-Stamina is stronger then magicka in everything but supporting.
-Heavy armor is stronger on stamina then magicka
-Bleeds up your win ratio by 90%
-Cyrodill is so laggy your skills don't even register
-You can't tank anymore a large group of pugs
-Stamina Wardens can apply for all "roles" at once without drawbacks
-There are more counters to magicka then stamina
-Shields are gonna still be a iusse
-Heavy armor is only gonna be viable for stamina users since they can literally not slot any resource set
-Heavy attacks on magicka weapons are clunky and slower then on stamina weapons
-Earthgore is still in this game
-Proximity detonation is useless in everything but a suicide bomb build
-Siege weapons are way too strong versus infantry.
-Guards are way to annoying (i have counted 5 negates in 3 seconds), this is pvp not pve
-Dawnbreaker should cost 150 minimum
-Befoul should go, as for the dmg vs shields cp
-If you aren't in a group of at least 3 people, in which 1 at least is a stamina player, you won't get fun smallscale
-Ranged builds are countered by 1 skill (for dks, wardens), 1 skills (from the S&B skill-line)
-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
-Undaunted skills are still useless in pvp
-Magicka heals are the only thing that keeps magicka afloat. Nerf that and let's reroll all stamina
-Having a Gap-Closer (which is not a teleport)= suiciding
-Cyrodill doesn't reward a player enough. I don't talk about fancy things, more then a reason to be fighting there.
-Forward camp respawn time should decrease. Keeping the fight on it's what's fun. Strategising killing camps should be a thing
-Too many slows, too many soft ccs.
-Everyone is evolving on snare removal. Templar still has a 4k purge that may not remove slows
-Magicka nightblade is still uselsss in open world or in a group (congrats on killing its spammable btw)
-Damage is getting too high for tanky people, too low for non-tanky folks. (how % dmg reduction works)
-Everyone shold be able to run away from a fight. Not only Stamina, Sorcerers or Nightblades (when cloak works)
-Channel skills are useless. You get punished too much for using them
-Time Freeze is a joke, it's buggy and unfair
-Fighting outnumbered is now punished too heavly.
-Running low on stamina? Just heavy attack with dual wielded axes, you gonna get tons of stamina back, damage and a bleed dot that doesn't scale on resistences! Don't forget the weapon enchants or poisons too
-Heavy armor is stronger on stamina then magicka
-Bleeds up your win ratio by 90%
-Cyrodill is so laggy your skills don't even register
-You can't tank anymore a large group of pugs
-Stamina Wardens can apply for all "roles" at once without drawbacks
-There are more counters to magicka then stamina
-Shields are gonna still be a iusse
-Heavy armor is only gonna be viable for stamina users since they can literally not slot any resource set
-Heavy attacks on magicka weapons are clunky and slower then on stamina weapons
-Earthgore is still in this game
-Proximity detonation is useless in everything but a suicide bomb build
-Siege weapons are way too strong versus infantry.
-Guards are way to annoying (i have counted 5 negates in 3 seconds), this is pvp not pve
-Dawnbreaker should cost 150 minimum
-Befoul should go, as for the dmg vs shields cp
-If you aren't in a group of at least 3 people, in which 1 at least is a stamina player, you won't get fun smallscale
-Ranged builds are countered by 1 skill (for dks, wardens), 1 skills (from the S&B skill-line)
-Heavy armor feels like wearing a pijama if you are fighting more then 1 opponent
-Undaunted skills are still useless in pvp
-Magicka heals are the only thing that keeps magicka afloat. Nerf that and let's reroll all stamina
-Having a Gap-Closer (which is not a teleport)= suiciding
-Cyrodill doesn't reward a player enough. I don't talk about fancy things, more then a reason to be fighting there.
-Forward camp respawn time should decrease. Keeping the fight on it's what's fun. Strategising killing camps should be a thing
-Too many slows, too many soft ccs.
-Everyone is evolving on snare removal. Templar still has a 4k purge that may not remove slows
-Magicka nightblade is still uselsss in open world or in a group (congrats on killing its spammable btw)
-Damage is getting too high for tanky people, too low for non-tanky folks. (how % dmg reduction works)
-Everyone shold be able to run away from a fight. Not only Stamina, Sorcerers or Nightblades (when cloak works)
-Channel skills are useless. You get punished too much for using them
-Time Freeze is a joke, it's buggy and unfair
-Fighting outnumbered is now punished too heavly.
-Running low on stamina? Just heavy attack with dual wielded axes, you gonna get tons of stamina back, damage and a bleed dot that doesn't scale on resistences! Don't forget the weapon enchants or poisons too