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Easy skill points for homestead prep - let's make a list

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With homesteading coming, a lot of players are grinding up craft skills and blowing through those skill points. So I though it might be helpful to create a thread with some of the easiest, fastest skill points in the game.

Let us know your tips, but:

1. Try to list fast, easy skill points to get
2. Try to be specific about where they are, and how fast
3. Don't be a jerk. Yes, I know some smart ass is going to immediately say "go get shards". That isn't helpful.
4. Especially list any quests you know that award a point in a single segment with few prerequisites, like my example below.


My contribution:

Malala Tor - Vulkwasten/Belarata - Buyer beware: the easiest quest skill point I know. No prerequisites, about 10 minutes of work. In Volkwasten, a khajit named Batabe gives you this quest. You go to the ruin, get a guy to open a door, solve a puzzle, then kill one boss. Boom, skill point. No idea why. This awards a point.

Puzzle solution
1. For many years... 2. Gen long years... 3. So here I wait...

PTS Feedback Thread for Sorcerer Balance Improvements

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This is the official feedback thread for the Sorcerer for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

ZOS we need more character slots! Please!

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With the new Warden class coming out. I am being very hopeful that ZOS will allow us to buy at least a 13th and 14th character slot. But I'm really hopeing for ZOS to give us the option to buy another 12 character slots. I am in need of more characters slots and willing to pay for them. dHfnFcM.png To me this is a highly sought out thing. I must have Warden for both Magicka and Stamina but is not going to delete my other 12 characters I've grown attached to. Please @ZOS_GinaBruno will you be kind enoth to at least comment on this subject, it would be much appreciated.

I don't know if I can continue with ESO+ anymore

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I have been a loyal ESO+ member since June 2014. I even carried over my account to XBOX when it came out in 2015. I remember the excitement of the idea of only paying ~15/mo and getting access to the DLCs as they came out. Up to this point there have been 5 DLC releases since June 2014. 5...It's been almost 3 years and only 5 DLC releases since the game came out. Over the almost 3 year period, I have invested ~$480 into content that I believe was lacking. To say that I have spent almost $100 per DLC release is a bit much.

Then yesterday I saw the trailer for Morrowind. I thought to myself, man this is going to be awesome. Finally a release of content that would be worth putting money into. I sat there and watched the presentation. And as the end came near, I realized nothing was stated about ESO+ members. I thought surely it must have been an oversight that they forgot to mention it is included with ESO+. So I kept checking the site and the forums throughout the day, only to get my heart broken. To find out that the Morrowind 'Expansion' is not a DLC and not included with ESO+, just made me sick. I couldn't believe it. I kept checking back to see more info and just more and more I found out this was indeed true.

So then today I saw the article talking about the plan for 2017 and beyond. I thought maybe there would be more info there that would entice me to keep subscribing to ESO+. There is the planned Homestead DLC (that's free to everyone so doesn't really matter if you're ESO+ member or not) launch later this month. There's Morrowind for June. A dungeon DLC for I would guess September time frame, and then the content driven DLC that I would guess would come in November/December time frame. So in reality, my $179.88 is going to be paying for just a couple dungeons and a new quest line that would take about 10-12 hrs? I paid $25 for the whole season pass for Fallout4 that was worth well more than that.

I know there are other perks too with being an ESO+ member. I can't say enough how thankful I am for the crafting bag. I went from really having to find space in my bank or make characters just to have an additional 60 spaces/character to now I don't have to worry about space. It's been nice. The XP and gold bonuses are good too I guess. To be honest, it's not what keeps me in it. What has really kept me a loyal ESO+ sub up to this point is the promise of new content on a regular basis and I wouldn't have to worry about needing to get it since I already have access to it as a 'premium' member.

