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My point of view of Necromancers on the Lore

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Greetings,

My name is Sr NeKro Dead’Singer. My sole objective is to pass the word of Necromancy on door to door.

In this post, I intend to give you my idea of Necromancer on my point of view WITH my knowledge of ESO lore.

It’s a difficult and delicate matter, as in this universe, even the god of Death despise Necromancers, but help me out by leaving the hatred out, and only constructed argument in? Mkay? Let’s keep it politically correct.

Definition:

What is Necromancy?

Well, if all games taught me something, is resurrection of the undead. In this case, is a branch of the school of Conjuration. Now, conjuration has tons of branches, to summon daedra to daedric weapons and armor. Necromancy is one of many branches this school has. It is the path that separates Necromancer to other mages.

Now, Necromancy has a lot of loose ends. They can bring back the souls from the Soul Cairn or they can call upon daedric spirits to inhabit fallen corpses. Or summon them directly from oblivion.

What is a Necromancer?

A Necromancer, is a master of Necromancy. But that’s not all. To achieve the rank of a Master, a Necromancer need to use other schools of magic as well, in order to protect themselves and making them, allies and their minions even stronger. Therefore, they use Restoration, Alteration, Illusion and Mysticism.

With Restoration and Alteration, not just Necromancers can reinforce their skin (and their allies) with protective buffs, but they can use it to tear the defenses of their enemies down. “Physically” decaying and dismantling their strengths and buffs. With the help of illusion and Mysticism, Necromancers can do a “magic” approach too. Giving all sort of “mental sickness” and illness to their foes, even causing them to fear in terror.

Plus, Restoration, Alteration and Mysticism together, can be a great help to “maintain”, “construct” and “evolve” new friends. And by friends, I mean Flesh Atronachs and more flesh abominations, besides the risen Skeletons, Spirits and Zombies.

Also, Restoration is important to a Necromancer as munch Necromancy. Since Restoration physically cures diseases and illness, a Necromancer can use it to inflict them. And for knowing how they work, with the help of Restoration, he can provide resistance to them.

Alignment:

Now, yes, I am against Necromancy when it’s used towards civilians and more innocent people. I wouldn’t want that to some of my friends and family. But, unfortunately, as you know, the world isn’t filled with honest and good people. If that was true, we wouldn’t need Necromancy at all, the light would suffice.
The world (both on Tamriel and principally on ours) is filled with… “bad” people. Idiocy has taken the best of them, making normal people on to murders, torturers and worse. Thus, the world is filled with sin. And they are too many, only the Light can not judge them all by itself. Plus, we got corruption. Light is not as pure as it once was. Light can close its eyes in time to time, letting bad people getting away.

And there, is when Darkness arrives, Necromancy. Why use Necromancy towards civilians, when we can use it on criminals? Also, their bodies will have their muscle reflexes, which will make them very good risen undead soldiers. And you did the good deed of the week. Because there is a lot of bad people who deserve a fate worse than Death.
Let’s look at Tamriel and pretend it is a real world. I can not believe that there would be a world where there wouldn’t be some good on evil and some evil on good. There must be a balance, and a Necromancer is that. A balance. They are neither a Hero nor a Villain. They are more like anti-heroes. Like Dead Pool.

Now, yes, we see a lot of Necromancers bad guys out there on ESO. But we also see Archers, Warriors, Dragon Knights, Sorcerers, Shamans, Nightblade and so on. We see every class as the bad guys, why Necromancer must be the black sheep? All the bad guys have the same “profession” as the good guys. They just preferred to use it on a “different” way. Why come Necromancer has to be the only class designated only for evil?!

It’s not the Necromancy that makes people evil. Is people who make themselves evil. Is the use of power that will deter if someone is evil, not the power itself. Like guns. Guns don’t kill people, people kill people.

Mannimarco.

He is the ultimate villain, but let’s think for a second. They knew he was a Necromancer right? I am not a lore expert, but before he betrayed them, he was on the Five Companions. Maybe no one liked him, but they at least tolerate him, and the Emperor believed on him, until that happen. So, I am sorry to say this, but saying that all Necromancers are evil is racist. Just because, the lore and Arkay says that they are evil and everything, it’s not all of them. I am sure that there might be one or two that understands the power they are wielding and respect the dead and only uses Necromancy to aid the dead.


Usefulness:

And, why would someone want that?!

Necromancy can be very handy used in the right way. Calling down the fallen spirits to tell you the truth about history, as you know, history is only written by the winners… So, how would be the “losing side” point of view?.

