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Imperial city bundle.

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So I heard of this Imperial city event this weekend and what I read told me about the Imperial city bundle. I really love the horse, but I already have the Imperial city DLC. Will there be a way to upgrade?

My Funiture Bundles Wishlist

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There are plenty of funitures that I wish they were aviable in the game. My plan for this post is to continue my previous thread (My Furniture Wishlist) and sort the items into a comprehensible post.
As always, feel free to ask for petitions, I will do my best to keep the thread alive and updated.

ALCHEMY BUNDLE
Basically the bundle contains alchemy tools, bottles of both potions and poisons, mushroom farms and alchemy books that aren't aviable for us yet:

Alchemy Tools
Alchemical Apparatus, Basic Boiler
xvYoynh.png

Alchemical Apparatus, Basic Distiller
0iGwr8W.jpg

Alchemical Apparatus, Complex Distiller
d8YOjMB.png

Alchemical Apparatus, Conical Flask
OYGKHA2.png

Mortar, Grinded Ingredients
roTsFg5.png

Herbalist Pouch
LoSgQSz.png

Alchemy Box
SEyi7hO.png

Shelf, Poisonmaker's
NTv2T6D.png

Potions and Poisons
Alchemical Poison, Bottle
tqVJinz.png

Glowing Potion, Blue Vial
ZEH1hw2.png

Glowing Potion, Blue Bottle
772LrnT.png

Glowing Potion, Blue Decanter
2qeoDnU.png

Glowing Potion, Yellow Vial
VPqsjxr.png

Glowing Potion, Purple Bottle
l12Fg2j.png

Glowing Potion, Green Decanter
ljX2iVv.png

Mushroom Farms and Terraniums
Mushroom Farm, Barrel
b4FNJWA.png

Mushroom Farm, Bucket
XPn40lf.png

Mushroom Farm, Shelf
RL5qkQY.jpg

Mushroom Farm, Sided Barrel
8YnIZiW.png

Terranium Pod, Mushroom
f6V1Tnw.png

Terrarium Bottle, Mushrooms
6QIzo68.png

Alchemy Books
Alchemy for my Apprentice
wRDGgQ3.jpg

Alchemy Practicum
qdQgMNt.png

Alchemy, Discovering Traits
RP6UT67.png

Fundaments of Alchemy
akK9FF8.jpg

Discomforts of War
tyvAnVW.jpg

BLACKSMITHING BUNDLE
This bundle is divided into Blacksmith Tools, Forges and Furnaces, Gear and Weapons and finally Blacksmith Books.

Blacksmith Tools
Anvil, Common
d1sah1N.png

Anvil, Dwemer
trwGO80.png

Tool, Grinder
hYac7oZ.png

Tool, Sledgehammer
RgUL3Wr.png

Orcish Mold, Sword
E0QKDAv.png

Orcish Mold, Axe
mt6PJai.png

Orcish Mold, Shield
cUtTHPE.png

Blacksmith Box
OhhFoNG.jpg

Forges and Funaces
Forge, Breton
7P19MjG.jpg

Forge, Dark Elf
loFZIDD.jpg

Forge, Imperial
kghamZ0.jpg

Forge, Open
KYpxOBK.jpg

Forge, Foundry
RWfgL8n.jpg

Gear and Weapons
Troll Armor, Set
jtQfBcI.jpg

Troll Armor, Incomplete
YilBS6B.jpg

Weapon Pile, Battleaxe Heads
4gIWLzq.jpg

Weapon Pile, Warhammer Heads
mRhW7Nn.jpg

Welwa Armor, Backplate
VAfAluA.jpg

Welwa Armor, Chestplate
Ok0RmH3.jpg

Blacksmith Books
Blacksmithing Basics
sU5yoxI.jpg

Heavy Armor Forging
lKNhOv1.jpg

Smithing: A Worthy Endeavor
V9yubeh.jpg

Nord Armorers and Armsmen
BJKzoPl.jpg

Notes on Orichalcum
EnqvYxF.jpg

CLOTHING BUNDLE
This bundle is divided into 4 groups that maybe don't make sense. It's just to navigate around it easier.

