Does race lock you into any armor/weapon sets? For instance...can an Imperial wear Orc armor and weapons? Can a Khajiit wear Dunmer armor and weapons? Does race lock you into anything story or lore wise? Does race have any effect in game that locks you into something other than racial passives? Do all races have the same fighting animations?
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Does race lock you into any armor/weapon sets or lock you into anything else in game?
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PTS Patch Notes v2.7.4
OVERVIEW
The Elder Scrolls Online v2.7.4 is our last incremental patch on the PTS, and continues to fix issues surrounding the player housing system. In this patch, we’re switching over to copy all PC North American megaserver characters. The size of this patch is approximately 126MB.
KNOWN ISSUES
FIXES & IMPROVEMENTS, BASE GAME PATCH
The Elder Scrolls Online v2.7.4 is our last incremental patch on the PTS, and continues to fix issues surrounding the player housing system. In this patch, we’re switching over to copy all PC North American megaserver characters. The size of this patch is approximately 126MB.
KNOWN ISSUES
- Housing
FIXES & IMPROVEMENTS, BASE GAME PATCH
- Art & Animation
- Combat & Gameplay
- Crafting & Economy
- Crown Store
- Housing
- Itemization & Exploration
- UI
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Introducing Inner Fire - Player-Driven Battlegrounds Guild On NA PC
What is Inner Fire?
Inner Fire is a new guild created to host player-made battlegrounds.
What are battlegrounds?
Battlegrounds are organized PvP encounters with even teams, terrain boundaries, unique rules and objectives, and a clear winner and loser. We are currently focusing on 3v3s and 2v2s, but plan to move to fights much larger than that. We have many cool locations already picked out for fights and also have lots of different game modes we have in mind as well.
How do I get an invite?
Anyone is welcome to join the guild, no matter your skill level or CP rank. We plan to host fights in Azura's Star as well as Haderus to experience different types of PvP and allow low CP players to be competitive. For an invite, you can whisper the current (hopefully growing) admins of the guild if you are NA PC. Their @ names are @LeifyEric, @Lyn-Alara, and @KenaPKK. Or you can whisper any other person in the guild as everyone has invite permissions. If you are already full on guild slots, you can join the Discord channel by following this link: https://discord.gg/p2zvzuJ
What are the rules?
When playing casually, following the rules is up to the fighters. However, we have a rough draft of rules we would enforce in tournaments. These rules were designed primarily with 3v3s and CP in mind and represent 3v3s and CP the most.
Rules:
What is the goal of the guild?
The goal of Inner Fire is to create an active group of players who want to play ESO in a competitive and even numbered setting with rules that support skill-based play. We hope to be able to host even numbered fights at the smallest and largest scale of ESO. We also hope to provide a place for players to practice and get better as well as host tournaments for prizes. The main goal, however, is to have fun! We have had two events so far that went very well and what I heard the most from people was how fun the fights were.
What if I don't have a team?
Solo players are more than welcome to join the guild as it is very easy to find a teammate or sub into an existing team. Lots of people in the guild love to play with people they have never played with before. There also tends to be lots of duels going on while people wait for their next fight and watching the fights themselves can also be a lot of fun. Bringing your friends to an event is always welcome as well as you do not need to be a member of the guild to participate.
Can I see an example of what an average fight looks like?
Here is a video of a couple fights I recorded at the last event we had so you can kind of get an idea of what a fight looks like.
Inner Fire is a new guild created to host player-made battlegrounds.
What are battlegrounds?
Battlegrounds are organized PvP encounters with even teams, terrain boundaries, unique rules and objectives, and a clear winner and loser. We are currently focusing on 3v3s and 2v2s, but plan to move to fights much larger than that. We have many cool locations already picked out for fights and also have lots of different game modes we have in mind as well.
How do I get an invite?
