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Magicka Aid STILL Broken

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Yeah, so the Magicka Aid passive in the Alliance War Support skill line is still broken.

It doesn't give any magicka regen when you slot Purge. It still shows 0%, and that is confirmed to be more than just a visual glitch.

Checked and double checked on my character sheets, on several characters. It's not registering any regen from Magicka Aid.

Can we please get a fix for this? My healers are really missing that extra regen.

2oo8ql.jpg

FPS Problem

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Getting around 15-25 FPS
Before Patch 80-100 FPS

Mac Pro
GTX 1080ti
24gb RAM

Monitor Dell Alienware 34inch 3418 (3440x1440) 100hz

So how do we customize the Indrik after we have it?

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Has there been an article with info about what customization options we have for the Indrik mount? I can't find any.

What was your ESO new year's resolution?

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Did you complete or is it in progress still? Did you give up or going to try again next year?

Damage Mitigation: Explanation UPDATED FOR MURKMIRE!

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Hello everyone, big change came to us with Murkmire so time for an update in ESO Damage Mitigation Explained. Cause you know, they don't make it easy on us. Will rewrite some of the explanations but most things have stayed the same.

CALCULATIONS:

First off I would like to start of with saying that there are 2 main ways that mitigation can work, that is does it apply the mitigation BEFORE, or AFTER any possible damage shield gets damaged. So what I mean by that is if you have multiple sources of mitigation and at the same time have an active damage shield then some of the mitigation will be applied before the shield takes damage and some will mitigate the damage that overflows from the shield if it gets depleted. This is really important cause it heavily changes the strengths of the different sources. As of the Murkmire update the only known source of damage mitigation AFTER the damage shield is blocking and blocking related mitigation, this makes damage shields closer to an extension of your Health bar than previously.

Now lets talk numbers. The way that mitigation is calculated is as following:
MITIGATION=100-(100*(1-((Resistance/660)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))*etc etc)
DAMAGE TAKEN=Base Damage*(1-((Resistance/660)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))*etc etc

The way you would use this formula is to replace the place holders with the percentage numbers that is show in the tool-tips in the game and obviously the resistance should be the number of which ever resistance you want to test with. If you have more than 3 sources than just add more to fill your needs. Now something you might notice is that this way of calculating will result in diminishing returns, what that means is that for each added mitigation source the usefulness of each individual source gets reduced. As an example, having 2 sources that give 50% mitigation will give you a total of 75% mitigation.

Lets do some examples using things the average tank would use. Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this:
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100))=100-(100*(0.70)*(0.5)*(0.85)*(0.92)*(0.9)*(0.8))=80.2936%

So with all of those sources added together we ended up with a total of 80.2936% of the damage we take being mitigated. Now if we want to apply these calculations to see how much damage we would be taking from a hit we would just change it to be like this:
23549*(1-(19860/662)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)=23549*(0.70)*(0.5)*(0.85)*(0.92)*(0.9)*(0.8)=4640

So the example number I used there was picked by randomly smashing my keyboard, but as you can see it doesn't take a lot to reduce very high damage numbers to something very manageable. Now I want to show you guys how this type of calculations would work if a damage shield was involved, cause as I previously explained blocking only mitigates damage that overflows from a depleted damage shield, while everything else will mitigate damage before the shield gets hit. I will be putting a list of all known sources down below but for now if we use our previous example as our base but then add in a damage shield with the strength of 5000 it would look like this:
(23549*(1-(15)/100)*(1-(19800/660)/100)-5000)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(50)/100)=(23549*(0.85)*(0.70)-5000)*(0.92)*(0.9)*(0.8)*(0.5)=2984

In this case Minor Maim will hit first, as it applies to the attacker rather than the caster, secondly we have the resistance which was previously grouped with blocking but has since Murkmire been moved to be BEFORE the damage shield takes damage. Everything else mitigates damage AFTER the damage shield, the rule of thumb here is that anything that says "Increases the amount of damage you can block" or similarly will be grouped with the base block mitigation. Now on to the next bit in terms of calculations:

VULNERABILITIES:

Right now there are not that many ways for us to take increased damage to attacks but since minor vulnerability is something even mobs can apply now I wanted to make a specific section addressing Vulnerabilities of all kinds. The most known and talked about is the vampire fire vulnerability and the werewolf's poison vulnerability. I will be adding these as its own list under the mitigation options at the bottom of the thread. But now to the math, difference here is that the extra damage taken is additive and not multiplicative/exponential.
VULNERABILITY=Vulnerability #1+Vulnerability #2+Vulnerability #3+etc etc
DAMAGE TAKEN=Base Damage*(1+(Vulnerability #1+Vulnerability #2+Vulnerability #3+etc etc)/100)

One thing to remember here if you want to play around with damage shields in your calculation is that Vulnerabilities always comes first. But moving on. We have talked about calculating mitigation and to calculate mitigation in combination with vulnerabilities and damage shields, now I want to delve a bit deeper into something we have already been seen used but not really had explained yet.

