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Zos get rid of bound on pick up.

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I havent been playing that long and I just found out theres items locked behind vet dungeons and trials im not interested in doing and I cant even buy it at guild traders.

Ive been doing the work to try to master all crafts in hopes of being able to get enough gold to buy the items I want from the content I do not want to bother with. Apparently there was a time when it wasnt bound on pick up.

Zos stop trying to force people to do things they dont want to do. No wonder theres posts about fake tanks/healers/dps.
Except I dont want to be a jerk and ruin other peoples time by bringing my pvp character into a vet dungeon. Im not wasting gold to respec CP and morphs to pve.

And Im sure people who dont like pvp dont want to be forced to go to cyrodill or BG just to get any significant amount of transmutation crystals.
I doubt master crafters like the economy being nerfed because of bound on pick up.

People can decide for themselves how and what they want to play, they dont need a nanny state to ram content down their throats that theyre not interested in.

Was it OK for ZoS to remove abilities purchased with collector's editions?

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With the addition of the new outfit system, the collector's editions abilities to transform items in the field that resulted in an item being changed to a different style, and said item being deconstructable resulting in the possible acquisition of style stones from said item. has been removed FOR NO REASON.

Skyreach God Boot Camp for Low CP!!!

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Listen up people, I have something to teach. Are you low CP and want to be trial ready soon than later? Well, watch my video and talk to me. I’ll get you level so fast with money dripping out your backpack, you won’t know what to do with it. I know... you buy ambrosia pots and charge people 3k for skyreach runs while you level them up and your champion points. Get a set of twice born star crafted all in training. Grab the lover and apprentice Mundas. Throw on grothdar on a magblade and go to work in skyreach. Check my video out.

I LOVE the new leveling incentives.

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I am leveling two classes right now and really enjoying it. Leveling is rewarding again and I look forward to getting that next level. Great job!

Let's talk about Zaan: It needs adjustments

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Hi,

is it really necessary that two pieces of armor are doing such a huge free damage without costing ressources or some form of downsides? I mean, I was lagging and it was hard to get away from the beam on top of wonky weapon swapping but ~19k damage from just two armor pieces is not balanced it's stupid and broken.
And before the PvE heros start to cry, it's not balanced in PvE, too. Far from it. It should always be the player doing high damage and it should cost ressources (ultimate, stamina, magicka) to achieve it.

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Should Crowns be able to be bought using in game Gold?

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As the title already says, do you guys think whether Crowns should be able to be bought using in game currency like for example in Guild wars 2?

Haunting Curse

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I know a lot of ppl are going to jump on my neck for this but why should daedric curse should be cleansed and power of the light isnt cleansable? with all the heavy armor builds out there with crazy healing in cyrodill and all the magplars using wizards reposte its already hard enough to kill them. As a magicka sorc is so frustrating having to fight a templar either magicka or stam that can just cancell my whole combo with 1 button Zos plz make curse unpurgable

We need a FOURTH Skill line for classes

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Here are some of my ideas:

Nightblade- Ranger with pet
Skill line focused on bow used with conjunction with a pet (cat, bear, or wolf)

Templar- Spear/Lance
Skill line focused on brutal physical attacks with emphasis on AOE

Sorc- Warmage
Skill line focused on shields and melee attack bonuses with close range magic damage.

Dragon Knight- 2Handed hammer/Berserker
Skill line focused on stuns and AOE damage through earth magic.

Warden- Druid/Shapeshifter
Skill line focused on changing form and gaining form specific abilities.

We don't need a new class, just more variety with the ones we already have.

Time to improve Templar ultimates

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Templars have been in a bad spot for class ultimates for a while. They have niche uses but are a complete joke, particularly in PvP, in comparison to things like Death Stroke, Dragon Leap, and Negate. Wardens aren't much better off for offensive ults but at least stam wardens mix exceptionally well with Dawnbreaker. Trees are still an extremely potent heal. It's bad enough that our passives are generally bad, particularly lacking any sort of stamina sustain options. Don't even get me started on how much Battle Roar benefits DKs.

I'm sick of being forced into using Soul Assault in PvP and getting hate tells because I have no other viable option. Dawnbreaker of Smiting would be nice if it did magic damage and I already have another useful stun. Meteor is useless on a class with no block breaking mechanic. For PvP offense, Templars have ZERO effective options among their six potential class ultimates.