Anyone is welcome to join the guild, no matter your skill level or CP rank. We plan to host fights in Azura's Star as well as Haderus to experience different types of PvP and allow low CP players to be competitive. For an invite, you can whisper the current (hopefully growing) admins of the guild if you are NA PC. Their @ names are @LeifyEric, @Lyn-Alara, and @KenaPKK. Or you can whisper any other person in the guild as everyone has invite permissions. If you are already full on guild slots, you can join the Discord channel by following this link: https://discord.gg/p2zvzuJ
What are the rules?
When playing casually, following the rules is up to the fighters. However, we have a rough draft of rules we would enforce in tournaments. These rules were designed primarily with 3v3s and CP in mind and represent 3v3s and CP the most.
Rules:
- No immov pots
- No poisons
- No shield breaker
- No Malubeth (temp ban for bug)
- No Selene’s (temp ban for bug)
- Max of one instant damage proc set per build
- No changing of cp, gear, or skills
- No destro ult
- Must start the fight with 0 ult
- Each player has to play a different class (magicka and stamina variants of the same class do not count as the same class)
- No resurrecting teammates
- No siege
What is the goal of the guild?
The goal of Inner Fire is to create an active group of players who want to play ESO in a competitive and even numbered setting with rules that support skill-based play. We hope to be able to host even numbered fights at the smallest and largest scale of ESO. We also hope to provide a place for players to practice and get better as well as host tournaments for prizes. The main goal, however, is to have fun! We have had two events so far that went very well and what I heard the most from people was how fun the fights were.
What if I don't have a team?
Solo players are more than welcome to join the guild as it is very easy to find a teammate or sub into an existing team. Lots of people in the guild love to play with people they have never played with before. There also tends to be lots of duels going on while people wait for their next fight and watching the fights themselves can also be a lot of fun. Bringing your friends to an event is always welcome as well as you do not need to be a member of the guild to participate.
Can I see an example of what an average fight looks like?
Here is a video of a couple fights I recorded at the last event we had so you can kind of get an idea of what a fight looks like.

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PVP: What we need
I don't really know what we need but I do think I know what direction PVP should go in. I am not asking for balances or nerfs or new skills, classes, or even races. What I am asking for is some reversions and new additions.
1. Revert the campaign integrity locks. I believe there are a huge number of players who are simply tired of fighting the same account players on multiple faction characters. Many of you will think this to be a stupid request but its not. Why you ask, well its called integrity. It's so easy to switch from one character to another of a different faction depending on the map status that it makes it stupid to even play.
2. Add new campaigns.
a. Blackwater Blade - needed (existing rules)
b. Azura's - needed (existing rules)
c. True Flame - needed (existing rules)
d. Haderus - not needed
Take out Haderus and add 1 or 2 other 30 day campaigns that match True Flame's existing rules; this way those players with multiple faction characters can home on a campaign that works for them.
e. ZOS will have to fix the old method that was used to get around the guesting exploit that allowed players to go transit to group leader no matter where they were.
3. Add more map objectives such as more towns and make each flag count towards points earned. You can even add town transitus independent of the keep transitus system. Everyone wants to see more fights spread out to stop the ever increasing blobs. This is one way you could achieve this.
4. Either Make IC impact the PVP map proper or remove it from the population count. You can make the districts count towards score you can lock the sewers. You can do anything you like but leaving as it is right now is simply broken especially with long ques to get in a campaign. You can revert the sewer locks even that would be a nice addition and an incentive for certain keeps to be held. Might even impact the 3 most contested keeps / places on the map (Alessia, Chalman, and Ash)
Raising the AP rewards on resources was a good direction. Raising the AP rewards on keeps however was not so good. Get ready next week for incoming blob swarm takes for the base AP reward--I wonder if they will even repair the holes they make?. I do believe it will be the year of the swarm now in PVP land. Guess we can all be happy with the new of battlegrounds.
We all have seen these threads and we all have made comments on them. The one thing we have not seen is ZOS making an effort to give the players what they want. So I encourage you all to make your effort here, to get ZOS to look at PVP and make some real changes that will impact the day to day play so many of us log in to enjoy.