Clothier Tools
Tool, Wooden Loom
2F3ETKJ.jpg

Tool, Wooden Spinning Wheel
levVXWB.jpg

Tool, Clockwork Spinning Wheel
14Ug0F1.jpg

Tool, Clothing Shears
NGoH7rp.png

Tool, Pincushion
n4SVdEn.png

Wooden Fitting Room
zdHUaV9.jpg

Clothier's Form, Wooden
SjZdXiM.png

Clothing Materials
Clothing Crate, Open
8n9eKI1.jpg

Clothing Crate, Closed
s8M8qwn.jpg

Clothing Box
kouVOXo.jpg

Spool, Red
NLA5r4I.png

Rolled Fabrics, Stacked
TLhomZU.png

Torn Cloth
m8i6PwZ.png

Hooked Fabric, Blue
rVa6eZI.png

Hooked Fabric, Green
jIQ8AjX.png

Clothing Products
Heavy Sack
gZRwJXv.png

Common Waterskin
jX4D0l6.png

Rolled Small Rugs, Stacked
5ZkD5uh.jpg

Rolled Small Rugs, Heaped
8YZ0BXf.png

Rolled Large Rugs, Stacked
S3PWlhw.jpg

Rolled Large Rugs, Heaped
kJ3mQXz.jpg

Clothing Books
A Clothier's Primer
Dz4Gcgj.jpg

Clothier: Light Armor Basics
rOiQqGr.jpg

Undeniable Truths of Attire
xSguM7N.jpg

LEATHERWORKING BUNDLE
Leatherworking has fewer tools and samples to work with, so I divided it into 3 sections. I added some Taxidermy products into this bundle.

Leatherworking Tools and Materials
Common Tanning Rack
qnRkr67.jpg

Wood Elf Tanning Rack
xXcFnMP.jpg

Tool, Round Knife
u0FFLgv.png

Furs, Stack
aEJD964.jpg

Pelt, Brown Boar
8rrujl4.png

Pelt, Fox
smiwUqX.png

Pelt, Gray Wolf
UQ2CDaK.png

Leatherworking Products
Tapestry, Brown Pelt
K31mqbk.jpg

Tapestry, Bear Pelt
NIHGdaf.jpg

Rug, Brown Pelt
YcpwUJq.jpg

Rug, Roan Pelt
cgKHqqE.jpg

Fur Table, Brown Pelt
kiJHkS6.jpg

Fur Table, Bear Pelt
QqeBWVw.jpg

Fur Table, Wolf Pelt
fYmBBgv.jpg

Mounted Head, Troll
F1DZusD.png

Mounted Head, Echatere
Awy8uPu.png

Mounted Head, Durzog
D1RkOWL.png

Leatherworking Books
Medium Tannins and Leather
WZy4mZO.jpg

Settling the Debate
kNrizU9.jpg

WOODWORKING BUNDLE
Woodworking is not only based on crafting weapons, but also on furniture and structures, so I added some planks and other wooden materials into the list.

Woodworking Tools
Tool, Saw
p9pzIzK.png

Tool, Two-Man Saw
3aUEfzv.png

Tool, Long Chisel
tn34UOf.png

Tool, Small Chisel
Vwld7sf.png

Tool, Logging Hook
NmjciST.png

Woodworking Table, Clean
A5zDajJ.jpg

Woodworking Box
Vm1Qhmg.png

Woodworking Planks, Products and Materials
Wooden Handlers, Stack
2RJeKLM.png

Arrows, Stack
9YgqecW.png

Scrap Wood, Wheel
C8XsLLj.png

Scrap Wood, Barrel
mQW5vph.png

Planks, Thin Stack
l5rnh9j.jpg

Planks, Wide Stack
f74qUPD.jpg

Planks, Large Stack
pJ8i8wc.jpg

Planks, Sort Stack
wvGKeCv.png

Woodworking Logs and Firewood
Orcish Firewood Pile, Full
uVSq9V0.jpg

Log, Single
uMVkx9W.jpg

Logs, Stack
PIISmrA.jpg

Log, Split
33L1EJ1.jpg

Logs, Split Stack
MjQbrrd.png

Log, Thick Single
lqMGMgp.jpg

Logs, Thick Stack
ArJOKcO.jpg

Woodworking Books
Woodworking for Simpletons
sKFP1kQ.jpg

Bowyer and Fletcher
WzaKu5s.jpg

One Staff, Many Staves
ZILEEAL.jpg

Strakes and Futtocks
hQAasxp.png

MUSICAL INSTRUMENTS BUNDLE
I separated the musical instruments into Common Instruments, Dunmer Instruments and some stand alone, sorted in Exotic Instruments.
All Common Instruments can be found in the first datamine but they aren't aviable for us yet.

