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Several of the Murkmire prologue dailies are extremely badly designed. Once again ZOS disappoints

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Several of the Murkmire daily prologue quests once again shows ZOS complete lack of knowledge of how to design fetch quests for a populated MMO.
  • Gathering scorpion poison in Alik'r is a nightmare, the scorpions are few and take long to respawn, and every time you see one, some other player comes zooming by and kills it before you can even get a light attack in.
  • Gathering fungi in Grahtwood is little better, the fungi spawn in the middle of hostile NPC, and while you're clearing out the Dremora so you can actually pick up the quest objective, yep, some other player quickly grabs it while you're fighting the mobs, and you're back to waiting for respawn.
  • The Rift Mammoths really take the cake in obnoxious quest design, however, even after killing several mammoths, I only got credit, and meat, for the first one, which gave me 3 meats. Even after desperately fighting other players for mammoths and getting in several hits, the dead mammoth only drops regular loot, no more meat. Meaning you're stuck with having to pick up SEVEN of the ground meats that occasionally spawn, where a handful of players hover over every spawn point and grabs it if you're not continually mashing 'e' in between respawns.

I really wouldn't mind these mindless fetch quests that much if ZOS finally learned to make quest objectives INDIVIDUALLY INSTANCED so people didn't have to fight each other over every single quest objective, and whisper hateful messages to one another every time someone with better ping grabs it in front of you. As if fighting over chests and crafting nodes wasn't bad enough, why do you HAVE to make these daily quests as obnoxious as possible? Summerset shows that you have learned from the mistake of Orsinium, and then you go and do something like this, which once again is back to fighting other players over quest items.

Man I can't wait having to do 150 of these stupid quests in order to finish the achievement. Guess you have to do them in the middle of the night in order to actually be able to do them, instead of just sitting on your rear end waiting for quest objectives to spawn and hope you grab them in the nanosecond before someone else does.


What class is your main Healer?

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How did pick it? What makes it fun?

Transmutation Stones

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Didn't know where else to put this post but @ZOS_GinaBruno you guys really need to add transmutation stones to the crown store. It is extremely painful running the daily pledges and or waiting on the 30 day campaigns to end. Yesterday, I ran the daily pledge and received 1 stone from normal and 2 stones from the vet reward on hard mode. Running the pledges was even more painful now that you can only allow 1 role to be selected. Previously, I could perform all three roles and normally find a group instantaneously. Now, that you can only select 1 role I sat in a que for 10 minutes. Maybe even longer, I think I fell asleep at my keyboard until I heard the ding.That's ridiculous. Even more so, I only received a total of 3 stones for my effort. So either up the number of stones rewarded from pledges or add it into the crown store. I don't see it as p2w. Actually, if given quick access to stones, if anything, it enhances our ability to theory craft. I want to test out a nirnhoned setup vice charged but I have to wait 15 days for the campaign to be over? or slog my way through pledge content that gives 3 stones a day? People would buy this stuff making you money.

How many CHEERS for zos!? Woot!

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Nerfing forward momentum and a i wake up to a new quest leading to Murkmire! Sweet!

AMAZING DEALS OF TAMRIEL (ALL FACTION TRADE GUILD, 490+ MEMBERS, RECRUITING ALWAYS!!)

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AMAZING DEALS OF TAMRIEL is an established TRADE GUILD Since SEPTEMBER 2014,

GUILD WEBSITE : http://adot.enjin.com/Recruitment
(Check RECRUITMENT & ABOUT ADOT Pages for Information)

ESO GUILDEX PAGE LINK : http://eso.guildex.org/view-guild/15514

-We are currently located in DAGGERFALL CITY We try to maintain 490-500 Members Which is the max capacity of a Guild

-We try to maintain a Trader Kiosk In very High Traffic City for our members to sell

-WE HAVE EVERY CRAFTABLE TABLE IN GAME IN OUR GUILD HALL, ALL 114 OF THEM , 38 SETS COMPLETE
(Access to Guild Members Only)

-We have a Team Speak server which can be used by any and all members

-We also have WEEKLY RAFFLES

-OUR GUILD POLICYS Consists of : 7 Days offline max with SELLING!
If you're gone longer then leave a NOTE on Roster In Game, Mail GM In Game, or Message GM On Guild Website, 1000 Gold in sales minimum a week (7 Days) or buy Raffle Tickets a week (7 Days) to support Guild in paying for the TRADER


- We Aim to Sell in Guild Store As A NPC Trader is Payed for each week for Members, So on that basis we Dont do In Guild Chat (WTS) sales.

