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Just get rid of Sloads already. Nothing but scrubs who need cancer to be even remotely close to goo

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The set is broken, plain and simple. If you don't think it needs a nerf it's cause you're either using it since you're terrible or you don't do bgs.

Why would anyone ever think an oblivion damage dot is a good idea? Why....

AMAZING DEALS OF NIRN (ALL FACTION TRADE GUILD, 490+ ACTIVE MEMBERS, ALWAYS RECRUITING!! )

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AMAZING DEALS OF NIRN is an established TRADE GUILD

GUILD WEBSITE : http://adot.enjin.com/Recruitment
(Check RECRUITMENT & ABOUT ADOT Pages for Information)

ESO GUILDEX PAGE LINK : http://eso.guildex.org/view-guild/16564

-We are currently located in DAGGERFALL CITY We try to maintain 490-500 Members Which is the max capacity of a Guild

-We try to maintain a Trader Kiosk In very High Traffic City for our members to sell

-WE HAVE EVERY CRAFTABLE TABLE IN GAME IN OUR GUILD HALL, ALL 114 OF THEM , 38 SETS COMPLETE
(Access to Guild Members Only)

-We have a Team Speak & Discord server which can be used by any and all members

-We also have WEEKLY RAFFLES

-OUR GUILD POLICYS Consists of : 7 Days offline max with SELLING!
If you're gone longer then leave a NOTE on Roster In Game, Mail GM In Game, or Message GM On Guild Website, 1000 Gold in sales minimum a week (7 Days) or buy Raffle Tickets a week (7 Days) to support Guild in paying for the TRADER


- We Aim to Sell in Guild Store As A NPC Trader is Payed for each week for Members, So on that basis we Dont do In Guild Chat (WTS) sales

-We always aim to keep a Fun & Friendly atmosphere which encourages selling since we are a TRADING GUILD primarily

-If your interested in being apart of our community then just Post your ESO Username in this thread or Mail / Whisper me in Game, Hope to see you in our Guild Chat soon!!

Destro Staff 'Ancient Knowledge' Passive Change

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Has anyone else noticed that ZOS added in a Destruction Staff change into the update without acknowledging it in the patch notes. Ancient Knowledge now REQUIRES you to have an ability slotted- the tool tip now states this. @ZOS_GinaBruno Can we get a confirmation that this was missed in the patch notes? Before it only required "With Destro Staff Equipped" to receive the passive, now it requires equipping an ability too?!?

Show us Your Best Matches

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I in no way intend this thread to be a an e-peen measuring fest full of bragging rights. Just a place to show a match you were surprised you did so well in, especially if you Queued Solo!

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I was in awe at the result. Frankly in these recent Battlegrounds I've been queuing into my only goal was to come in either first or second so I can have a chance at a Style Chapter drop, so I'm not intentionally aiming for best, just "enough". I was actually grouped with another Guildmate that night so perhaps that helped since we more or less stuck together. But really having done that much, and on a PvE Build. StamSorcs really are something else. Also, my first Quadruple Medal.

If you couldn't run through players in Cyrodiil...

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If characters were unable to run through one another (or perhaps couldn't *push by* without a hit to their stamina) in PvP, would this be worthwile?

I'm thinking it would be a huge change to both tactics and operations. I presume entirely new play styles would develop. Invisible characters would presumably be detected when trying to push by. Shield wall formations might become a useful formation. Battlefield tactics might become more varied with the implementation of other formations. We might see filling in the breach, etc.

I realize there would be some kinks to implement this properly, but what do you think? Would that be a fun game mechanic to consider? I'd love to see it tried on the PTS. What do you say? Sounds like a potentially useful form of realism.

And before you ask, no, I'm not planning to stalk common routes by setting up invisible "nightblade funnels" for unsuspecting DKs.... *Muhuawhahaaahahaaa*

NEW SCROLLS ORDER - New player and veteran guild for lone wolf/soloists.

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New Scrolls Order

About Us: We are a group of 490+ mostly soloist/lone wolves who came to together to help each other learn, improve and eventually master this game. We originally catered to primarily new players however as we have progressed through the game we are now a home for veterans as well. At the heart of this guild is a love for ESO and desire to help others progress.