1. Revert the campaign integrity locks. I believe there are a huge number of players who are simply tired of fighting the same account players on multiple faction characters. Many of you will think this to be a stupid request but its not. Why you ask, well its called integrity. It's so easy to switch from one character to another of a different faction depending on the map status that it makes it stupid to even play.
2. Add new campaigns.
a. Blackwater Blade - needed (existing rules)
b. Azura's - needed (existing rules)
c. True Flame - needed (existing rules)
d. Haderus - not needed
Take out Haderus and add 1 or 2 other 30 day campaigns that match True Flame's existing rules; this way those players with multiple faction characters can home on a campaign that works for them.
e. ZOS will have to fix the old method that was used to get around the guesting exploit that allowed players to go transit to group leader no matter where they were.
3. Add more map objectives such as more towns and make each flag count towards points earned. You can even add town transitus independent of the keep transitus system. Everyone wants to see more fights spread out to stop the ever increasing blobs. This is one way you could achieve this.
4. Either Make IC impact the PVP map proper or remove it from the population count. You can make the districts count towards score you can lock the sewers. You can do anything you like but leaving as it is right now is simply broken especially with long ques to get in a campaign. You can revert the sewer locks even that would be a nice addition and an incentive for certain keeps to be held. Might even impact the 3 most contested keeps / places on the map (Alessia, Chalman, and Ash)
Raising the AP rewards on resources was a good direction. Raising the AP rewards on keeps however was not so good. Get ready next week for incoming blob swarm takes for the base AP reward--I wonder if they will even repair the holes they make?. I do believe it will be the year of the swarm now in PVP land. Guess we can all be happy with the new of battlegrounds.
We all have seen these threads and we all have made comments on them. The one thing we have not seen is ZOS making an effort to give the players what they want. So I encourage you all to make your effort here, to get ZOS to look at PVP and make some real changes that will impact the day to day play so many of us log in to enjoy.
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ZOS PLEASE fix your 15min penalty for already queuing
So this has happpened multiple days now and it is destroying my enjoyment of the game. I queue as a tank. The first time the group bugged everyone left. I wait the 15minutes now they have already booted 1 tank and are at the boss and you dont port me there so naturally these clowns boot me as well. So before I have even cast a spell I am locked out of the game. Surely you could implement this better. For example there should be no penalty in the first 5 minutes.
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Veteran Maelstrom Arena - Any changes?
I'm curious about vMA, since I've never run it, but I am about to during a 1-week holiday that I have soon. (CP561 mag sorc built for that)
After the holiday, the update will land on PS4 and I assume it will somehow affect vMA... but how?
After the holiday, the update will land on PS4 and I assume it will somehow affect vMA... but how?
- Monster sets won't crit, right? Will Ilambris still be worth it, or two 1-piece items from different sets? (e.g. Iceheart spell crit + Molag spell damage)
- 39 more champion points. This will, in theory, make Maelstrom slightly easier, right? Easier to sustain resources.
- I saw someone mentioning that there will be some changes to mobs and monsters. Are these massive in practice (in vMA)?
- Ultimate is capped at 500. Is Overload still the thing?
- Anything else?
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Achievement Items accessible from vendor are missing text
Before a player has an achievement completed, the vendor item will indicate what achievement must be completed before obtaining the item. However, after clearing the achievement from the journal, the vendor item no longer indicates what achievement was needed to access this item. Could this be changed? It would be helpful for the purposes of clarity and sharing information.
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Player behaviour that drives you crazy ...
... share your stories!
Most times I am a pretty gentle and friendly player but when I see specific kinds of player behaviour I am getting insane. Some examples?
- Templars spamming Biting Jabs or Jesus Beam
- Sorcs hard casting Crystal Fragments several times in a row
- Sorcs standing around while their pets do the job
Etc.
Tell me what kind of behaviours bothers you in ESO!
Most times I am a pretty gentle and friendly player but when I see specific kinds of player behaviour I am getting insane. Some examples?
