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Nightblade, tears everywhere.

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Nightblades havent gott a buff for ages. Nerfs last year as I recall:

Incap cost increase
10% critdamage passive removed
Fear nerf
Siph attacks nerf.

Suddenly ppl scream their lungs out that NBs are OP.

What changed the last months?

I'll tell ya. Cloak and Shadow Image actually got fixed after being broken and miats crutch addon got nerfed. Thats about it.

I cant even recall the last time stamblades got a buff. Its been nerf after nerf every dlc.

Nightblade-Deathweaver Skills and Tips?

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I had abandoned my Breton Nightblade months ago because she was so frail and feeble...like an incompetent porcelain doll compared to my Dunmer Sorcerer who kicked all kind of butt from Day 1. It takes me many long minutes of wailing on an enemy to kill it, and I can easily get killed by mere Assassin Beetles and Jackals... and this is at Level Champion-184 (don't ask me how I even got to that level! Pure frustrated tenacity). Anyway, after the update, I decided to give the Skills Adviser a shot, and I visited the local Rededication Shrine and cleared out my pathetic skill set.

Now I'm trying to follow the Deathweaver suggestion line. It seems counter-intuitive to a Nightblade to go for a staff-only approach, but I'm sticking with this because I'd rather not completely abandon this character after reaching Champion-184. She really REALLY sucks though. She is so weak and flimsy. I'm tired of getting killed every 5 minutes, and not being able to kill any enemies without outside help.

Has anyone else had luck with the Deathweaver skill line, and if so, do you have any suggestions as far as build and technique?

does the warden class have an execute?

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Sorry if this is a *** question but I haven't played since beginning of thieves guild, it has been 2 years I think. I could not find any information online about the warden having an execute. Anyways does the warden have an execute ability?

Achievements/Titles for 9 Traits and Maxed Mount?

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This hasn't been discussed in a while, and with Summerset bringing in 9 trait jewellery, I think it bears mentioning again.

Two of the longest timesink grinds in the game are mount training and 9 trait research. Neither gives any achievement or reward to mark the milestone upon completion.

Mount training takes ~180 days of real time to complete, per character. Learning 9 Traits can take up to a year or more.

I think that both of these character milestones deserve the recognition of an achievement and a player title.

For example:
  • "Achievement - Master Trainer" - Player Title "Stablemaster"
  • "Achievement - Gotta Craft Em All" - Player Title "Master Crafter"

Achievement names and title names are negotiable, obviously.

What do you think?

Should they add the Empire as a forth playable faction?

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I think we should have another option of joining the imperial legion and work to try and drive all three factions out of cyrodiil.

Should delves be solo content like the main quest?

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Delves are super easy to clear and they become absolute dreadful braindead content when 1 other random joins you. Might as well make delves a solo instance. Do you agree?

Redeeming Summerset Code asking for ESO PLUS?

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I just got my code for Summerset from Greenmangaming and went to redeem it but it is making me re order or cancel ESO PLUS and doing it as an order rather than just adding it to me account....

I already have ESO PLUS. Will this cancel it or make me get double charges? Very confusing.

I thought it would just unlock on my account with bonuses not have to "order" after putting in code....

??

Is there a way to signal pacifism in Cyrodiil?

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Before I start: I am NOT looking for a guaranteed way to not be attacked in Cyrodiil. I understand that any enemy player can (and technically should) kill me on sight (or at least try to) no matter what I'm doing, or what they're doing and I accept that.

But I also know that plenty of people go to Cyrodiil strictly for PvE purposes - mainly to complete delves and collect sky shards. If I'm in Cyrodiil doing that and I come across an enemy player I suspect might be there for the same reason is there a universally acknowledged way to let them know I won't attack if they don't? I know in some games the convention is to bow or wave or sit down, but I'm not sure about ESO.

INVESTIGATION: Xbox players, does it rain inside these houses....?

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I am investigating a console bug that first appeared with the release of Morrowind in June 2017.

This bug allows it to RAIN inside any house that has an open door or window, AND rain through ANY object that is placed, such as boulders, tents, dome etc, anything at all.

