Quantcast
Channel: Recent Discussions — Elder Scrolls Online
Viewing all 539985 articles
Browse latest View live

Official Discussion Thread for "Crown Store Showcase – July 2018"

$
0
0
ab987e6fb62f1ec63f73c97ab4a28743.jpg

This is the official discussion thread for the "Crown Store Showcase – July 2018" blog article.

Find a look that is uniquely you with a broad selection of costumes, styles, and adornments all coming to the Crown Store in July. There's also an adorable pet that looks suspiciously like a certain Dominion agent, plus a sheltered seaworthy sanctuary! Preview everything coming in July in this feature article, and keep an eye out for new Crown Store Showcase articles in the future!

What’s the main reason for taking a long break or quit the game? If you do

Robes of the Hist...

$
0
0
Has anyone here used this set, and if so, what are your thoughts on it?

I am currently giving this set consideration for defensive purposes, and it seems interesting to me as it has "Reactive" properties to it (you automatically start to Heal and it reduces the duration of disabling effects by 20% when you are disabled)...


Getting a free 2k heal every second when disabled (it'll be 1k in PvP however) as well as having the duration of all disabling effects reduced by 20% in PvP doesn't seem that bad to me (especially with the enormous amount of Hard and Soft CC you encounter in PvP at current)...

Anyone out there have practical experience with this set?

How long did it take you to achieve GO2

$
0
0
How long did it take you to get to Grand overlord 2 in PVP

Stamina setup question

$
0
0
Hey. I have a couple question, played magicka before.

For PVE Warden and StamSorc what setups will be good for solo/vet dungeons.

Since I didn't have full new clodrest trial set and berserking warrior, vo weapons, tfs weapons.

I have hunding, vo (jewelery + armor), tfs (jewelery + armor), spriggan, nmg.

And second is stamina sorc wiull be good choice for furure PVE werewolf, or khajit is better?

Explaining The ‘House Slot’ Problem And Why It Is Difficult To Solve.

$
0
0
Zos has stated on more than one occasion that adding housing slots is a performance issue but many players will not believe them and some people even claim they are lying for some unknown reason.

I hesitate to even try to explain this because it will get technical and most will not read it. Additionally the people who don’t want to believe there is an issue are unlikely to be swayed by ‘any’ explanation since it is not what they ‘want’ to hear.

I understand the skepticism because games have come so far in the last 20 years they it seems like this kind of issue should be ‘solved’. However, in reality the root cause of this issue has been around for that entire time and no one has ‘solved’ it, they just found ways to work around it and benefited from ‘hardware’ improvements over time. However, the days of hardware doubling in performance every 3 years is long gone so things have been stagnant in this area for about 10 years now.

The ‘Explanation’:

This is going to be a bit of a long and winding road involving math but I will try to keep it is simple as possible.

Lets start by conceptualizing the ‘Game World’ as a ‘Turn Based Board Game’ where each ‘Round' is 1 ‘Frame’ based on the games ‘Fames Per Second’.

Then let’s examine a vary ‘naive’ view of how many object calculations ‘need’ to be performed to track the positions of all objects in a game world for each ‘frame’.

Based on our view of the ‘real’ world to know the positions of every object you must examine how each object in the world moves and how it interacts with every other object in the world because of that movement. That is because all objects are always ‘moving’ due to ‘gravity’ and even if 2 unique objects do not interact at all you need to verify they do not interact.

This leads us to a very bad number of required movement calculations N * (N -1) where N is the total number of objects in the world.

This calculations can be simplified to N squared – N which is what is known as a geometric progression that is very bad in terms of calculation growth.

If N is 5 the number of calculations required is 20

If N is 10 the number of calculations goes to 90

If N is 15 the number of calculations goes to 210

As you can see the number of calculations needed goes up much faster than the total number of object added.

If N is 700 the number of calculations goes to 489,300 which I guarantee not even the most powerful gaming computer could handle.

But games work, so how do they get around this issue?

Well they find ways to ‘cheat’ the math.

