Pvp faction locked per account per campaign, so 1 account can not play 2 factions in vivec, but can still play one factiom in vivec and another in sothasil, yes ro no?
↧
Pvp need campaign faction lock?
↧
Fang Lair Cadervous Bear still bugged
During combat with the wolf pact boss, they will for some reason all disappear and the fight will restart. This fight is bad enough with a thousand mechanics going on, at least de bug this fight to avoid unnecessary restarts. Kind of ridiculous to be releasing new content when old content is still bugged don't you think?
↧
↧
master writ not counting
received a master writ for enchanting truly superb glyph of shielding..
I craft it.. nothing happens... craft another nothing happens..
type /help.. pull up the right section to make a complain.. I cant even report it because the button is grey.
Need more coffee.. any suggestions?
I craft it.. nothing happens... craft another nothing happens..
type /help.. pull up the right section to make a complain.. I cant even report it because the button is grey.
Need more coffee.. any suggestions?
↧
Tips for new vMA runners - Please share more!
Do not let adds stack up, take them down asap. Pull mobs that chase you to the ranged ones, and kill both at once when possible. Do not waste time killing summoned minions/decoys that certain enemies spawn, just kill the one who summoned.
In the Vault of Umbrage, the annoying exploding plants make a weird squishy gross kind of noise as they spawn. Learn to recognize it. Wear headphones and you can hear where they spawned in relation to you, so you'll accidentally hit them less often.
Always try to retain enough stamina for at least one dodge roll or block when you need it to save your life. Don't sprint all over the place, particularly if you're magicka dominant.
Use one of the excellent guides that has been written/recorded if you need to. They really help you understand the what/why/how of the mechanics in vMA, which is what it's all about. I recommend this one, by @Joy_Division . You don't have to read it all if you don't want to, use it as a reference to learn a bit about where you're struggling.
KEEP AT IT. We all struggled in the beginning. You can do it if you learn it and stick to it. I promise, once you know how things in the arena work, it really is kind of funny how hard it seemed in hindsight. You got this.
In the Vault of Umbrage, the annoying exploding plants make a weird squishy gross kind of noise as they spawn. Learn to recognize it. Wear headphones and you can hear where they spawned in relation to you, so you'll accidentally hit them less often.
Always try to retain enough stamina for at least one dodge roll or block when you need it to save your life. Don't sprint all over the place, particularly if you're magicka dominant.
Use one of the excellent guides that has been written/recorded if you need to. They really help you understand the what/why/how of the mechanics in vMA, which is what it's all about. I recommend this one, by @Joy_Division . You don't have to read it all if you don't want to, use it as a reference to learn a bit about where you're struggling.
KEEP AT IT. We all struggled in the beginning. You can do it if you learn it and stick to it. I promise, once you know how things in the arena work, it really is kind of funny how hard it seemed in hindsight. You got this.
↧
Optimizing Mitigation CP [Tanking]
So I have been wanting to try and figure out a way to optimize my champion points for my Tank in regards to mitigation. If you know me then you know I know a lot and love my mitigation, but I have never really figured out how to best set up my CP. So to this end I created a calculator for myself, its a bit limited, frankly if I had the time I would want to make a program that figured it out for me. Regardless, I made a small calculator that will take some but not all variables into account to see what works best.
There are a few things that I have set as criteria for now:
7 Gold Heavy Armor pieces
A Gold Shield
No Reinforced or other armor increasing bonuses
The heavy armor passive Resolve
The CP Passive Bulwark
Major Ward and Resolve
One goal of mine is to make my mitigation for Physical and Spell damage be as equal as possible, for that end I have made it so I have to put as many points into Hard as I do Elemental Defender, as well I want my mitigation for DoT's to be the same for Direct Damage, so those go together as well. If you think this is a bad idea, then please let me know, I might be thinking of it in the wrong way. All in all I want to maximize it all to have my mitigation be as high as I can get it. So here is the link to said calculator(hope it works):
https://jscalc.io/calc/jJoR8DDjLV4bzuzj
I need help to see what numbers will have the best combo. So far I have managed to get around 60.8% Mitigation in both categories using 37p in Hardy and Elemental Defender, 61p in Thick Skin and Ironclad, 9 in Spell Shield and 55 in Armor Focus. This btw is with 260 CP which we will have next update. If anyone can beat that with my calculator or have suggestion for changes for it or my way of thinking around the problem do let me know, I have intent to update and upgrade it as I go, but this was all I managed to work up today.´
PS. the calculator can't limit you to 260 Cp but it does keep track of total CP used, just keep it in mind and use that to keep yourself within the actual limit of the game.