Common Instruments
Instrument, Drum
0S3yS68.jpg

Instrument, Harp
l5dm9LB.jpg

Instrument, Lute
QZ3a2hC.jpg

Instrument, Tambourine
d194Fca.jpg

Instrument, Tanbur
APSCu1N.jpg

Instrument, Zither
tsh9sil.jpg

Instrument, Flute
FuCrpCT.jpg

Dunmer Instruments
Instrument, Dunmer Bell Plate
G3rUTnt.png

Instrument, Dunmer Bell
W5JL7z0.jpg

Instrument, Dunmer Drum
tni7eIb.png

Instrument, Dunmer Flute
znW2S2z.png

Instrument, Dunmer Lute
BnwhNIN.png

Instrument, Dunmer Tambour
tzewiyH.png

Instrument, Dunmer Zither
f6oJsca.jpg

Instrument, Warrior Poet's Lyre
39Hl8yT.jpg

Exotic Instruments
Instrument, Minoutaur Lyre
HMG2Z3j.jpg

BOATS AND VESSELS BUNDLE
For this bundle, I separated the boats according to the faction where they belong.
If you like to take a look at my idea on how to add these vessels into the game, check this link!
ESO FISHING: Unlock vessels by completing vanilla angler achievements

Pact Boats
Nord Ship
niqPA2v.jpg

Nord Ship, Sail
UONlKTw.jpg

Nord Ship, Covered
9Flfr2z.jpg

Dark Elf Shadboat, Sail
5ErmMLD.jpg

Dark Elf Houseboat, Sail
nW7XGSB.jpg

Dark Elf Sailboat
lrYDj5O.jpg

Covenant Boats
Breton Shadboat
jhVn7Gx.jpg

Breton Shadboat, Sail
DLuR6wu.jpg

Breton Sailboat
uLSdM7f.jpg

Redguard Canoe, Sail
t58i13M.jpg

Redguard Sailboat
b5Po6R7.jpg

Redguard Houseboat, Covered
qIqKER2.jpg

Dominion Boats
Khajiit Skiff
zacZVMO.jpg

Khajiit Shadboat, Sail (This is the new version of the current Fishing Vessel)
vkpZepT.jpg

Khajiit Sailboat, Cabin
9ESEXa7.jpg

High Elf Sailboat
GzuJWba.jpg

High Elf Sailboat, Winged
4ICYeFS.jpg

High Elf Sailboat, Cabin
g7vK3B9.jpg

Other Boats
Fishing Vessel, Incomplete
o9KHCQV.jpg

Imperial Canoe
iEvs0Pd.jpg

Common Skiff
zuHZDZ9.jpg

TENTS AND STANDS BUNDLE
I sorted this bundle according to the racial style that each tent and stand belong.