So, let’s start ‘cheating’.

We start by realizing that the ‘Game’ world is not a ‘Real’ world so we not bound by real world physics conditions like ‘gravity’.

Most objects in the game will ‘never’ move. So we can restate N as the number of ‘Moving’ objects M plus the number of ‘Collidable’ object C.

Then we can restate that original equation as M * (M + C - 1).

This can be simplified to M squared + M * C – M.
This may look ‘worse’ but M is a much smaller number than N so the number of calculations does not grow as fast as it did before.

That is good, but we still have a geometric progression algorithm which is still bad.

So, lets look at M.

M is now only the moving objects which are basically ‘Players’ P and ‘Other AI Controlled Objects’ A.

So M = P + A

Ok, so now lets ‘cheat’ some more. What if we could say that AI Controlled objects were not part of M but instead were part of C.

What does that mean?

Well, it turns out that if we manage AI movement at the ‘Server’ level and say AI objects always win any collision detection operation then the ‘Client’ machine can treat all AI controlled objects as if they were ‘stationary’ at least during each individual frame of movement.

Think of it this way. Imagine that the game is a ‘Turn Based’ table top game and all NPC’s get to move first in each round. Now when all ‘Players’ move the ‘Board’ is set so they know where all the NPCs are during this round and they are guaranteed not to ‘move’ again until the next round.

So M = P and C now becomes C + A

Ok so what does our formula look like now?

It would be P * (P + C + A -1)

Which can be simplified to P squred + ((C + A) * P) – P.

Again, this looks more complex but again P is an even smaller number than M so the number of calculations grows even slower than the last time. However, P squared still means we have a geometric progression.

Time to cheat again.

Ok so P is now just ‘Players’ right. Well what if we said every ‘Player’ managed their own world movement calculations and ‘Players’ could not ‘Collide’ with one another.

What does that mean?

Well think of it this way. Imaging you are the only ‘real’ player in your world and all other players were ‘ghosts’ you can see but cannot actually touch.

If we do that then P = 1.

So what happens to that equations now?

P squred + (C + A) * P – P becomes 1 squred + (C + A) * 1 – 1

That simplifies to C + A.

OMG the square is gone. We no longer have a geometric progression.

Problem solved!

Zos must be a bunch of liars after all… right?

Sorry, no…

It is great that we now have a linear progression for the ‘number’ of calculation required for each fame of movement. But that is just a count of how many unique ‘collision’ calculation need to be perform at each frame every time a player moves.

Those ‘calculation’ have a cost measured in milliseconds.

So here is the second half of the ‘object count’ problem.

To give you smooth movement in the game you really need to process at least 10 ‘moves’ per second or movement begins to feel jerky and unresponsive to the player.

That means you only have 100 milliseconds to process ‘ALL’ collision operation for each ‘move’ frame.

Imaging that turn based game again but now you have a timer and you have to move in a set time each round or you are penalized. However, before you can move you have to perform a calculation in your head for each object on the board. The more objects the less time you have for each calculation you need to make before you can move.

The time needed to perform all collision calculations is then (C + A) * t.

Now lets also simplify the calculation by saying C + A is just C.

So the calculation is now just C * t.

Lets say each ‘collision’ calculation takes 5 milliseconds (I am pretty sure they take longer than that even today).

Ok how many calculations can you perform in 100 milliseconds if t is 5 milliseconds?

C = 100 / 5 = 20

WTF!

So even if the time required to perform a collision operation is only 5 millisecond you can only process 20 objects for each frame of movement!

How the F can any game possibly function?


Well they use things like BSP trees and Occlusion operations to further reduce the size of C so you don’t perform calculations on ‘All’ objects in the game world but instead only perform them on a small sub set of objects near the player.

What does that mean?

Think of the table top game again. Now you have to move in a set time frame but instead of having to perform a calculation in your head of all objects on the board you just have to perform the calculations for the set of objects that are within say 3 squares of the object you are moving.

