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Our Khajiit are Different™ (ZOS Did Good)

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Deep breaths...

Okay, this is going to be such a long, rambly tirade that it might just invoke the spirit of Bram Stoker to haunt us all. If that does happen, I apologise for it in advance, and I'd genuinely thank anyone who'd actually stick with this meandering windbag till the end. This topic is quite a meaningful one to me.

One element that I find I can always praise is how ZOS handles the khajiiti peoples in The Elder Scrolls Online.

I find it wearisome and a bizarre form of fantastical racism and a dreary expression of the supremacy of beings that share the most verisimilitude with or are humans that in many titles the animal races fall under one of three gratingly homogeneous categories:

- Warlike (perhaps smart, though usually not, and not that bright);
- Bandits, thieves, and murderers (also regularly not that bright);
- Savages and barbarians (also usually not that bright);
- Noble savages and barbarians (tribals, and not that bright, too).

Do you see a pattern, perhaps?

When these races often have overtones of Mediterranean, Arabian, and/or African heritage, too? That's even more tedious in its typically quotidian nature. I mean, it's especially human to fetishise our own, isn't it? Even taking it to completely pointless and entirely arbitrary factors such as the colour of one's skin, one's gender, et alia.

Thus, it's with great joy I can say that the khajiit aren't like that.

Huzzah!

Of course this is naturally not true of the other Elder Scrolls games as the khajiit easily fall into a number of those categories but in ESO in particular they have escaped this most unrelentingly repetitiously trying of fates to become something a little bit more, which in and of itself is unusual.

What do we have now? Well, an introduction of a path of belief that has plenty of overtones of both shinto and bushido, for one. Which serves to elevate khajiiti culture greatly as they're no longer just savages and thieves, they're depicted as a more enlightened culture. So much so, in fact, that it seems that certain daedra are intent to see them bent.

Not so much in the British snese of the word because there are plenty of khajiit who're bent in that way and it's adorable. The touching relationship between Velsa and Narani was uplifting and heartwarming (have I divulged how smitten I am with Velsa and Narani befoore now?), but no, I'm not talking about that kind of bent. Rather, that it takes skooma or the heart's beat to turn khajiit away from their path -- which is usually one that's more reasonable, kind, and fair.

In fact, culturally, the khajiit seem to be driven by a kindness that I find gratifying. Usually, beast races are savage which in turn innately implies a presence of selfishness. For the tribe! Outsiders must perish! We take what we can for our own! You know how it goes in stories about savage tribes written by white people, I'm sure. The narrative is unbearably humdrum in its monotonous routine.

It's not just that it's racist, which is enough of a sin in and of itself. No, on top of that, it's also opppressively banal to boot. Unpalatable would be a kind way to put it, eh? You throw stale things out for a reason.

Anyway, yes, the khajiit seem to be unusually kind. I remember when I first met Silver-Claw as part of the Thieves Guild line, I felt burdened with preoccupation over whether he'd turn out to be merely another merchant lord. And one that uses blackmail, no less? It was much to my relief -- and very cathartic -- to learn that no, this was not the case. Silver-Claw hadn't reached the heights of the merchant lords because he was oft too ethical and humble, as implied by his simple shop. The art of blackmail plied as means of protecting good people rather than hurting them.

I find it interesting. I can't help it.

Consider that the elves are dealing with an almost Alt-Righty political presence. I mean, they're calling for Sumexit, for crying out loud. They're rioting in the streets over not wanting to be a part of this Aldmerian Union. Their propaganda leans as heavily on the halcyon-laden nostalgia of Little Summerset just as much as its parallel int he real world, purporting an illusion of a grandiose, powerful era that never was. As is the wont of such people.

Then we learn that Y'ffer (or Y'ffre if you prefer, but I find Y'ffer to be much funnier) is an insufferable twit, an all round deeply unpleasant turd whose sordid nature drove the bosmeri peoples into a form of indentured servitude where even shifting into a werewolf but once is a crime punishable by eternal torture. Nasty.

Usually you think of nature spirits as being kindly, gentle creatures but nooo... Y'ffer is an angry old man who'd merrily destroy anyone who'd not heed his word very, very carefully. In ESO, Our Nature Spirits Are Different. Trope inversion and all that. Still, I left the Valenwood feeling troubled, I can't say I approve of Y'ffers antics.

