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Guild rebuilding,looking for new and active players

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Hello,

We are a social trading guild trying to rebuild. What we have to offer:

Raffles/events
Officers ready to assist
Guild hall (almost complete)
A handful of day 1 players
Guild that has been around 3 years
Pvp/Pve assistance
Trading advice
Trials group in progress
A council ready to be filled by motivated players “Council of Silencers”
Guild bank open to most ranks
Friendly/available
We are on band and Facebook
No mic required
Dues are now suspended but there is an option for lifetime membership for those who want to donate

Just leave your gamer tag in the comments

Why did Zos make city guards immortal?

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It’s really not fair. Why can’t we kill them?

Music Box, Blood and Glory - Preview

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Hello all!! Here is a preview of the new music box coming soon to the crown store! I also test the radius for you at the end :) ENJOY!!

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Stuck in "Forming Group"

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For the last couple days any time I try to join BGs I get to the point where it says "Forming Group" but it just sits there and never goes anywhere . I have to leave queue and attempt to queue multiple times before ever getting in. I'm on ps4 US

NEW SCROLLS ORDER - New player and veteran guild for lone wolf/soloists.

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New Scrolls Order

About Us: We are a group of 490+ mostly soloist/lone wolves who came to together to help each other learn, improve and eventually master this game. We originally catered to primarily new players however as we have progressed through the game we are now a home for veterans as well. At the heart of this guild is a love for ESO and desire to help others progress.

What we offer: We offer both spontaneous and planned World Boss, Skyshard and Dungeon runs. Daily runs through undaunted pledge dungeons. Legerdemain/Gold farming. Introduction to normal, vet and trial dungeons. Battleground groups as well as multi-alliance Cyrodiil events. Housing events, aka Crib Crawls. An expert team of Master Crafters that can craft the gear, food, potions and glyphs that you need but also help you achieve Master Crafter status. Trial runs 3-5 times a week. A lottery that is run several times a month. We have several furniture stores filled with high end/rare furnishings available to NSO members only. We intermittently have a Trader (1-2 times a month). Most importantly, friendly and helpful guild mates.

Communication: Our preferred source of communication is via Discord. Our address is located in the MOTD in game. In game text chat also fairly active.
We are a no fee guild. Donations to maintain the trader are always appreciated.

If this sounds like the guild for you please message Sookmagook or Braxain on PSN or leave a message here and an invite will be sent.

We look forward to meeting you!

Quality over Quantity (Mirkmire Daily)

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I just tried the new mirk daily. Damn, ZOS thinks we're all fat or something, the amount of leg work was tedious.

I'd have to say, the vast majority of the story in ESO has been quality, with a few tedious parts, (Mages guild lore books) that have you running around dreading the thought of ever starting a new character. However, playing Summer set, I noticed the resurgence of tedious. Don't get me wrong, the main story of Summerset was great, it is the Psijic skill line leveling that had me falling asleep.

I thought maybe ZOS got the intern that made the Mages Guild Lore books leveling system and asked him if he isn't busy setting fire to kittens could he make an equally painful, mundane and miserable questline and ta-da, we get the Psijic skill line.

But wait, before the UN Human rights council could press charges against him for crimes against humanity he slipped in the Mirkmire daily quests.

Best Places For : Beetle Scuttle

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Hi guys !

I just wanted to ask experience carfters, do you have place where u can farm well Beetle Scuttle ?
i mean place where u have loads of Beetles/Buggy monsters ?
and also maybe place where u can collect a lot of mats like for clothing blacksmithing ? i got loads of wood but not much clothing last time

Ty
Have good day all!

The Heroes Guild (Friendly/Social)(Norm/Vet-Pledges, Norm-Trials)(New Players Welcome!)

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The Heroes Guild

You've fought for the Fighters Guild, stolen for the Thieves Guild, killed for the Assassins Guild and even collected countless books for the Mages Guild, so why not put all of that experience to good use and join The Heroes Guild! We are a new, casual, mature guild looking for more friendly players both new and veteran to enjoy ESO with. We are currently recruiting new players who want to learn about the game and veteran players who enjoy helping and leading others. We value the knowledge that veteran players have to offer and would love to have you share your achievements and experience with us and players who are new to the game.


Who we are:


We created this guild with 2 goals in mind:

1. Develop a core group of friendly, helpful players to run Dungeons, Pledges, Trails, and PvP with. We believe that having a smaller guild that knows and respects each other makes the game far more enjoyable! We also believe that it is important to have players who enjoy helping others and want to pass on the knowledge that they have gathered during their time in Tamriel.