What we offer: We offer both spontaneous and planned World Boss, Skyshard and Dungeon runs. Daily runs through undaunted pledge dungeons. An expert team of Master Crafters that can craft the gear, food, potions and glyphs that you need but also help you achieve Master Crafter status. Trial runs 3-5 times a week. A lottery that is run several times a month. We have a furniture store filled with high end/rare furnishings available to NSO members only. We intermittently have a Trader (1-2 times a month). Most importantly, friendly and helpful guild mates.

Communication: Our preferred source of communication is via Discord. Our address is located in the MOTD in game. In game text chat also fairly active.
We are a no fee guild. Donations to maintain the trader are always appreciated.

If this sounds like the guild for you please message Sookmagook or Braxain on PSN or leave a message here and an invite will be sent.

We look forward to meeting you!

Ideas for ESO Plus

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Hi everyone,

We’re so excited to be bringing The Elder Scrolls Online: Morrowind to you a little later this year, and hope Matt’s article that was published a couple days ago cleared up some questions you had about our future plans for Chapters and DLC game packs. In addition to bringing new Chapters to you during the second quarter of each year, we do plan to continue offering DLC game packs during the other three quarters which will still be available to ESO Plus members as part of your subscription.

We're currently exploring new ways to add even more benefits to the ESO Plus membership in addition to what we currently offer, and would love to hear any ideas you have in this thread. We look forward to hearing what you suggest, and thank you for your feedback and continued support!

[PC EU] Nexus Trading is recruiting! [Trading/Social/New player friendly]

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<Nexus Trading> is looking for members!

We are a newly formed guild focused on trading and helping members gather gold for all their desires. The guild leadership stands by to help its members gather experience in trading or any aspect of the game.
Social and casual pve/pvp players are also most welcome to conduct their trading with us. :)

Guild Status:

Please leave your user ID for invites or send PM/mail to @raluca88 or @OrlandoKatana


How many psijic crown crates have you opened so far?

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Note: 0-2 the first option got deleted for some reason, my apologies.

And what did you get from it?

Would pvp be better without damage proc sets and poisons.

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This is what leads to the most cheese, the most imbalance, and the most anger among pvp players in my experience. I think the health of pvp would be improved without poisons, damage proc sets and possibly even cp. The entire proc set idea is out of hand and I'm having trouble thinking of many sets at all without them. BUT image pvp without it and how it would allow the skill of players win the fights. Maybe I'm just a dreamer, but a guy can wish for something he want, even if it falls on deaf ears

Any thoughts?

[PS4][NA][PvX, Causal] The Ebon Raiders - looking for players new and old!

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Guild Masters: SilverStarFlores, tophighlander2
Faction: Any Alliance
PvP Alliance: Ebonheart primarily

We are an older guild back way back from the game's initial launch looking to rebuild after a few years of inactivity. Our mission is to gain a large group of people who want to have people to talk to, play with, or simply hang out. Whether it will be grouping up for Cyrodiil conquests, Skyshard hunts, or for trials, we aim to help our guild-mates in any activity that may be daunting to them or if they require company to do so.

We are looking for:

- Any players who are mature-minded.
- Those of any race, and alliance.
- People who want meet new people and make friends.
- Those who need help with quests or dungeons .
- People would be willing to help out their fellows.
- Crafters of any skill to help guild mates.

Promotion!
- There will be five ranks that all member have a chance of getting -- Raider, Vicecanon, Palatine, Centurion, and Raider Council.

- Raider: To be promoted, members must be within the guild for a minimum of four days. This ranks allows access to the guild bank..
- Vicecanon: To be promoted, these members must be active in the guild -- always attending guild events, getting friends to join the guild, donating gold even when not necessary at all, etc. They must also have also been in the guild for at least 1 month.
- Palatine: This rank will now act as the new Vicecannon. To be promoted, members must be active within guild chat, help guild mates whenever possible, and have been a long time member of the guild. ( at least 3 months)
- Centurion: These members will be the most trustworthy, active, helpful and all around good person. They must have also been apart of the guild for 6 months. Additionally, these members will now act as minor overseers -- monitoring the guild chat, making sure guild mates receive help when needed, etc.
- Raider Council: Palatines can only be promoted to the Raider Council if another of the Council nominates them, and receives the general consensus of the leaders. This members will be major overseers and help manage the guild.

Guild Bank Access:
- Items in the bank CANNOT be guaranteed to stay. All members, Raider and up, will have access so I woupd advise against putting your more valuable items in the bank.
- Any weapons and armor may be withdrawn, deconstructed, and their materials placed back into the guild for everyone to use freely. This is to ensure that there will be ample space in the bank for everyone.
- Please be considerate of your guild mates when withdrawing.