I didn't know what to expect from Reaper's March but it turns out that in order to rob a khajiit of their kindness, daedric influence is necessary. I find that especially intriguing as it was a daedric prince (Azura) that gave their peoples life in the first place. Or is this simply what the bosmeri would be like when not tied to indentured servitude and living in fear of angry trees? I can't say. What I can say is that the khajiit were lovely. I found most of the NPCs to be enchanting.

I thoroughly enjoyed the time I spent with them. It was liberating and cathartic in a way that ZOS had -- once again -- inverted the tropes. Elves are usually wise and logical; Nature is usually patient and kind; Beast races are usually savages. None of this is true in ESO and I'm frankly thankful for that. I find it as tiring as the trope of the black boy whisked away from a life of crime with his criminal father to be mentored by a wholesome white man.

Since -- let's be honest -- beast races rarely ever rely on any form of white culture. The closest I'd seen was the charr in Guild Wars 2, whose warlike culture was more Roman in nature. Still, warlike was the operative word there and many of them could be disappointingly dim for all of their supposed smarts.

What I'm getting at is that beast races are oft used for veiled racism.

I felt blessed as for once... For. Bloody. Once. For once, at last, I was granted the almost impossible boon of a beast race that felt genuinely wise, enlightened, and kind; A race that felt as if it didn't originate in the fevered imaginings of a sordidly racist manchild.

Thank you.

It's funny, really, innit? When I hark to a khajiit pedler hocking their goods, hollering "Honest merchant, trust this one!" I feel as though I could actually trust 'em since they weren't imagined by... you know. I won't retread that, though. It's just... nice.

Funny old world, Tamriel. I mean, in TES III I felt as though the beast races were naught but slaves and within that story weaved my place was to herald the uprising as the underdog hero. It was the last time I felt comfortable with an Elder Scrolls game.

I've played a number of MMOs and this recurring theme is why I mostly don't feel comfortable with them. There were superhero titles like City of Heroes and Champions Online, in those no concept of race existed and I felt happy. Then there was Everquest II... EQ2 was a lark, right?

It was lovely, too.

"We're enlightened, peaceful monks who come from the moon! Would you like to know more?"
"OKAY! YES! GOOD! PLEASE! I mean... do go on."

"Well, thou mightest be as pleased as punch to knoweth that we art honourable knights who follow an ancient code of chivalry. Wouldst thou wish to learneth of our order-eth? FROAK!"
"I AM VERY INTERESTED."

Ahem.

EQ2 was the only time before ESO when I had really encountered this. I played it for a good number of years thanks to this truth alone; And I feel almost tempted to point out the many, many, many fine similarities between ESO and EQ2... I could go on and on about that as it's more than a little uncanny at times. Still, that's not what this thread is about! I do segue too much for my own good, I'll behave.

The point is: I felt omfortable and at ease in EQ2. I don't feel that way with many MMOs due to the tropes which fall uncomfortably close to certain prejudiced experiences I've personally had.

GW2's charr, for example, were very warlike and not all that decent as people go. Some were very intelligent, certainly, but most were cut from the cloth of angry, traditionalist, conservative savages. It was immensely disappointing, really. I was gutted, utterly crestfallen. Then you have Wildstar's chua -- adorable, but every bit as savage and warlike.

And on and on the story goes.


Which brings me to why I'm talking about ESO. Its similarities to EQ2 and how the khajiit aren't evil, angry, mindless savages. I feel at ease here, it's nice. I don't know how to describe the feeling, really. It's a prejudice thing, of sorts. I wouldn't expect a lot of people to understand.

I've been met with so much prejudice in my long life it's made me hard. I've come to not like most people due to how closed both their minds and hearts are; It's not like recent events like the Alt-Right and Brexit have done me any favours, either, with how I feel about people on the whole. Every now and then, though, I'll encounter something that does leave me feeling at ease, comfortable, and able to enjoy it thoroughly without reservation.

Can I segue just a little?

Dragons are interesting to me. Why? 'Cause draig. Y'see, dragon is very much a non-word, right? It was borne out of what I assume to be a stark bastardisation of the Grecian word drakon. It's never really meant... well, anything, I guess? I've always had an empathetic connection with beasts of this particular vein, though. I'd call them draig, myself, after the wondrous beings that inspired what's now colloquially known as the Western dragon. They looked the same, but weren't the same.