2. Help new players level up and learn about everything that ESO has to offer in a positive, supportive environment. We all know what its like to be new to a game and feel lost especially in a world as big as ESO. The Heroes Guild is dedicated to helping new players with questing, leveling, collecting gear and answering any questions they may have.


What we offer:

We have a guild hall and just added the Colossal Aldmeri Grotto (18,750 crowns) fully furnished with every crafting station including transmutation, training dummies, banker, and merchant. We are going to start hosting guild events and do Crown Crate giveaways to show our appreciation to guild members, we have an obstacle course that members can complete for free crown crates as well! We are building up our supply of crafting materials in the guild bank and will offer free crafting for our members and currently provide lower level characters with free training gear to help them get that XP faster! We do not require fees and will plan to add a guild trader once everyone agrees and supports a system for purchasing one (fees, donations etc.)


Who we are not:

We do not judge or have any expectations for players other than being friendly and respectful to others. We choose to encourage rather than criticize and will never belittle someone for asking questions. We will never kick someone out of a group for making a mistake or having a low level. We do not tolerate any kind of abusive behavior or negative remarks directed at others and doing so will get you kicked immediately.


What to consider:

If you are new to ESO and looking for a small friendly guild to learn and grow with then this might be the guild for you. If you are a veteran player that is looking for something other than a huge, hardcore guild and think you might enjoy helping/leading others then this might be the guild for you.


If you are interested please leave a reply with your PSN name and experience (new or veteran) and we will get you a guild invite as soon as possible!


What theme is your lab/workshop?

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Hi everyone, i need some inspiration for my lab. Cant decide which direction to go.. i have dwarven psijic clockwork and creepy things. Id love to see some pics 😉

ZOS What is the new purpose for Light Armor now?

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Light armor will offer minimal protection from damage.
Light armor has no mobility.
Light armor has damage and that's it.

Medium Armor still has decent defense with great burst damage.

Heavy Armor will still hold great health sustain with sets that offers top noch damage.

So again my question to you is where to Light Armor stand in your immediate plans.

Relequen

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Because someone had to post it first. Rip ravager. So long selenes meta.

“Arms of Relequen: Fixed an issue where the damage over time effect from this Item Set could proc other abilities and Item Sets that trigger on melee damage.”

How do you make ESO fun anymore?

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I'm CP 405, get refused for anything vet even though i pull decent DPS.
I'm just getting bored, I'm making no money, quests are just getting boring and I'm too lazy to start levelling a new character to 50. How do people keep playing this game are there any tips to show any light in ESO that i would enjoy.I don't really like PvP either.

PS4/NA (Cyro & IC): Vivec - This Must Be The Place...

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yes, a very naive melody :)

initially I had tried to kick off the conversation with questions on a bunch of random topics...

love to fight, carry scrolls, gank, defend, attack, pour oil on folks, repair keep walls til your fingers bleed - this is your thread...

love hearing big and little battle stories, as well as observations concerning the interaction between the alliances in this campaign - who doesn't love a good bridge fight...

big IC fan...at this point i wanna apologize right now for anything weird or crazy i may have done in IC (or for any future stuff)...I'm pretty laid back in cyro - IC has a way of getting me fired up on occasion...

hmmmmm, is it really true cyro reveals whom you want to be, and, IC reveals who you truly are...

if you want - say what's up, and if you like - let us all know what's up...

anyhow - enjoy, and, happy gaming trails...

bonus question: if any one knows where the reference "loose tales" (spelt differently) comes from - you'll win...ummmm, my undying admiration?

Dual Wield vs. 2h parses from current PTS.

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Hey!

I wanted to showcase the difference in pve-parsing between dual wield and a 2h weapon. The difference (based on my parses) is roughly 10% single target dps, which you trade off for a little bit more aoe damage. First of all, I did all parses with the same setup:

2 Medium Stormfist (so i could sustain alone)
5 Perfect Relequen
5 Advancing Yokeda
Infused Maelstrom Bow with absorb stamina enchantment.

Difference between dual wield and 2h was solely:

Dual wield with double infused (dagger+ axe) with poison and berserker enchantment.

2h with Battle axe, infused berserker.

I did around 25 different parses, but I will just show a few of them where the differences are pretty clear. I did parses on all classes, and the relations below hold for all of them in roughly the same magnitude and the same direction.