-We always aim to keep a Fun & Friendly atmosphere which encourages selling since we are a TRADING GUILD primarily But do PVE Events & Runs if needed

-If your interested in being apart of our community then just Post your ESO Username in this thread or Mail / Whisper me in Game, Hope to see you in our Guild Chat soon!!

why "healers" are not desired

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because systemically the game is not designed for it.

how good you are at healing is tied to the same stats (except for penetration) as damage, the more damage you do, the more healing you do.

sorc was the squeaky wheel example of this with shields, the more they stacked damage, the bigger their shields, and vise versa.

but in reality ALL dps act this way, the higher your damage stats (except for the aforementioned penetration) the more you heal. this means that anyone that has good damage has good healing, anyone that has AMAZING damage also has amazing healing.

the only thing lacking in this regard would be tanks, but its not like base stat healing is crap and heavy armor does have passives for health regen and healing received that helps to plug this leak.

_____________________________


of note it should be kind of obvious that the amazing healer sets don't actually improve healing but usually add some sort of bonus damage effect for the rest of the group, healers are being used more as a dps buff first that also happen to have some healing.

_____________________________


also ZOS's content has further negated the need for healers, pushing more and more unblockable insta kill mechanics that can one shot even tanks negating any impact of healing anyway.

to create healer friendly content would require:

- an actual disassociation between damage and healing done so that "healers" could stack healing done to be able to provide healing that other roles could not
- more slow burn damage over time effects that required healing through that healers could in fact heal through that otherwise would kill the group
- less one shot mechanics the negate healing altogether
- healing sets that continue to add other meaningful buffs onto heals (such as protection and berserk, etc.)


Crymeter - win your shieldstacking bs back

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Oh boy, oh boy! This is so exciting!
Sorcerers managed to cry their shields back to 50%.
Will we be able to get tp 100% and cry shields back?
Come on, ESO community! lets help our palls sorcerers and cry shields back to 100%!

ESO Launcher Crashes on Update 9/04/2018

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Was just logged in yesterday and running fine, when the upload initiated the launcher eats up RAM until it crashes. Ran logs and looks like it's erroring out on an application whitelist error. I temporarily disabled firewall and same issue. Deleted depot temporary files and it went to 30% before crashing again.

Here's the partial log, I even tried manually downloading file in link (you can see a partial of it in this and placing it into the depot folders, no luck.

--The launcher starts and we see it start trying to grab the files, there is plenty of disk space, partially through some type of check fails, and then the system seems to start looking for a different IP below.

==============================================
09/04/2018 18:02:48 Files:
09/04/2018 18:02:48 1 1:[0 - 275] [276] [72151425] depot_248to249.z01
09/04/2018 18:02:48 2 1:[275 - 275] [1] [36872] depot_248to249.zip
09/04/2018 18:02:48 Total: 68M (2 files)
09/04/2018 18:02:48 Target disk space report (1) [Required: 68.84 MB Existing: 68.84 MB Free: 58.29 GB Path M:\Steam\steamapps\common\Zenimax Online\The Elder Scrolls Online\depot\patchdata.depot\]
09/04/2018 18:02:48 Save path [M:\Steam\steamapps\common\Zenimax Online\The Elder Scrolls Online\depot\patchdata.depot\]
09/04/2018 18:02:48 : Base state changed from (Idle to Starting)
09/04/2018 18:02:48 depot_248t: Base state changed from (Starting to Creating)
09/04/2018 18:02:48 depot_248t: Base chunk selection set to SequentialRanged
09/04/2018 18:02:48 BitBase chunk selection set to SequentialRanged
09/04/2018 18:02:48 WebBase chunk selection set to SequentialRanged
09/04/2018 18:02:48 depot_248t: Base state changed from (Creating to Checking)
09/04/2018 18:02:48 Check block: 1/276 -- Pass
09/04/2018 18:02:48 Check block: 2/276 -- Pass
09/04/2018 18:02:48 Check block: 3/276 -- Pass
09/04/2018 18:02:48 Check block: 4/276 -- Pass
09/04/2018 18:02:48 Check block: 5/276 -- Pass
09/04/2018 18:02:48 Check block: 6/276 -- Pass
09/04/2018 18:02:48 http://127.0.0.1:51004/cache.js (38): ---- Cache File Load Success ----
09/04/2018 18:02:48 ---- Received GEO IP Info ---- 09/04/2018 18:02:48 Check block: 7/276 -- Pass
09/04/2018 18:02:48 Check block: 8/276 -- Pass
09/04/2018 18:02:48 Check block: 9/276 -- Pass
09/04/2018 18:02:48 Check block: 10/276 -- Pass
09/04/2018 18:02:48 Check block: 11/276 -- Pass
09/04/2018 18:02:48 Check block: 12/276 -- Pass
09/04/2018 18:02:48 Check block: 13/276 -- Pass
09/04/2018 18:02:48 Check block: 14/276 -- Pass
09/04/2018 18:02:48 Check block: 15/276 -- Pass
09/04/2018 18:02:48 Check block: 16/276 -- Pass
09/04/2018 18:02:48 Check block: 17/276 -- Pass
09/04/2018 18:02:48 Check block: 18/276 -- Pass
09/04/2018 18:02:48 Check block: 19/276 -- Pass
09/04/2018 18:02:48 Check block: 20/276 -- Pass
09/04/2018 18:02:48 Check block: 21/276 -- Failed
09/04/2018 18:02:48 Check block: 22/276 -- Failed
09/04/2018 18:02:48 Check block: 23/276 -- Failed