Sorry this is a bit long winded, but I feel as though I needed to get this off of my chest. ZOS, what do you plan to do to further entice ESO+ subs from continuing to subscribe? How about some content or objects only found if an ESO+ member? I remember you used to do this until sometime in 2015 when you did the Senche Tiger Mount. I still ride it to this day as homage to the old days of ESO. Heck I even sometimes wear the Mask of Cheerful Slaughter. Console players who were not previously PC don't have access to it, and sometimes I'll get messages about how cool it is and people asking me where I got it. So I will end it with this, my ESO+ subscription renews in about 2 weeks, but I ask that you please find some way to reward us ESO+ members. Otherwise, I will have to end my sub in a couple weeks which makes me sad.

Official Discussion Thread for "The Elder Scrolls Online: Morrowind Pre-Order FAQ"

Quick question

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A while back i saw several threads requesting difficulty settings so that players can adjust over world and general difficulty in general.
Has there been any news if the devs are considering such an option or not?

Morrowind potentially adds a lot of Pact territory

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I realize that most of Vvardenfell will not be part of the Pact when the DLC is released but it got me thinking about the Alliances and the lands that could potentially be drawn on for the war. Mostly I was idly thinking that the Daggerfall Covenant has a whole lot less land if every zone was added and everyone took sides. Currently Auridon is the only part of the Summerset Isles that is part of the Dominion for some reason I don't understand. Elsweyr obviously is a giant plague zone but would be Dominion lands theoretically. Black Marsh for EP. DC's corner is not so large, and even the parts that could be part of it seem to be filled with Reachmen, orcs warring amongst themselves, pirates, monsters and a random assortment of sparse deserts.

I idly thought I'd search online for information and stumbled upon this fascinating forum from 2013 theorizing what would be playable areas at release. It's a good read and strangely the poster got a lot right.

eRlkj.jpg

http://www.tesof.com/topic-available-areas-on-teso-release

I personally wish I could just time travel 10 years from now so I can explore Akavir.

Morrowind - Digital/Physical Edition worries

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I currently play using a disc. You can't get the physical copy of the Collectors Edition without all the bells and whistles (which I'm not really interested in but I really want that warhorse!) so the digital version works out £25 cheaper in the UK.

It won't let me get the upgrade version so it seems like it sees digital and physical as different games. This makes me worried that if I get that I won't be able to play it with my current account. I know with the Gold edition they were saying you couldn't use the full game with an existing account and had to buy the DLC pack in the Crownstore.

Has anyone else gone from physical to digital ok? Can you delete the existing game data, install the digital game and sign in with your existing account? Can anyone confirm this works ok?

Really want to pre-order but don't want to lose money getting the wrong thing

Order of Sithis

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ORDER OF SITHIS

We do both PvE & PvE content.
Cyrodiil, Imperial City & Sewers, Dungeons, Trials, Grinding is what we keep ourselves busy with when not killing innocents.

This is a mature and friendly guild.
Together we will build greatness…

We plan to hold regular trials and PvP events once the Dark Brotherhood fever has settled down.

I also plan to introduce training sessions for members who are unsure how certain mechanics work in Dungeons or PvP for maximum results.
Strength in knowledge…


The guild is based in the Daggerfall Covenant. ( Sithis demands the blood of it's enemies )
However other alliances may join the Order.

We are recruiting players of all classes.

Every member can help to recruit!

This is a lot easier than you might think, if you just grouped with a bunch of people and you find one of them are cool and friendly, send them an invite and tell them we would love to have them. Do not force people to join but ask politely.


Goals:
Quality members
500 members this year


Milestones:
We reached 80+ members within our first week.
We reached over 250 members in our second week.

History:

The Guild was founded on the 10th of January 2016. It was an idea I had since launch.
Vampire & Werewolf bites are free ( even though many people just join and leave for the free bites )
After the Thieves Guild hit many players stopped playing the game due to the buggy first week, therefor we halted recruitment at the time.


The Dark Brotherhood DLC has arrived & Sithis will be pleased to have you as his loyal servant.