I am not going to describe the processes for deciding ‘which’ objects you ‘need’ to perform collision calculations on but know those processes also have a time cost that goes up as the number of total objects go up.

However, no matter what they do, they can’t escape the limit of how many objects that can effectively perform collision calculations on before hitting performance issues and that number is actually pretty small.

So they do everything they can to ‘avoid’ those calculations.

In the ‘Dev’ controlled game world they ensure objects are placed far enough apart that you are basically guaranteed that you will never have ‘too many’ objects close enough to a player that it causes significant performance issues.

However, in a ‘House’ players are placing the objects, which means they can do ‘bad’ things, like building a house out of bottles, that can cause serious issues with performance because they have place way too many small objects close enough to each other that the value of C goes way beyond 20 even after performing all ‘limiting’ operations.

If you still don’t believe this I suggest you try a test I have posted several times already.

NOTE: This test may cause your player to get ‘stuck’ in your house or if you perform the test too close to the entrance cause you to not be able to ‘enter’ your house.

1. ) From a test server acquire a large home capable of the deploying the max furniture count which I believe is 700 items the new ‘Coldharbor’ house would probably be good.
2. ) From the test server acquire 700 items based on the items types described at the beginning of the test notes. (Make sure all lights have been turned on)
3. ) Place all 700 items in a pile somewhere in the center close enough that they are not overlapping and you can see all objects.
4. ) Log out of your house, then log back in and note the ‘load time’
5. ) Now move around the object while trying to keep them all in your view window and note the ‘Frame Per Second’ you are getting. (I believe there are PC addons that will give you slash command to see the FPS)
6. ) Now move so you will collide with the object, jumping on top of them would be good the more objects you can hit at once the better. Again note your Frames Per Second.

NOTE: I have another thread in which I describe ways Zos CAN increase the slot count in some way, but I am not really a fan of the solutions described since they are not ‘fair’ and can lead to other issues customers would like even less than the current slot limits.

https://forums.elderscrollsonline.com/en/discussion/418234/examples-of-how-zos-can-increase-house-furniture-slots#latest

You CAN level up Alliance & Support Skill trees without joining Alliance, PvP or going to Cyrodil

$
0
0
I took some alliance points in one of the Daily rewards, and that opened up Alliance and Support. I am now at 2.75 just by doing regular solo questing across Tamriel, its slow yes, but its leveling up nonetheless. I've never been to Cyrodil, I've never joined an Alliance. I just claimed the points.

What makes it go up apparently is fighting alongside other players, whether or not you are in a formal group. I've been watching it carefully. If I jump in and fight alongside others at a dolman, it jumps up dramatically, (for the little bit it increases), it goes up, but less dramatically, when I just happen into others, like 1 or 2, fighting and join in to help, like in a dungeon, or once when swarmed by wasps. It doesnt move when I fight by myself. And I havent created a group to fight in, any of the times. But it keeps going up.

Since I HATE PvP & what I've been hearing about lags in Cyrodil, its nice to know I can eventually achieve Vigor, (already got Rapid Maneuver), just by keeping on doing what I'm doing, and it is nice Karma that helping others is helping my skill line.

So, despite being told 'that's not the way it works, that's not how any of it works', it *IS* possible to level it up. It started out at 0, a week ago it was 2.14 now its 2.75. Slow, but forward motion. And for my character, that's ok.

Cannot use that while running...

$
0
0
So this is new.....

In pvp cannot use siege or any skills for that matter and just keeps saying "cannot use that while running" if I try and slot a siege on a keep, it has been getting worse...

Frustrating when you are in a battle and cannot attack or defend yourself and skills lock up.

Anyone else been getting this?

A Search and Destroy Gamemode for Battlegrounds

$
0
0
So Battlegrounds are an amazing PvP alternative for the folk who hate Primetime Lag
I would love them even more if they were made CP so people would be discouraged from using Procs and Bleeds so much...