--At this point the system launcher just errors out each load and tried to look for IP 151.205.0.23 which is not in some application whitelist.
09/04/2018 18:04:50 WebGet Error: (http://live.patcher.elderscrollsonline.com/products/eso/874DCDCF-C40C-4956-92FE-E39B8DC4764E/depot/depot_248to249/depot_248to249.z01) (23.209.36.139:80) (3:956)
09/04/2018 18:02:49 Hostname not found in whitelist (151.205.0.23)
09/04/2018 18:02:49 Hostname not found in whitelist (151.205.0.23)

Hhhhhhmmmm How Very "Convenient"

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That the sauna everyone was really disappointed about "not being ready" to go live with summerset in the voucher merchant is now apparently "ready" in a crown furniture pack but not for the voucher merchant

Well Played Zo$ well played -_______-

Are Murkmire prologue dailies limited till Murkmire release?

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Can we only do the dailies from the Murkmire prologue until Murkmire itself has been released? Or can we still do them after that too. In the first case, there is an urgency to get them done to get the achievements and pet.

Edit: title typo corrected

[Class Rep] Nightblade Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Nightblade. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Forward Momentum Nerf

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How do you guys feel about this?
I run momentum on my medium armor stam sorc because shuffle cost more and basically only last 2 seconds. So im missing out on healing big time and use forward momentum to kite. I think 4 seconds is too short. Its not even enough time to have snare immunity to burst someone down in a outnumbered fight.
Besides my playstyle, i think forward momentum vs rally just makes rally a no brainer.
upset this is getting a nerf considering that everything in pvp almost has a 95% uptime on snares

Pilot Hasuq (Slight Cyrodilic Collections Quest Spoilers)

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Right before we travel back, Hasuq has a thought perhaps too convenient to ignore.

lCDlvIG.jpg


It just strikes me as odd that a navigator wouldn't have access to trade maps that extend beyond geographic Tamriel.
Or odder still, that a Redguard wouldn't outright mention his ancestral home Yokuda as being in that general vicinity.
Just something fun to speculate about now that this quest has been officially released.

Custom-built over-sea house in Grand Psijic Villa

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Here is my over-sea house in Grand Psijic Villa grounds. I had massive fun creating this.

No captions as the pics speak for themselves. Quite a few of them, but I hope you like it :)

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And finally for those who might be interested, a few pics of early stages of development:

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Vvardenfell Trade Company. (Large Guild with Trader & no weekly dues)

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Vvardenfell Trade Company

Vvardenfell Trade Company is a competitive Trading guild based in Balmora Vvardenfell. We require no weekly dues and only ask that you make a once monthly donation of at least 5k.

You can join and use the guild store right away and won't be removed as long as you donate within 30 days of joining.

We keep a full and tight roster, close to 500 members at all times and removing inactives and non contributors as necessary to make room for new members.

The Vvardenfell Trade Company wants YOU! Join now by leaving your gamers tag below or messaging Rex Umbra IX on xbox live.

Mag NB PvP Healer "BESTOWER OF BLOOD" - Feed My Brothers, Feed!

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Magicka Nightblade PvP Healer - BESTOWER OF BLOOD

RACE/MUNDUS/OTHER
RACE: Argonian.
MUNDUS: Atronach.
VAMPIRE? NO.
FOOD: Triple Stat.
POTIONS: Spell Power, +Magicka Regen, +Magicka.

