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Obtaining the Swift trait, jewelry crafting

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I have never done writs, so have very little knowledge of them. But from what I understand, there are normal writs and master writs. Does anyone know which of the two is needed to obtain swift jewelry? And how hard is a normal writ to complete?

Let's talk about the MMR...

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TL:DR
MMR doesn't segregate premades from solo queuers, it just inflates the MMRS of the people in the premade because they're in a premade. MMR is based on the average of the group. The longer you're in queue for, the greater the gap can be between opponents' MMRs for a given match. This sucks for high MMR solo queuers because they get matched up against premades who have usually been waiting so long that the MMR system has essentially subtracted their premade bonus to find them a match due to how long they've sat in queue. The MMR system keeps allowing lower and lower MMR solo queuers to fight them, but it's tiered.. so it'll start the match with three, and won't add a fourth solo queuer to fight the premades until more time passes to subtract even more from the MMR of the premades.


So Let's talk about the MMR...

I'm going to separate the points I'd like to make into either "Facts" or "Working Hypotheses" based on whether I'm certain about a given piece of information, or am just hypothesizing based on the data I've collected.

FACTS

Is the MMR actually a thing?
Yes. And it always has been. Anyone that's every tried to synchronize queues to get into specific matches can tell you that it wasn't simply a matter of "who queued first." But now it's different...

What is MMR?
MMR stands for Match Making Rating (or Ranking depending on who you ask). It's a way to rate opponents so that players of a similar skill level can get matched together for a better, more even match. Think of it kind of like the weight classes for UFC or Boxing... it wouldn't be very fair to match a 140lbs guy against a 220lbs guy, so make sure the fights are fair, the fight organizers tend to make sure boxers fight people with a similar weight (I.E. the same "weight class".) But every once in a while, a fighter will fight someone in a weight class different than their own...

So if the MMR already existed, what did they change with Summerset?
To quote the patch notes: "Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.... Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players."

But wait... Are they or aren't they separating the premades from the solo queues?
Technically, NO, they are not separating the premades from the solo queues. What they ARE doing is increasing the MMR of the premades solely because they're premades. The more people in the "premade" group, the higher the increase to MMR for matchmaking purposes. So to use the boxing "weight class" metaphor... if you weigh 170 normally, but you queue as a duo, the system might consider you as actually weighing 180. If you queue as a trio, it might consider you as someone who weights 190, and if you queue as a four man, it might consider you as someone who weighs 200. In other words, it adds +10 each for a duo, +20 each for a trio, and +30 each for a four man

Tested Hypotheses:

So if you're in a four man group with four different individual MMRs, which MMR is used for the group?
The MMR for the group is the average of the individual characters, after adjusting them for the size of the premade. To explain using the boxing "weight class" metaphor again, if you have a 150 lbs, a 160 lbs, a 170 lbs, and a 190 lbs fighter queuing together, we'd add 30 lbs to each since they're queueing as a premade four man... that gives us 180, 190, 200, and 210. Then we would take the average of that, which is 195. That 195 is the MMR.. or the "weight class" that the premade would have to fight in. I am 99.999% sure that it's the average of the group, and I am 99.999% sure that it's character based rather than account based.

What is MMR based off of?
This is the thing we're the least certain of at this moment. I strongly suspect that it's based off of an aggregate of your medal scores.... in essence, the sum of all your leaderboard scores. I believe this because players with both a high win rate and a low win rate seem to have high MMRs if they've played a lot of games...Similarly, players with high K/D ratios but also players with low k/d ratios tend to have high MMRs if they've played a lot of games... but my MAIN reason for thinking this is the case is because we already know that this is the system ZOS uses for the "Leaderboards" so we already know that they're tracking it.. and it would make sense for the "leaderboard" metrics (cumulative medal score in all games) to also determine MMR.... the difference between the "Leaderboards" and the MMR system is that the Leaderboards reset each week but the MMR doesn't... we know that players who used to play a ton of games but haven't played one in a month or two will still have really high MMRs. This theory also means that your MMR can't go down.... since you can never "lose" leaderboard points by performing poorly... so if someone does have their MMR go down, this theory will be disproven.