1) Radial Sweep

The biggest issue with radial sweep is the lack of range. For starters, simply change it from 6 to 8 meters. This is a minor improvement but would go a long way to landing the initial hit. Second, Templars lack mobility and this ultimate is wasted if you don't stay on your target. Templars in PvP are particularly susceptible to snares and roots because we have no inherent stamina sustain and our primary offensive spell is a melee-ranged frontal cone. Magicka templars suffer immensely against roots. With that said, I suggest adding to the ability and its morphs six seconds of snare immunity and minor expedition (+10% movement speed). Make this ten seconds for the Empowering Sweep morph. This change would make the ultimate far more reliable and versatile in PvP.

I'd also like to see this ultimate get the Burning Light treatment and allow it to deal magic OR physical damage, depending on which is higher. I sure miss magic damage crescent sweeps.

2) Nova

With recent changes to synergies, Nova is back in a decent position for PvE. The biggest problem for it is that it is useless in PvP, save for dropping on flags in keeps. Even there, other options are usually better. I think Solar Prison is in a good spot. Maaaaaybe bump up the damage slightly. 5-10% or so. This ult in general is trickier to figure out what to do with so take this with a grain of salt.

I think Solar Disturbance is a good place to improve ult diversity for PvP. My suggestion is to make it an enemy-targeted ability. Drop the Nova on the target and have it remain above their head as they move. Make the animation smaller and less distracting for this morph. Lower the damage by 25% or so to account for the fact that you can't get out of it. Remove the snare and synergy stun from this morph. I think this would open up more options and introduce a unique counter-play for the morph. It would be up to the target to not stack on allies, potentially helping break up zergs. This morph could also be cleansed.

3) Rite of Passage

I rarely find myself using this ability but I think it is in a decent place. It's potent in PvP and effective in certain PvE situations. It provides a good healing option for stamplars. I honestly don't know that I'd change much here. The only real issue in PvP is that using it can keep you from moving away from danger. The heal is nice but you're a sitting duck while enemies close in. Once that heal stops, you're toast if a few people are hacking away at you. Maybe make the base duration 6 seconds and change the Practiced Incantation morph from a channel to an instant cast over-time ability. Remove the CC immunity from this morph so it has valid counter-play, and maybe even reduce the range. This would make it a potentially mobile emergency heal. Keep Remembrance as it is, aside from the base duration increase to six seconds.

I Wanted a Dungeon

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I wanted a dungeon, not a progression trial. 'Fix' Scalecaller's Hard Mode. Doing vet is fine. But I highly suggest making the spawn locations of mechanics for the Hard Mode version consistent instead of RNGed

Grothdar will go extinct because of zaan

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Period. Nerf damage or get rid of every other magicka based monster set as they are not needed... skoria for range zaan for melee and thats basicly it huh? No point of even considering another option.

#Balance

I also believe zos dug themselves into a hole here. Too many monster sets do same thing as others. This is another grothdar with higher damage thats all.

Are we really gonna consider other monster sets based off the 1 piece bonus it gives?

Nerf zaan. But when you nerf zan it becomes same exact thing as grothdar just different look... i dont see how this is progressive at all.

EDIT !!!!! Earlier i didnt go full rant mode because I figured people knew the problem. Unfortunately i was wrong.

When i put 5 spellweave - 5 sun ( or even a sustain set ) - 2 zaan and you 1v1 me do you honestly think you stand a chance against my mag dk? If you think you do you are sadly mistaken...

Step one - apply engulfing flames -
Step two - apply embers
Step three - wait for zaan proc
Step four - fossilize into meteor combo into whips
Step five - ignore hate mail.

This will be every guy standing in stormhaven thinking he has skill using the most overpowered thing in game.

Magdk will never lose a 1v1 again magplar no longer stand a chance.

Stamina Dragonknight DOT Build Video

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Been playing Stam DK again and have went towards a tanky approach and dealing damage as dots. Now I have tried a setup like this before but never thought much of it or had as much success. This setup is different I prioritize utility and resource management over damage. There are more damage setups for sure. I think a dot setup such as this can be a great dueling build. I am also enjoying it open world. Nothing to impressive here is a video of it in action below.....most of the time in Cyrodil this is what my PVP looks like as I avoid big battle areas due to lag.