- Templars spamming Biting Jabs or Jesus Beam
- Sorcs hard casting Crystal Fragments several times in a row
- Sorcs standing around while their pets do the job
Etc.
Tell me what kind of behaviours bothers you in ESO!
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2H beating DW?
I've read a few comments lately suggesting 2H is the go to option for PvP right now and that in a recent patch DW got nerfed somehow?
I can't seem to find any additional info highlighting this so I was hoping someone could shed some light. I'm on the verge of golding my 2 daggers before I enter Cyrodiil but I also have a decent 2-hander on standby.
Admittedly I prefer DW purely for character fantasy and immersion, 2-hander for a Stamblade always felt clunky and unfitting. However if the difference in stats is largely noticeable I'd like to know before I go wasting my Tempers.
Thanks for any info.
I can't seem to find any additional info highlighting this so I was hoping someone could shed some light. I'm on the verge of golding my 2 daggers before I enter Cyrodiil but I also have a decent 2-hander on standby.
Admittedly I prefer DW purely for character fantasy and immersion, 2-hander for a Stamblade always felt clunky and unfitting. However if the difference in stats is largely noticeable I'd like to know before I go wasting my Tempers.
Thanks for any info.
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Adventurer Pack Question
Hello,
Does this item from the shop allow you to actually change your alliance or just play in those alliance areas? I'm going for the delve and anchor trophies in Cyrodiil and it's near impossible for me to sneak around the other alliance areas without getting ganked. If I bought this, would it actually change my alliance and allow me to start a campaign as a different faction?
Thanks
Does this item from the shop allow you to actually change your alliance or just play in those alliance areas? I'm going for the delve and anchor trophies in Cyrodiil and it's near impossible for me to sneak around the other alliance areas without getting ganked. If I bought this, would it actually change my alliance and allow me to start a campaign as a different faction?
Thanks
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PTS Feedback Thread for Templar Balance Improvements
This is the official feedback thread for the Templar for Update 13. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
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PTS Feedback Thread for Furnishing Crafting
This is the official feedback thread for Furnishing Crafting. Specific feedback that the team is looking for includes the following:
- Were you able to successfully attune and place Crafting Stations in your home?
- Were you able to create, place and use Target Skeletons?
- Did you receive any achievements tied to Furnishing Crafting? Did you find them to be interesting?
- Did you find any crafting recipes?
- Do you have any other general feedback?
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Lost all items I stored in my bank. Help please
So I got to a Banker, and realized I've lost everything in there that I stored. I tried submitting a ticket and for some reason I cannot get pass the 2nd step, I chose [Item Issue] >> [Missing Items] and that's it. I have the [Next: add issue details] button, but it's grayed out. Anyone know how I can go about this? Also it says if items aren't bought from crown store they can't be retrieved. Is that telling that I cannot retrieve the items from my bank, which I still don't know what happened? I have roughly around 130-140+ items in my bank that suddenly vanished. Help please.
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Akaviri Alliance 1,400+ traders
Become a part of the Akaviri Alliance community!
We have 1,400+ traders with 3 guild trader locations to pick from! Raffles, auctions, skyshards/dolmen runs, and more!
Pick any or all guilds you are interested in!
Akaviri Imports - Rawl'kha, 5,000g sales, or 5,000g raffle tickets weekly requirement. 7-days inactivity.
Akaviri Union - Mournhold, 1,000g purchases/sales weekly requirement.
Akaviri Exchange - Orsinium, 1,000g purchases/sales weekly requirement. 14-days inactivity.
Contact: @Cyanfire700 in game for an invite.
We have 1,400+ traders with 3 guild trader locations to pick from! Raffles, auctions, skyshards/dolmen runs, and more!
Pick any or all guilds you are interested in!
Akaviri Imports - Rawl'kha, 5,000g sales, or 5,000g raffle tickets weekly requirement. 7-days inactivity.
Akaviri Union - Mournhold, 1,000g purchases/sales weekly requirement.
Akaviri Exchange - Orsinium, 1,000g purchases/sales weekly requirement. 14-days inactivity.