EDIT: NEWEST VERSION https://jscalc.io/calc/HXKJ58N3n4zMlazP
There are a few things that I have set as criteria for now:
7 Gold Heavy Armor pieces
A Gold Shield
No Reinforced or other armor increasing bonuses
The heavy armor passive Resolve
The CP Passive Bulwark
Major Ward and Resolve
One goal of mine is to make my mitigation for Physical and Spell damage be as equal as possible, for that end I have made it so I have to put as many points into Hard as I do Elemental Defender, as well I want my mitigation for DoT's to be the same for Direct Damage, so those go together as well. If you think this is a bad idea, then please let me know, I might be thinking of it in the wrong way. All in all I want to maximize it all to have my mitigation be as high as I can get it. So here is the link to said calculator(hope it works):
https://jscalc.io/calc/jJoR8DDjLV4bzuzj
I need help to see what numbers will have the best combo. So far I have managed to get around 60.8% Mitigation in both categories using 37p in Hardy and Elemental Defender, 61p in Thick Skin and Ironclad, 9 in Spell Shield and 55 in Armor Focus. This btw is with 260 CP which we will have next update. If anyone can beat that with my calculator or have suggestion for changes for it or my way of thinking around the problem do let me know, I have intent to update and upgrade it as I go, but this was all I managed to work up today.´
PS. the calculator can't limit you to 260 Cp but it does keep track of total CP used, just keep it in mind and use that to keep yourself within the actual limit of the game.
EDIT: NEWEST VERSION https://jscalc.io/calc/HXKJ58N3n4zMlazP
↧
↧
XP scroll / food problem?
I logged out with 1h+ remaining on an XP scroll, logged back in later and saw the time was remaining and the buff in place.
Ate some food and the XP buff vanished!
Tried reloadui and relog to no avail.
Anyone else seen this?
Ate some food and the XP buff vanished!
Tried reloadui and relog to no avail.
Anyone else seen this?
↧
[Class Rep] Templar Feedback Thread
The purpose of this thread is to give you a place to post your current top two pain points with the Templar. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
↧
Vykosa monster set feels like missed chance. Underwhelming
It's nothing new that a new set being release is useless and even pointless. But this one after the last change is a actually a very interesting mechanic and has the potential for tanks to use some skill into mitigating boss dmge. But then if you look at the poor or rather absent stats and moreover the long CD and only 3sec application there is no reason to set actual useful tank monster sets such as Lord warden/Mighty Chudan aside for this:
-The major maim only lasts only 3 seconds on a 15 seconds CD, not accounting for server lag and the fact that high dmge by boss often lasts several seconds.
-For each application of the extra 15% you'll need to invest resources by using a taunt skill, then invest some more by doing a bash where it's normally not needed
-Probably the worst: no health or resistance stats on the set !
I really feel this set is a missed chance because the mechanic could potentially add variation and skill to every day tanking, making the role more active and dynamic instead of static and boring.
I tried the set and whenever I really want to use the 2piece bonus it's down because some smaller mob just used a special and I had to bash it so it triggered the major maim and now I'm on CD
Also when a boss is about to do a big boom skill that lasts 3 seconds on it's own I have to calculate in server lag and launch the bash well before he starts his dmge to make sure it's being mitigated. Result is that you only mitigate 1-2sec of the boss skill. It should last at least 5 seconds on a boss to be practically useful
Then stats-wise and for reference I'll take my existing preferred monster set:
Mighty Chudan Set
(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health
To make the Vykosa set comparable and really useful we would need something like this:
Vykosa
(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) Apply Major maim on target mob for 5 seconds. 10 Seconds CD
(2 items) Adds 1206 Max Health
this way you would kind of trade the safe permanently present dmge mitigation from Mighty Chudan 2-piece bonus for a skill-based temporary dmge mitigation in the moments where you think you need them most, and then time your bashes well in order to have the skill up at the moment where you really want it to trigger.
-The major maim only lasts only 3 seconds on a 15 seconds CD, not accounting for server lag and the fact that high dmge by boss often lasts several seconds.
-For each application of the extra 15% you'll need to invest resources by using a taunt skill, then invest some more by doing a bash where it's normally not needed
-Probably the worst: no health or resistance stats on the set !
I really feel this set is a missed chance because the mechanic could potentially add variation and skill to every day tanking, making the role more active and dynamic instead of static and boring.
I tried the set and whenever I really want to use the 2piece bonus it's down because some smaller mob just used a special and I had to bash it so it triggered the major maim and now I'm on CD

Then stats-wise and for reference I'll take my existing preferred monster set:
Mighty Chudan Set
(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance by 5280.