Guild Events:
- Guild Events will be hosted at least once a week, with more being announced based of scheduling and availability.
a.) Skyshard, Lorebook hunting
b.) Raffles
c.) Normal Trials

Additional Information:
- We have a PSN community that we would enjoy to bring back to fruition as more members join the guild.
- We have a new Discord server that can be used for all things in the guild, from just hanging out to asking for advice!

Guild Hall (SilverStarFlores's Primary Residency):
- Basic Crafting Stations -- Alchemy, Enchanting, and Provisioning
- Outfit Station
- Access to a Transmutation Shrine
- Mechanical Acuity Stations - Clothing, Blacksmithing, and Woodworking. Craft Away!
- The Hall now has access to both the BANKER and MERCHANT npc!

Guild Rules:
There are two rules within the guild - be mature and be respectful. Though we have no objection to small jokes, or teasing, harrassment will not be tolerated. A three point warning system will be in place.
1. Warning
2. Demotion
3. Expulsion

If you have any questions, feel free to message me - tophighlander2 - on PSN or on this thread. If you are looking to join, message either here or to the guild masters. Thank you!

Something most people don't realize you can do in eso... block fall damage

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Case in point... video for evidence image

8 Ways to Counter "Uncounterable" mSorc Burst - ZOS please read

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I hate to come out of the woodworks and post this as I main a magsorc (and magblade), but this needs airing out to avoid some out-of-nowhere nerf to one of sorcs abilities (probably would end up being something other than Rune Cage). I think there are also a lot of out-of-proportion complaints about sorc burst because dying from a sorc (mines, curse animation, cage falling from heaven, exploding into 0 HP) is a very visually impressive way to die, and dying from several other OP specs right now (bleed, stam, oblivion) just looks like getting hit with swords until your recap screen loads.

This is what others abbreviate as the "L2P" that others reference in the whine threads. You need to adapt to the current game. For instance, many sorcs now slot HoTs for Sloads. Many good players dropped vamp due to increased light attack damage. They don't want to lose the bar space or vamp perks, but changing with the game is what sets good players apart. There are less streamers now, making this tougher to do on your own.

So in the interest of us all getting better:

1. Have enough effective HP (HP x Resistance x Crit Resistance) to mitigate the current increased levels of damage output in the game. In my experience as an msorc, this is about 24k HP with about 18k spell resist or 22-23k with 25k spell resist for an unshielded player. I'm sorry Sypher told you in 2016 that you need 20k HP for Cyrodil with "all points into stam."

2. In hand with the above, take advantage of tri-stat armor glyphs and the brand-new Triune trait that net-benefits almost every spec but magsorc. These math-advantaged glyphs benefit almost everyone more (especially DKs and Argonian race); msorc is uniquely balanced (which some call an "advantage") where our primary defense (max magicka/shields) goes from good to useless if we drop our magicka, thus we have to give up essentially 4k of free HP/stam.

3. The 3 light attacks in the magsorc burst combo amount to ~9k player damage with recent light attack buffs. This is probably more harmful than Rune Cage. They are dodgeable, blockable, and reflectable, and taking 2 out of 3 of them in the face is completely voluntary. Whether you prefer HoTs, dodge rolling, cloak, or blocking, eliminating this damage and the 2-3k initial Fury hit is easy for good players. If you avoid all of these, and have any reasonable effective HP, you will not die to sorc burst without a chance to retaliate.

4. Use immovable pots (and/or the Immovable skill) nullifying the sorc burst for 10.4 seconds. Go from being an Xv1er slotting resource-drain poisons to slotting Immovable poisons.

5. If you are running an Xv1 build (Eye of the Storm, resource poisons, not enough stam to break free more than twice, low HP with all damage sets, roll dodge as your only defense), don't expect to win alone vs. a competent player of any class with a 1v1 or 1vX build.

6. If you are a DK and you are not slotting wings, you are not adapting to the game.

7. If your build uses primarily HoTs, roll dodge, or cloak for defense, and you are dying to light attacks and direct damage more than DoTs, put CP into Direct Damage AND Light/Heavy Attack mitigation stars rather than DoT or physical defense stars. This is adapting.