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Suggestion: Going rogue in PvP

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Hey guys,

What do you guys think about an option that would allow you to go rogue in Cyrodiil? With that I mean you're able to attack anyone apart from your group members, but still fight players from every faction and other rogue groups. Lets discuss this a bit further:

Some mechanics that I think should be added with this option to make it fit in the game properly.
  • Once you set yourself as rogue, you'll only be able to effectively go rogue once you respawn OR you have to queue as rogue before joining Cyrodiil.
    This will prevent people from turning rogue in the middle of a group and bombing them immediately, for example.
  • Rogue groups are unable to take keeps/objectives
    This change should be made so the fluidity of AvAvA is not affected by these new groups
  • Rogue groups should be capped at a certain number, maybe 4 people?
    Again, this is supposed to maintain the fluidity of AvAvA. Keeping rogue groups small will make it harder for them to stop siege lines or interrupting Alliance groups movement across the map.
  • Maybe allow players to go rogue to PvP with friends from other alliances.

What do you guys think? Let me know!

Thanks,

Quantum

Fang Lair 2nd Boss (Bone Menagerie, Featuring Exploding Doggies)

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Has anyone found a graceful or noob-friendly way of doing this one? I'm getting pretty fed up with full groups of CP720s who consistently fail here, and I'm wondering if there's something I'm missing.

From my perspective, I'm a tank. I grab the bear and stack him on Guar. I usually attract the cat's attention for a while, but he eventually leaps away at the farthest (it seems) party member. The problem is dogs. Aside from a few skilled DPS players who are able to move and DPS at the same time, the rest just can't do it. They run around until the accumulate a dozen dogs, trip over one and die.

I can pretty consistently get doggies to blow up without getting myself killed. But when I move, bear moves, and DPS drops to zero (noob DPS can't follow). There's also the risk of a screw-up where bear attack and doggies combine.

One thing I noticed - the three mini-bosses seem to be able to damage the doggies (and perhaps vice versa)? That is, getting doggies near bear when he's swinging seems to pop the doggies very easily. Some of the best success I had was just park my ass (and bear) near doggie spawn, and deal with them myself before they spread. But that was problematic because my group would for some stupefying reason walk the cat halfway across the arena, then he heaps on me since I'm farthest away, and then the dogs spawn and bear does his cleave.

Anyway, any pointers when dealing with PUGs wiping on Menagerie? Am I missing something obvious? I know I shouldn't PUG, but sometimes guildies aren't on, or not interested. Or just stop PUGging and save myself the headache?

Healing - What am I doing wrong?

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Hello. My main character (CP 302) is a Khajiit Sorcerer, whose main job in group content is healing. For quite a while now I've been using 5 pieces of Healer's Habit + 5 pieces of Law of Julianos. I've been doing fine in Veteran Dungeons, and even did a few Normal Trials with... mixed results, but that had probably more to do with having to tend for 12 people instead of 4, which I might get better at with practice.

However, I've been interested in getting some serious "Best in slot" healing equipment, and so I got myself 5 pieces of Spell Power Cure + 5 pieces of Worm's Raiment.

Now, here comes the problem
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This is what my stats look like with Healer's Habit and Law of Julianos. Healing Springs costs 2844 Magicka and heals 2346 Health.

Here are my stats with Spell Power Cure and Worm's Raiment:
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As you can see, both Spell Damage and Spell Critical have gone down. Now, Healing Springs costs 2703 Magicka but heals only 2163 Health.

By the way, in both instances I'm using The Asylum's Restoration Staff, and the only buff I have on is from Bound Aegis. Here is my build in terms of skills and passives, by the way: eso-skills.com build

My Champion Points are used as follows:

THIEF
Sprinter - 5
Warlord - 20
Arcanist - 40
Healthy - 10
Tenacity - 5
Tumbling - 20

MAGE
Blessed - 75
Elfborn - 25

WARRIOR
Spell Shield - 20
Light Armor Focus - 20
Hardy - 20
Elemental Defender - 20
Quick Recovery - 10
Bastion - 5

I have never used a guide, mainly because most Healer guildes focus on Templars, and because I like to understand why I do what I do, instead of copying someone else. Using Power Surge and drinking an Essence of Spell Power potion increases my Spell Damage to 1969 and Spell Critical to 41%. However, from what I hear from my guild mates, those numbers are very low, so what am I doing wrong and what should I change about my build to become better?