(2 items) Adds 1206 Max Health
To make the Vykosa set comparable and really useful we would need something like this:
Vykosa
(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) Apply Major maim on target mob for 5 seconds. 10 Seconds CD
(2 items) Adds 1206 Max Health
this way you would kind of trade the safe permanently present dmge mitigation from Mighty Chudan 2-piece bonus for a skill-based temporary dmge mitigation in the moments where you think you need them most, and then time your bashes well in order to have the skill up at the moment where you really want it to trigger.
↧
4.1.2 Rune cage change is a joke.
I wont write much. To keep it short.... the damage from the rune cage is not the issue. the 0 counter play followed by a huge timed delayed burst is the issue.
This is no where near comparable to fossilize > dk burst.
This is no where near comparable to fossilize > dk burst.
↧
↧
Is there any point playing stamsorc over stam dk in pvp?
After gearing up my stam dk and having an absoloute blast in battlegrounds while being a total newbie, I've decided it give stamsorc a go aswell cause it's my favourite character to play ( or was untill this point). Decked him out 2h vma sword troll king bone pirate and heavy ravager dual wield backbar..and I have to say i was pretty dissapointed. The so called insane mobility of 2 streaks before going OOM wouldn't help half the time cause everyone is runnin gapclosers....the dark deal thingie couldn't say it was a miracle aswell, 3 swaps and you sit there oom. Compared to stam dk i lost major mending, resource return on ultimate which has been a godsend numerous times, and the most useful skill of all in this cancer bow/caster meta - reflective plate and last but not least - venomous claw, which felt way more impactful than DW bleed w/o master weapons. It might be because i have a *** for dizzying swing and insist using it as my spammable or build/skill setup wasn't proper....
Now I don't wanna give up on my stamsorc just yet, so I've been thinking trying a different build - vma 2 hand axe medium brass body troll king and prisoners rags backbar. Now I'm not sure wether to keep DW or switch to 1h/shield or maybe even bow...or if that setup won't be lacking damage for my belowed dizzying swing spam?
Or maybe there's no reason at all to try and enjoy a stamsorc when stam DK performs better in every aspect?
Share your thoughts with me on this!
Now I don't wanna give up on my stamsorc just yet, so I've been thinking trying a different build - vma 2 hand axe medium brass body troll king and prisoners rags backbar. Now I'm not sure wether to keep DW or switch to 1h/shield or maybe even bow...or if that setup won't be lacking damage for my belowed dizzying swing spam?
Or maybe there's no reason at all to try and enjoy a stamsorc when stam DK performs better in every aspect?
Share your thoughts with me on this!
↧
Is the player population really dead?
I just saw a YouTube video there was only 2000 players on steam
↧
Ilambris weps cheeting
Preview shows that all weps have fire effect permanently, and when they in sheath too. I purchased the bundle and thought that now my char will be rock-n'rolling with firing blunt behind my back, but i was misrepresented, because firing effect is only when it is ready to cast, without any firing effect when it's behind char's back.
Any thoughts?
UPDATED: The customer support has successfully performed a refund of 2500 crowns for me.
![Screenshot_20180725_190204.png]()
![Screenshot_20180725_190232.png]()
Any thoughts?
UPDATED: The customer support has successfully performed a refund of 2500 crowns for me.


↧
How to increase field of view?
As the title says. I went into the settings and increased the third person view up until it's max. But I have seen videos of other Xbox players and mine doesn't extend out nearly as much as in the video I linked. Any ideas on how to extend it out further?
Video link to show example of where I would like it to be:
![image]()
Below is how mine looks:
![akjucpd2k8lj.png]()
Video link to show example of where I would like it to be:

Below is how mine looks:

↧
↧
Can we have drop down menus in our banks?
It can be annoying if you have a full back and need to take out a waist. Also can we have a search bar in the guild traders on console please?
↧
Can I Please Get an In-Depth Explanation of why Sorc is OP
I genuinely don't see it. They can be countered pretty well.
↧
Magplar PvP
So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).
Anyone have any advice for a newbie Magplar?
↧
ANIME GUILD Arkan Sonney
About us:
We are Anime Guild based on original Fairy tail anime.
Our goal is to create close group of friends.
How we will work:
We will be forming groups of up to 4 players (teams) and go for a daily missions to earn rewards and money) ofc. other conten will be played too.