So what happens if there's nobody at your MMR level to fight?
Here's where things get interesting. Let's use the example above of a four man with an MMR of 195... they queue up, but there is no other premade out there with an MMR that high.. so they wait. It appears that the battleground group finder will be more flexible with your MMR the longer you're in queue. For instance, if this premade with MMR of 195 queues up immediately, the system will only look for groups or players with an MMR of between 190-200. Then, after five minutes, if it can't find anyone in that "weight class" it widens the range by looking for matches with an MMR of between 180 and 210. Then after another five minutes, it widens it again, looking for opponents with an MMR of between 170 and 220. Then another five minutes, it widens again for opponents between 160 and 230, etc.... Do I know how often it widens the range? no, but i do strongly suspect it's on either 5 minute or 10 minute intervals.

So if I solo queue, how come I keep fighting premades?
Sounds like you've got a high MMR! The longer you spend queued, the more likely you are to fight "outside" of your weight class (MMR level).

How come when three premades all queue up at the same time, they have to wait 20 minutes to fight each other, even if all have been waiting for twenty minutes?
This is something that drives me insane but it is a distinct phenomenon of the new matchmaking system that didn't exist before. Let's say that two of the premades are full of people playing their BG mains... but one premade has a few alts in it, or maybe some veteran PvPers that just didn't do BGs until now. While all three premades are going to get the "premade bonus" to MMR, the MMR is character based... so the group finder would consider it an uneven match due to the low MMR of the team that's playing alts and new characters. Let's say that the average MMR of team A is 200, team B is 210, and team C is 160. Then let's add the premade bonus of 30 onto that and we get an MMR of 230 for A, 240 for B, and 190 for C... A and B will get matched together and considered "acceptable" after approx five minutes in the queue... but they'll have to stay queued for a while before the group finder will consider team C as eligible to fight in their weight class... so they wait...

How do high MMR solo queuers fit into all this?
Let's use the example in the previous question but add a twist... So:
  • Team A has an MMR of 200(base)+30(premade)=230,
  • Team B has an MMR of 210(base)+30(premade)=240
  • Team C has an MMR of 160(base)+30(premade)=190

But then let's say that there are a few solo queuers with a really high MMR. Let's say that
  • Solo queuer 1 has an MMR of 210(base)+0(solo)=210
  • Solo queuer 2 has an MMR of 210(base)+0(solo)=200
  • Solo queuer 3 has an MMR of 200(base)+0(solo)=200
  • Solo queuer 4 has an MMR of 180(base)+0(solo)=180

So what happens? Team A and B get "matched up" almost immediately because their MMR is so similar... but then there's nobody else in that weight class for them to fight. After 5 minutes, they're eligible to fight teams with an MMR of 220. After 10 minutes they're eligible to fight teams with an MMR of 210, after 15 minutes they're eligible to fight teams with an MMR of 200, and after twenty minutes they're eli...

..hey wait a second?! Queue pop after just 15 minutes! Teams A and B just entered into a match against... a pug group comprised of solo queuers 1, 2, and 3?!? How is this possible? It's because the BG system only needs 3 players on a team for the match to start.

So solo queuer 4 with an MMR of 180 gets added in immediately, right? NOPE! The BG queue finder keeps doing what it's doing. Where were we? Oh yes..

After twenty minutes (or five minutes into the match), the match is eligible to have MMRs of 190 join. Team C was a premade with an MMR of 190... but there are four of them and we can't fit four players into just one slot... So team C is out of luck, and the match maker continues lowering the MMR requirements for eligible players. After another five minutes (ten minutes into the match), MMRs of 180 become eligible, and solo queuer 4 (who has an MMR of 180) gets added onto the 3 man team consisting of solo queuers 1, 2, and 3... who, by the way, have been trying to fight as a pug 3 man against two full premades for the last ten minutes. Super fun for them.

And what happens to Team C, that never got into that match? Well they wait another 5 minutes or so and then fight two full groups of pug Solo queuers with MMR averages of around 130. Because their minimum MMR threshold for suitable opponents has been going down this whole time too, and they started off at 190...

Well, that kind of makes sense.. but why is it a problem?
It's a problem because if you're a high MMR solo queuer, you're almost always going to be the pug in a fight against premades. Solo queueing with a high MMR is, based on the current population trends, almost a guaranteed way to get stuck against premades. Why? Because the lower MMR solo queuers are matching up against each other so fast that their BG queue finder doesn't need to look for players in a higher weight class. They are getting into matches so quickly that the "allowed MMR range" of that match never gets high enough to grab the high MMR solo queuer. But meanwhile, on the other side of the spectrum, the high MMR premades have been waiting for 20 minutes. After a 20 minute wait, the "bonus" to their MMR that they get for being a premade is essentially nullified by the BG queue finder's willingness to allow them to fight in different, lower weight classes. So the high MMR solo queuer, being the closest thing to the time-lowered MMR of the premades who have been waiting, gets gobbled up to fight the premade before that solo queuer can wait long enough to allow their own MMR to get low enough to fight in the medium/low MMR solo queue matches.