Dark Elf Tents
Dark Elf Tent, General
SRYMs2v.jpg

Dark Elf Tent, Large
h4IZYFx.jpg

Dark Elf Tent, Medium
dvjF7PE.jpg

Dark Elf Tent, Small
0nZUVdu.jpg

Imperial Tents
Imperial Tent, Wide Green
qXitlZW.jpg

Imperial Tent, Wide Red
SzSOdXj.jpg

Imperial Tent, Large Green
3qRCCi7.jpg

Imperial Tent, Large Red
kWu8Btp.jpg

Imperial Tent, Small Green
7U2zggu.jpg

Redguard Tents and Stands
Redguard Tent, General
ibXQCnF.jpg

Redguard Tent, Large
85vz1G0.jpg

Redguard Tent, Medium
ro96HG2.jpg

Redguard Tent, Small
ml3Ogwo.jpg

Redguard Sunshade, Dark Blue
ked9OXL.jpg

Redguard Stand, Covered
rn1ZfjO.jpg

Redguard Johad, Large Red
6oKQYT2.jpg

Wood Elf Tents and Structures
Wood Elf Canopy, Large
IuCfZCO.jpg

Wood Elf Canopy, Small
OCWEvWY.jpg

Wood Elf Pod House, Open
ozCfxP2.jpg

Wood Elf Pod House, Burned
K3aVFXs.jpg

Argonian Structures
Argonian Mudhouse, Bunker
5AMK8mU.jpg

Argonian Mudhouse, Small
duMzuOa.jpg

Breton Tents:
Breton Tent, Wide
1lmgE9G.jpg

Breton Tent, Large
vHCZzXw.jpg

Breton Tent, Medium
z195xrQ.jpg

Breton Tent, Small
IPnrgDA.jpg

High Elf Tents:
High Elf Tent, Large
vgupQ3S.jpg

High Elf Tent, Medium
zduVgZP.jpg

High Elf Tent, Small
ddGJJxf.jpg

Nordic Tents:
Nord Tent, General Orange
M0DoyMy.jpg

Nord Tent, General Red
ZPxyU1A.jpg

Nord Tent, Small Red
B1MyMCr.jpg

Nord Tent, Small Orange
3i2ZDrA.jpg

Miscellaneous Tents and Stands:
Undaunted Tent, Large
aLmhtIL.jpg

Maormer Tent, Large
B4LuLCd.jpg

Maormer Tent, Small
xwf3T0C.jpg

Reach Tent, Medium
d3eamaF.jpg

Common Tent, Medium
FwHzYaW.jpg

Common Stand, Roofed
eygBLgW.jpg

Common Stand, Covered
4Of84Ez.jpg

Common Canopy, Medium
j9I8xZH.jpg

GLOWING PLANTS AND FUNGI BUNDLE
I'll divide this bundle into 4 main sections: Fungi, Plants, Vines and finally Corals.
I know corals arent plants, but I can't find a proper place to add them.

Glowing Fungi
Blackreach Mushroom, Hanging
TJFRvOr.jpg

Blackreach Mushroom, Planted
5Mzlfr9.jpg

Glow Mushroom, Large Group
uxicWrY.jpg

Glow Mushroom, Small Group
HBNNiVS.jpg

Glow Mushroom, Dim Pink
gD51WDL.png

Glow Peat Moss
HPhVjbk.jpg

Glow Rock Cap Moss
ovS9Idd.jpg

Cave Mushroom, Bell-Shaped
rXY3yMj.jpg

Cave Mushroom, Convex
pZj5bpH.jpg

Glowing Plants
Bloosoms, Bright Green
K1cgEe5.jpg

Bloosoms, Dim Green
2kpSqpk.jpg

Glow Bush, Cyan
OUn4Gsl.jpg

Hist Bloom, Pollination
SCSkukP.png

Hist Bloom, Open
w8oFIHb.png

Hist Bloom, Bud (Has no light, but I can't leave it alone)
ijKYUYv.png

Glowing Vines
Flowered Vine, Branched
ZUeW6Wn.jpg

Glow Vine, Beaded
tZJrSDM.jpg

Glow Blue Vine, Hanged
vSZgnb7.png

Glow Yellow Vine, Hanged
do9zLvw.png

Glow Blue Vine, Holded
XIF5UoQ.png

Glow Yellow Vine, Holded
kCAKKCT.png

Glow Colorful Vine, Branched
TV1dVmr.jpg

Glowing Corals
Vivec's Antlers Coral, Small
UeebeXT.jpg

Vivec's Antlers Coral, Tall
r0e2uH9.jpg

Vivec's Antlers Coral, Wide
0vxZDJW.jpg

Shor was so empty yesterday I had a moment with a Yellow 5-Star

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tcnNvyk.png

So that happened. At Arrius. I don't understand it, after Wolfhunter released both CP campaigns were empty, Shor was a ghost town yet Yellows still had enough to dominate the map. Then at Arrius when I saw the Mine was taken I went to flip and ran into this guy. After the first loss I went back and we just stared each other down at first. I played a Lute, he danced. He came over, we danced some more. I did the Male Redguard dance trick and he took a seat.