Our rules
Rules:
U have to like animes
Would be nice to have magica character or create one (and use it when playing with this guild) but not a must
No fights or insulting
Be active at least in chat cause potatos in a guild will be removed
We have Discord and Guildhall
We are NOT roleplaying but we would play in a theme.
If intrested contact @Kagura89 ingame
or write me a comment /message here including your favorite anime
We are Anime Guild based on original Fairy tail anime.
Our goal is to create close group of friends.
How we will work:
We will be forming groups of up to 4 players (teams) and go for a daily missions to earn rewards and money) ofc. other conten will be played too.
Our rules
Rules:
U have to like animes
Would be nice to have magica character or create one (and use it when playing with this guild) but not a must
No fights or insulting
Be active at least in chat cause potatos in a guild will be removed
We have Discord and Guildhall
We are NOT roleplaying but we would play in a theme.
If intrested contact @Kagura89 ingame
or write me a comment /message here including your favorite anime
↧
↧
Joy's New and Improved Guide to Beating Maelstrom Arena
I wrote my original guide two years ago and the game changed so much that it’s probably easier to start a new one rather than update the entire old one. When Maelstrom first came out, there were no target dummies, 20K DPS was considered very good, and every class (except Dragonknights) had more potent skills to deal with its challenges. So, changed game needs a new guide.
This guide is meant for people trying to clear vMA for the first time. One of the big differences between November 2015 and now is that veteran players will have very different builds and capabilities than newer players. Back then, everyone had the same builds (magicka players wore Martial Knowledge + Willpower for PvE, Kagrenac’s Hope + Willpower for PvP). If you watch a Youtube clear by one of the top players with a 550K score and try to replicate their strategy, you are going to be in trouble because they have a build you can’t match and their strategies are dependent on memorizing spawn locations and burning down primary threats.
I heard Maelstrom is for players who mix-max, have max CPs with end-game gear, and beyond the capability of average players
I understand vMA has a reputation of being elitist, but I believe that is a false impression. Unlike most of the content in ESO, vMA doesn’t just rollover and die when confronted by experienced players. It fights back and humbles everyone who tries it, forcing them to alter their approach. This, quite frankly, is a step not everyone is comfortable taking.
Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. These are incredibly powerful, are available every single round of every single stage, and can carry decent players through the challenges vMA throws. The best ESO players are not supposed to use them (and get rewarded with a higher score). Difficulty is not the primary obstacle you will face. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. You will die. Repeatedly. You will be humbled. You will doubt your ESO competence. But it's not the difficulty of these challenges that's killing you. It's because you don't know the mechanics and thus lack a strategy to defeat them. You going in deaf, dumb, and blind. If the arena did *not* challenge you under such circumstances, then it would be a poor design. You've been face-rolling ESO content for probably over a year now. Even the DLC dungeons don't challenge you (provided you get in a good group). You've been bashing a target dummy that doesn't even defend itself let alone move. You aren't used to ESO content pushing back. Don't back down. Don't take the easy way out. Undergo some honest introspection. Have a build that useful against something other than a target dummies. If you are decent player, you can clear this if you do not let your frustration and your ego get the better of you.
I heard vMA is all about DPS.
You do need DPS. You can't heal or block things to death. And you gonna need a fair amount of it because there are DPS checks. Not going to lie, it's important because the more you have the easier vMA gets. But it's not necessary to have elite DPS. VMA was cleared way back when 20K was considered a lot. My wrong race healer who used no DPS gear and did not respec has the Flawless Conqueror achievement.
I included a video below of me clearing VMA not using any spellpower potions, having zero "end-game" gear, only using 300 CPs (yes, 300!), and using a build that was not mix-max for DPs (I used a resto staff). It's totally possible and I was kind of surprised that stuff still died pretty quick.
What's more important is learning how to survive Vs. multiple attackers and environmental hazards. By far the easiest, most efficient, and most effective means to doing this are two skills that every player has access to. If you are magicka, that is Harness Magicka (this morph, you need resources) and if you are stamina, that is Vigor. You must get in the habit of using these skills before you take damage. Other things you will have to do include: "Block-casting" (holding down block while using an ability), Dodge roll (for both damage avoidance and mobility when snared), use skills that DPS and heal you at the same time (even if these aren't your best damage skills).
Why Run vMA?
There's the obvious reason: the two best PvE weapons in the game drop here (Destruction Staff, Bow). I also think the Restoration Staff is a strong option for healers and PvP players who use the Regeneration skill.
But I would not recommend you doing content that you don't find fun because you feel like you "need" one of these weapons. VMA will humble you and if you are doing it for any reason other than the (accepted) challenge, you are going to subject yourself to too much aggravation. Especially since the weapon you want is more than likely not going to drop until you finish this enough times to be good at it.