EU 3vs3 Battleground guild with ladder system

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We have the pleasure of announcing the creation of Crucible!

Crucible is a brand new player organized battleground guild, on the European PC megaserver.
We already had battelgrounds on EU some months ago and after seeing the great initiative of the NA guild "Inner Fire" starting up, we decided to resurrect it on EU as well.
The goal of this guild is to give access to small scale pvp for anyone who doesn't want to suffer the laggy experience of trueflame.

The point is NOT to promote e-peen but to create a fun pvp environment for those who enjoy small PvP!

We would like to focus on 3v3 matches for starters.
We plan on doing weekly fight nights, ladders and tournaments with a variety of different locations and game modes.
We will try to avoid events where 90% of your time is spent waiting for your turn to play. The goal is to have everyone fight and have fun.

We have setup a discord server where you can search for a structured pvp fight by joining the lf-XvsX channels. You can also ask in guild chat during our fight nights.

"We plan on having a weekly ladder system, where all registered teams fight at any convenient time during the week, and with scoring given out at the end of the week. Further explanations will be given out to those who are interested to join us.
The ladder will also allow weaker groups to find equal opponents as it will allow to pick the team that you want to fight.

Ranked fights:
- Plain 3vs3
- Best of 3
- Maximum 5min per round
- Draw in case of equal number of players alive
- Winner gets 15 points for win against weaker oponent / 20 for equal oponent / 25 for better oponent (according to current ladder at that point)
- Draw will result in 5 points against weaker oponent / 10 for equal oponent / 15 for better oponent

The ladder will always be recalculated at the end of the week.

Concerning the rule sets, we plan to reuse some that "Inner Fire" have proposed, including but not limited to :
-No rezzing
-No poisons
-No siege
-No malubeth
-No more than one proc set
-No destro ult
-No double class per team

If you are interested in joining us, message @Talohir, @ThanosOL (@Etaniel on forums) or @PerfectJam and we will invite you into the guild. Fight nights will start on Thursday next week
If you are interested to join but have no guild slot, you can always join discord to participate. We will do our best to keep you informed about upcomming events.
Also, solo players are more than welcome and will be able to team up with other solos!

Are you Sick of Red Weapons?

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Max level weapons are stuck at red (sometimes pink) because we have still yet to get weapon dyes. What do you think? Are you sick of Red/Pink weapons and want weapon dyes? Let ZOS know what you think.

Poll: Classes, or skill lines? Morrowind, New Classes, MMOs, Elder Scrolls, and ESO

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In case you missed it, Zeni plans to add a new class with Morrowind. So the question is, how do people prefer Zenimax add new abilities to the game going forward?

Given:
1. Elder Scrolls games prior to ESO have always allowed you to learn any ability on any character, some had classes, but those classes never restricted ability use, just stats and how quickly you learned a skill
2. Other MMOs allow any character to learn any ability, this leads to more build diversity and better balance in practice (contrary to the baseless claims that some people make that letting everyone learn all abilities would lead to one build dominating, it doesn't work that way in practice)
3. Zeni stated from the beginning we can "play as we want"
4. Other skills have been added in prior DLCs as new skill lines available to everyone, rather than as a new class

PTS loads regular game instead

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At login, PTS server is selected and verified. Loads regular game instead of PTS. How do I fix it?

Visual Update of Original Content

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Introduction
Zenimax has made great strides in the continued development of Elder Scrolls Online. Most of the complaints have been taken care of, they improved the leveling system, they improved combat, they have continued to add content, and this latest DLC makes me very excited for the future of the game. So I would like to point out that I am very happy with how the game is doing and that this post is in no way intended to hate on ESO. This is constructive criticism.
Seeing the new high quality content that the DLCs provide really makes me notice the problems with the old art direction from the launch of the game. There is a noticable difference in quality, and detail, between vanilla and the expansion zones

I will be covering three Sections
1. Landscape
2. Architecture
3. Gear

NOTE: There are a lot of images here

LANDSCAPE

Landscape has one problem. A lack of detail. The vanilla zones, while varied, lack little touches and high quality detail taht makes the environments feel alive.