8. The main way to counter sorc burst, even if you completely ignore every single point above, is to time your CC as soon as you see their Curse. A sorc's burst window (Shield-Shield-swap-Curse-Fury-Cage-Frag) takes 6 seconds if executed perfectly, and that is conveniently also the CC cooldown time.

If a sorc slots immovable pots, then you use your immovable pot, then both wait 10 seconds, and a sorc gets his full 6-skill burst combo in and times it perfectly so that not a single HoT tick occurs in between procs, and your effective HP is low enough to go to execute, and you haven't CC'd him, and haven't gotten your burst combo in first, and neither did your friend, then you didn't get cheesed. You got outplayed.

Signed,
Sorcs of Tamriel

- Dionysus

This is why people Hate the PVP Cyrodil Community

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Text chat has been edited to remove profanity
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This along with scroll trading is one of the things wrong with cyrodil. Today I had the "pleasure" of being in the receiving end of the whole scroll griefing that goes on in cyrodil. He went and took THREE Elder scrolls far into slaughterfish waters with his argonian swimming speed so that the scrolls would be out of reach. This one person apparently is toxic in all three factions and felt invincible when doing it, just like the VAS exploiters that felt they wouldn't be banned (yet apparently scroll griefing is ok?). How is it ok for people to ruin the pvp aspect of Cyrodil for HUNDREDS of other people yet pve gets priority in bans with the whole VAS exploit. One ruins Cyrodil for hundreds of paying pvpers and another ruins bragging rights for a few talented pvers. We pvpers need to be thrown a bone man and Zos needs to be consistent among things in the TOS and do something about this or toxic people will continue ruining the game for others while laughing at zos. Also this is one of the reasons we need a faction loyalty campaign. Also add in a water detection for scrolls or something.

Edit: Happened again, same griefer. he picked up a scroll before anyone could from a keep we just captured on his ad toon to throw it into the water and by the time it reset, ep had already retaken the keep it was taken from. so an ad logged into ep to let ep know what it feels like but that ep logged into his dc character to prevent that from happening. This shouldn't even have to happen and factions shouldn't feel helpless to see their scroll hopelessly delivered to the enemy faction, or thrown into the water. Players shouldn't have to log into other toons to counter this sort of griefing.

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[Class Rep] Vampire Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with Vampires. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Would you like a crown crate shaped mount?

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Who doesnt love a levitating box? Release your inner cat and ride a crown crate shaped mount across tamriel. What do you think? How much would you be willing to pay for such a mount?

Discuss.

Summerset Furnishing Plan Farm Locations

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My goal is to help with putting out the housing furnishings out in the streets in order to help reduce the price massively asap so that we don't have to pay 20k per furnishing nor 100k plus for a recipe, and so that they don't stay as rare as vvardenfell's furnishings did for months. inside the traitors vault in arteaum, there is a circle of 20 wardrobes around the area I highlighted loot them all for a chance at furnishings. If any other locations that are farmable please post here so that we may put more furnishings out there in the market

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credit to my friend @mureel for having a good eye while we were questing together

Explaining The ‘House Slot’ Problem And Why It Is Difficult To Solve.

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Zos has stated on more than one occasion that adding housing slots is a performance issue but many players will not believe them and some people even claim they are lying for some unknown reason.

I hesitate to even try to explain this because it will get technical and most will not read it. Additionally the people who don’t want to believe there is an issue are unlikely to be swayed by ‘any’ explanation since it is not what they ‘want’ to hear.

I understand the skepticism because games have come so far in the last 20 years they it seems like this kind of issue should be ‘solved’. However, in reality the root cause of this issue has been around for that entire time and no one has ‘solved’ it, they just found ways to work around it and benefited from ‘hardware’ improvements over time. However, the days of hardware doubling in performance every 3 years is long gone so things have been stagnant in this area for about 10 years now.

The ‘Explanation’:

This is going to be a bit of a long and winding road involving math but I will try to keep it is simple as possible.

Lets start by conceptualizing the ‘Game World’ as a ‘Turn Based Board Game’ where each ‘Round' is 1 ‘Frame’ based on the games ‘Fames Per Second’.

Then let’s examine a vary ‘naive’ view of how many object calculations ‘need’ to be performed to track the positions of all objects in a game world for each ‘frame’.

Based on our view of the ‘real’ world to know the positions of every object you must examine how each object in the world moves and how it interacts with every other object in the world because of that movement. That is because all objects are always ‘moving’ due to ‘gravity’ and even if 2 unique objects do not interact at all you need to verify they do not interact.