After starting an account on PC and the PTS I recently discovered that the bug is not present on those platforms. I do not own an Xbox so I am hoping some players may respond and can quickly investigate and reply. This would tell us if this is an issue just with PS4 or both console platforms.

Houses on Xbox that you can check are:

• First Pod in Gornir Estate
• Outside building in Forsaken Stronghold
• The Barn in Serenity Falls
• The Barn in Daggerfall Overlook
• The cottage hut in Excorcised Cottage
• Anywhere inside Earthtear Cavern
• Any house with an open door or window
• Can also place an object and see if it rains through the object when its raining

The bug does not occur in houses that have an inside that is its own instance! Just houses that have open doorways or windows

This is a discussion and investigation rather than a bug report. Several bug reports have been made on this issue since June 2017 Morrowind release and have gone completely ignored by ZOS who have not even acknowledged the bug or responded in anyway.

I wish to make a video demonstrating this bug, and comparing to PTS and PC, but first wanted to discover if this is just PS4 or also Xbox.

Your help is greatly appreciated :)

The Nightblade Nerfs are coming, better let the good ones negotiate the changes

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Right now Nightblades are more popular than ever, they have always been very popular as most people seem to be drawn to the rouge or assassin's playstyle.
But with past balance changes nightblades performance jumped from being a good to overperfoming.
When going into Cyrodiil stamina nightblades make about 25-35% of the whole playerbase in cyro while there are 10 specs.
When counting magicka nightblades aswell you'll see that 30-40% of Cyrodiils population is nightblades.

When looking at the other parts of the game, stamnbs and magnbs pull the highest ST meele and ranged damage thus are prefered for Trial groups. They also grant their group decent damage buffs with a high uptime on major slayer by utilising warmachine or master architect.

So why did they became so popular especially in pvp?
First nightblades have the easiest time to get kills even at low skill levels.
Your burst is front loaded so you don't need to survive to get the most out of your burst.
The burst is very high even when running a sustain build you pull equally high numbers as the other classes even when they are using offensive focused builds.
Also NB feature the cheapest single target nuke ability with 3 powerful effects, cc, major defile and a unique 20% damage boost for 6 seconds, aswell as an non ultimate nuke that has a higher tooltip than incap which got changed twice to become useable even for the worst players and a high damage spammable that also applies major fracture.
These 3 things are enough to kill 80% of all players in cyro even if you have no idea about the game.

The fun doesn't stop here however, nightblades also have great defence and the best mobility skill in the game, shadow image. There is no skill in the whole game that can compete with the kiting opportunities this skill has to offer. And what you shouldn't forget nightblades also have access to cloak, when used right cloak prevents you from taking any kinds of damage, gives you unlimited crit heals which equals to having major mending and vitality all the time and makes you invisible for your enemy so he has no idea where you are going or that you are even there.
This strength comes at a price tho. Cloak only saves you as long as it doesn't get countered here is what distinguishes good nightblades from bad nightblades. A good Nightblade won't let you counter cloak with things like AoEs or mage light. The only way to catch them is by using mark aka being a nightblade yourself or using detection pots which come at a very high opportunity cost while having a long cooldown on top.

To round up the package nightblades have access to some of the greatest passives in the game along with other strong utility skills and due to their defence being able to completely negate any incoming damage they are able to run high damage builds with bad in-fight survivability because they don't have to be in a fight they don't want to be in.

This results in a class that can kill most players in few seconds, while being able to escape reliably when they fail to be successful. Mixed with the low cost of incap and the overall effectiveness of the nightblades toolkit they can continue to engage and disengage at will until they are successful or mess up. With increasing skill level the numbers of times you die because you messed up goes to zero.

So we have nightblades, a class that can hunt everyone but doesn't have to fear the other classes. The only natural predator a nightblade has today is ,outside of its own lack of skill, other nightblades.

All this will result in changes to the nightblade class or to say the bad words: Nightblades will be nerfed!