Here are some examples of vanilla zones
InteractiveMap_BalFoyen.jpg

balFoyen.png

Sunsets_on_Tamriel.png

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You might not think those are too bad until you get a look at the Expansion areas

Examples
Morrowind_Screenshot2.png

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You may notice that incomparison to each other, and besides that they take place in different climates. The vanilla and DLC environments differ greatly in life and detail.
The DLC landscape has more surface detail textures, correctly placed fauna, and even the rocks, all of these aspects really makes the DLC zones feel like an Elder Scrolls Game.

Between these two shots it feels like two different games in terms of quality and life, and that needs to be fixed. I am not saying that this must be fixed right this instant, but little updates here and there, to eventually bring life to the evironments, would be great and would go long way.

Vanilla
latest?cb=20131120232651

DLC
Morrowind_Screenshot1.png



ARCHITECTURE

I feel that this comic sums up my problem with the Architecture, and the gear, we see in the vanilla content.

comics-virtualshackles-games-Skyrim-619827.jpeg

The word that describes what the vanilla content is lacking is realistic. When you played an Elder Scroll game you had the feeling that the place could exist. The vanilla architecture was exaggerated, very exaggerated, which is why you would see many people comparing this game to World of Warcraft. They could pick up on an exagerated art style, which does not have a place in the Elder Scrolls. Zenimax definitely heard this complaint which is why we see such a drastic difference between the Vanilla and DLC zones.

Vanilla Examples
KhajiitTown.jpg

latest?cb=20140430073919

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Interactive_Map_Deshaan.jpg


No matter the race, all of the architecture was highly exaggerated. Notice how tame Skyrim is compared to vanilla ESO
latest?cb=20141014143320


In the DLC they avoided exaggerating.
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Orsinium-City-3_1446472783.jpg

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Less exaggeration allows the architecture to feel more unique and specific to the varying cultures.


GEAR

I talked about this in an old post of mine
https://forums.elderscrollsonline.com/en/discussion/240296/little-things-the-game-could-use#latest

I'll sum it up here. The vanilla gear is very generic, exaggerated. and lacks any real distinction.
A real problem that I see happening though is that we have been getting costumes based on cinematic characters' gear. Cinematic characters who wear gear that looks more realistic and like something we would see in an Elder Scrolls game.

Example: The Warden that we saw in the new Morrowind trailer will have a costume that you can buy with the pre-order.
esomorrowind-stills-wardenwarbear-1485890491128_1280w.jpg

Why doesn't currently existing gear look like that? Or these other outfits we see in the cinematics?
argo-armor-01_out.jpg

WoodElf_Character_Sheet_DoomLight.jpg

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We eventually got the Daedric armor we saw in the trailer
199_tid_Daedric_01_0000.jpg

But it looks painted on
031b2207bde81ebed9e5efe3cf5bf405.jpg


But original Vanilla armors still look like this.
Nord-Elder-Scrolls-Online-Character-Creation-Guide.jpg

Heavy-Armor.jpg

latest?cb=20131013141432

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latest?cb=20140514173050


Lately DLC and updated armors have addressed this and look more 3-Dimensional and that they pop off of the body. But fix the old too.
Don't just make new content feel like an Elder Scrolls game when there is still old content that feels more like a cartoon. Upgrade already existing content and bring new life to the game.

Reminder: I am quite happy with the progress Zenimax has made with this game and I still enjoy playing it.
While the new DLC content has been fantastic and of high quality, you cannot have that the only thing that lures audience in. The rest of the game needs to look great too.
I would prefer that the quality between the new Morrowind Expansion and the rest of the vanilla content ramain equal to eachother and not let themselves stand out like a sore thumb.