So I ended up giving a Yellow Grand Overlord a dance...

CvZ9.gif

I still have an undying loathing of Team Green, but I appreciate the moments they're not bashing my face in.

mods i should install

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as the titles says guys whihc mods will be the most useful for a new player like me

Mounted skill bar

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Rapid Maneuvers ("Rapids") is an Alliance War ability that gives the Major Expedition and Major Gallop speed buffs. There is an addon for PC players that adds Rapids to the bar while mounted and automatically removes it when you dismount. Console has no addons and therefore has to choose between no Rapids, switching it manually, or permanently slotting Rapids on their build. This is a really troublesome choice and all three options sucks.

Easy fix: give us a third skill bar while mounted.

How would it work? By default (at least at first), this bar would be empty (no skills while mounted). Rapid Maneuvers is currently the only "Castable-While-Mounted" ability that I'm aware of, and you could add this to the mounted bar when you get it unlocked.

Other abilities could be given the same Castable-While-Mounted tag later if ZOS chooses to add Mounted Combat to the game. This opens up a ton of fun possibilities. Not just new abilities, but old, underutilized skills in the game could be reviewed to determine which could be enabled on horseback. Projectile abilities in particular would make good mounted abilities. Silver Shards, for instance, would make an awesome Castable-While-Mounted ability morph.

So, what do you think?

Welkynar Motif Crown Store

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Called it ages ago. 5000 crowns. Shame on ZOS

Crafting packages?

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What about an option to post packages of crafted items in a guild store? For example, a pair of swords from the same set, for sale as a single item—or a package of five matched pieces of medium armour from the same set, or whatever. This would help new players understand how important set synergies are, and it would ease the pain of searching half of Tamriel for items belonging to the same set with similar traits. Non crafters could be offered the same option for packaging dropped gear. Much the same thinking could be applied to sales of furnishings—I can see some imaginations really running riot there.

Sad PvP Stories

Guide on How to Optimally Farm Transmutation Crystal [In Progress]

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Hello ESO Forum Community,

I want help to figure out how best to optimize and efficiently farm crystal geodes using the current system in place for both pvp, pve and mixed pvp/pve players. I know a lot of you may be disheartened over the low drop rates and the inherent RNG but this is not the post to talk about that. Instead let’s think how we can get the most bang for our buck. :smile:

To preface from patch notes:
• Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide , capped currency (100 or 200 for ESO+) which cannot be banked or traded.


Guaranteed Drops Rates are below:
Weekly 12 person veteran/normal trials Quest: 5 crystals
Weekly PvE trial Leaderboards: 5 crystals
Normal Random Normal Daily: Green Tier Geode (Estimated 1 crystal)
Veteran Random Normal Daily: ???
vDSA: 5 crystals
vMSA: 4 crystals
10 day Cyrodil Campaign leaderboards: 10 crystal
30 day Cyrodil Campaign Leaderboards: 50 crystals
Battleground End of Match Rewards: ???

RNG Drop Rates for Uncracked Transmutation Geodes
1st Reward of the Worthy (RotW) (20k AP): Gold Tier Geode: (4-25 crystals)
HM Pledge: Purple Tier Geode: (1-10 crystals)
Final boss of Veteran dungeon: Low Chance for Purple Tier Geode (1-10 crystals)


A few concerns and personal observations:
1st point: I “farmed” vFG1 3 times and only 2 drops occurred for the final boss. This puts farming vet dungeons at a roughly 1/6 chance (4 ppl, 3 runs) to receive a purple geode tier reward (1-10 crystals)
2nd point: I received RotW yesterday on my PvP alt and then again today after 24hrs. I only received a Gold Tier Geode (4-25 crystals) on the first day. I think this is only a weekly drop per toon, not sure yet.
3rd point: Farming 20k AP is most efficient on the winning team or in small groups where you can kill lots of Pvpers. Taking keeps and resources in a Zerg are most likely and unfortunately your best ways to hit RotW ASAP.
4th Point: Farm the fastest and easiest normal trial like HRC and AA first before talking the longer and relatively more difficult ones like HoF and SO.