RESISTANCE:

So there are two main types of resistance which are Spell and Physical, but each of them also have sub categories. Spell resistance has Flame, Frost and Shock resistance and Physical has Poison and Disease resistance. Now one important thing to know about resistance is that there is a Hard Cap, that means that after you reach a certain point it won't give you anything extra. For Champion point 160+ characters the hard cap for resistance is 33,000, or 660 resistance per 1% mitigated, which then tops it of at 50%. You can have more resistance than what the hard cap allows but it won't give you more mitigation, however, in PvP if someone debuffs you then having resistance above the hard cap can sometimes allow you to stay at hard cap if the debuff is to weak or your buffed resistance is strong enough.

Another thing we need to address now is how those sub categories work with the main resistance types. Sub categories adds to their main type whenever the attack element is of the same element. As an example, if I have 15000 spell resistance and 5000 flame resistance then if I get attack with a fire spell then I will have 20000 spell resistance against that attack. One thing to note here is that if your Spell or Physical resistance is already at hard cap then your sub categories will not add anything, since they are just temporary increases to the main type if attacked by the right element. But again if you get debuffed then anything above hard cap will help you stay up. Last thing to note about the sub categories is that since they are in its base form just adding to their main type then if someone penetrates your Spell or Physical resistance then they will penetrate your sub categories too. But now on to the next part of this thread and last form of resistance.

CRITICAL RESISTANCE:

Now critical resistance works very differently from the other forms of resistance. What it does is it lowers the enemy players critical hit damage modifier. A characters base modifier is 1.5 which means that if you land a critical hit then you deal 50% more damage. There are ways to improve this, such as minor and major force or the Champion point system. What we are gonna be looking at of course is how we can reduce that modifier. This one is very special cause unlike mitigation that is a multiplicative reduction this one is actually a subtractive one. This is the formula:
CRITICAL MODIFIER=1.5+(Critical Damage Buff #1/100)+(Critical Damage Buff #2/100)+(etc etc)-(Critical Resistance/68/100)
DAMAGE TAKEN=Base Damage*(1.5+(Critical Damage Buff #1/100)+(Critical Damage Buff #2/100)+(etc etc)-(Critical Resistance/68/100))

If a player has base critical modifier and they hit an enemy player that has 100 points into Resistant then their modifier will be affected like this:
1.5-(1650/68/100)=1.5-0.24264705882~1.5-0.24=1.26

Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~24% critical hit resistance. The total amount of critical hit resistance possible is 7518 or 110%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 110% and highest possible critical damage modifier is 115%.

We have now gone through everything you need to know to calculate mitigation on any character you want or any situation you want. But before we get to the list of all the different sources there is one special ability I want to address cause the rules that it uses are not very straight forward, that ability is...

GUARD:

Instead of redoing the section I had for Guard I am gonna leave you with a link to my feedback thread on Guard, this bane of an ability that is very very inconsistent.
https://forums.elderscrollsonline.com/en/discussion/431078/guard-feedback-thread

CALCULATOR:

So I know I have been lazy, but also busy, I have a calculator in the works again, many already know this but I thought I would start posting it here now instead and hope to get back on it soon and update it and finish it. Feedback on it has been great and I would love some more once I get back in it. For now I leave you with the link to the current build of it which is still unfinished.

Newest build: https://jscalc.io/calc/3OJGVPl8vmhIsek3
Original calculator thread: https://forums.elderscrollsonline.com/en/discussion/427251/optimizing-mitigation-calculator/p1

Well that ladies and gentlemen concludes this explanation on how damage mitigation works, below you will find a list of all possible ways to increase your mitigation and the possible way that vulnerabilities can be applied to you. Note thou that if I have missed a source then please don't hesitate to tell me in the comments below so that we can all help each other gain more knowledge about the game.