The Shepherd King - mSorc PvP build

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From the creator of beloved Daedric Shepherd comes his most hated creation yet! For every compliment and praise the PvE build gets, this PvP build gets as much salt and hate.

Credit goes to: @Brrrofski and his Regenerator build, @Thelon and his Bubonic Tonic build, @Psychotic13 and his ideas and theories plus @Beardimus @dpencil and those whom's names I have currently forgotten. Thank you all, your help has made all of this possible.

The Shepherd King:

Gear
Necklace - Transmutation, Arcane, Spell Damage Glyph
Rings - Transmutation, Arcane, 1 Spell Damage Glyph, 1 Magicka Regen Glyph

Head - Troll King, Heavy, Well-Fitted (should be infused)
Shoulder - Troll King, Medium, Impenetrable

Chest - Clever Alchemist, Heavy, Infused
Waist - Clever Alchemist, Heavy, Impenetrable
Legs - Clever Alchemist, Heavy, Infused
Hands - Clever Alchemist, Heavy, Impenetrable
Feet - Transmutation, Light, Impenetrable

Main Hand - Clever Alchemist, Frost (or Fire) Staff, Sharpened
Backup Hand - Transmutation, Restoration Staff, Defending

x4/x5 Alchemist, x4/x5 Transmutation, x2 Troll King

Abilities:
Main Bar - Volatile Familiar, Daedric Prey, Hardened Ward, Destructive Reach, and Crystal Fragments, ultimate Summon Atronach

Back Bar - Volatile Familiar, Rapid Regeneration, Dark Conversion, Healing Ward, and Entropy, ultimate Overload

Overload Bar: Volatile Familiar, Innerlight, Daedric Prey, Daedric Minefield, and Boundless Storm.

Alternates for Group play: Switch Volatile Familiar for Guard. Switch Overload for Life's Champion. Switch Summon Atronach for Suppression Field.

The%20Shepherd%20King%20PvP%20Build_zpst71sheei.png
This is with Blue jewelry, No undaunted passives, 1 Mage's guild passive, Purp Armor, Gold main weapon, No boundless storm.

The build is intended for Dueling and Open World PvP. In Open PvP your role is that of Off-dps Support/Healer, the changes for Open World is removal of some abilities to better support your team. Familiar is optional, as console players still have no way to control their pet in combat.

This build came into existence to combat the vast fields of Proc set builds, mTemplars and mDKs. I was tired of either winning, or losing, with my mSorc in a matter of seconds. I was tired of random crits putting me in my grave, and tired of being CC'ed with no recourse. Taking inspiration from the above builds and players I came up with a build that can survive it all.

Food: Witch Mother's Brew (my personal favorite) or Blue max magicka max health if you don't need so much regen.

Race: Altmer, Breton, Dunmer - Standard Sorcerer Choices; Argonian, Nord, Imperial - Alternate Unique Choices (Healing, Health Regeneration and Resistance Passives)

Champion Points
Magician 32
Warlord 1
Tenacity 26
Arcanist 89
Tumbling 39
Elfborn 48
Blessed 44
Elemental Expert 84
Staff Expert 10
Thaumaturge 1
Resistant 48
Hardy 44
Elemental Defender 40
Bastion 40
Quick Recovery 15

I'm sure this isn't the most efficient use of the points, but I have them set this way.

Why Heavy Armor?
Well in the current meta, a light armor wearer without a ward being up is very susceptible to proc burst or sustained CC's. Heavy armor gives me an opportunity to turn battles around without having too worry too much about being burst down. The Heavy Armor passives all support my playstyle better, returning stamina enough to break CC and eating hits far better than my light armor days. Boosted health and boosted healing should not be overlooked, as a sorc our access to such passives are very limited. In heavy armor, dark conversion does indeed finally, "feel awesome."