One thing I dont like about them although is that Deaths dont mean anything in most Gamemodes and Deathmatch Respawn timers are way too fast
It makes you go ham most of the time not caring about any tactics or surprise methods
I loved the concept of "if you die, you are dead" from CoD and Counter Strike SnD Games, it makes you think about what steps you take and the game automatically becomes high risk high reward
Especially if you would 1v4 an entire Team in that gamemode, the clip would be worth so much more than in any other Gamemodes

The Gamemode would work like this
There would be 2 Teams, Preferably 6v6 on a random already existing Battlegrounds map

1 Team would have a Relic near their Spawnpoint that they can pick up and Plant on the 2 other remaining Spawnpoints which would trigger a Timer of approx 1 minute (The Plantation of the Relic can be interruptable)
If the relic hasnt been defused in that time, the relic explodes and kills every single one on the enemy team.

The other team has the tools to defuse it(that can be interruptable aswell) and has to protect the 2 remaining Spawnpoints

If a player dies, it cannot respawn till the next round, it can move around freely and watch the game go on tho.

The whole Match would have 5-7 rounds deciding who wins and who would get the AP.

So what do you think about this idea? Maybe the Relic mechanic doesnt even have to exist!
Would the Tanks and survavibility of a Team make trouble?
If this gamemode would exist, what could be added to that gamemode to not allow unkillable tanks running around?

NEW SCROLLS ORDER - New player and veteran guild for lone wolf/soloists.

$
0
0
New Scrolls Order

About Us: We are a group of 490+ mostly soloist/lone wolves who came to together to help each other learn, improve and eventually master this game. We originally catered to primarily new players however as we have progressed through the game we are now a home for veterans as well. At the heart of this guild is a love for ESO and desire to help others progress.

What we offer: We offer both spontaneous and planned World Boss, Skyshard and Dungeon runs. Daily runs through undaunted pledge dungeons. Legerdemain/Gold farming. Introduction to normal, vet and trial dungeons. Battleground groups as well as multi-alliance Cyrodiil events. Housing events, aka Crib Crawls. An expert team of Master Crafters that can craft the gear, food, potions and glyphs that you need but also help you achieve Master Crafter status. Trial runs 3-5 times a week. A lottery that is run several times a month. We have several furniture stores filled with high end/rare furnishings available to NSO members only. We intermittently have a Trader (1-2 times a month). Most importantly, friendly and helpful guild mates.

Communication: Our preferred source of communication is via Discord. Our address is located in the MOTD in game. In game text chat also fairly active.
We are a no fee guild. Donations to maintain the trader are always appreciated.

If this sounds like the guild for you please message Sookmagook or Braxain on PSN or leave a message here and an invite will be sent.

We look forward to meeting you!

PTS Update 19 - Feedback Thread for Werewolf Skill Line

$
0
0
This is the official feedback thread for the Werewolf skill line, and the changes to its mechanics, abilities, and passives. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.

[PS4][NA][PvX, Causal] The Ebon Raiders - looking for players new and old!

$
0
0
Guild Masters: SilverStarFlores, tophighlander2
Faction: Any Alliance
PvP Alliance: Ebonheart primarily

We are an older guild back way back from the game's initial launch looking to rebuild after a few years of inactivity. Our mission is to gain a large group of people who want to have people to talk to, play with, or simply hang out. Whether it will be grouping up for Cyrodiil conquests, Skyshard hunts, or for trials, we aim to help our guild-mates in any activity that may be daunting to them or if they require company to do so.

We are looking for:

- Any players who are mature-minded.
- Those of any race, and alliance.
- People who want meet new people and make friends.
- Those who need help with quests or dungeons .
- People would be willing to help out their fellows.
- Crafters of any skill to help guild mates.

Promotion!
- There will be six ranks that all member have a chance of getting -- Volunteer, Raider, Vicecanon, Palatine, Centurion, and Raider Council.