So run it for that challenge. There really isn't much in ESO that can challenge a high CP player except 12 man trials and PvP. There was once a time when Spindleclutch tested our builds. Once a time when Craglorn was full of delves that players could go and test there their mettle. Once a time when even the questing zones occasionally required players to use their abilities and do things like block. If your someone who like fantasy / progression games whose whole concept is built around overcoming challenges by formulating strategies and using interesting abilities, then vMA is pretty much all ESO has to offer unless you got 11 friends handy who want to run Halls of Fabrication. I have 20 destruction staffs and I still come back to vMA from time to time because I want to stay sharp, want to see if I can do better, want to test builds under real conditions (as opposed to defenseless target dummies), and because one of the reasons I became addicted to ESO in the first place was because I liked having potent character abilities to deal with enemies that were actually threatening (I was in Beta). If you game because you are competitive and like a challenge, that's why you should do vMA.
What class should I play?
The one like and feel most comfortable playing. Just about everybody will say sorcerer is the easiest and best class, but the sorcerer does not make Maelstrom “easy,” rather it is knowledge of the mechanics and the experience of the player.
What about my build?
You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. The easiest way to go about that is to use damage oriented sets, have some extra regen, and add a few utility/defensive oriented skills on your bars. As for what specifically to go for, it doesn’t matter too much. The differences between many DPS sets and Mundas stones are so slight and situational that it’s not going to make or break a vMA run. As long as you avoid the many bad or overly specialized gear sets available in the game, you’ll do just fine. Julianos is strong for every magicka class, it’s a good default. Hunding’s the stamina equivalent, though if you’re not adverse to running Blackheart Haven a few times, the Bone Pirate set is very versatile for the demands vMA makes. If you hapen to have Trials gear lyin around (a lot of newer players won't), Vicious Serpent Set (I always though it was Vicious Ophedia?) is a really good 5 piece.
No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I’m not much of a stamina player so I'm not sure of the sweet spot). The most efficient means of doing is to use Witchmother’s Brew / Dubious Camlorn throne drinks and to get some health somewhere else. Valkyn Skoria is great for this because it is a good DPS set and has the health bonus you need. The only class I would not recommend Valkyn for is Warden because some of their DPS skills are bugged and won’t proc it (Consider Infernal Guardian or Nerien’eth as a substitute). Best stam monster set don’t have a health bonus, that’s fine, enchant one of your big armor pieces for health.
Supplement that with a couple skills that are more geared to keeping you alive than damage (such as Inhale, Funnel Health, Healing Ward, Leeching Vines, Reflective Scales, Refreshing [Instead of Twisting] Path, etc.) and don’t fret too much because it really doesn’t matter. Whether you use Lover, Mage, Apprentice, or this damage set, that damage set, infused or divines, the differences are in the grand scheme of things are so marginal it’s not going to prevent you from dying until you learn the mechanics.
Magicka tips:
Stamina Tips with caveat that I’m not a great stam player.
Some general principles:
OK, Joy, I'm trying this but it's getting too expensive.
This guide is meant for people trying to clear vMA for the first time. One of the big differences between November 2015 and now is that veteran players will have very different builds and capabilities than newer players. Back then, everyone had the same builds (magicka players wore Martial Knowledge + Willpower for PvE, Kagrenac’s Hope + Willpower for PvP). If you watch a Youtube clear by one of the top players with a 550K score and try to replicate their strategy, you are going to be in trouble because they have a build you can’t match and their strategies are dependent on memorizing spawn locations and burning down primary threats.
I heard Maelstrom is for players who mix-max, have max CPs with end-game gear, and beyond the capability of average players
I understand vMA has a reputation of being elitist, but I believe that is a false impression. Unlike most of the content in ESO, vMA doesn’t just rollover and die when confronted by experienced players. It fights back and humbles everyone who tries it, forcing them to alter their approach. This, quite frankly, is a step not everyone is comfortable taking.
Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. These are incredibly powerful, are available every single round of every single stage, and can carry decent players through the challenges vMA throws. The best ESO players are not supposed to use them (and get rewarded with a higher score). Difficulty is not the primary obstacle you will face. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. You will die. Repeatedly. You will be humbled. You will doubt your ESO competence. But it's not the difficulty of these challenges that's killing you. It's because you don't know the mechanics and thus lack a strategy to defeat them. You going in deaf, dumb, and blind. If the arena did *not* challenge you under such circumstances, then it would be a poor design. You've been face-rolling ESO content for probably over a year now. Even the DLC dungeons don't challenge you (provided you get in a good group). You've been bashing a target dummy that doesn't even defend itself let alone move. You aren't used to ESO content pushing back. Don't back down. Don't take the easy way out. Undergo some honest introspection. Have a build that useful against something other than a target dummies. If you are decent player, you can clear this if you do not let your frustration and your ego get the better of you.