Now having a ward up DOES NOT prevent the Wrath passive or constitution passive - a ward being hit WILL return resources to you and boost your spell damage

Why so much impenetrable on a mSorc?
Well in Heavy Armor and with set choices, the Max Magicka is on the lower end. This also means a smaller ward, splash damage after a ward can critically hit, and many Proc builds can stack enough damage abilities that your health pool will be hit. Practically maxed impen will slow the roll of any dps build, at least enough to guarantee you an opportunity to respond before death. There is no build that can completely burst through this builds defenses. Transmutation not only provides you enough impen to hit max, in group play you're giving your allies an additional massive crit resist.

Why Troll King?
Despite some synergy in the Pet Tree and Health regeneration Troll King provides a Sorc a very solid and reliable "HoT." As you can see the King rocks almost 3k health regen. This is not reduced by defile, this is not reduced by Guile, this heal rate is the most reliable heal in game. Troll King can be triggered by Rapid Regen on either bar (and will) once you hit 60% health. On the back bar Healing Ward will also trigger Troll king, providing an absolute massive ward (approx 10k) a mediocre heal, and then the Troll King heal. In group play Troll King and Rapid Regen and Healing Ward and Transmutation will make even the weakest PUG into Cyrodiil war veterans.

Why Alchemist mr Tank?
Well again it's a set that can have an active effect on any bar which is almost a necessity for staff users. The added health is always nice in heavy armor, the burst of Alchemist is one of the best uses in PvP. Really there is not much of a reason to Not run Alchemist.

Fine, why the Pet?
In U13 the pets get buffed, not to mention familiar's AoE will now be buffed by Prey. This makes for a great consistent damage, it allows for passive stunning, it and almost most importantly, gives you another option and spammable move against reflection abilities. There is also the added benefit that many players will focus on your pet because they think you're a Necropotence pet build. This gives you time to time burst, recover stats, or just get a cup of joe... Remember only recast the familiar when it is safe, you do not need the familiar out to kill.

Rapid Regeneration: This provides, without any minor or major buffs, a 800 heal tick non crit and 1440 critical heal. It procs Troll King for yourself on either bar and your allies. This also triggers transmutation for yourself and your allies. Lasts 20 seconds, a great ability for the build.

Dark Conversion: Running low on magicka? Use this to get some without having to wait for a heavy attack. Provides us a use for all of that extra stam when not CC breaking. A great combo is: Healing Ward (triggering troll and ward) + Dark Conversion, this will put you to practically full health and give you a massive ward and then the over 2k health regen)

Entropy: With a lower critical rating Power Surge doesn't give the main benefits most Sorcs gain, couple this with the fact Power Surge is about double the cost of entropy I decided to use Entropy over Power Surge. There is a slight added benefit of Guild passives, another cool synergy is the morph of entropy that provides a health bonus. Pre battle you can switch to Resto bar (now your health shouldn't be full because of the health boost) and use Rapid Regen, before you ever get hit you'll have transmutation procced.

Daedric Prey: Boosts damage, plus the 6 second burst throws builds off a bit as they are use to Velocious Curse (for now) also with the up comin atronach boost we get some good pressure

Reach/Clench: Our spammable dps move. This does low damage, however the roots it provides can drain opponent's stamina as the dodge roll all day, it also alleviates pressure from opponents by creating distance. Also allows our pet to get a few good hits in. Remember to be careful when flinging frags, reach is almost always followed by a roll dodge, you will be tempted to fling that frag immediately after reach as it procs, but this will most likely miss.

Crystal Fragments: The main hitter, we fling this out when we can. Even if your opponent can take em on the chin, keep up the pressure, some builds will suddenly lose their defensive, don't let such an opportunity slide.

For Dueling: This is the primary reason for the build. Your strategy here is to first identify your opponent, this is usually accomplished by watching your health bar.