And this is really frustrating because it is making BGs miserable for every solo queuer who has played a ton of BGs... In other words, it takes the people who love the BGs the most and makes them wait or gives them the worst matches.

Is there a silver lining?
Yes. High MMR premades tend to fight against High MMR premades when they are in queues together. This is a good thing if there are three High MMR premades all queueing around the same time. And if there are going to be solo players fighting the high MMR premades, it makes sense to take the "best" (let's not discuss the correlation or lack thereof between being High MMR and being good) solo players and put them in the match. It just really sucks to be a solo player who is always getting put in those matches...

@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom

(Kudos to anyone who loves BGs enough to read this whole thing... it turned out a lot longer than I planned lol)

Sloads in Battle Grounds

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As a magsorc, what exactly is my counter to this?
Slot a 711 hps mutagen?
Use healing ward, oh wait it goes through that.

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It's insane to me that you can have 36k health in Zaan, Knightslayer, and Sloads and still do insane amounts of dmg with no counterplay. These free dmg sets(sloads, zaan, valkyn, duroks, etc.) need to be looked at immediately.

[Guide] Turn into a monkey! Fan of the False-Face Furnishing Item Guide

That Guy we always end up kicking from group (You're not going to like it)

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This is going to be a discussion about CP balance, dungeon balance, and balancing player goals.

I play ESO primarily with two friends who I've known for a long time. We all played at launch, but quickly got bored with the game and quit. 4 years later (about a month ago now) we all decided to get back into it and give it another shot. Primarily, we love to do dungeons together and have worked our way through all the normal dungeon story content. I rolled tank, one rolled dps, and one rolled healer (we didn't plan this, it just sort of happened).

First, let me say that the game is a lot better today than it was 4 years ago. And I think the ZOS team has done an amazing job. Secondly, I think every dungeon is beautifully designed and PERFECTLY tuned, however, this tuning is oddly specific (which I will get into later).

But first, let's talk about the guy we have had to kick from 90% of our dungeon runs. Because there's only three of us, and we use the dungeon finder often, we end up with a random fourth. Our pickup, more often than not, fits the following criteria:

1. Doesn't care that WE want to do the story quest in the dungeon and just wants to speed through at warp 9.
2. Pulls enemies while we talk to NPCs.
3. Rushes head first into every pull (in light armor) then expects me to pull aggro off of them.
4. Stands in every red circle ever.
5. Cries when he/she dies from the above things.
6. Has 8 billion champion points.

Going forward, I shall refer to the above hypothetical player as "That Guy".

Now let's talk about the difficulty tuning of a simple dungeon like Fungal Grotto. FG-Normal can be sleep-walked through in 15 minutes by a 750CP sorcerer who is spamming lightning splash, while eating his dinner and watching Rick and Morty. FG-Normal provides no challenge for That Guy. And in terms of fun-value, offers him nothing at all. It is not designed for That Guy. It never has been and never will be.

So, who is FG-Normal designed for? Well, as I said, the tuning is perfect and is very specific. It's designed for fresh level 10-15s, who are still learning how to interrupt, have 3 abilities on their skill bar (maybe don't even have an ultimate yet) and are wearing greens and white gear. And you know what? It is the PERFECT difficulty level for that specific goal. We ended up kicking That Guy from our FG-Normal group, and 3-manned the rest in our white, level 10 gear, and had a blast.

Additionally, I would daresay that all normal dungeons are actually tuned for 3-manning. As we have had to kick That Guy 90% of the time, we have 3-manned almost every normal dungeon. And the difficulty has always felt juuuuust right. I would like to give special mention to ICP and Mazzatun - which were the most fun 3-mans we had. They were absolutely amazing. Some of the best dungeons I have ever done in an MMO. They were perfectly tuned for 3 CP100s (and were not at all tuned for That Guy), had awesome boss fights with fun mechanics, and had great quests with interesting characters.

And look, I get it, I really do. That Guy is on his 150th run through Fungal Grotto. He only queued up so he could do his daily or so he could farm some obscure piece of equipment to complete his armor collection. Or maybe That Guy has a LOT of fun just steamrolling through content like a Mac Truck through an ice cream stand. I don't know. And to be honest, I really don't care. Because me and my friends don't. We want to DO the dungeon quests. We want to figure out the fights (which doesn't mean: watch a youtube video or read a guide). And we definitely DON'T want to be carried through by That Guy because he can ignore 99% of the mechanics due to his CP level.