Necromancy can turn the tide of the battle in mere seconds, as it turns the “casualties” on “fresh” reinforcement. Imagine yourself on a war zone. You look around and all you see is your friends and allies are getting horrible killed by the enemies. The enemy has some casualties as well. Wouldn’t Necromancy be handy? Turn the casualties of the enemy in to reinforcement to your side AND give a second chance to your fallen comrades to rise once more to defend your land/ideals, and more importantly, to avenge themselves? This sounds very noble to me. More noble than you avenged them. Because, by raising them, you are giving them the very chance to satiate their revenge on first hand.

As I said, and still pretending that Tamriel is a real world where progress and evolution exists, there may be already a Necropolis, a sacred city/order to the Necromancers, where they can study Necromancy at peace, already on the lore and they may be hidden, like Volkihar Clan of Skyrim on “Dawnguard” DLC.

Or-my favorite theory so far- why not “create” a Necropolis, now? Just because there isn’t one so far (if it there is really none), what stops us to create one now? Besides this blind hate towards Necromancers.

Soul gems.
Of course. We already can revive with soul gems. Yes we can. The difference is like everything else, quality. If you do the same thing over and over again, you increase your performance of doing something. For example, of course a Priest would do a better job at healing over a Mage. A Mage can cast a healing spell in time to time, but a Priest is always healing, therefore, of course a Priest would be more “professional” and better at healing than a Mage.
Besides, soul gems would be a reagent to some spells of Necromancy. Like, building Flesh Atronachs. Since the dead would be either risen the bodies with the help of Soul Cairn or summoning them from Oblivion like on the 4th Elder Scrolls.

In conclusion, even on The Elder Scrolls Lore, Necromancy is nothing in specific (yet or might never be). And since Tamriel and The Elder Scrolls are on constantly open developing, I can only hope that one day, Necromancers have the attention they deserve. Since they are a unique class. One that can provide benefits on both gameplay and lore.

Check my post about my point of views towards the Necromancer on ESO Mechanics.

SHORTER VERSION

Working on a Discord Bot

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Hoping someone can help me with importing Fox bot, so my bot can get all of its commands. If you wanna check it out you can here.

ESO DERPb0t https://tinyurl.com/esoderpbot

!help
!trialhelp
!helpguide
!halp
!helpadmin

plays music and pulls diagrams for trials and stuff. Has Luxury, Golden, weekly and pledges still being worked on and updated.

If you have got the https://github.com/chiras/foxbot working and can help me please contact me thanks!

Official Discussion Thread for "ESO: Live February 16 @ 6PM EST – Dev Dungeon Challenge!"

Loading screen for Vvardenfell

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I've noticed it takes ages for this particular screen/map to load, not only at the start of the game but also when I try to come back from other instance. Other locatios seems to work fine and load normally. Started after recent patch.

What trait on destruction staff/Warden Magicks dps

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So I'm slowly reaching level 50 and I'm about to craft some staffs. On my main bar I will use Flame stuff, on the second Lightning.

My question is what trait is best? And what enchantment?

I'm thinking infused with spell dmg glyph on flame (main bar) and infused with flame glyph on second. But I'm not sure.

Imperial Motif

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Been playing the game for longer than I care to remember...
Still haven't found the Imperial Motif...
Anyone know the best place to find it?

I'm sick of effing looking! lol

Cant u dodge steel Tornado and can poisons crit?

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Hey

2 questions:

1. Can steel tornado hit u while u roll dodge?
2. can the double DMG poison critical hit?

Ty

Apparently, doing quests in normal dungeons is a kick-able offense now.

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So was doing a quest, got kicked because the party ran ahead and I ended up soloing the boss I needed instead of following them. I had stated that I had the quest at the start of the run.

They basically told me to buzz off and kicked me.

Defending Warrior (Resilient Yokeda) 5pc set bonus heal not working properly

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The heal from the 5 piece set bonus of the Defending Warrior (Resilient Yokeda) armor set from Aetherium Archive does not function properly.

(5 items) When you block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

The tooltip indicates it should heal you for the amount of damage it does. When you first log in or enter a new zone, this is indeed how it works. But once you do damage from another source, then the Yokeda proc will heal you for the amount of damage the previous ability did - not the amount of damage the proc does.

For example, make a toon with 5 piece Bahrahas and 5 piece Defending Warrior. Attack any mob, proc Bahrahas. Press Block. Defending Warrior will proc and do ~4000 damage, but you will be healed for the amount of damage Bahraha's does (~1100).

It goes the other way - this can be exploited to increase the heal as well.

I found a strange riddle in craglorn can you solve it

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Mr Nathien snuck in where Mr Nathien should not have been, Mr Nathien should have fled, but Mr Nathien lost his head

Please bring back CP BGs!