- UPDATE: Volunteer: This will now act as the new Raider rank, to be promoted all members must have been in the guild for at least 5 days. Grants access to the Guild Store.
- Raider: To be promoted, members must be within the guild for a minimum of two weeks and be active in the guild. This ranks allows access to the guild bank..
- Vicecanon: To be promoted, these members must be active in the guild -- always attending guild events, getting friends to join the guild, donating gold even when not necessary at all, etc. They must also have also been in the guild for at least 1 month.
- Centurion: This rank will now act as the new Vicecannon. To be promoted, members must be active within guild chat, help guild mates whenever possible, and have been a long time member of the guild. ( at least 2 months)
- Palatine: These members will be the most trustworthy, active, helpful and all around good person. They must have also been apart of the guild for 6 months. Additionally, these members will now act as minor overseers -- monitoring the guild chat, making sure guild mates receive help when needed, etc.
- Raider Council: Palatines can only be promoted to the Raider Council if another of the Council nominates them, and receives the general consensus of the leaders. This members will be major overseers and help manage the guild.

Guild Bank Access:
- Items in the bank CANNOT be guaranteed to stay. All members, Raider and up, will have access so I woupd advise against putting your more valuable items in the bank.
- Any weapons and armor may be withdrawn, deconstructed, and their materials placed back into the guild for everyone to use freely. This is to ensure that there will be ample space in the bank for everyone.
- Please be considerate of your guild mates when withdrawing.

Guild Events:
- Guild Events will be hosted at least once a week, with more being announced based of scheduling and availability.
a.) Skyshard, Lorebook hunting
b.) Raffles
c.) Normal Trials

Additional Information:
- We have a PSN community that we would enjoy to bring back to fruition as more members join the guild.
- We have a new Discord server that can be used for all things in the guild, from just hanging out to asking for advice!

Guild Hall (SilverStarFlores's Primary Residency):
- Basic Crafting Stations -- Alchemy, Enchanting, and Provisioning
- Outfit Station
- Access to a Transmutation Shrine
- Mechanical Acuity Stations - Clothing, Blacksmithing, and Woodworking. Craft Away!
- The Guild Hall now has a Mechanical Acuity jewelry station.
- The Hall now has access to both the BANKER and MERCHANT npc!

Guild Rules:
There are two rules within the guild - be mature and be respectful. Though we have no objection to small jokes, or teasing, harrassment will not be tolerated. A three point warning system will be in place.
1. Warning
2. Demotion
3. Expulsion

If you have any questions, feel free to message me - tophighlander2 - on PSN or on this thread. If you are looking to join, message either here or to the guild masters. Thank you!

Shor PC/NA "Official" Discussion

$
0
0
If you run a small group, solo, run a medium group we need you in a Shor. I’m not talking about weekend spill over from Vivec, but people who legit want to play regularly on weekdays even if it’s just two or three nights. I’ve talked with some EP players who believe the campaign is healthy and balanced even though EP currently has over 8k pts and AD sits at around 3k, DC currently over 6k due to some guilds coming over from Vivec occasionally. It was extremely refreshing to see some AD on earlier. I wish I had the time to put into running a consistent group, but unfortunately we need multiple people to come together to improve the population balance especially on AD. We lost some good people/guilds in recent weeks and it would be great to see Shor come back to what is was starting to become.

[PS4 NA] Cadwells Corner - Trading guild. 450+ members.

$
0
0
Hi Adventurers!!
[Cadwells Corner] Trading Guild is looking for ACTIVE sellers.
We are a independent and reliable trading guild.
450+ Members.
We have a beautiful Guild Hall with transmutation station, duelling arena, some bonus crafting sets.
We do activities (PvE,PvP, Trials, Dungeons) and raffles.
DUES are 3k per week.
Our current Trader is in ALINOR, SUMMERSET.


image


PSN message SCOOBY_GIRL_444 for an invite.

PTS Update 19 - Feedback Thread for Keep Recall Stones

$
0
0
This is the official feedback thread for Keep Recall Stones. Specific feedback that the team is looking for includes the following:
  • Were you able to earn a Keep Recall Stone?
  • Did you buy any Stones with AP?
  • What did you think about this new system overall?
  • Do you have any other general feedback?