This leads us to a very bad number of required movement calculations N * (N -1) where N is the total number of objects in the world.

This calculations can be simplified to N squared – N which is what is known as a geometric progression that is very bad in terms of calculation growth.

If N is 5 the number of calculations required is 20

If N is 10 the number of calculations goes to 90

If N is 15 the number of calculations goes to 210

As you can see the number of calculations needed goes up much faster than the total number of object added.

If N is 700 the number of calculations goes to 489,300 which I guarantee not even the most powerful gaming computer could handle.

But games work, so how do they get around this issue?

Well they find ways to ‘cheat’ the math.

So, let’s start ‘cheating’.

We start by realizing that the ‘Game’ world is not a ‘Real’ world so we not bound by real world physics conditions like ‘gravity’.

Most objects in the game will ‘never’ move. So we can restate N as the number of ‘Moving’ objects M plus the number of ‘Collidable’ object C.

Then we can restate that original equation as M * (M + C - 1).

This can be simplified to M squared + M * C – M.
This may look ‘worse’ but M is a much smaller number than N so the number of calculations does not grow as fast as it did before.

That is good, but we still have a geometric progression algorithm which is still bad.

So, lets look at M.

M is now only the moving objects which are basically ‘Players’ P and ‘Other AI Controlled Objects’ A.

So M = P + A

Ok, so now lets ‘cheat’ some more. What if we could say that AI Controlled objects were not part of M but instead were part of C.

What does that mean?

Well, it turns out that if we manage AI movement at the ‘Server’ level and say AI objects always win any collision detection operation then the ‘Client’ machine can treat all AI controlled objects as if they were ‘stationary’ at least during each individual frame of movement.

Think of it this way. Imagine that the game is a ‘Turn Based’ table top game and all NPC’s get to move first in each round. Now when all ‘Players’ move the ‘Board’ is set so they know where all the NPCs are during this round and they are guaranteed not to ‘move’ again until the next round.

So M = P and C now becomes C + A

Ok so what does our formula look like now?

It would be P * (P + C + A -1)

Which can be simplified to P squred + ((C + A) * P) – P.

Again, this looks more complex but again P is an even smaller number than M so the number of calculations grows even slower than the last time. However, P squared still means we have a geometric progression.

Time to cheat again.

Ok so P is now just ‘Players’ right. Well what if we said every ‘Player’ managed their own world movement calculations and ‘Players’ could not ‘Collide’ with one another.

What does that mean?

Well think of it this way. Imaging you are the only ‘real’ player in your world and all other players were ‘ghosts’ you can see but cannot actually touch.

If we do that then P = 1.

So what happens to that equations now?

P squred + (C + A) * P – P becomes 1 squred + (C + A) * 1 – 1

That simplifies to C + A.

OMG the square is gone. We no longer have a geometric progression.

Problem solved!

Zos must be a bunch of liars after all… right?

Sorry, no…

It is great that we now have a linear progression for the ‘number’ of calculation required for each fame of movement. But that is just a count of how many unique ‘collision’ calculation need to be perform at each frame every time a player moves.

Those ‘calculation’ have a cost measured in milliseconds.

So here is the second half of the ‘object count’ problem.

To give you smooth movement in the game you really need to process at least 10 ‘moves’ per second or movement begins to feel jerky and unresponsive to the player.

That means you only have 100 milliseconds to process ‘ALL’ collision operation for each ‘move’ frame.

Imaging that turn based game again but now you have a timer and you have to move in a set time each round or you are penalized. However, before you can move you have to perform a calculation in your head for each object on the board. The more objects the less time you have for each calculation you need to make before you can move.

The time needed to perform all collision calculations is then (C + A) * t.

Now lets also simplify the calculation by saying C + A is just C.

So the calculation is now just C * t.

Lets say each ‘collision’ calculation takes 5 milliseconds (I am pretty sure they take longer than that even today).

Ok how many calculations can you perform in 100 milliseconds if t is 5 milliseconds?

C = 100 / 5 = 20

WTF!

So even if the time required to perform a collision operation is only 5 millisecond you can only process 20 objects for each frame of movement!

How the F can any game possibly function?


Well they use things like BSP trees and Occlusion operations to further reduce the size of C so you don’t perform calculations on ‘All’ objects in the game world but instead only perform them on a small sub set of objects near the player.

What does that mean?