As you might expect? Draig were kind, compassionate, patient, wise, and all that jazz. Forgive me if I have a type. Rome-assimilated Christianity needed to convert those filthy pagans through some means, though, which involved convincing them that their deities were evil. And lo, thus was born the Western dragon. A creature of evil, greed, and malice, a murderer that ate children and stole from the good peoples.

I don't see it that way, though? I don't have that... Mmmh. I don't have words for it. It's like self-fetishisation? Good grief that's an ugly way to put it but I don't really have another descriptor. So whereas one might see a picture of four humans and a dragon as heroes stemming the vile tide. What I see is home invasion -- a bunch of no-good scumbags, hoodlums, and bandits who've burst into someone's home with the intent to slaughter them and make away with their possessions.

The Farloft Chronicles -- a series of books for children -- was intriguing to me as it tackled this. I distinctly remember a scene where the human child was trying to assuage his guilt over having stolen an item from the dragon's hoard by convincing himself that this creature's shinies were all ill-gotten goods anyway, that its gains were through nefarious means. Turns out? His entire hoard? All gifts.

The reason? Dragons can see light and colour in a much more vibrant, compelling way than humans can and so they find reflective objects very appealing. This needn't be precious metals alone, even more mundane materials like glass count, so Farloft's hoard was more varied than most. I'd enjoyed that, it was reaffirming. I'm an odd duck, I know.

Experiences like these make me feel better about myself and my species.

You must understand -- please try to -- that I am so very, very tired of the belaboured notion that the peoples are evil, the species are evil, and so on, ad nauseum. No. That's never true, only the simplest of minds truly accept this and it's never anything but vexing and confounding in equal measures. The person can behave in evil ways, the person can have ill-intent, and if there are enough? Then the group can be evil.

I'd want to believe, given the chance, that we're inherently good through instinct and turned away from that by the propaganda of cultural conditioning.

That's why the Aldmeri Dominion is so very interesting to me. You understand, perhaps? It's an expression of this, where people would be good but they've been turned away from it by some means or another. The aldmeri peoples would be kindly and ethical but the propaganda of the Veiled Heritance clouds their minds; The bosmeri would be if it weren't for the strictures of Y'ffer; The khajiit, too, are kind unless they find themselves turned by daedric influence.

I've become so sensitive to prejudice that I can even be affected by it in fantastical worlds like Tamriel. However, in ESO, instead of embracing this prejudice they chose to make the narrative about fighting it instead. So I can feel comfortable playing it, I can be at ease, and I can enjoy it.

Sadly, it's not quite so true of all of ESO. Both the Ebonheart Pact and the Daggerfall Covenant concentrate far, far too much on the war, with some very unfortunate depictions of the races as being evil. This is why I'm oft given to thinking that my favourite content so far as story goes is brought to life by the same writers I loved when playing through the AD content. The best writing in ESO is far less simplitic, far less binary, and far less black & white than The Elder Scrolls all too often is.

I guess the TL;DR of this is that I'm thankful that ZOS allowed for a beast race to be as innately good and sans savage as any other race can be.

Thank you.

WELL, that's entirely enough bearing my soul to an embarrassingly large number of people. Still, some of you seem all right so I thought you might appreciate my persepctive. Or you might not, of course, which is entirely your prerogative.

@ZOS_GinaBruno -- I'd appreciate it if you could pass this along to the relevant writers.

Edit: I'm kicking myself (not literally) for not mentioning the often mocked 'talk to the monsters' review of Doom as it ties in so well to this. D'oh.
 

Multi-core Performance Update, Improvement or Deterioration?

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Haven't got to the game yet, currently patching, Had FPS stuttering Issues before this patch. I want your insights before I plan to upgrade my pc.

*Edit
i7 6700k 4.0Ghz
8gb ddr4
GTX 1050Ti
no ssd

PREVIOUS PATCH
In towns 20-40fps(Especially Vulkhel Guard and Daggerfall) with stutters.
In cyro random 1-5sec freeze frames and getting 20-40fps(siege).
Overworld and Dungeons 100fps+
Settings mostly high, on auto-detect settings.
Addons: Skyshards, Lorebooks, RaidNotifier, DressingRoom, MasterMerch, AUI, PortToFriend, CombatMetrics.
Just got home and about to finish this patch. I hope to see improvements. Thanks for your insights my friends.