MITIGATION BEFORE DAMAGE SHIELD:
  • 0-50% Physical Resistance (Physical, Poison, Disease)
  • 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
  • 30% Major Maim (All)
    • Dawns Wrath Ultimate: Nova
    • Winter's Embrace Ability: Frozen Device
  • 15% Minor Maim (All)
    • One Hand and Shield Ability: Low Slash
    • Draconic Power Ability: Choking Talons
    • Shadow Ability: Summon Shade
    • Shadow Ability: Mass Hysteria
    • Alchemy Poison Effect: Maiming
    • Alchemy Poison Effect: Brutality-Draining
    • Armor Set: Knightmare
    • Armor Set: Wizard’s Riposte
    • Secondary Elemental Effect: Chilled
  • 30% Major Protection (All)
    • Winter's Embrace Ultimate: Sleet Storm
    • Shadow Ultimate: Consuming Darkness
    • Armor Set: Pirate Skeleton
    • Armor Set: Coward's Gear
    • Armor Set: Daedric Trickery
  • 8% Minor Protection (All)
    • Winter's Embrace Ability: Ice Fortress
    • Restoring Light Ability: Restoring Focus
    • Fighters Guild Ability: Circle of Protection
    • Shadow Ability: Dark Cloak
    • Alchemy Potion Effect: Protection
    • Armor Set: Vampire Cloak
  • 15% Major Aegis (Dungeon and Trial Dmg)
    • Armor Set: Automated Defense
    • Armor Set: Inventor's Guard
  • 5% Minor Aegis (Dungeon and Trial Dmg)
    • Armor Set: Lunar Bastion
    • Armor Set: Eternal Yokeda
    • Armor Set: Twilight Remedy
    • Armor Set: Automated Defense
    • Armor Set: Inventor's Guard
  • 25% Major Evasion (AoE)
    • Dual Wield Ability: Blade Cloak+Morphs
    • Medium Armor Ability: Evasion+Morphs
    • Assassination Ability: Blur+Morphs
    • Armor Set: Hist Bark
    • Armor Set: Adept Rider
    • Armor Set: Specter's Eye
  • 10% Minor Evasion (AoE)
    • Animal Companions Ability: Deceptive Predator
  • 6% Nord Passive: Rugged (All)
  • 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
  • 75% Vampire Ability: Mist Form (All)
  • 0-15% CP Passive: Hardy (Physical, Poison, Disease)
  • 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
  • 0-25% CP Passive: Thick Skin (DoT's)
  • 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
  • 0-25% CP Passive: Ironclad (Direct Damage)
  • 25% Dual Wield Ability: Blade Cloak (AoE)
  • 20% Ardent Flame Ultimate: Standard of Might (All)
  • 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
  • 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
  • 5% Armor Set: Shield of the Valiant (Player Dmg)
  • 5% Armor Set: Buffer of the Swift (Player Dmg)
  • 25% Armor Set: Leki's Focus (AoE)
  • 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
  • 35% Armor Set: Reactive Armor (All while CC'ed)
  • 50% PvP Effects: Battle Spirit (All)
  • 30% Support Ability: Guard (All)

MITIGATION AFTER DAMAGE SHIELD:
  • 50% Blocking (All)
  • 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
  • 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
  • 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
  • 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
  • 10% Draconic Power Passive: Iron Skin (All, while blocking)
  • 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
  • 20% Daedric Summoning Ability: Bound Aegis (All while blocking)
  • 8% Armor Set: Footman's Fortune (All, while blocking)
  • 8% Armor Set: Ward of Cyrodiil (All, while blocking)

RESISTANCE:
To be updated later

CRITICAL RESISTANCE:
  • 2000 Armor Set: Impregnable Armor
  • 1304 Armor Set: Robes of Transmutation
  • 258/p Armor Trait: Impenetrable
  • 0-1650 CP Passive: Resistant

VULNERABILITY:
  • 8% Minor Vulnerability (All)
  • 15-20-25% Vampire Stages (Fire)
  • 25% Werewolf form (Poison)
  • 10% Armor Set: The Morag Tong (Poison)
  • 10% Ardent Flame Ability: Engulfing Flame (Fire)
  • 10% Armor Set: Way of Martial Knowledge (Next attack after proc)

Vampires need update

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To be honest Being a vampire is great in eso. Been a vampire ever since I started playing. First off, when you feed on a pve/pvp character they used to be stunned, why did they stop that? And second off, why not go more realistic where you can see the vampire bite necks as opposed to blood flowing towards you? Finally, Vampires need some much needed change as far as abilities goes. For example, maybe an ability where you can teleport to a player in combat and use your fangs to siphon the life out of them. Second, an ability where you you can make it rain blood or if you want to go Nosferatu style, how about the ability where you can grow claws and wings or even better, have an ultimate option where you can turn into like a vampiric gargoyle of some kind and change the bat skills to a regular ability even if you have to nerf the bats to do so. My last skill suggestion is that the person playing as vampire can have the ability to teleport to each player in the room/area, and deal an x amount of magic damage to each player and gain x health for each player hit.