Think of the table top game again. Now you have to move in a set time frame but instead of having to perform a calculation in your head of all objects on the board you just have to perform the calculations for the set of objects that are within say 3 squares of the object you are moving.

I am not going to describe the processes for deciding ‘which’ objects you ‘need’ to perform collision calculations on but know those processes also have a time cost that goes up as the number of total objects go up.

However, no matter what they do, they can’t escape the limit of how many objects that can effectively perform collision calculations on before hitting performance issues and that number is actually pretty small.

So they do everything they can to ‘avoid’ those calculations.

In the ‘Dev’ controlled game world they ensure objects are placed far enough apart that you are basically guaranteed that you will never have ‘too many’ objects close enough to a player that it causes significant performance issues.

However, in a ‘House’ players are placing the objects, which means they can do ‘bad’ things, like building a house out of bottles, that can cause serious issues with performance because they have place way too many small objects close enough to each other that the value of C goes way beyond 20 even after performing all ‘limiting’ operations.

If you still don’t believe this I suggest you try a test I have posted several times already.

NOTE: This test may cause your player to get ‘stuck’ in your house or if you perform the test too close to the entrance cause you to not be able to ‘enter’ your house.

1. ) From a test server acquire a large home capable of the deploying the max furniture count which I believe is 700 items the new ‘Coldharbor’ house would probably be good.
2. ) From the test server acquire 700 items based on the items types described at the beginning of the test notes. (Make sure all lights have been turned on)
3. ) Place all 700 items in a pile somewhere in the center close enough that they are not overlapping and you can see all objects.
4. ) Log out of your house, then log back in and note the ‘load time’
5. ) Now move around the object while trying to keep them all in your view window and note the ‘Frame Per Second’ you are getting. (I believe there are PC addons that will give you slash command to see the FPS)
6. ) Now move so you will collide with the object, jumping on top of them would be good the more objects you can hit at once the better. Again note your Frames Per Second.

NOTE: I have another thread in which I describe ways Zos CAN increase the slot count in some way, but I am not really a fan of the solutions described since they are not ‘fair’ and can lead to other issues customers would like even less than the current slot limits.

https://forums.elderscrollsonline.com/en/discussion/418234/examples-of-how-zos-can-increase-house-furniture-slots#latest

Outfits Megathread

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Show off your Outfits!

Please follow a similar format
Original Costumes:
Archer outfit by @aliyavana
Name: Archer
Head: None
Chest:light, Mercenary
Legs: Medium, Ebonshadow
Belt:Medium, Grim harlequin
Boots: Light, Yokudan
Shoulders: Medium, Ancient Orc
Gloves: Light, Order of hour
Bow: Grim Harlequin
Description: A outfit made completely of different motifs, crafted for my stam sorc Zebendal. Mixing and matching different motifs is a must for me so that I keep my characters appearance unique. The theme is a Archer

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Daedric prince outfits (human form)
coming soon


Previous Elder Scrolls Game Armor Appearances (Morrowind, Oblivion, Skyrim)
Royal Vampire armor by @aliyavana (skyrim) guest @Renosence
Chest, light ebony or medium ebony
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni
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Inspired and improved on @crazydunm3r idea

Morrowind Ebony Armor by @aliyavana
Helmet: Breton heavy tier 2
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold

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Morrowind Daedric Armor by @aliyavana
Head: None
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy

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Lore Appropriate attire:

Lich outfit by @aliyavana
Helm: Worm cult Heavy
Chest: Nord light chest 3
Legs: Dreadhorn heavy
Belt: Dark elf girdle 1
Boots: wood elf light 1
Gloves: Primal heavy
Shoulders: Telvanni Medium
Staff: Xivkyn

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A Mead Drinker Nordguard @Highlor3
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Head: Skinchanger;
Torso: Minotaur;
Shoulder: Skinchanger;
Hands: Bloodforge;
Waist: Dreadhorn;
Legs: Skinchanger;
Feet: Bloodforge;
Main Hand: Draugr Sword;
Off Hand: Bloodforge Shield.

Stormcloak Shield-Maiden @highlor3
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Head: Skinchanger Light
Chest: Malacath Medium
Shoulder: Skinchanger Heavy (can try Medium or Light, also Bloodforge style)
Hands: Skinchanger Heavy
Waist: Nord Medium 4
Legs: Malacath Medium
Feet: Skinchanger Medium
Axe & Shield: Bloodforge
Dyes: Lycanthrope Gray (metal parts), Wolf's Fur Brown (leather parts), Novice Tan (furry parts), Ransacker Blue (shield leather and axe handle), Moonstone White (axe and shield metal details). On Skinchanger Hat I used Book Cover Brown on leather part, Wolf's Fur Brown was too dark; for the mask's teeth I used Master Gold for some bone-like color.


