disgusts me that the majority of community is unable to recognize the QOL improvements this patch brings. Feel free to suggest changes to ZOS, but realize we are better off post-patch than pre-patch.

Combat Metrics 0.8.0 Beta Test

$
0
0
Hello everyone.

I decided to try something different this time and do a little testing before uploading on minion. This is mainly because I changed the data structure a bit, but also to test new features.

I highly recommend that you backup your saved data! (CombatMetrics.lua in the SavedVariables folder)

After the addon is loaded, all data will have been transformed into the new structure, which means older versions of Combat Metrics can't access it anymore.
For bugs, comments etc. please report here, or on EsoUI

So now for the changes:
0.8.0
  • Combat Metrics can now be found on Github: https://github.com/Solinur/CombatMetrics.
  • The UI has been completely rewritten. It still works the same for most parts, but the code behind it is cleaner and more performant. Hopefully I didn't introduce too many bugs :D.
  • Reworked the system how fights are stored. A seperate "Sub-Addon" (CombatMetricsFightData) is used for this, so it uses its own file in the SavedVariables folder. When saving a fight it will check if it can be safely stored. An error message will appear if there is not enough space. The new storage system is way more efficient for fights where you want to store the full combat log.
  • Added a setting to specify the maximum memory for saving fights. (Note: this sets the memory of the data in game, which usually doesn't match the size of the file on your harddisk in your SavedVariables folder.)
  • Added character info (class, race) to the report panel (top left)
  • Added the current version of the ESO client to the report panel (lower right)
  • Added "Critical Damage Done" to the respective stats panels. (Separately for Spell/Weapon Attacks)
  • Added "Spell Penetration" and "Physical Penetration" to the respective stats panels. It will update based on the targets selected in the unit panel. An entry in the settings menu allows you to change the assumed resistance of your targets and the assumed value for the Crusher debuff as it cannot be read from the API.
  • Reworked how average values of stats are calculated. Before all damage effects would be used to weight the stats. Now magicka related stats are only weighted by magicka damage effects. "Critical Damage Done" is only weighted by crits.
  • Buffs and Debuffs cast before the start of the fight will now be tracked.
  • The fight label can now be edited. Just double click it!
  • Added an option to prioritize keeping boss fights when deleting recent fights due to reaching the limit.
  • Added an option to mark buffs/debuffs as favourite. Just right-click one in the buff panel. Favourite buffs will be shown on the top of the List.
  • The fightlist (when you "load" a fight) shows a few more bits of information about the fight, like zone, character, time. Depending on the Selected Category, (e.g. "Damage Caused", "Healing Done") DPS or HPS will be shown.
  • Fixed an issue where the name of the fight was not set in the fightlist if the fight had not been calculated yet.
  • Fixed an issue where nothing got shown in the combat log if a unit and a debuff were selected.
  • Added an option to change opacity of the live report.
  • Added an option to lock the position of the live report.
  • Added an internal parameter called hpstime. This allows to calculate the HPS based of the time you have been healing, while DPS can be calculated based on the time you did damage (In both instances its the time that passed between your first and last damage or healing respectively). In the live report window the bigger one of the two will be shown. In the main report the active time will reflect hpstime when a healing category is selected. This should also address an issue where refreshing path would cause your dps to lower at the end of the fight despite nothing really happening anymore.

Screenshot:
Elder_Scrolls_Online_2018-01-31_01.02.09.png

Download: https://solinur.de/Files/CombatMetrics-0.8.0.4.zip

Best, decay2/Solinur

Dragon Bugs DLC makes trials unplayable

$
0
0
I just came out of vHOF and what can I tell you? It's a buggy mess!
- players are completely invisible when travelling in
- players can't light attack
- players can't move
- barswapping doesn't work proplery
- abilities get castet twice or not at all
- bombard damage on last boss seems to not calculate properly

The state of the game is currently not acceptable. Fix this!

ice mage

$
0
0
PLZZZZ buff magic warden pve so i can play as an ice mage and not feel gimped! that is all :)

Unusable guild traders

Character constantly getting frozen in dungeons

$
0
0
My character will get frozen in place in dungeons (only done vet Scalecaller and Fang Lair so far and both dungeons I have this bug). I cannot break free or dodge roll out of it, I can still attack but my character will not move with WASD. After a while my character can move again, but once I could not move and had to log out and log in again to fix it. Another friend had this bug but in my group, I was the only one with it.