Team Sauce Trading: 3000+ Members! Trading, PvE, PvP, Trials, Raffles, Events! - NOW RECRUITING!

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UPDATED 11/15/17!

***PLEASE MAKE SURE YOU HAVE AT LEAST ONE GUILD SLOT OPEN AND CLEAR ALL NOTIFICATIONS SO WE CAN INVITE YOU! THX!

Reply below with your gamertag and guild preference for an invite! You can Xbox message or in-game mail Daron720 or SpookyYum for an invite as well, but please also reply below to keep this thread active. THANK YOU!

Looking for a guild with a great trader location and an active social membership? YOU'VE FOUND IT! Team Sauce currently offers 9 social trading guilds to choose from: Secret Sauce in Rawl'kha (Reaper's March), Apple Sauce in Belkarth (Craglorn), Au Jus in Daggerfall (Glenumbra), Haute Sauce in Vivec City (Morrowind), Yum Yum Sauce in Ebonheart (Stonefalls), Legendary Sauce in Stormhold (Shadowfen), Outback Sauce in Sentinel (Alik'r Desert), Red Sauce in Windhelm (Eastmarch), and the BRAND NEW Szechuan Sauce in The Brass Fortress (Clockwork City)! ALL have consistent trading stalls in high traffic areas, and ALL share in the benefits of Team Sauce!

Benefits include:
•High traffic stalls, great sales!
•ACTIVE social membership!
•Amazing guild crafting house with:
-ALL ATTUNABLE STATIONS IN THE GAME!!
-ALL MUNDUS STONES!!
-BRAND NEW TRANSMUTE STATION!!
•Weekly RAFFLES and LOTTOS consistently worth MULTI-MILLIONS!
•Unannounced in-game FLASH RAFFLES where we make MILLIONAIRES out of randomly drawn members!
•Robust BAND channel updated DAILY with
. -multiple chats: general, sales, PVP, PVE, crafting/trait trading!
. -trial sign-ups, event announcements, raffle updates!
•A social noob-friendly team of experienced admins tasked with offering you DAILY events!
•A dedicated crew of officers to support you and help with any concerns!

We're looking for new members to fill our ranks! Whether you're super social or all business.. Whether you're a fresh-off-the-boat what's-a-skyshard noob or a CP690+ veteran stormproof.. Whether you just want a fun-loving group with whom to run content or you want to make millions and leave your mark on Tamriel.. We want YOU and we've got a place for you in Team Sauce! Dues for Secret Sauce & Apple Sauce are 10k/wk; dues for Haute Sauce & Au Jus Sauce are 7k/wk; dues for all other guilds are 5k/wk. Monthly, Lifetime, & Board memberships available for your convenience. If you're new to the game and short on cash, shoot us a message -- we have alternative payment options for your first few weeks and can get you on the road to making serious gold today!

Come see why everyone loves Team Sauce! Leave a comment with your gamertag and guild preference below for an invite! You can also XBOX message Daron720 or SpookyYum! Please recognize that several of our guilds are frequently at max capacity! If the guild you request is full, we'll send you an invite for the next available guild! Current members in ANY Sauce guild get first preference when spots open up, so just let us know once you join if there's another Sauce guild you want in and we'll get you on the wait list! JOIN TODAY!

Why is Sload's still not nerfed?

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I tried my best to not release any builds with this on PTS, but I did post a thread on PTS forums along with many others.

I love a lot of this summerset content, but this set is totally out of hand in PvP. 6K oblivion damage?! Note that oblivion damage ignores all resistances, all shields and even battlespirit.

How exactly are you meant to fight a recap like this on any class with shields xD

https://imgur.com/a/AfSheT9

Even on a non shield class this is literally 1k guaranteed damage every second for the entirity of the fight, which massively outdoes any other set in game.

(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.