Due to their popularity in game the nightblade lobby here on the forums is really loud and big but consists of many people who can't fully utilise the class to its full strength and thus saying that they are weak.
But every good Nightblade agrees that they are currently too strong.

So we are heading towards nerfs, they will come and when the community doesn't provide good proposals nightblades will end where stamdk is in pvp or magwarden is in pve right now, completely outclassed by everything else.

There are a few things which are hot candidates for getting nerfed:
Incap: even magnbs are running this over the magicka version as it gives you so much burst with the high damage and cc tied to it. and the skill is overloaded to begin with. This would be the attempt to make the killing power of nightblades a bit less threatening. The easiest way is to remove the CC. This forces the nb to use one additional GCD for a CC to land its burst. In pvp this is a lot.
Short Example: With CC on Incap:
(1.GCD) Heavy attack+ incap from stealth ~9k damage 10k when using Bash aswell
(2.GCD) Light attack+will ~ 12k damage/ 10k when light attack+ Suprise attack
Most players cannot react fast enough to break the CC and avoid the will because the incap cc is as buggy as it is but also due to lag.
Most players in cyro have 23-26k health. So in just 1 second of fight they are at 1-5k health with major defile on them + 20% more damage taken. To survive in this situation you have to dodge, heal to atleast 12k health before the dodge roll ends and pray that the lag doesn't make the next Suprise attack hit you through dodge or that you didn't lost any health to begin with or had a dot on you. If one of these things fails you are dead.

Now the same fight without a CC on Incap:
(1. GCD) Heavy attack + fear to CC your target ~ 3-4k damage
(2.GCD) Light attack + incap ~ 7-8k damage
(3. GCD) now you want to use your will or suprise attack to secure the kill but your enemy isn't CC'ed anymore and will likely dodge so you have to wait and be more strategic when to use your abilities. The damage output against NPCs and bad players stays the same but it's harder to kill good players as easy as it is now.
Cloak: @Ragnaroek93 made a great post how to balance cloak so i hope he can share his ideas in this post. (I'm not a fan of nerfing cloak as it's the iconic nightblade skill and it gives NBs a different approach of surviving but you have to be open for everything when talking about balance)

And here is my rant for everyone who plays a nightblade himself and doesn't want the class to be nerfed. It will happen so please let the good nightblade players lead the discussions about changes to nightblades they have no intrest to kill the class by any means but make it balanced and fun to play. If you have never played alone as a stamblade, fail to reach 40k single target self buffed or haven't completed atleast 4 hm trials, have more than 10 deaths during a 4 hour pvp session or lose many 1v1 fights you should rethink if you have the needed insight for balance discussions about nightblades.
This is not elitism this is to prevent overnerfs for one class


Edit: never write BB code and mix up \ with /

It's expected that everyone reading this post has the cognitive abilities to appraise the rigour of all numerical informations based on how we have access to them. If you need someone to explain them this post is not for you. I'm sorry

Vampire and Werewolf are surprisingly balanced in PvP

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Just wanted to put this out there. Most threads about balance tend to be calling for nerfs or buffs, but one thing I've noticed is that there seems to be a fairly good balance between vampire, werewolf and 'mortal' builds (in PvP at least, I know WW isn't very popular in dungeons).

I still see people debating back and forth equally about the pros and cons of being a vampire (it especially seems to be more popular with certain classes). The prevalence of fire and Dawnbreaker in PvP is a huge detriment to vampires, just almost offsetting the benefits of excellent sustain and execute resistance, as well as some killer abilities. As a magplar main who has played both, I can say that there are viable builds that would speak for both sides of that argument. Also - this might sound like no big deal to some - it makes your character fugly. And to others, that is a deal breaker.

Werewolves are a completely different approach to character building. Rather than the status complimenting a build, players have to build around being werewolves. Not only that, they have to change the way they approach PvP completely (the downsides of human form without ults and the limited time for shapeshifting). It's a big commitment, but when it works, it works beautifully. The damage output alone is staggering, and the mobility unparalleled. I have tried a few builds on a couple of characters by now, and the pros and cons are both much more pronounced. Would I make all my stamina characters werewolves? Hell no. I like being able to use ults from time to time. But some days it's tempting.