Conclusion:

I think the best way to farm these crystals is by completing all normal trials quests (HRC, AA, SO, MoL, HoF, AS) for 30 guaranteed crystals then complete RotW on every toon in either Vivec (Cp) or Sotha Sil (no-CP) campaigns for 4-25 per geodes.

How Many Platings to Upgrade Jewelry?

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So with the latest update, how many platings does it now take to upgrade jewelry? I got a master writ to craft an epic ring, but I only have 5 zircon platings so I question whether it's worth bothering with. The master writ is worth 34 vouchers.

Another Patch of NB or go home, GG ZOS

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image

Im speechless, this is a solo parse, as much as you may say this player is very skilled, the dps gap between NB and ANY other class has reached ludicrous levels, not to mention their crazy sustain with what looks like blue food (lol), while most others struggle even with witchmother.

Props to the combat team, I barely see video parses from other classes anymore, since no one even bothers.

Please Open 1-2 Faction Locked Campaigns

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Most of us enjoy being able to play whatever we want, however we want, but there must be boundaries consistent with the design and premise of the game.

All campaigns are currently free-for-all (FFA) style which is great for those that like that (to each his own). However, many players would prefer the original faction locked style and would rather play the map than being forced to tolerate some cross-factions players turning siege around, starting fake groups, disparaging the regular players, constant trolling and general nonsense that goes on by a minority of players that behave that way. There are few, if any, proper tools in place to deal with these players other than ignoring them individually, which is not a solution to the bulk of the problems.

Please Open 1-2 faction locked campaigns.

There will be campaigns after the midyear event that could be easily converted to faction locked to add options and give a breath of fresh air to PvP side of ESO.

The game started with all campaigns locked so the mechanisms already exist. Players and guilds that want to play in a tri-faction manner can continue doing so on a free-for-all (FFA) style campaign. FFA vs. restraints and boundaries are typically how PvP game servers are delineated. It's very reasonable to expect a game with as large a player base as ESO would offer both to suit different play-styles common to PvP gamers.

It’s a win-win and we don’t have to debate ad nauseam.

Jewelry Crafting Master Writs are overwhelming my inventory!

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Should I keep them? Does anyone buy them? I have like 700 vouchers worth of Jewelry Master Writs and I can't even upgrade my own set of jewelry to gold quality yet. I just don't have enough gold to buy the upgrade mats yet but they're starting to take over my bank space. I'm considering just destroying them and hoping I get decent ones at a later date...if I have the patience to keep farming the mats....

Magplar PvP

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So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.

I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).

Anyone have any advice for a newbie Magplar?

Why do bites have to be free?

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I'm genuinely curious about the logic involved in this. I saw someone in zone chat ask for a bite, and the only person available to do it was busy but said they'd do it but since it was interrupting them and out of their way they were asking 10k, to which the asker agreed. Immediately, first one and then a bunch of people jumped on the would-be biter, calling them all sorts of names and being generally hostile and angry that they would dare charge for a bite and insisting that bites should always be free. I've seen this sort of conversation many times over the past year, and no one ever answers me when I ask in zone chat: Why is it different to ask for gold for a bite than it is to ask for gold for Skyreach runs, or mats, or something that you stumbled over in a treasure chest?

I know people who bought the bite in the crown store, way back. I also know people who farmed *hard* for the special spawns to earn their bite the hard way out in the wild and are very proud of that accomplishment. So why is this worthless compared to an accidental find, or some time spent picking up a few nodes, or running content with someone to help them earn xp? The bitee is basically asking to have an entire skill line shared with them. Why is this worth less than someone's higher CP level in Skyreach, or someone's luck with a chest?

(Note--within guilds I see a lot of bites given back and forth to guildies, but I also see a lot of items and mats and gold and carries given freely, too, so that's aside from this "random request in zone" thing.)

NEW SCROLLS ORDER - New player and veteran guild for lone wolf/soloists.