Any New Chapter news yet?

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It's time to spill the beans Zen/Beth quit holding us up, and do anyone have any updates or leaks?

Guild L7S Brasil(BR) - Brazilian Guild Recruitment

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Informações:
Guild: Legio VII Signerios
Server: Americano (PC)
Faction: Todas
Language: Português Brasil
Guild Master: @Kaeelliam
Focus: Reunir jogadores BR, DGs,PDGs, GBs, PvE/PvP

Se quiser se juntar a guild:
  1. Mande um e-mail in-game ou pedido de amizade para @Kaelliam (não é com duas letras E mesmo, o ID do jogo não é o mesmo do fórum).
  2. Mande uma mensagem no fórum para @Kaeelliam

Detalhes:
Somos uma Guild pequena a princípio, atualmente com 21 membros, nosso foco não é ter centenas de membros, buscamos qualidade. O grande problema de grandes guilds é a socialização, que na maioria das vezes você é membro de uma guild de centenas de membros mas não conhece ninguém, não consegue ajuda de ninguém, e dificilmente consegue entender o que é conversado no chat pois o spam de comentários de membros é gigantesco, fazendo com que seu comentário raramente seja visto por alguém, a maioria filtra e acaba desativando o chat da guild na janela de conversa principal.

Buscamos evoluir, aprender e crescer em conjunto, ajudando os amigos em batalhas difíceis, explorando o jogo e muito mais.
Ranks muito bem elaborados, duvidas esclarecidas de forma compreensível. Em breve tentaremos criar guias básicos e avançados para facilitar e agilizar durante sua jornada por Tamriel, guild sem compromissos, não cobramos nada dos jogadores além de respeito com os colegas. Temos grupo por chat de voz (Razer Comms) e futuramente Grupo na steam para Guias e mais.

How do I change username on forums

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Hi ,
This is a forum based question .

To be honest I am not happy with the forum name I have and cannot change it - I have looked at heaps of things but can't seem to do it

Also my current username has parts of my surname in it which I am not comfortable with so I really need to change the forum username

It's about time for implementation of a dual-inventory view.

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As it stands it's a monumental pain int he rear performing inventory management. Going between the bank and inventory I seem to always forget this or that and end up having to backtrack, figure out what I had withdrawn already, find what I think I need. In reality, it's entirely unnecessary.

It would make things about a million times more convenient, and intuitive if inventories like merchant and player, banker and player, storage chests and players etc... Were split, akin to the way it had been done in TESV, and iirc TESIV.

Forgive my literal lack of photo editing skills, but I've made a simple image detailing what I'm talking about. Basically, it's pointless to use the "tabs" in the top right corner. Maybe when 32 bit was supported it could have been a boon to players and dev team alike, but that time is gone.
CfhWA82.jpg

Furthermore something needs to be done about traits-- as it stands there are 10 to keep track of over dozens of specific items, which adds up to hundreds of traits to sort through. --3rd party addons like traitbuddy" are pretty much essential to anyone who seriously wants to start crafting, and wants to maintain an even level of progress across the board

And let's not kid ourselves, even progress is the only way to go about it without shooting yourself in the foot. I know from 1st hand experience. My first character I thought "oh I use daggers often Ill just rush 8 traits in daggers"-- and as you can imagine that turned out to quite a train wreck when I started hitting 6-7 and 8 traits.

seriously now nerf absorb shields

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i don't say nerf magsorc or magden or whatever, just the absorbs amount is ridiculous. Stacking the resto shield when low hp and annulment will grant over 20k absorb, which can be spammed. I must have 40k dps in a pvp build to even break that down. And i can't compare the amount of resources i waste to get through this against the resources to apply these absorbs. Don't come to me with things like "get shieldbreaker" yeah everyone let's get this one set because of every mag build running absorbs.
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