Most of all, I look at the PvP landscape, both in BGs and Cyrodiil, and I don't see a particular lack or saturation of either one of them. Maybe vampire is more popular, but not nearly as necessary as it used to be. In the end it kind of speaks to a rare balance that you don't see much of in ESO. There may be a billion stamblades invading BGs currently, and stamsorcs being thrown in after them like cats after mice, but I'm just glad I don't see armies of pale templars and werewolves invading. That would just be tacky.

Luckiest ESO player

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So I believe I've found the luckiest player in ESO. He plays on Xbox & had struggled with VMA for close to a year now. He eventually went back in after some advice & finished it with a pretty good score(~450k) & got on the leaderboards.
His first drop was an infused lightning staff, then he got a nirnhoned fire staff from the weekly.
He went in again the following week & got an sharpened bow, then got ANOTHER lightning staff from the weekly reward.
RNGesus smiles upon this one.

Updating Elven Hero Costume for Summerset Chapter

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Wondering if anyone thinks that ZOS may update the Elven Hero Costume for the Summerset Chapter. I am happy with the current Elven Hero Costume but would be a huge fan if they updated it to look more like the original and even very recent Summerset reveal trailer (as seen in the images below). I also imagine more people would buy it considering I remember a ton of people saying they passed on it the first time because it wasn't close enough to the trailer for them.

Would love to hear if people think this is a possibility and maybe even get the ZOS devs to consider it. I understand the cape and loose cords would be difficult and I would prefer it remain without a cape and cords if they are going to be like the terrible Breton Hero cape. But I think the rest of the edits are fairly reasonable (though I could be wrong as I am not tech/CPU savvy). Again, it'd be nice if the costume could mimic the images below.

ea06d8785bf9b2c055ecd5f25e942e85.jpg

What are these plants?

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Just a quick question, does anyone recognize these 3 plants, and if so, what are they called and are they available as furnishings?

Particularly this violet rose bush:

tcYRTUE.jpg

This fern too. The fern, not the blue flower that's placed alongside it as well. Does anyone recognize specifically what this particular fern is called? Since there are quite a few ferns:

Wi06flM.jpg

And then this green bush thing:

NaA93R4.jpg

And seen from another angle:

UZGlobR.jpg

Thanks in advance!

Blazing Shield is useless scaling off health

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It makes very little sense to me. Most tanks slot resistance buffs, so shield is kind of wasted there.

Using it as a damage source is not viable if you pour your attributes into health and have min magicka.

Magplars in light armor could benefit the most from the skill but are deterred by the health requirement.

It's not strong enough in damage or shielding to be used at all in PvP unless you intend on tickling the zerg for a few seconds.

No one uses it in dungeons, that I've seen. Healers cast much better shields just from proc sets.

Why even have it anymore?

Just a useless... super duper useless skill.

Can I Do Viable DPS Without Stacking An Obscenely Large Amount Of Buffs, Debuffs, and DOTs?

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(Keep in mind I go nowhere near trials, Vet DLC dungeons, and PVP of any kind so I don't need to be completely meta)

Basically what I asked in the title. I've tried builds that have various buffs and debuffs that I rotate around and attempt to keep up all the time but I find it just distracts me from the fight, all this weapon switching to cast or 3 abilities then switching again, casting 2 more then going through a skill rotation just really gets on my nerves and often actually just gets me killed. Can I play viably at all if I avoid trying to keep 8 different debuffs, buffs, and DOTs up all the time? I can probably deal with 1 or 2 and I find I have no trouble keeping the 2 buffs (one offensive, the other defensive) on my main bar up most of the time but its annoying to switch between weapons every 10 seconds just to cast more ***.

Can I just go without having all these abilities I need to sustain 100% of the time and just stick to 1 or 2 and remain effective?