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New Scrolls Order

About Us: We are a group of 490+ mostly soloist/lone wolves who came to together to help each other learn, improve and eventually master this game. We originally catered to primarily new players however as we have progressed through the game we are now a home for veterans as well. At the heart of this guild is a love for ESO and desire to help others progress.

What we offer: We offer both spontaneous and planned World Boss, Skyshard and Dungeon runs. Daily runs through undaunted pledge dungeons. Legerdemain/Gold farming. Introduction to normal, vet and trial dungeons. Battleground groups as well as multi-alliance Cyrodiil events. Housing events, aka Crib Crawls. An expert team of Master Crafters that can craft the gear, food, potions and glyphs that you need but also help you achieve Master Crafter status. Trial runs 3-5 times a week. A lottery that is run several times a month. We have several furniture stores filled with high end/rare furnishings available to NSO members only. We intermittently have a Trader (1-2 times a month). Most importantly, friendly and helpful guild mates.

Communication: Our preferred source of communication is via Discord. Our address is located in the MOTD in game. In game text chat also fairly active.
We are a no fee guild. Donations to maintain the trader are always appreciated.

If this sounds like the guild for you please message Sookmagook or Braxain on PSN or leave a message here and an invite will be sent.

We look forward to meeting you!

300 crown increase on mask pack...I see what you did there!

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I have been waiting all month for the release of the new Reveries Operatic Mask Pack. I had put aside 700 crowns and was ready to log in today and buy them.....only to see that this pack is 1000 crowns. >:)

But, wait a minute, the mask set from last month.....the House of Reveries Mask Pack was only 700 crowns.

Really Zos??

Look I have always enjoyed buying masks and other unique cosmetic items from the crown store. Since I started this game 3 years ago, my boyfriend and I have spent crowns to buy mounts, motifs, pets and whatnot. We are both ESO+ members. But..I wish this company would realize that average income players have a set amount for their gaming budget!! It's like you don't even want my money....unless you can have it ALL...and unfortunately for you, my landlord gets the bulk of it!

I could add 300 more crowns to my account and buy the mask pack to help support my favorite game... but NOPE...not doing it this time!

Befoul not working properly

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Snipe, corrupting pollen, and other defile skills, including armor such as "Duroks bane" is not affected by the befoul campion points. Plz fix as my kitty snipe blade needs to feel the rush of a kill or he will start bingeing moon sugar cookies.

Are attributes still linked to spell/weapon damage?

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I've googled around but the only infomation I can find is from 2014. I'm getting confusing results in-game trying to find out for myself.

My first NB is Stam-only, with all points in stamina for a bigger resource-bar, yet looking on her character page, her spell-power and weapon-damage stats are near identical. I'd assumed this meant that some update in the past four years had unlinked those stat (which would be nice, and allow things like melee-mag-templars)
I respeced my attribute points but reassigning them didn't seem to chance any of the stats on my page except for my resource-caps, so I figured that was that.

Except when I unlocked Strife and cripple (mag skills) from her siphoning skill-line, her damage sucks. The tooltip damage is lower than with her bow (stam) skills, but not by terribly much. I'd assumed they were just weaker because they come with a heal/slow respectively.
When actually using it on enemies however, their health-bars barely move. The heal I get from funnel is completely negligible (25% of the minuscule damage that the spell dealt) an cripples DoT is unnoticable. (it's slow is also far too weak and too brief for my taste, but that's a consequence of all hindering abilities being balanced for PVP, I guess)

At first I assumed that those skills just sucked, but if they require magicka attributes to function properly then it would explain their poor performance.

My DragonKnight is also a mag/melee build, but since he's a tank using a sword and board, I never really expected his melee attacks to actually deal damage anyway, I use them to apply debuffs and use his magic abilities when I want to kill things.

So to ask again, Attributes. Does getting more Magicka still make your magic skill damage/staff-weapon damage go up? And likewise for stamina boosting weapon damage?

I sincerely hope not, since 70% of class skills are magicka based. Freeform build-creation was a major selling point for ESO. I'd hate to learn that I can't use any of my class-skills effectively unless I switch to a mag-build and equip a staff.
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