Brand new, w/questions about storage, game content and misc.

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Just started playing 12-5-2018, and have a few questions:
(made one post with several questions rather than separate one for each -- would it be better to have separate??)

I purchased the "Base Game including Morrowind", and have not yet purchased the ESO-plus, as I wanted to 'try out' the game before deciding, so all the questions come from that perspective.


>The 'Bank' storage my current character accesses by talking to a Banker is shared by all characters on my account? So if if my current character only has 10 empty slots remaining in the Bank, if I create another character then when that character opens the bank he/she will see the same?

>If I purchase additional storage slots on my character (not Bank) will they be applied to other characters I create later? I got a free horse when I reached one of my levels (I'm at lvl-10 currently), and I started training 'Capacity' -- will those additional bag slots apply to other characters on my account, or does each character maintain their own individually?

>After installing the game and creating my character (Dark Elf - Warden) I began near Vivec City on Vvardenfell -- with the 'Base Game & Morrowind' version I purchased will I be able to go to other areas of Tamriel? When I expand the in-game map I see Artaem, Coldharbour and Clockwork City as three separate 'continents' so I presume those are purchased separately but not clear about the continent of Tamriel and which areas I will be able to go to and which I might not.

>Guild Traders/Vendors are selling for and maintained by players, correct? So the prices charged may vary from one to another for same item? Just want to verify that I understand it correctly. At lvl-10, and knowing little-to-nothing so far, it's not a part of the game I will get into for now...I don't think I even know how to cook a chicken yet, ha-ha.

>If I wanted to create another account, would I have to purchase/install separate instance of the game?

>Several people have offered to be added as 'friends' in-game, saying it's good to have multiple 'spawn points' -- once someone is added to the 'friends' list do we have to be grouped for one to teleport to the other? How does that feature of the game work?

Thank you for your time and assistance.

Reason behind non-deconstructable jewelry post-summerset [was a bug, nvm]

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EDIT: Just found out it was a bug that seems to only be affecting me. Submitted a ticket

Anyone know why those sweet purple pieces you get from pvp/battlegrounds can't be deconstructed? I'm not sure if it was explicitly stated somewhere, but I'm guessing this was done to keep people from farming battlegrounds (when it actually works!) and then getting plates that, according to every player that tries jewelry crafting, are considered super duper rare and expensive.

My gripe is that I wish there was an actual in-game reason as to why we can't decon this perfectly good jewelry that is being earned with time and effort. My argument being that I can just as easily farm chests in wrothgar or some other low pop zone and get jewelry at about the same rate, or even farm the first boss of some throw away dungeon.

Maybe they're damaged/cursed? I just have a bit of contempt for design choices that are made "just because."

MHK motif not dropping at all...

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so been already 5 times in vet hm and only 1 or 2 out of 4 people get motif drops? can this get a hotfix asap or acknowledged? im already aware im not the only1 with this stupid issue...cuz yes 25% drop chance in damn hardmode on this dungeon its really a joke considering its been almost 1 year and Bloodroot Forge still drops 100% motif on non hardmode and nobody even bothers to fix that...

NB vs Hurricane

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Hi Guys,

Looking for advice.

What counters can a nb use against Hurricane.
I find that once you are within range you are done for as you can't cloak and it stuns you nonstop.

★ [Tetragon Thunderbirds] ★ LF MORE ★ 4Man Core-Team Co-Op Guild! ★

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banner%20(2).jpg

Hello there stranger. We´re happy that your showing interest
★ Welcome to the Guild where Epic Players become Legendary Teammates ★

Faction-Free Gaming! Players of all factions are welcome to apply to us.
★★★ Teams are getting along nicely... atm Tanks are on highest demand ★★★

The cause of the guild is to build several strong and versatile 4-man core-teams.
This - to challenge the harder versions of all present and upcoming 4-man based content.