If you find your health rapidly decreasing you're facing potentially: stam sorc either Kra' or Veli dot build, m or s DK, mLA temp typically running Grothdarr. These are not the burst builds but the "like a bat outta hell" (that's what I call em heh) dps builds. Your bar is dropping fast. Time to turtle up. Get your wards up, trigger troll, rapid, if you just can't get a break try and hit familiar between wards. When you swap bars hit reach, you need to get a break from their offense. If you can get the familiar stun, go into perma roots spam. Once they get on the defense your chances of victory are much better. Atro gives awesome opportunities to break the offensive onslaught. Their defenses are usually low enough they cannot survive very much (nor is their regen as high as other builds, meaning more susceptible to stuns) if they are so strong that you can't get on the offense luckily their offense means your heals are generating massive ultimate, you then flip on Overload and cast mines and prey. Use a ward every other move to keep your health bar in good standing (thank you troll) Hopefully they'll run into a mine about the same time a LA and Prey go off, if that doesn't kill them it definitely puts them on the defensive. In this match your offense is your only chance.

image

Tremorscale SnB (Dk, Temps, maybe NBs, also maybe stam sorc) We love these builds, we're gonna be snared 100% of the time, but they'll never pose a serious threat of killing you. The only issue is facing a draw, DKs and Temps do have great heals, if they never over extend you may never kill them. Basic idea is keep up as much offensive pressure possible, hopefully they are the types thag run minimum regen rates and eventually sub come to roots and stuns. Our burst is: Frag, Reach, Prey (detonation) Frag while having an Atro and Pet dealin passive damage. Again you should never lose, but you may not win.

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Sometimes your opponent gets over confident in their ability to survive

Standard Proc Burst sDK, sTemplar, sNB: These are the builds that made me want to even have a build like this. Typically they invest so much CPs and armor into critical damage, and damage mods that their sustain and actual abilities don't deal much damage at all. They are trying to proc several sets at once in conjunction with typically an ult and execute. The thing is, if this burst can't kill you, they have no alternative game plan. Stamina Nightblades are your best match ups, they are all about damage in burst form. Unfortunately for them you can use their cloak to give yourself time to have every buff up. If they stay out in the open they are very squishy. Curse is your best friend against a stamina NB, it can't be blocked, it can't be cloaked away, and it hits hard. Templars and DKs don't pose much threat either, stamina DKs will have a difficult time even getting close enough to you to use any attacks. Temps really the same deal, you just work your opponent until they can no longer cast heals or break CC.

Magicka Casters: Started to think this build has no downsides? Well unfortunately that's not true, the normal magicka sorcerer and the magicka NB are the worst match ups for the King. The plan against a magicka sorcerer is to hope they dodge roll out of roots, we aren't fighting their health or wards, we are fighting their stamina. Less experienced sorcerers will dodge roll leaving themselves vulnerable to a hard CC. Once a sorc has been hard CC'ed you have a very good chance of killing them. The real trick against a magicka sorcerer is to not deal too much damage. If you get a sorc too low and not hard CC'ed that Healing Ward and stack will make all of your hard work simply gone. A sorcerer is at his weakest about mid health. If you manage to get a sorc CC'ed and half health you win. This proves to be extremely difficult against experienced sorcerers. Even rooted they will use heavy attacks or other single target abilities to turn to continue the attack and will not be hard CC'ed. Against an experienced sorc you may over extend leaving yourself vulnerable. The initial burst of Curse, Frag, Wrath and Meteor may not kill you, but a Hard CC stuck in the AOE plus another Wrath just might. Also a pro sorc can use EOTS or Rage at the exact right time. DO NOT EVER LET YOUR GUARD DOWN. I have many times been too cocky and let transmutation and Rapid lapse, it has cost me a few duels already because a very well timed EOTS plus streak/fear. Speaking of magicka NBs. Their dots and skoria can be simply mitigated, however again over extension plus a well timed EOTS and fear can kill you. Many times I failed to keep my buffs up and got caught by Fear because of the poor animation it can have at times - usually bad words follow and how I need to pay attention. The real issue with mag NBs is they can easily make it where you can't win. They can stack Healing Ward and Annulment, they have Cripple and Agonize to annoy you to no end. Most annoyingly is their ability to cloak and teleport at will. Again, they won't die if they don't over extend. This is same as the King, he won't die if you keep safe. Skoria is the main choice of these NBs, just be aware of your health and keep up your buffs. Don't get too cocky and drop wards for a heavy attack or an ability, just don't, you give them an opportunity to win they should never have.