I heard vMA is all about DPS.
You do need DPS. You can't heal or block things to death. And you gonna need a fair amount of it because there are DPS checks. Not going to lie, it's important because the more you have the easier vMA gets. But it's not necessary to have elite DPS. VMA was cleared way back when 20K was considered a lot. My wrong race healer who used no DPS gear and did not respec has the Flawless Conqueror achievement.
I included a video below of me clearing VMA not using any spellpower potions, having zero "end-game" gear, only using 300 CPs (yes, 300!), and using a build that was not mix-max for DPs (I used a resto staff). It's totally possible and I was kind of surprised that stuff still died pretty quick.
What's more important is learning how to survive Vs. multiple attackers and environmental hazards. By far the easiest, most efficient, and most effective means to doing this are two skills that every player has access to. If you are magicka, that is Harness Magicka (this morph, you need resources) and if you are stamina, that is Vigor. You must get in the habit of using these skills before you take damage. Other things you will have to do include: "Block-casting" (holding down block while using an ability), Dodge roll (for both damage avoidance and mobility when snared), use skills that DPS and heal you at the same time (even if these aren't your best damage skills).
Why Run vMA?
There's the obvious reason: the two best PvE weapons in the game drop here (Destruction Staff, Bow). I also think the Restoration Staff is a strong option for healers and PvP players who use the Regeneration skill.
But I would not recommend you doing content that you don't find fun because you feel like you "need" one of these weapons. VMA will humble you and if you are doing it for any reason other than the (accepted) challenge, you are going to subject yourself to too much aggravation. Especially since the weapon you want is more than likely not going to drop until you finish this enough times to be good at it.
So run it for that challenge. There really isn't much in ESO that can challenge a high CP player except 12 man trials and PvP. There was once a time when Spindleclutch tested our builds. Once a time when Craglorn was full of delves that players could go and test there their mettle. Once a time when even the questing zones occasionally required players to use their abilities and do things like block. If your someone who like fantasy / progression games whose whole concept is built around overcoming challenges by formulating strategies and using interesting abilities, then vMA is pretty much all ESO has to offer unless you got 11 friends handy who want to run Halls of Fabrication. I have 20 destruction staffs and I still come back to vMA from time to time because I want to stay sharp, want to see if I can do better, want to test builds under real conditions (as opposed to defenseless target dummies), and because one of the reasons I became addicted to ESO in the first place was because I liked having potent character abilities to deal with enemies that were actually threatening (I was in Beta). If you game because you are competitive and like a challenge, that's why you should do vMA.
What class should I play?
The one like and feel most comfortable playing. Just about everybody will say sorcerer is the easiest and best class, but the sorcerer does not make Maelstrom “easy,” rather it is knowledge of the mechanics and the experience of the player.
You probably going to doubt what I say here when you get to stage 5 for the first time and get Rekt repeatedly and then again on the last boss, when he kills you dozens and dozens and dozens of times. It’s not your class that’s getting you killed, it’s your unfamiliarity with the mechanics. The first time I did this on my sorcerer, I got Rekt and stage 5 and the final boss killed me time after time after time after time, and that was when sorcs shields lasted 20 seconds, critical surge could grant 20K heals, and Overload was OP. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”
What about my build?
You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. The easiest way to go about that is to use damage oriented sets, have some extra regen, and add a few utility/defensive oriented skills on your bars. As for what specifically to go for, it doesn’t matter too much. The differences between many DPS sets and Mundas stones are so slight and situational that it’s not going to make or break a vMA run. As long as you avoid the many bad or overly specialized gear sets available in the game, you’ll do just fine. Julianos is strong for every magicka class, it’s a good default. Hunding’s the stamina equivalent, though if you’re not adverse to running Blackheart Haven a few times, the Bone Pirate set is very versatile for the demands vMA makes. If you hapen to have Trials gear lyin around (a lot of newer players won't), Vicious Serpent Set (I always though it was Vicious Ophedia?) is a really good 5 piece.
