Hey!
I wanted to showcase the difference in pve-parsing between dual wield and a 2h weapon. The difference (based on my parses) is roughly 10% single target dps, which you trade off for a little bit more aoe damage. First of all, I did all parses with the same setup:
2 Medium Stormfist (so i could sustain alone)
5 Perfect Relequen
5 Advancing Yokeda
Infused Maelstrom Bow with absorb stamina enchantment.
Difference between dual wield and 2h was solely:
Dual wield with double infused (dagger+ axe) with poison and berserker enchantment.
2h with Battle axe, infused berserker.
I did around 25 different parses, but I will just show a few of them where the differences are pretty clear. I did parses on all classes, and the relations below hold for all of them in roughly the same magnitude and the same direction.
The Differences between 2h and dual wield consist of the following:
1. Second Enchantment, poisoned status effect and Full power of infused:
When you use Dual wield, you have access to a second enchantment. But not onyl that, the enchantment has full power (so it is equal to a 2h enchantment), and with the recent changes on the pts, procs all the time. On top of that, the infused trait is one of the few that actually retains the full power on a 1h weapon. So combining these two mechanics already put dual wield quite far ahead. Finally, sicne you can run a poison enchantment with a 20% chance to proc the poisoned status effect on a dual wield weapon, it will net you another dps gain, in this case it was a difference of roughly 400. Adding the 2k from the poisoned enchantment already leads to a dps boost of 2400 just from the second enchantment. Here are the examplary parses from my stamplar selfbuffed testings:
Dual Wield:
2h:
2. Heavy Weapons bleed:
When you look at the two contributions to dps from the two bleeds, you can see that the heavy weapon bleed does not do a lot more damage than the twin balde and blunt bleed, even though the chance to apply it is halved. This is due to the fact that the bleed only starts dealing damage after two seconds, meaning that an increased chance will often just lead to you refreshing the dot before it does something. Dual wield grants you close tot he same damage from bleeds with just one axe, and then enables you to run a dagger for 5% critical chance. In my parse, i have 3.7% higher critical chance when compared to the 2h parse (due to back bar times):
The two bleeds had roughly the same uptime, so here's another source of dps advantage from dual wield.
3. Basic Weapon Damage
Dual wield ahs the highest base weapon damage in the game, because you get 6% additional weapon damage from the offhand. This leads to a discrepancy of roughly 200 weapon damage in the end. Another reasonw hy dual wield outparsed the twohander. On top of this, the dual wield passives just fit more into the pve-scheme: you get additional critical chance, execute damage and damage against cc-ed enemies. To get higher damage on a twohander, you have to actively heavy attack just to get 7% more from the next direct attack. Straight off weaker in terms of damage output.
I will present this to the devs in hope of getting the weapons more in line.
Cheers,
Masel