I Cannot beat voriak solkyn

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about 600 attempts, burning through hundreds and hundreds of pots, countless gold spent on repairs, i cannot beat this round of vma
i just destroyed all 3 crystals (ive only managed to do this about 15 times out of all of my attempts) and finally got to the part where you use spectral explosion and the bone colossus is there, i still had 3 sigils to use, and i died. that is the first time i've got that far
i always die to the spikes that come up from the ground too
i just can't do it
what frustrates me even more is that i'm playing a magsorc and i hear so much that it's easiest class to do it on and here i am... welp

How does one complete this without going insane? if i hear his cringey dialogue one more time i will scream

Where in Tamriel would you settle down?

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Let's imagine, that you lived in Tamriel.

What era would you like to live in?

If you're like me and know very little about lore and timeline, let's imagine that you'd be living in peaceful era that rules throughout Tamriel.

I'd be living in northern parts of Auridon. The shores and scenery is just so peaceful and beautiful.

Relics of Summerset (achievement guide)

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Thanks to @zeroIndex for helping me with finding some of the relics.

*Originally posted on the PTS Forum April 19th*

Rewards for completing this achievement are:
- "Finder of Lost Relics" title
- "Fan of False-Face" furnishing piece

Possible bugs:
- There doesn't seem to be any change in the quest-giver after completing the achievement, although it could be that something more happens if you complete other quests/achievements, similar to the Museum in Orsinium requiring you to do the Hero of Wrothgar achievement to acquire the costumes. However, if this is not the case, then it's possibly bugged or unfinished.

Here are some hints (if you don't want a full guide):
- You start the quest that gives you the codex of clues in the College of Psijic Ruins in Artaeum (the college entrance is between the entrance to Artaeum and the crafting station).
- All relics are found in Summerset, outside (unlike the Wrothgar Relic Hunter, which had a mix of inside and outside locations).
- Most of the poems are very straight-forward references to the locations, based on the names of wayshrines, points of interest, etc. (there's very little trickery or puzzle solving to be had).
- For the "Pillow of Sweet Dreams" relic, disregard the "beneath purple leaves" clue (it's wrong and misleading).
- For the "Hourglass of Perceived Time" relic, disregard the "hidden within a forest of coral" clue (although it's near that area).

Picture of achievement:
jzg58b0x218t.png

Here is the entire text from the Psijic Codex Transcription (The Psijic mages may be smart, but they could use a few lessons in rhyming...):

The Psijic Codex: List of Dead Drops

Though they may be hidden well,
I see where these relics dwell.
In order to stop this shadowy theft,
One must go to Summerset.

The Lantern of Lies, with malicious glow,
Can be found by the rocks of Welenkin Cove.
Within the crevice of coral stone,
Where coral crabs have made their home.

The Heart of the Indrik, near water deep,
Lies behind the walls of Cey-Tarn Keep.
Behind trees numbered one and three,
One can find this relic easily.

The relic of compulsive note,
Sits next to a ready boat.
Search the Alinor Dock's rightmost pier,
For the Silver-Tongued Quill sits near.

In Rellenthil, home of players great,
The Unraveling Staff lies in wait.
Beneath a bridge, by gentle creek,
You'll find the relic that you seek.

Near the Rellenthil wayshrine,
Sits a skull without a spine.
The Skull of Minor Cursing hides,
On cliff's edge, near sinkhole wide.

The Shadowcutter Blade was hauled,
By jagged stone and waterfall.
East of the ruins of Ald Mora,
Hides this relic of deadly aura.

The Soulkeeper's Urn was laid to rest,
In town that's (n)either east nor west.
Behind Russafeld's grand estate,
You'll find this relic hides in wait.

The Chest of Condemnation overlooks,
One of Ebon Stadmont's burbling brooks.
Seek a broken archway there,
To find this cursed relic rare.

Near the Illumination Academy,
Hides another relic of tragedy.
You'll find the Never-Ending Scroll,
Besides the bridge that has no toll.

Within the ruins of Corgrad Wastes,
The Inescapable Helm awaits.
Look beneath a twisted tree,
Near water flowing from the sea.

Overlooking the coral queen,
In a small forest, so serene.
The Sticky-Fingered Lute shall be,
Hidden near a royal hatchery.

On Northern beach, by waterfall,
Placed against a stony wall.
Beyond where angry graphons pace,
Hides the Fan of False-Face.

Between a ruined Direnni home,
And a pass of past King's bold.
Near rock knoll, beneath purple leaves,
You'll find the Pillow of Sweet Dreams.