Templar Representative

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Hey guys
For this thread I want to summon all templars, who are helping in forums to provide information about bugs, who try to make templars better, who give advice in the helping sections and all templars helping to make this game better.
@Cinbri , @Joy_Division , @Minno and many more, please everyone summon all templars, who are active in the forums and do relevant work in here.
(sorry for not listing any stamplars here, but everyone is welcome to summon more people to this thread)
I would like to bring us together and talk about the topic of the class representatives.

I assume some of you already got some votes for them going as class representatives, same goes for me too. For me it doesnt matter, who this representative will be, more important for me is, that we all work together to make ESO a better game. The class representative should gather all those informations from the forums, make a compilation with suggestions how to fix bug problems and work to a better balanced system. To be able to do this, this representative needs the help of all of us templars. I know that many of you already did damn a lot of work, @Cinbri always tests a lot when new major patches are coming. @Joy_Division has great insight, makes good posts about problems regarding templars and also @Minno keeps being active in the forum with a lot of helpful advice. At this point I want to thank you for the work you all have done and I hope we keep this up to support the coming class representative.

Once again, it doesnt matter who this representative will be, neither me or you, I want you all to work together for this guy, so he can be as much of help as possible, when the class representatives come together. He doesnt have to do all that work alone, I want this representative to rely on us to get feedback about bugs, improvements, nerfs, about everything we can provide.

This thread surely is not only about templars and I hope everyone will support all representatives as much as possible.

I am happy to have this opportunity to be able to help the game getting better and I am happy to see you guys continuing your work for this community.

Hope you feel like me and you enjoy this game as much as me.

See you guys in the game ;)

Dragonknight Healer Build

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I’m not a theory crafter by any means, but I’ve been having a lot of fun with this build, so I wanted to share it. Any corrections, suggestions, and improvements are highly welcome!

Mag DK 'Buff Machine' healer build

Pros: Providing a lot of buffs and shields to our group, as well as utility for certain fights (talons/chains)
Cons: No burst heals, only one AoE heal

Race: Argonian, Altmer, Breton
Mundus: Atronach

Gear

We are using SPC and Jorvuld’s Guidance, with 1 heavy monster set helm for the HA/Undaunted passives. Example set-up:

Weapon 1: SPC lightning staff, decisive, shock/absorb magicka enchant
Weapon 2: SPC restoration staff, powered OR master restoration staff, powered/infused, absorb magicka enchant

Head: Valkyn Skoria/Malubeth, heavy, divines, magicka enchant
Chest: SPC, divines, magicka enchant
Shoulders: SPC, divines, magicka enchant
Waist: SPC, divines, magicka enchant
Hands: Jorvuld’s Guidance, divines, magicka enchant
Legs: SPC, divines, magicka enchant
Shoes: Jorvuld’s Guidance, divines, magicka enchant

Necklace: Jorvuld’s Guidance, arcane, cost reduction glyph
Ring 1: Jorvuld’s Guidance, arcane, cost reduction glyph
Ring 2: Jorvuld’s Guidance, arcane, magicka regen glyph

Skills

Bar 1
i) Igneous weapons
ii) Igneous shield
iii) Cauterize
iv) Elemental drain
v) Flex spot (Harness magicka, WOE, purge, talons, chains)
Ulti) Aggressive WH

Bar 2
i) Healing springs
ii) Rapid regeneration/Quick siphon/Blood altar
iii) Energy orbs
iv) Combat prayer
v) Healing ward
Ulti) Reviving barrier/Standard of might

Buffs
We are using Jorvuld’s Guidance, so we have an additional 40% duration to our group buffs; this means ~14 seconds of Major Force, ~11 seconds of Minor Beserk, and 42 seconds of Major Sorcery/Brutality, therefore, we are always trying to keep those buffs up. The lightning staff could be infused or charged, but I chose decisive to help with ultimate regeneration, so that we pop those WHs approximately every 1 min - 1 ½ min.