Contact: @Cyanfire700 in game for an invite.
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Dual class system?
Balance aside, would you like to be able to pick a dual class as means to get more variety?
Dual class, is system where you pick secondary class that gives you extra skills. Some dual class versions, the second class is somewhat weaker than the main class, in ESO, i think that the limited number of actionbar slots would allow full powered second class but thats my opinion only. Anyway, you would be able to pick abilities from both classes to your action bar. For example, if you pick Dragon knight and Nightblade, you would be able to choose 5 skills in your action bar(s) from both classes.
My wish with this, is to get more variety to build your own class, not so much of being effective or best in DPS but more like versatile all around hero.
Would you like a dual class system?
Dual class, is system where you pick secondary class that gives you extra skills. Some dual class versions, the second class is somewhat weaker than the main class, in ESO, i think that the limited number of actionbar slots would allow full powered second class but thats my opinion only. Anyway, you would be able to pick abilities from both classes to your action bar. For example, if you pick Dragon knight and Nightblade, you would be able to choose 5 skills in your action bar(s) from both classes.
My wish with this, is to get more variety to build your own class, not so much of being effective or best in DPS but more like versatile all around hero.
Would you like a dual class system?
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ESO nerfed training armor trait today
Compared to yesterday my crafted armor, all purple, and all having training traits, get 2% less xp when killing the zombies around one of the pillars in Spellscar. It's now the same as my former blue armor. And that's kind of irritating because I just spent around 35k gold on making the best purple training sets for my alts in order to quickly level from 1 to 50.
I also use crown xp pots, so perhaps it is these that got nerfed?
Noticed that there was an update today when starting the game launcher, so can anybody in ESO please confirm wether this nerf was deliberate or not?
I also use crown xp pots, so perhaps it is these that got nerfed?
Noticed that there was an update today when starting the game launcher, so can anybody in ESO please confirm wether this nerf was deliberate or not?
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Nerf Me - Vet Trials Guild min300CP entry, 500CP ideal
Nerf Me is a Veteran Trials guild dedicating itself to end game content. VMOL, VDSA, VHR, VAA and VSO.
We're open for growing players with at least 300CP. As this is a Veteran Guild, new players to it aren't treated like noobs, but trusted.
Trials are currently happening 2-3 times a week but as Guild grows this will expand.
Leave GT for invite.
We're open for growing players with at least 300CP. As this is a Veteran Guild, new players to it aren't treated like noobs, but trusted.
Trials are currently happening 2-3 times a week but as Guild grows this will expand.
Leave GT for invite.
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Magic players and cc's
Should magicka base players be able to cc break with magic instead of stam ?
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Where do I see herbs/plants collected on PS4?
I'm on a quest to craft gloves. It keeps telling me I need more Jute plants. I've collected several of them....but I cannot see where in my inventory it shows the amount of Jute plants I've collected.
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Desert Rose Alternative
I have been enjoying my blazing shield templar tank in PvE. Desert Rose allowed it the sustain to stretch the fairly limited magicka pool (22k) to support and dps, both very relevant aspects to a good tank in this game, besides just being a punching bag. I have done some testing on live and without it things look pretty grim. I really enjoy the blazing shield tanking and the gameplay choices that comes with it(at least in PvE, I know not many folks are a fan of it in PvP) but without the sustain from desert rose I'm not sure the build is still valid. I guess my question to the community (I know that desert resulted OP with ice tanking, damn it...) is what other 5 set could I go with for magicka sustain in PvE? I'm looking at something that could proc around 2k magicka every 4 secs, and so far the best performing set was Bloodthorn, with 500 every 5 secs... and while it allows the shield sustain it's not nearly enough for the build to provide utility besides applying pierce armor( that is stamina anyway). Health builds don't enjoy much love from patches or sets or mechanics as it is, nerfing basically the only one that was fairly viable(and still not easy to master) doesn't seem like a spot on move(they nerfed malubeth too, you'd think one set out of 3 would be enough)
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