Watched by a harmonious monastery,
At the base of the tower, which sits by the sea.
At the end of a wall that holds back the tides,
The Mirror of Fatal Premonition hides.

Beyond the confines of Shimmerene's walls,
Where you can hear seabird calls.
Besides stacked stones with a mossy blush,
Awaits the Monochrome Paintbrush.

The Hourglass of Perceived Time,
Waits by Eastern water brine.
Hidden within the forest of coral,
You'll find this relic, so immoral.

Southeast of where a geyser spews,
By the shipwreck of a smuggling crew.
The Jaunt of the Jilted lies in wait,
This relic of horrific gait.

The Chestplace of Dessication awaits,
Left of Sunhold's mighty gates.
Where white wall meets mossy stone,
Sits this one relic, all alone.

Right outside Artaeum's door,
South of the temple where imps soar,
The Shattering Sword awaits you there,
This tricky relic of fight unfair.

Map of all locations:
9ilylvoyzx8h.png

Video guide:
image

Video showcasing the Furnishing Reward and its effect:
image

[BUG] Objections and Obstacles Quest in Vvardenfell

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Hey there,

I believe this to be a bug. I'm unable to complete the Objections and Obstacles Quest in the new Morrowind expansion. The goal is to bring a gift to Ralesa Delvi in Sadrith Mora. I brought her some nice Pearl-Dusted Marshmerrow Cakes, but she won't take them! The arrow was above Ralesi's head when I went to go talk to her, then after we spoke the arrow over her head went away but remains in my quest bar. The cakes are still in my inventory as well. When I go to talk to her again she just questions if I'm there to kill her and that and that Sun-in-Shadow considers herself to be her equal. My quest log states that I still need to give her the cakes, and, as I mentioned, the quest arrow is still in the upper bar. Slightly frustrating that I might have to abandon this quest and restart it because this has taken forreevver with just running around.

Things I've tried:
- Exiting the building and re-entering
- Attacking her
- Dragging the cakes out of my inventory (shrugs, just trying anything)
- Logging in/out
- Exiting game completely
- Repairing the game

PC/NA megaserver

I couldn't find a thread that already had this issue with this particular quest, so I started a new discussion. Feel free to delete or move to an existing thread if it's available.

Let me know if more info is needed and/or screenshots.

what is the maximum MOUNTED sprint speed?

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sprint speed on foot is capped at twice base speed [so 6m/s], okay

does this apply to when you are on a mount and sprinting, too? or do mounts have uncapped speed?

Where do you think the next chapter should take place (besides Murkmire)?

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Now that Summerset is released, one thing I've been thinking about is where ESO is planning to go next. The obvious choice seems to be Murkmire, however. In fact, with what's been seen through hints and datamining so far, along with the fact that it's been in the works for ages now, Murkmire seems like the most likely candidate for the next chapter. However, after Murkmire...what next?

For starters, the province we've seen the least of up to this point is Elsweyr. At the moment, we have Reaper's March and Khenarthi's Roost. But the former is also partially into Valenwood, while the latter is merely in island. It would be nice to see Anequina and Pellitine for the first time, as well as cities like Torval, Senchal, Orcrest, or Riverhold.

Skyrim is a province we've already been to in TES V along with the regions of Eastmarch and The Rift (and to a slight extent Falkreath). However, there is one thing that could be very exciting to see: Winterhold. Since the Great Collapse didn't occur until the Fourth Era, this is the perfect opportunity for us to see Winterhold in its true glory. They could even add The Pale in addition to Winterhold and make, like, a Sea of Ghosts chapter.
Orr they could go towards western Skyrim and do something with Solitude or the Forsworn in The Reach.

Another option many probably don't think about is the Isle of Balfiera in High Rock. It is the only region of High Rock we have yet to explore, and with the Adamantine Tower at its center, and we can see it from the mainland in the game currently. So if we can see it, why not give us the opportunity to visit it?

The Telvanni Peninsula is another area that has yet to make an appearance in the series, as well as the eastern region of Morrowind. The peninsula would allow us to visit places like Port Telvannis, while the Eastern region could allow us to see places like Necrom and Tear.