No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I’m not much of a stamina player so I'm not sure of the sweet spot). The most efficient means of doing is to use Witchmother’s Brew / Dubious Camlorn throne drinks and to get some health somewhere else. Valkyn Skoria is great for this because it is a good DPS set and has the health bonus you need. The only class I would not recommend Valkyn for is Warden because some of their DPS skills are bugged and won’t proc it (Consider Infernal Guardian or Nerien’eth as a substitute). Best stam monster set don’t have a health bonus, that’s fine, enchant one of your big armor pieces for health.
Supplement that with a couple skills that are more geared to keeping you alive than damage (such as Inhale, Funnel Health, Healing Ward, Leeching Vines, Reflective Scales, Refreshing [Instead of Twisting] Path, etc.) and don’t fret too much because it really doesn’t matter. Whether you use Lover, Mage, Apprentice, or this damage set, that damage set, infused or divines, the differences are in the grand scheme of things are so marginal it’s not going to prevent you from dying until you learn the mechanics.
Aren't you oversimplifying? Yes, but not really. That extra 5% you're going to get from min-maxing isn't going to be the difference between you beating the final boss. You rotation is way way way more important for your DPS than your gear. Your ability to shield, dodge, interrupt is way way way more important to survival than your resistances. In short, it's not your build that's going to get you a clear, it's your skill as a player. You'd be better served practicing a DPS rotation or going open world in Cyrodiil than calculating the minute differences between two solid gear sets.
Magicka tips:
- I would not go double destro staff. You are not doing a DPS parse Vs. a stationary target dummy that doesn’t fight back. The more difficult the content, the more kiting you have to do, the more incoming damage you take, the less and less that other destruction staff is helping you. It's not like you can't slot Elemental Blockade on your front bar and equip a damage glyph on a backbar resto staff.
- Harness magicka is on your front bar. It is up before you take damage. Often it is recast as soon as it drops.
- Elemental Drain is very handy. Drain anything elite or higher. Drain single mobs when not under threat.
- You want to kill things with your Destruction Staff because of the Destruction Mastery passive that returns magicka on a kill is key to sustain. On the last add on a pull, consider Elemental Drain + Heavy attack kill + Destruction Mastery = your sustain.
- Inferno or Lightning is personal preference. Most of your attacks are going to be single target (favoring Inferno). You’re going to be heavy attacking a lot (favoring Lightning). For DKs, I’d go Inferno though.
- Elemental Blockade is 1000% the best skill you have, it is always down.
- I’m going to be blasphemous here: I would recommend not using Inner Light because the extra skill is going to help keep an inexperienced player alive more than 7% extra magicka. When you stop dying, then consider putting it back on.
- You don't need Trap Beast. You do need skills like Reflective Scales, Healing Ward, and Elemental Drain.
- If you are not under pressure and your magicka pool is under 60%, a heavy attack is almost always better than a spammable skill.
- Your DPS ultimate is always Elemental Rage. Yes, even you DKs. If you PvP and use Eye of the Storm, that’s still better than anything else. A DK with Eye of the Storm might consider Banner, though I still think Eye is superior because its AoE is larger and it’s burst.
- Sometimes you’ll need a heal rather than a shield, so...
- I recommend your off weapon to be a nirnhoned restoration staff with a spell/weapon damage glyph. You’ll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it’s always good as opposed to potentially the best. Healing Ward is an amazing skill, such that even Templars and DKs who have strong native burst heals are going to consider running it. Of course, you always want to use destro ultimate, however Light’s Champion is a great “oh crap” button.
If you are a DK, Templar, or Warden and have the Lich set, you can use a sword and shield as an off bar relying on your native burst heals (Honor the Dead, Dragon Blood, Mushrooms) instead of Healing Ward. Sword and Board ultimate isn’t a bad “oh crap” button either. Stop looking at me funny, yes Sword and Shield DPS ftw
What do you think vMA resembles more, PvP or a Target Dummy test? How many good PvP templars, DKs, and Wardens you know that go double destro? Pros and cons in lieu of a resto staff. Your resource management will be better and the ability to block more damage without blowing your stamina is welcome. You’re losing damage though (the glyph is going to be harder to proc) and Healing Ward is not only a better heal, but it’s one that can be cast preemptively. I unquestionably liked Resto staff on my DK. Sword and shield I liked for Warden (use Tree ultimate for “oh crap”). Templar either or.
- I am a sorcerer, watch me shield spam! Yes, and watch you die when you need an actual heal and your crit surge is only getting you 3K instead of 40K from Healing Ward. Either use a Twilight heal or get a restoration staff until you actually know what you’re doing in vMA. I prefer resto because you get an extra bar spot and the ultimate. Once you know the mechanics, then use your double destro target dummy build if you are so inclined.