★★★ The first six teams are nearly complete - Lacking a few tanks ★★★

The final target atm, is 12 teams - ending up with a total of 48 members
Excluding recruits with the role "Applicant" for possible openings in a team

★★★ The first nine teams are named (as below) and some are ready for new recruits: ★★★
Amber, Blade, Crux, Dawn, Ebony, Frost, Guar, Hydra and Indrik.

★★★ Team-Supportive Features ★★★
Each team have it´s own event-schedule to make - within its own channels in Discord.
Each team have it´s own Discord-room - to be able to isolate themselfs during team-events.
Each team have it´s own Tab in a shared Google Doc, to fill in Achievement completion and more...
Cross-Team Events are planned weekly @ Sundays 6 PM CET - through Guilded on dedicated Discord-channel.

Now, Cross-Team Events are focusing on getting the "DLC Challenger Achievements" done.

Size matters - and with 48 members we believe that we still can build strong bonds across all teams ★
Playing across teams will be on a frequent basis aswell, to build relations across teams.

In the future - we might even do trials together, as we form numbers beyond complete trial-groups together.
Alltho - as I mentioned - our main core-focus is the 4-man veteran content.

What do we mean by 4-man veteran content?
DLC Veteran Hard-Mode Dungeons, Veteran Dragonstar, Veteran Blackrose Prison, PvP Battlegrounds and more.
These dungeons are good examples of content that often require voice-chat, quality gameplay and working co-operation.

banner3.jpg

"You having earned atleast 500 CP"
Lower levels of CP (Champion Points) is considered to low to apply.

"You beeing ready for the harder 4-man content"
That meaning by yourself feeling that your own gear, experience and skillevel meets the present requirements.
Meaning - The requirements of handling the vDLC 4-man content within the game.

"You beeing a mature, reliable and focused player"
We arent mainly looking for entertainers - more of an extra spice in that case :)
Extra hard content means extra focus, reliability, patience and maturity.

banner4.jpg

★★★ Claim Your Spot! Read More & Apply to us through our website ★★★
https://tetragonthunderbirds.shivtr.com/

Who can I contact inGame - for more information?
Send a tell to @Richnin @Redoxygen or @Walpes

REAL vs FAKE DPS

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So for those of you that do not know DPS means damage per second. That does not mean, "what is the highest damage output number you have seen on your screen?" I don't want to know that you can hit a semi high execute during execute phase. I want to know how much damage .... per .... second .... you can do.

In addition, when joining a group if you are asked "what is your DPS?" The group is not intending for this question to be rude or taken as an insult -most of the time- so knowing what your DPS is, is actually important. It will help the group better strategize whatever content you intend to do as well as fill the group with other members that will fortify your chances of succession.

Lastly and why this thread was created, for those of you that do not know what your REAL DPS is do everyone else a favor and be honest. Either you have tested or you haven't. Skilled players will know once you begin the content whether your DPS is really where you claim it is or if you have just created a fake number to prevent your self from being removed from the group initially. Its called integrity, your not only hurting the group and wasting the time of others when you group up for content you are not ready for, you are hurting yourself. You will be outcasted as a liar and chances are mocked in open world and it does spread like a wildfire.

- I absolutely hate attempting to do content with those who fake there DPS and for anyone who thinks being ranked 810cp means your "Good" you're the problem. There are so many players high in champion points still hitting 10k to 15k. Don't get mad at me because your REAL DPS sucks. ✌

Oceanic Lag now 300-400 ms even with a vpn - was 250-300??

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Hi,

In in Australia - and my lag is way worse than a few months ago (took a break) - anyone else face this also?
I wonder if its local or a global issue ?

So any word on the Shadow Image fiasco of 2018? Now with video

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This is bugged once again. And probably for another 6 months. Any word yet?


image

Short mussed hair

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Greetings everyone.

Earlier last year there was a hairstyle on the PTS called the Short Mussed Hair. I was in love.

Time passed and there was no sign of this hairstyle. I was crushed.

Now you tease me on the PTS ZOS. You give it to multiple characters, but not us?

Why ZOS. Why?

Short-Mussed-Wave-2-1.jpg

In loving memory of the Short Mussed Hairstyle. You will be missed.

Toxic AD mouthpieces need to get their egos under control

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I have been playing in Cyridiil since launch and outside of the lag and bugs have enjoyed the experience. I have supported AD all the way, but the toxicity levels in chat have become so bad when things go bad for us that its hard to ignore. Everyday these so-called great players start their daily everyone’s an idiot rants when thing go against us.