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Gotta say that it was way much better. Atleast, provide a CP queue along with No-CP one. There should be enough players to cover this, because queue is broken af atm, which is the clear indicator of the healthy population.

When the servers are shut down forever

Reflective Scales bugged?

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Hey everyone.

I feel like since dragon bones reflective scales from DKs skill line is not working as it should.
It just sometimes does not reflect projectiles like destructive reach (which I noticed most) and others. It happens with no predictible manner, one second it works, the other it wont.
This "sometimes" makes this skill kinda useless, for "sometimes" I dont need to cast it...
It worked fine before the update tho (at least for me).

Anyone else?

Vivec/PC/EU

Grim Focus/Merciless Resolve/Assassin's Will counter being awkward

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Before I upload a video to show this, I'd like to check if other people have noticed an odd behaviour of this skill and its various morphs (Nightblade).

Before the Dragon Bones patch, the counter on the skill would increase by one each time a light attack was FIRED (example, the tiny fireball from an inferno staff leaves the staff and begins its flight toward the target). After the newest update, I felt like the counter behaves awkwardly: I thought that the game was registering one tick of the counter once the projectile hit the target, but that's not the case. Simply put, the control on when the counter increases is not based on when the light attack is fired but on something else that I have yet to grasp. Has anyone else witnessed this problem? Could we get a reversion of the counter to an increase of 1 every time the light attack is fired, as it feels way more consistent in an already difficult rotation such as the Nightblade's one, where missing one LA or in general having Assassin's Will not firing when it's time greatly reduces our performance?

40k on a test dummy?

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God I'm sick of hearing game demi-gods claiming this is easy. I can trash mobs at 40-60k, kick dolmens and public dungeons solo, do some Craglorn group content solo (yeah, yeah, I know some of you can do this blindfolded), so I've got a few skills, but put be in front of a 3 ml test dummy and I can stand there buffing, de-buffing, laying down DoT's, and blasting with everything I've got while maintaining my resources and can still only manage about 10-12k at most. After 1700+ hours and a couple of DPS toons at 700+ CP, gold gear and staff, decent rotation skills, animation canceling (though I'm not really great at it) and I still comparably suck. Put me a vet dungeon where I'm running around trying to stay alive and my suckage meter goes up even further. As a result, I don't even try vet and any HM content as I'm tired of guys getting pissed and kicking me. Honestly, I'm doing the very best I can, but apparently there's something I'm missing? I have no clue how anyone can get even 20k out of a test dummy let alone maintain that level in a dungeon and/or trial. Am I forever doomed to an ESO life of suckage? :(

Add-On must have list?

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I have played this game since console release, but with the current steam sale I decided to buy it for PC, mainly to have access to the PTS (although I'll play a bit on the live servers too). One bonus that comes with playing on PC is add-ons, but where to start? I would greatly appriciate a list of helpful add-ons that can enhance my experience, links to where I can download them would be nice too!

Natch Potes?

Can Mag NB be effective in PVE?

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Pretty much everyone knows that top PVE dps is a sorc but I find them kinda boring and have always loved the NB class. Is there a way for them to be as effective as their sorc counterparts (if played well) or will Sorcs always be the go to if I wanna breeze through PVE

Forward Momentum bugged?

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Hey everyone.

Since dragon bones forward momentum wont work as it should. It should grant immunity to snares and immobilization. As I experienced it doenst work with talons (dk), neither immunity to being immobilized, nor the removal.

Anyone else?

Vivec/PC/EU

Morrowind furniture plan voucher vendor purchases

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I got my purchasing of Morrowind furniture plans from Faustina Curio done. As usual i wrote down the drops. These are my findings.

All the plans seem to drop with equal chance. None of the plans dropped hugely more than others. Drops were between 0 and 4 - that is just usual RNG. I spent 20k vouchers and needed to buy just half dozen missing plans.

If you are aiming to learn all the new plans, you should prepare to purchase at least the same amount of documents as there are unique plans, about 120 purple plans and 70 blue plans, sell the duplicates and buy the unknown plans to break even in gold. This is if course assuming you find all missing ones and can sell dups. This will cost about 8000 vouchers.
  • 150 purple plans gave 70% of plans.
  • 300 purple plans gave 94% of plans.
Note: these are not statistics, just one example.

The more you buy those documents beyond the break-even point, the more there is of course to sell. I can clearly see in EU PC that there was initial rush of sales but i guess everybody have depleted their vouchers and there is now a steady amount of plans in guild vendors.

Numbers and details in my little blog.
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