Trollplar, Malubeth Mist Form, DK, Permablocker, Some Healthplars: Unwinnable, you won't lose either as won't any build that these builds typically face. Unfortunately versions that your standard Sorcerer or more dps build would actually defeat, this build won't. We won't be surprising anybody with a Death Recap of 15k (or anywhere near that lol) so there are far more builds that the King will simply draw against. I'm usually the player that'll forfeit first, just makes things faster. If you start battle and 20 minutes later, both of you can just stand there and emote at each other, it's best just to let them have it. I've had matches where players hide for 5 minutes rather than forfeit. It'll be much more fun and enjoyable if you just seek out another match.

Group Play: Support ROLE! In groups you will not be the dps guy. If you can't focus on one guy, or if that other player has heals coming in, you won't be getting any kills. We can still get tons of AP however! Sitting in the middle or near the front lines is best, keep healing ward those that get low. Keep rapid regeneration on as many people as possible keeping Transmutation up. Troll King also procs on other players. If you do decide to run Champion of Life, you truly make PUGs into superstars. 1400 health regen, A Ward, 800 hps HOT, 1300 crit resistance, 30% less damage taken, AND 30% more critical damage done... oh and a 5k+ HOT, that's what you can potentially add to any other player around you.
- An example: I was wandering around in Cyrodiil and happened across a random friendly keep under siege. Jumped right in and found a former emperor facing a small group of enemies. The best part of the experience is when he decided to use his EOTS, I hit Champion of Life (and the rest) and watched him charge right in alone. He stood alone afterwards :) as I do very little group play I was quite proud to get the whisper: "Great Heals."

For group play I truly use the build as support, just casting attacks here and there to do what I can, but mostly I enjoy seeing the excitement of a PUG that finally feels like an Emperor on the battlefield.

Crown item idea: ring of eternal fraternity

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The Ring of Eternal Fraternity. Like the ring of Mara, this is performed between two characters...maybe over some ale. Thereafter, the two accounts can swap bound items. But an account can only have one ring active with one other account at any time. Items that are sent between two accounts are locked out of ever being sent to a third.

The idea here is that after two years of playing my friend and I have a lot of retired armor and gear. And we like playing different content. If I could loan my friend my Hunt Leader set and he could loan me a maelstrom bow...that'd be cool.

Also...there are so many players who play with a friend...I think this would be a good money maker.



Critical Resistance

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Does anybody actually invest champion points to increase their critical resistance or use impenetrable traits? It always seems like there's more important things to buff (obviously talking about PVP here)

Purchasing question Morrowind

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I'd like to preorder the phisical collector edition which includes another copy of the base game. Is the new chapter bind to the base game game you should have with, or can you just upgrade your already existing account?

The first option looks like nonsensical to me, still it's worth asking before being charged of 100 €

Plus, the collector edition is still not available for many countries like Italy. Will it be available in future or should we plan a shipping from US via Amazon?

Is it June 6th yet?

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I want I want I want I want I want I want. Where's the fast forward life button dangit!

Why so much haters?

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So i just saw comment section on new morrowind dlc trailer,and all it's getting is hate.On IGN channel,gamespot,playstaion,and those hate comments getting like 1k likes.Same of facebook,lots of haters coming on offical page.I mean i could understand why if was getting hate on launch,but what's wrong with them now?
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