Stamina Tips with caveat that I’m not a great stam player.
- Bow is your back bar because Endless Hail is your best skill. Poison Injection is also fantastic.
- Caltrops is strong. Vigor is arguably necessary. Zerg surf in Cyordiil for a weekend to get these skills.
- A really good stamina player told me that Vigor should be used exactly the same way as shields. Preventatively to ensure 5 seconds of survival.
- Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good).
- You need to make sure you have incoming healing active at all times. I would take the healing options of the dual wield weapon skills or use Rally and even then, top this off with vigor.
- Rend, Ballista, Dawnbreaker (Smiting preferred) are all legit ultimates.
- Don't listen to people who say ESO favors ranged magicka builds. It's kind of like when people say Communism favors healthy economic development: outdated and wrong assumptions based on a different era.
Some general principles:
- Every stage is "hard" until you get accustomed to the fights, opponents, threats and develop a strategy for defeating them.
- Learning this will make you cry and want to quit ESO. We've all been there. You're not alone. That being said, every stage becomes considerably easier once you are knowledgeable of the mechanics.
- Once you develop a strategy, you will wonder how it was you died so many times before.
- Target recognition and prioritization is absolutely essential. When you are dying, you will get frustrated, but it is critical you objectively assess what is killing you. You *cannot* clear these stages without recognizing priority threats.
- You should take breaks. You will get frustrated. Don't compound the problem playing mad. Eat lunch, call a friend on the phone, stretch out, etc., just move your mouse every 5 minutes or so and you will be fine.
- I highly recommend using generic blue magicka potions instead of spellpower or tri pots for every round until you get to the final boss (and even then keep using blue magicka pots until you can at least clear the crystals consistently). This will be an EXPENSIVE undertaking and you don't want to waste your resources when you are wiping because you have not developed a strategy yet. Use your good stuff when you actually get good at the arena.
- It is generally better to burst down single targets than trying to AoEing them all at once.
- Let me say that again: burst down single targets rather than AoEing them. Seriously, Pulsar is a suboptimal skill that only works in easy as pie overland PvE content.
- The Best DPS skills are Ground DoTs, then AoE Dots, then single target DoTs, then DPS skills that heal you, then last and certainly least: single target spammables. If you do not heed this advice, you will run out of resources
- Use the power sigils. When you master downing a Crematorium Guard while the final boss is channeling a necrotic storm that kills you in two seconds, then go ahead and practice getting that higher score without using the power sigils. All of them are strong and useful.
- Don't waste your soul gems. Just rez at wayshrine. Your PvP healer friend would love those Soul Gems, trust me. Besides, the amount of time you’re stuck in ghost form and for the arena to reset is about the same as if you rode your horse from the wayshrine.
- You're overly complex super duper killer combo that works on target dummies won't work in vMA. Keep it simple.
- I shouldn’t have to write this, but I will. vMA (and for me all Instanced areas) begins to lag noticeably the longer I am in it. It is bearable for me because I can finish it in under an hour. When I was first learning this, when it got so bad, I found it necessary to restart my client (back then no save feature, so I would Task Manager force shut-down rather than log out).
OK, Joy, I'm trying this but it's getting too expensive.
- Stop wasting your soul gems and repair kits. Rez at wayshrine.
- Stop using expensive spellpower and weapon power potions when you are dying trying to learn a strategy. You can get 90% of your DPS without them and that extra 10% is not going to make you learn the mechanics. Use these after you've nailed down a successful strategy, not before.
- You don't need to respec your CP points doing the arena coming from other ESO content. I PvP, heal, and do DSA with the same setup and it does fine.
- Don't gold out anything (except your weapon), thinking it will give you that extra edge you need. Difference between gold and purple on everything but weapons is tiny. Gold should be reserved for absolutely 1000% sure I will use this build for a long time.
↧
PVP has never been more unbalanced, more broken
how is this possible- for a game 4 years old, sloads sets, rune prison CC delays, double CC bugs,. immunity not working, Lethal arrow bugs, the double damage sigils in BGs, just so many many things that make this a game of random luck as opposed to skill. this game needs so many fixes its completely discouraging at this point. just venting...
↧
HELP- accounts and toons across pts and live
usually i log into the pts every now and then whenever there is a maintenance- the last time i did- my toons from my live account- but from about 2 weeks prior were on- it was great- i was able to test new gear with the new changes. i just logged in- and i swear- theyre my toons from about 3 years ago. i m still wearing twice born star in them- im not sure why my account reverts to and from on the pts- but is there a way to have consistent toons on the pts that anyone can clue me in on?
↧