Healing
We don’t really have class healing skills, so we mostly rely on warding our group members, and on the restoration staff skill line for heals. Cauterize is nice as a way to help with keeping SPC proc’ing, and it’s a cheap skill, so we can always have it active. When you know there is going to be a lot of incoming damage, first activate Igneous Shield (because it gives us Major Mending for ~8.5 seconds with Jorvuld’s Guidance), and then throw the healing springs. In trials, we replace rapid regen with quick siphon/blood altar (depending on whether the fight is single target/aoe) for the minor life-steal. Since we don’t have a burst heal like BoL or Enchanted Forest, we have to keep minor ward/resolve with Combat Prayer up as much as we can, as well as Obsidian Shield, because, even though we have Healing Ward slotted, it’s a) unreliable as a heal and b) an expensive skill.

Regeneration
We use orbs in order to help with our group’s resource management, and we can also use the master restoration staff. We can slot Barrier on the resto staff bar for that extra 10% regen passive, and for emergency moments (it also regens allies’ ultimate and magicka), but we really don’t want to spend our ultimate points on anything other than aggressive WH. For our own resource management, we use HAs with absorb magicka enchantments, and we can also be a vampire for the extra 10% regen passive.

CPs
I don’t have any rigid numbers for champion point allocation, for my own healer I went with Alcast’s guide, with the only difference being that I took the points from Thaumaturge, and split them between Elfborn and Blessed, and then I change the red constellations depending on the content.

Food: Max health and max magicka
Potions: Essence of spell crit tripots

Passives
DK: Searing heat, Iron skin, Sealed armor, Eternal mountain, Battle roar, Mountain’s blessing, Helping hands
Destruction staff: all of them
Restoration staff: all of them
Light armour: all of them
Heavy armour: Resolve, Constitution, Juggernaut
Racial: all of them
Undaunted: Undaunted mettle, Undaunted command
Fighter’s guild: Banish the wicked
Support: Magicka aid
Alchemy: Medicinal use

Inner Rage Question

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Being new to tanking, I have been running around with this on my bar as I figured, the more taunts, the better. However, I am a little confused because it doesnt seem to be working that well for me. Is this skill supposed to be a taunt to ALL enemies or is it single target? I was under the impression that it was more of an ALL enemies taunt but whenever I use it, I am lucky if I get the attention of one. I use Pierce armor and that works wonderfully. So basically what I do is run around and pierce as many enemies as I can. If they are ranged like bows or sorcs, I use the chains to bring them in and pierce them. I was hoping that Inner fire (it isnt morphed yet) would be a more efficient way to taunt but I am about to drop it from my bar and use something else because I just cant figure out how to make it work. Any thoughts?

Do not give up my low DPS friends!

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I've been reading a lot of posts that concern people worried about their DPS. When tackling the problem of low DPS there are so many contributing factors that skew one's DPS. Revising these factors can be a headache inducing experience. I recently found myself in this same situation and could not see the light at the end of the tunnel. Any source I would consult would be chalked full of technical jargon that made my stomach turn and me consider going outside. But "no," I told myself. "I will not go outside; I will not be beaten by this electronic equivalent to an erectile dysfunction. And so I began the journey to raising my DPS.

It started at me maintaining a constant 5-7k. I never thought much of it, never got a complaint in a dungeon, and was not dying irregularly. I was quite content as a Mag Sorc. It wasn't until I wondered into a live stream and noticed the guy was doing 22k DPS. I was amazed, "Wow man! That DPS is crazy." I was confused as to why he got offended and hid his DPS counter. When it hit me, it hit hard. I could not imagine what I was doing wrong. In an effort to become a better player, I faced my fear and began to investigate new concepts. "Back bar? Who would use that?" In hindsight I'm shocked at how oblivious I had been for so long. What I did for so long worked, so I didn't feel a need to fix it.
I emerged from hours of reading forums and attempting to grasp extremely technical videos. I grinded hours away at the dummies, and now I've been working on smooth, adaptive rotations, and the series of minute adjustments to my combat to make it rock solid. I am proud to say that my DPS now hovers around 30k. It is by no means perfect, but that is coming from 5-7k.

All these guys I see worrying about their DPS; DON'T! Your DPS is very malleable. Make your rotation as tight as possible, work on animation cancels, and find what appeals to your play-style. There IS hope. I wish you good adventures. :)
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