CP STATS (NO BATTLE SPIRIT BUFF)
115e912e-e17f-40a6-93f6-8d203023ffeb.PNG?sv=2015-12-11&sr=b&si=DefaultAccess&sig=v85uKOfRBffctDDqQVOp%2FRozGDTu1LYzTVyKqt40TKo%3D

GEAR
FRONT: Powered/Infused -- Preference Transmutation Resto Staff w/ Berserker Glyph
or Precise/Powered/Infused -- Preference Maelstrom Resto Staff w/ Berserker Glyph

BACK: Infused Transmutation 2H Sword w/ Magicka Return Glyph

5 Heavy, 1 Medium, 1 Light
Light Troll King Helmet (Tri-Stat-Infused) // Medium Troll King Shoulders (Magicka-Impen)
Heavy Shacklebreaker Body Pieces (Tri-Stat-Infused Chest // Impen Hands, Waist, Legs, Boots-All Magicka Enchants)

Transmutation Jewelry (1 Arcane - Spell Power // 2 Swift - Magicka Regen)

CHAMPION POINTS
37 Warlord
2 Sprinter
64 Mooncalf
64 Arcanist
27 Tenacity
43 Healthy
23 Tumbling

76 Blessed
26 Elfborn
76 Elemental Expert
19 Staff Expert
37 Master at Arms
26 Thaumaturge

39 Resistant
37 Thick Skinned
43 Hardy
43 Elemental Defender
61 Bastion
37 Quick Recovery

SKILLS
---Resto Front Bar---

Funnel Health/Swallow Soul -- Preference

Healing Ward

Refreshing Path

Healthy Offering

Rapid Regeneration/Mutagen -- Preference

ULT: Light's Champion

---Two Handed Sword---

Double Take

Forward Momentum

Time Freeze OR Manifestation of Terror

Shadow Image OR Shadowy Disguise

Siphoning Attacks

ULT: Flex (Temporal Guard or Replenishing Barrier (Battlegrounds)/Soul Siphon (Cyrodiil)

NOTES
-I was one of the naysayers towards the changes with Agony (what I have slotted as Healthy Offering). However I am really liking this skill when used conservatively (28m range like BoL, very low-key animation (unlike BoL), doesn't use main resource, Minor Mending + Major Mending w/ HA). My HoTs are enough to work through the damage I cause myself from Healthy Offering.

-Speaking of which, I have 3 HoTs and 3 Burst Heals on my main bar! It's really awesome. Sustain feels forever, stats are well balanced, teammates are surviving, mobility is great!

-That's a huge seller: Being able to keep up with your team, especially in BGs. Forward Momentum allows me to keep moving around staying unrooted, Double Take is nice for the Major Evasion and Major Expedition (which I also get on front bar too), Time Freeze and Manifestion of Terror are both nice options for area denial.

-It's something different. You don't need to crutch on Cloak to survive but it doesn't hurt the build to have it in an emergency. It won't suppress the DoTs from Healthy Offering but they won't break Cloak either.

SCREENS/VIDEOS
Healing potential:
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Build in action in BGs (almost 900k heals at end):
image

Another (pre-Sigil removal):
image
ENJOY!

[Class Rep] Dragonknight Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Dragonknight. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

These servers are complete garbage.

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Dear Zos,

Everyone complains on the issue that the servers are complete garbage. Yet, nothing happens. Numerous of us cannot stand pvp anymore due to the stupidly high ping. You simply cannot go 20 minutes of pvping without running into some kind of ping related issues. I see so many people in chat saying the exact same thing. So much so, that it's a norm now. This has gone on for way too long and we all deserve a change. Do something instead of ignoring the fact that the servers are terrible...

This morning, my ping was only at 180 and yet abilities wouldnt cast, animations would skip etc etc...

So fun.

Psijic Villa reward: "Unfurnished" or "empty of all furnishings and decorations"?

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I'm looking for clarification on the state of the Psijic Villa when it's awarded the week after next. There is a Support Q&A page on this topic that seems to contradict the preview we can see on Live right now, so I found myself more confused rather than less after reading it.

On the Support Q&A site, it's stated that the Villa reward comes "empty of all furnishings and decorations." Yet the in-game (Live, not PTS) preview shows us the "unfurnished" version - which has over 100 base furnishings and decorations, including over 60 plants and 40 pieces of lighting.

Are we going to get the "unfurnished" version (with those 100+ base furnishings, as shown on Live right now) or something *completely* empty (zero items, as stated on the Support page)? If completely empty, why are we being shown the "unfurnished" (i.e. base furnished) version on Live? If "unfurnished"/base furnished, why does the Q&A page state otherwise?

Here is the Support Q&A page: https://help.elderscrollsonline.com/app/answers/detail/a_id/42960/~/does-the-grand-psijic-villa-come-furnished-or-unfurnished-from-the-summerfall

And UESP's list of the base furnishings that come with the "unfurnished" version, which can be seen on Live now: https://en.uesp.net/wiki/Online:Grand_Psijic_Villa

Reduce Cost of Major Expedition Skills

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Just what the title says. If Major Expedition buff durations are getting so drastically reduced, the cost of the skills that grant it should be reduced. The skills offer less value and the cost should reflect that. What do y’all think?
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