Tamriel Trading - 500+ Members - Active Store - Guild Crafters - Multi-Guild - Join Now

$
0
0
Tamriel Trading is a trading guild based on the PS4 North American [NA] server. We now have well over 500 members and we are still constantly growing. We have had to set up a sister guild which is part of the same guild but called 'Tamriel Trading ST'. This is to accommodate for more than the 500 member limit. For now we are concentrating on gaining new members so we can get this new store unlocked and full of items so please add other members who also enjoy trading. We have a focus on trading, buying and selling but all aspects of the game are involved. Everyone is welcome regardless of alliance so feel free to join and bring your other trading friends. The more members we get, the more full and active the store becomes. Once numbers are large enough the guild store should generate enough income to win traders. We also have a crafting system in place.

Please put you PSN ID and I will send you an invite. You will then be able to invite those of your choosing providing they have common interest and do not ruin/disturb the enjoyment of others.

Event starting on friday?

$
0
0
Hey,

i just did read some articles on known gaming sites claiming, that the midyear mayehm event is starting 20'july, true?

Didnt hear any1 from ZOS

Green dragon blood needs to be 33% of max health rather than missing health

$
0
0
It is about time to buff green dragonblood. This heal need to be changed to 33% of max health. It's been stuck in a bad place for far too long. This heal is only good when you are in execute range.

With the changes to unblockable and undodgeable skills, this skill is even worse. Blocking to use green dragon blood at 20% hp? Too bad, here is a poison injection tick for 3.5k. Take this mages fury as well for 7k. Don't worry, here comes subterranian assault for 5k. The reasoning behind green dragon blood cannot be defended anymore. It is abysmal and a waste of magicka.

Please, for the love of all things dragon, buff green dragon blood.

mag templar pvp help for damage/set

$
0
0
Hello guys,
first sorry for my english that is not so good.
i'm writing here trying to find an help/tips/advice for my pvp magika templar cause i'm not sotisfy about spell/weapon damage and spell/physical resistant
i'm seeing during combat that i take a lots of damage and i don't make so high damage.
I tried to use also Zaan and war maiden's but i wasn't very sotisfy.
Most of my time i spend in Cyrodill but i use it also on battleground
these are my stats:

[img][/img]42729517054_52f7e9d5a0_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716144623 by tom tom, su Flickr


[img][/img]42540990285_e0029a4067_b.jpgThe Elder Scrolls Online_ Tamriel Unlimited_20180716144536 by tom tom, su Flickr

these are my equippement:
[img][/img]43398236012_2645e4e244_b.jpgweapons by tom tom, su Flickr
[img][/img]43398243382_392c7b2b85_b.jpgappareal by tom tom, su Flickr
i have the following champion points:
-Thief -
the tower: Warlord 51 Siphoner 10
the lover: Arcanist 75 Mooncalf 32
the shadow: Tumbling 51 Shadow ward 31
- Mage -
The apprendice: Elfborn 56 Elemental expert 44 Spell Erosion 65
The atronach: Master at Arms 24
The ritual: Thaumaturge 51 Piercing 10
- Warrior -
The steed: Ironclad 61 Spell shield 10 Resistant 44
The Lady: Hardy 56 thick skinned 23 Elemental defender 56
The Lord:

i use this skills:
Puncturing sweep, toppling charge, vampires bane, structured entropy, inner light, shooting star
total dark, purifying light, honor the dead, channeled focus, ritual of retribuition, undo (but i use sometimes replenishing barrier)

I use tristat: capon Tomato-beet casserole
mundus stone: the atronach
vampirism and all passive

I'm thinking also to change to stamina templar

thank you in advance to all



Paranormal Activity in ESO

$
0
0
Soooo, I am being haunted by a ghost...

Ghost npc keeps spawning at the end boss in dungeons, and in Cloudrest (on all difficulties, I ran both normal cloudrest, and was working on vCR+3).

ESO_haunting.PNG


He is the NPC from the quest "Next of Kin" in Stormhaven (delve quest). I did not complete that quest, so he is not getting off my tail :)

Viewing all 539985 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>