The Differences between 2h and dual wield consist of the following:

1. Second Enchantment, poisoned status effect and Full power of infused:

When you use Dual wield, you have access to a second enchantment. But not onyl that, the enchantment has full power (so it is equal to a 2h enchantment), and with the recent changes on the pts, procs all the time. On top of that, the infused trait is one of the few that actually retains the full power on a 1h weapon. So combining these two mechanics already put dual wield quite far ahead. Finally, sicne you can run a poison enchantment with a 20% chance to proc the poisoned status effect on a dual wield weapon, it will net you another dps gain, in this case it was a difference of roughly 400. Adding the 2k from the poisoned enchantment already leads to a dps boost of 2400 just from the second enchantment. Here are the examplary parses from my stamplar selfbuffed testings:


Dual Wield:

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2h:

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2. Heavy Weapons bleed:

When you look at the two contributions to dps from the two bleeds, you can see that the heavy weapon bleed does not do a lot more damage than the twin balde and blunt bleed, even though the chance to apply it is halved. This is due to the fact that the bleed only starts dealing damage after two seconds, meaning that an increased chance will often just lead to you refreshing the dot before it does something. Dual wield grants you close tot he same damage from bleeds with just one axe, and then enables you to run a dagger for 5% critical chance. In my parse, i have 3.7% higher critical chance when compared to the 2h parse (due to back bar times):

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gGZC6jJ.jpg

The two bleeds had roughly the same uptime, so here's another source of dps advantage from dual wield.

3. Basic Weapon Damage

Dual wield ahs the highest base weapon damage in the game, because you get 6% additional weapon damage from the offhand. This leads to a discrepancy of roughly 200 weapon damage in the end. Another reasonw hy dual wield outparsed the twohander. On top of this, the dual wield passives just fit more into the pve-scheme: you get additional critical chance, execute damage and damage against cc-ed enemies. To get higher damage on a twohander, you have to actively heavy attack just to get 7% more from the next direct attack. Straight off weaker in terms of damage output.


I will present this to the devs in hope of getting the weapons more in line.

Cheers,

Masel

Murkmire Intro quest available and bugged

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I just started the Murkmire intro quest. You can buy it from the crown store for free. But it is bugged. At some point you need to enter a place called “The Sunless Hollow” and you get an error message “You lack the correct permissions to transfer here”. @ZOS_GinaBruno

I see lots of people trying to enter, but not succeeding, so it’s not just me.

PS I am on PS4 / EU

[Class Rep] Warden Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Warden. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Speed pots

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Speed pots have been part and parcel of almost every solo/smallscale stam build for a long time. The latest nerf will cause a lot of adverse effects on the solo/small scale community without really hurting large groups. I understand that speed pots probably deserved a nerf due to the fact that the uptime was basically 100% but the current change to 12 seconds from 45 seconds will make them unused they lose all of there desirability. Instead I would propose that the uptime be increased to 30 seconds and that magicka speed pots are also added to offer mag builds some much needed mobility. This increase would make the pots decent to good but no where near how gud they were or how weak they will be if the current changes go through. Why would I bother touching them next patch when I can use tripots which will give me a much better return offering me utility by giving me back mag for cleanses dark deals cloaks wings etc. and a quick heal. rather than very poor uptime on major expedition. I understand your intentions with all these changes and I appreciate the thought but these changes just appear to be killing solo and smallscale.

Evasion: Reduced the cost of this ability and its morphs by 15%.

Rewards of the worthy question (murkmire)

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Since they are changing the sets in the rewards of the worthy I have a quick question (Xbox NA player here).

Currently the RotW sets do not drop weapons and jewelry in the mail. The only way to obtain weapons and jewelry is to purchase the boxes from the vendor for the set you’d like for an rng chance at weapons and jewelry.

So my question is. For the new sets being added, will there be boxes to purchase for these new sets to obtain weaps/jewelry or are the actual drops from the mail going to obtain weapons and jewelry again?

Asking so I know what to do to obtain the new sets when they come out.

Should melee builds do slightly more damage than ranged builds?

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I'm posting this poll in order to sort this out. I believe the direction Murkmire is going will lead to Magplars, Magblades and potentially other ranged builds doing more damage single target and AoE than melee builds. Playing ranged is already an advantage and I believe that melee should be doing slightly more damage because you're taking risks and because vCR and vAS + other bosses mechanics already punish playing melee.

The game will win if we achieve something like 55k on ranged 60k on melee. We still have some time to apply balance changes for the next patch.

What do you think?
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