And even though we've seen quite a bit of Hammerfell with Hew's Bane, Craglorn, Bangkorai, and the Alik'r Desert. But we haven't seen all of it. So why not finish off Hammerfell and add the region along the Abecean Sea?

Anyone else have an idea for what they'd like to see? :)

Are you guys going to fix Jewelry Dailies or what?

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Three patches now since Summerset early launch and writ turn in for Jewelry inspiration is STILL not working. Beyond Tier 1, writ inspiration is STILL going to enchanting.

I am really starting to get disgusted with this. Might I remind you, we PAID to have jewelry crafting and it STILL is not working properly.

Get this fixed ASAP.

Hoping Summerset is Awesome! (im a console)

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Fallout 76 coming,
battlefield 5 coming,
another nobunaga game...but with fallout and bf5 alone i know i can get lost for months.

without a new race or class and the jewelry grind being horrific i'm worried.

Anybody else thinking like this or am i just being overboard with my expectations?

psijic skills

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i finally maxed out the psijic skill line last night. And I just wanted to say the skills are really cool. And they look amazing too. Been having a lot of fun with them, especially the Mending one. Anyone else enjoying the skills or have a favorite?

Jewelry crafting writs doesn't give inspiration. Bug or intended?

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This is my level of jewelry crafting before completing daily writ:

yV7Bcsf.jpg

This is how much inspiration I've got for completing the writ:

gjS0fSq.jpg

But my jewelry crafting stayed on the same level, I haven't got any XP for this skill line after I completed the writ, it's still on 29810/70960...
Is this a bug or it should be like this...?

Guild Store Etiquette

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Yesterday, two members in a guild I belong to were having a discussion about one taking all the recipes from the bank (to supply his newly found guild) and claimed to have deposited gold to the guild for the transaction (we have no way of verifying this).

As the highest ranking member online, I offered my two cents about the transaction, but the person who "paid" for the recipes insists they've done nothing wrong as they deposited gold.

My reply was "The recipes aren't about making gold. They're for players to do their daily writs, or acquire common-but-not-easily-found blues and purples. They're not to be taken to start a new guild, no matter what the cost."

The player replied they paid far more than "market value" for the recipes (which were all green level), but I said this was not the point.

I replied:
"The bank is built on a trust system. Taking things from the bank doesn't require a deposit, but the honor system depends on players will make more deposits to help out and draw when they need, not want, to. By taking the recipes, you're validating the need to your new guild, not this one. Please restore the recipes withdrawn from the bank. I will message the guild officers to restore your gold once it's been proven you did deposit. We are not here to fund other guilds."

The person indicated the recipes had already been sold, but still questioned their action on why it was wrong.

So I decided to enlist the help of the members of the community.

Was it wrong for this person to take the recipes despite paying more than market value to set up their own guild?


Crown Store House, S-W of Artæum (Screenshots)

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hey guys, I don't think i'm the only one who wonders what is on the little island south east of Artæum ?
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Well, it's the Next Crown-store house, a mix between alinor architecture and psijics. Disovered the 06/03.
Here are some screens:
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[PC] BLOODROOT FORGE Final Boss Fight - CANNOT see lava visuals GROUNDBREAKING BUG

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groundbreaking bug thats ruining the final boss fight of bloodroot forge. When we try to do hardmode, the ground lava will appear for the first 10 seconds but then after that it is completely invisible and will randomly shoot fire balls from unknown directions as the ground lava that spawns is completely invisible to the players. I believe this affects normal veteran mode too.

PLEASE investigate!

Would you like overland content difficulty increased?

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Let's say, to about the difficulty of craglorn.

Loot all stays the same, quests stay the same.

Let's see what the forums think, just out of curiousity/because these threads keep popping up.

[STEAM] Bought Pre-order SUMMERSET no access to morrowind?!

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I am using the steam launcher. I bought the preorder on steam. the game says that i have everything unlocked so why can't i access morrowind? i got the senche, summerset, the WARDEN but no morrowind.

sup zos? do I have to wait till june 5th or smth? in the crown store /chapters/summerset june 5th is the release date but the chapter is already here. so?

Queen Ayrenn's Death (Lore)?

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Reading all the recent post about AD and Thalmor and the like.... I may have missed it, QUESTION... is there a lore book out there about the death of our beloved Queen? I would love to read the story!
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