The last thing I wanted to talk about is that other 10%. The other 10% of the time, we get a guy who falls right within our level range. Or, he has a ton of CP, but doesn't meet the above criteria. We ran White-Gold Tower Normal with a guy who hadn't beat it after owning it for 3 years (how is that even possible?). He had 750 CP and did NONE of the things that That Guy does. He was awesome. We had a blast with him, and added him to friends.

Which brings us to the real point of this thread.

TL;DR
"A kick happens when people's goals don't line up." - Some Smart Guy On ESO Forums in Another Thread
How do we get people's goals to line up better in random dungeon groups? Right now, they usually don't seem to line up at all. Dungeons aren't designed for That Guy. It's not That Guys fault he has too much CP or is too good at the game. How do we give That Guy more challenge? And should ZOS even care?

[Class Rep] Tanking Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with tanking. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Resolute Sentinel ESO's First Democratic Guild Is Now Recruiting! (PVE/PVP/Social) (EU/PC)

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Hello ESO Players!

About us
Here at The Resolute Sentinel we are the very first (that we know of) democratic guild in ESO. Currently we are growing extremely rapidly and intend on becoming one of the greatest Social/Trial guilds in ESO with a focus on player involvement within the guild!

Our Democracy
All our current guild leaders all have years of experience of running various guilds within our time in ESO, and we all saw the same issues across the guilds we helped to build/participated in; Stagnation of guild events and activities, A certain few higher ups dictating/micromanaging everything. And thus the very first Democratic Guild was created, designed from the ground up to allow new ideas, and new leadership to take hold within our guild. Additionally this is also intended to create one of the most active guilds in ESO. Members will be encouraged to step forward to and to stand for our Officer rank (Lord/Lady), all Members will be required to vote for their desired candidate and their ideas.

What we offer
- A very active discord with an emphasis on creating an atmosphere of general banter.
- Upcoming guild events, our raid leaders are very experienced in running end game content.
- A guild house with everything you could possible need!
- PVE Content including Trials, aiming to get a core vTrial group together within the next couple of weeks.
- PVP Content, IC, Alliance wars and battlegrounds. [DC Mainly]
- Experienced Leadership and members who are happy to share their knowledge of the game for new players.
- Friendships which are not only limited to ESO but span multiple games.

What the future holds
For our future as a guild we want to be known throughout the ESO community as the number one place to go for a friendly, active Guild that caters not only to veteran players but to new players also.

We want to encourage players new and old alike to implement their own ideas into our guild, to participate in the creation of something great and to enjoy their time being a part of our community!


What we want in our members
All what we want in our members is to be active, friendly, and social within the Guild, we ask that all our members join up to our discord and if they wish to participate in trials to sign up to our raid planner. We know that people can be shy so we only expect people to join us on voice chat when they are comfortable enough.

If you wish to join us in our quest to create the greatest and very first democratic guild in ESO please reply to this post with your ingame @ name OR message/send a mail ingame to @Pengwynn or to @Tsu_Namii

crown showcase for june?

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ETA for when this will be posted?

Loading screen in BG

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Got tired of stupid loading screens in battlegrounds. Staying almost half of fight on this loading screen.
ZOS, are trying to fix it or what? Cannot play at all like that!

P.S. Not really sure I've posted in correct forum.

Looking for PvE guild

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Hi,
I’m a returning player and currently levelling a Warden, although I have a level 50 Templar I would like to reacquaint myself with, as I’ve always enjoyed healing specs in WoW. I would like to meet someone who would like to level up with me and/or do instances when I’ve found my feet again. I know that I’m not ready for high end raiding just yet, but I’d like to learn more about ESO so that I may be oready in the near future.

I’m not sure what my main class will be, as I’ve not had much interaction with people within this game, but I generally like ranged dps, tanks or healers.... mainly healers though tbh.

Anything you wish to ask? Go ahead.

I look forward to joining you in game sometime soon I hope. :)

Noo need to nerf Sloads or others

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Just take a look on the others, the whole variety of sets we can choose of.
You will find enough sets whcih you can counter many others effects.
Just a simple example:
I use 5 x shacklebreaker/5 x wyrd tree/ 2 x monster set
I am OP.
Because I have great sustain, meaning NEVER running out of resources AND I almost always cleanse 5 negative effects.
YES: I cleanse the evil SLOADs as well.
Just take a few looks besides the metas and BiS due to all respect to the work of @Alcast and others who promote their builds.
Find your OWN set and play and build around it and feel comfortable, because whining in forums is sooo meh...