Shadowscale Light @Highlor3
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Head: Imperial Light 1
Chest: Primal Medium
Shoulder: Mazzatun Light (or medium if you prefer)
Hands: Assassin League Light
Waist: Assassin League Heavy
Legs: Assassin League Light
Feet: Imperial Light 4(?)


Shadowscale heavy @highlor3
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Head: Hollowjack Heavy
Chest: Dark Brotherhood Light Robe
Shoulder: Argonian Heavy 1 (can use Mazzatun Light or Medium)
Hands: Argonian Heavy 1
Waist: Xivkyn Heavy
Legs: None (covered by robe)
Feet: Assassin League Light(?)

Casual clothing:
Casual beach wear
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Head: None
Chest:Medium bosmer tier 1
Legs: Heavy Mazutun
Belt:Redguard light? tier 2ish
Boots: Soul shriven light
Shoulders: REEEEEEEEEEE, no hide shoulder option
Gloves: Light, altmer tier one


Cosplays:
Raiden cosplay
Head: Tsaesci
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium

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@highlor3
Old Link
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Head: Imperial Hat 1;
Torso: Mercenary Jerkin;
Shoulder: Mercenary Arm Cops;
Hands: Thieves Guild Bracers;
Waist: Order Of The Hour Belt;
Legs: Redguard Breeches 1;
Feet: Yokudan Shoes;
Main Hand: Aldmeri Sword;
Off Hand: Breton Shield 4;
Dyes: Hist Green, Graht-Bark Brown, Wolf's Fur Brown, Lycanthrope Gray, Mastic Yellow (Legs), Lamae's White (Sword), Covenant Conqueror Blue (Sword guard), Welkynd Blue (Sword handle), Superior Blue (Shield), Nirnroot Gray (Shield), Ayleid Gold (Shield).

@Highlor3
Original Oblivion Blade
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Head: Breton Helmet 3;
Torso: Akaviri Cuirass;
Shoulder: Akaviri Pauldrons;
Hands: Ebony Gloves;
Waist: Ebony Belt;
Legs: Akaviri Guards;
Feet: Ebony Shoes;
Main Hand: Soul Shriven Sword;
Off Hand: Akaviri Shield 2;
Dyes: Lycanthrope Gray, Rank 6 Materials, Alik'r Lapis, Noxophilic Black, Rank 5 Materials (Helmet), Mastic Yellow (Belt leather), Craglorn Crimson (Pants leather), Lamae's White (Sword blade), Dominion Yellow (Sword guard), Indoril Blue (Sword handle), Guardian Blue (Shield), Antique Brass (Shield).

Comic cosplays

Batman outfit by @aliyavana
Helm: Heavy ebonshadow
Shoulders: High elf light 1 for that cloak look
Chest: hight elf medium 4
Gloves: Heavy ebonshadow
Belt: heavy argonian
Legs: Primal breeches
Boots: Medium ordinator

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Xmen, Psylocke by @aliyavana

silken ring light chest, assassins league light armor legs, ebonshadow light boots, soul shriven medium gloves, no shoulders but hide shoulder will probably be a feature
chest, voidstone violet, wayrest purple, wp
gloves, void purple
legs void purple, nightshade purp, lycan grey
belt doesnt really matter colors, boots void purple
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Crown store lookalikes:
Telvanni Master Wizard Transmog by @aliyavana
Name: Telvanni Wizard Outfit
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!

Costume
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Transmog motif outfit version
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Dark Shaman outfit by @aliyavana
head: none
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger
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Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you

Deadpool cosplay by @aliyavana
Head: Costume radius mask
Body:Dark brotherhood motif, or dark brotherhood costume
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Reserved for other catagory

Grimmer still progress glitch

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I get that this is 100% my own fault, but friend wanted to level, took me to the reaper marsh before I'd 'naturally' unlocked that area. Finished grimmer still before even starting the questline with the new selvenar. Now Khali is no where to be found, can't progress into door into moonlight and I'm just kind of stuck and unable to progress in this story line...

Any help would be appreciated
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