Update: Doesn't seem dungeon specific. Seems like it's a bug with the bow back bar, and might be related to Caltrops or Endless Hail. Recasting either of those two (for me it was Endless Hail, some others say Caltrops only works) seems to free you from being rooted but it's a temp fix because I still got rooted constantly in combat.

Block cancel with light attack

$
0
0
I can't do this: Light attack weave -> Skill -> block cancel
But I can do this: Skill -> Block cancel.

When I try to block cancel and light weave, my character does the entire skill animation but I do have the yellow block indicator in front of me which means I AM blocking as well.
Ping: 220-300 ms.
Am I doing anything wrong?

PS: I can dodge cancel and bash cancel just fine though.

A "thanks" and "why that catch?!?"

$
0
0
First things first: This is the outfitting system I wanted since Early Access launch. FINALLY no more candystick weapons, no plastic shine on fabric, no more ugly headgear or forced to wear ugly stuff if we wanted a special set... We can look however we want now! Thanks!!!

One little "meh" is the missing hide helmet function in the game settings. Being able to to hide that thing whenever I wanted was useful at least for RP. Would be awesome if we could toggle that via collectible on the fly _without_ going to an outfitting station first.

The catch however, the big fat "MEH! What the hell?!?" is the fact that we pay 1500 crowns for ONE outfitting slot on ONE character!

I thought it was account wide and found it pretty steep. Then I bought one and found out: it's not. It's only for the character I bought it with.

1500 Crowns. That's how much in Euro? 10€ I think. If not more. A Character slot costs the same, and that's for creating a completely new characters.

It's much too much too much in my humble opinion. I would even say it's greedy.

Werewolf totally broken in PvP zones

$
0
0
Hello all,

I went to play PvP as usual with my Werewolf and ran into the same issue in both Cyrodil and non-CP Battegrounds:

My initial transformation puts me into a bugged human form, in which a transformation timer is present, does not tick down, and I cannot stealth or bar-swap. Oddly, I was able to mount, but depending on the situation could not light or heavy attack or use my skills.

In this form, Ultimate does generate and upon transforming again, I return to normal human form.

On my third transformation, things are as expected, except I keep turning back into human form randomly even with a full Werewolf timer.

To be fair, I removed my newly created outfit and disabled every addon that I use and the problem still persists.

Please fix this ASAP, as Werewolf cannot be played in PvP! My non-extensive PVE tests seem to have no issue, FWIW.

Which gender do you choose to play in-game and why?

How is Aryenn Queen?

$
0
0
Aryenn is born. First child, heir to throne.
Naemon is born. Second child, second in line for throne.
Aryenn runs away to have wild teenage sex parties.
King Hidellith declares Naemon new heir.
Naemon studies for 10 years to prepare for the responsibility of being King.
King Hidellith dies.
Aryenn shows up in drug crazed stupor, says she should be Queen.
Sucks to be you, king said you were no longer the heir and Naemon is.
UNKNOWN INFO. I assume Aryenn slept with a high priest or something to get him to declare her the heir again.
Aryenn declared Queen and the 10 years needed for studying is declared null and void because affirmative action or something.


Why does anyone treat her claim seriously? The KING declared her no longer the heir and Naemon as the the new heir.

This build is being slept on

$
0
0
Stam dk double snb

5 black rose
5 shacklebreaker
1 kena 1 domihaus or velidreth for more dmg
Serpent mundus with 1 stak recovery glyph on jewelry

A lot of people feel the need for 2h for surviving but with this setup i been having no problems at all.

This is one of those builds where you either kill them or walk away because nobody should be able to kill you ( so far thats been my experience )

With heal debuff and oblivion enchantment with infused on front bar can put some good pressure on someone especially if timed right with leap.

The weapon damage goes up to 3800 full buffed which isnt great but with 75% heal debuff its really enough damage for most people.

Im not a fan of cheese builds so i wanted to make something a little more respectable but also have a little cheese in it o:) ( nerf reverb bash )

Pros - infinite igneous shields, infinite stam, great pressure/damage, very tanky with 5 heavy, amazing for dueling.

Cons - no rally and no execute

You guys should try it out.

Not just another "ESO lag" post...

$
0
0
Ever wanted to know the struggles of playing ESO on 700kb/s wifi?

Well here's a video which will make you laugh

image

How are BGs post patch?

$
0
0
How are you guys finding the matchmaking, the rewards and the new maps?
Viewing all 539985 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>