AMAZING DEALS OF TAMRIEL (ALL FACTION TRADE GUILD, 490+ MEMBERS, RECRUITING ALWAYS!!)

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AMAZING DEALS OF TAMRIEL is an established TRADE GUILD Since SEPTEMBER 2014,

GUILD WEBSITE : http://adot.enjin.com/Recruitment
(Check RECRUITMENT & ABOUT ADOT Pages for Information)

ESO GUILDEX PAGE LINK : http://eso.guildex.org/view-guild/15514

-We are currently located in DAGGERFALL CITY We try to maintain 490-500 Members Which is the max capacity of a Guild

-We try to maintain a Trader Kiosk In very High Traffic City for our members to sell

-WE HAVE EVERY CRAFTABLE TABLE IN GAME IN OUR GUILD HALL, ALL 114 OF THEM , 38 SETS COMPLETE
(Access to Guild Members Only)

-We have a Team Speak server which can be used by any and all members

-We also have WEEKLY RAFFLES

-OUR GUILD POLICYS Consists of : 7 Days offline max with SELLING!
If you're gone longer then leave a NOTE on Roster In Game, Mail GM In Game, or Message GM On Guild Website, 1000 Gold in sales minimum a week (7 Days) or buy Raffle Tickets a week (7 Days) to support Guild in paying for the TRADER


- We Aim to Sell in Guild Store As A NPC Trader is Payed for each week for Members, So on that basis we Dont do In Guild Chat (WTS) sales.

-We always aim to keep a Fun & Friendly atmosphere which encourages selling since we are a TRADING GUILD primarily But do PVE Events & Runs if needed

-If your interested in being apart of our community then just Post your ESO Username in this thread or Mail / Whisper me in Game, Hope to see you in our Guild Chat soon!!

Mounts and Pets in Homes

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I was thinking that I really wanted to build my own stable in a house to showcase my mounts and have cute pets all around. Then I remembered that no matter which house i choose, I will be limited to selecting only a few of them. If I'm allowed to collect that many, let me display them all in my home! Why is there such a small limit on mounts and pets in player housing?

Oblivion damage idea

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I think it's rightfully popular opinion that sloads is over performing. Arguably sets like shield breaker do according to the targets it's designed to attack but I am on the side of the argument that the cost to run it makes it a valid trade-off.

From what I can tell the idea behind oblivion damage is to counter the builds that are able to mitigate damage from most normal sources such as shields and permablock.

Why not make oblivion damage only apply if you have a shield up or are blocking? Then it is only a niche counter for niche builds.

Right now sloads isn't a counter, it's a set that over performs on everyone who can't afford to purge.

Bleeds, Befoul or Sload?

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Which one is the most broken to fight against / with in your opinion?

Which class from the old The Elder Scrolls games classes would you like to see reappear in ESO

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I took the liberty to cut all the classes that either already excist or are represented as skill lines or role in ESO or are simply too similar to other classes and/or probably wouldn't make a very interesting class to play, so in the end it comes down to only these 4 classes. but i'm confident that they are unique and interesting enough to be actually concidered by ZOS (though i'm pretty sure they won't, but what the hay :)).

When is Sotha Sil's statue going to be available ?

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CWC launched in November, still the statue of Sotha Sil is not available.... sigh :(

Angry Unicorn Traders (AUT) seeks ACTIVE traders and players!

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Are you an ACTIVE trader and player? Do you want a high volume location where your crap will MOVE? Does actively participating in the community around you make you feel all warm and fuzzy, like you're farting rainbows?

If you've said YES to any of the above, then perhaps Angry Unicorn Traders is for you!. We're established as one of the server's premiere trading guilds, with a kiosk location in Rawl'kha, a full and active guild roster, weekly raffles, auctions, TS and other fun guild events!

We do have sales/contributions minimums, details can be found at tinyurl.com/AUTGuild. AUT can sometimes have a waitlist for entry, please message @sylviermoone, @Philgo68 or @Spage to be added.

Sunhold Psijic Glowglobe Farming

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Has anyone had any luck getting all 7 pieces of the runebox? I've been farming it all week and have only 4 pieces and 3 repeats.
I don't even know what the 3 pieces I am missing are. I was hoping to see what the emote was before the patch wipes all of my progress.
I am willing to trades pieces (thekiltedpir8 on NA server),...or if someone could post a video of them using the emote, that would be great.

Summerset OST

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