While AD was well outnumbered defending Alessia this morning one of these great players was telling everyone to stop being an idiot and attack roe. After our failed defence this great player started telling all AD that we were idiots. I asked why that was and was told that it’s the same pattern everyday and that players like me never learn (now I’m pretty sure that player doesn’t know me but who am I to argue with their self-perceived greatness)

Now I can handle one or even a few of these idiot callers in chat, but I swear they are breading like rabbits. For years I have seen them grow like mould in a damp bathroom. I have tried putting them on my ignore list but more just pop up and they all shout the same insults.

Let me make my opinion clear on these egotistical chuckleheads, calling you fellow teammates idiots, cowards or pathetic when things turn against us does not make you exempt from the blame. When AD fail you fail with them, it’s called being a team.

Now unlike you idiot callers I’m going to provide you with an answer to the your I’m surrounded by idiot’s mentality that you have. Here it is ….
Instead of typing insults while the rest of us fight, form your own group and lead by example or just get professional help for those inflated egos, either way will help

Have a good day folks

Auto removal at end of dungeons

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What is the point of this - turn it off!

It's bad enough that we have to run all these dungeons and grind everything over and over again, and we still get to end of a pug dungeon - everyone buggers off even if you asked them not to and you get no skill point or dungeon reward.

Either auto reward the skill point \ dungeon reward or disable the auto removal from dungeon, we don't care about the immersion of the story or the characters involved the 15th time around!

It's not a big request, the French would be setting fire to the servers by now if they had to put up with it for this long!!!!

Why is the AD faction questline so much more of a coherant story?

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It really bums me out because I generally prefer DC, but it seems like both DC and EP questlines are totally disjoint with hardly any continuity between quests let alone zones. AD on the other hand seems to have been written with much more of a coherant rpg storyline philosophy where characters actually develop.

Draining Shot

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Remove this skill, ranged (12m to 24m in murkmire because they needed a selling point for Blackrose Bow), does damage, cheap cost and has unavoidable cc knockback + disorient?
Is this some kind of off season april fools?
I thought the agenda was making skills single purpose hence removing stun from crystal frags.



inb4 just roll dodge 4Head when you get chased by 10 people spamming draining shot

Unexpected crashing while in game

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Started to happen since today's patch. Already crashed a few times every several minutes.
Process: eso [958]
Path: /Applications/ZeniMax Online/*/eso.app/Contents/MacOS/eso
Identifier: com.zenimaxonline.eso
Version: 1.0.0 (1.0.0)
Code Type: X86-64 (Native)
Parent Process: ZeniMax Online Studios Launcher [848]
Responsible: eso [958]
User ID: 501

Date/Time: 2018-12-10 20:36:56.164 +0100
OS Version: Mac OS X 10.14.2 (18C54)
Report Version: 12
Anonymous UUID: CC933F71-6667-5FD8-B2BA-463D06E583C9


Time Awake Since Boot: 9100 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [958]

VM Regions Near 0x18:
-->
__TEXT 0000000101281000-0000000106376000 [ 81.0M] r-x/rwx SM=COW /Applications/ZeniMax Online/*/eso.app/Contents/MacOS/eso

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.zenimaxonline.eso 0x0000000102731ecc mvkUpdateDescriptorSets(unsigned int, VkWriteDescriptorSet const*, unsigned int, VkCopyDescriptorSet const*) + 76
1 com.zenimaxonline.eso 0x0000000102efffb4 ZoEffectTechniqueVk::BindResources(ZoDeviceContext*) + 1180
2 com.zenimaxonline.eso 0x0000000102ead4c3 ZoRenderManager::DrawIndexedPrimitive(ZoRenderDefs::PRIMITIVE_TYPE, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int*) + 41
3 com.zenimaxonline.eso 0x0000000102eb7e59 ZoRenderable::DrawPrimitive() + 181
4 com.zenimaxonline.eso 0x0000000102e68adf ZoMaterialManager::RenderRenderable(ZoRenderable*) + 453
5 com.zenimaxonline.eso 0x0000000102edda19 ZoZPrePass::DrawZPrePassList(ZoLockedAddArray<ZoRenderList::RenderListEntry, 1024u, false> const&) + 131
6 com.zenimaxonline.eso 0x0000000102edd7b9 ZoZPrePass::Render(ZoDeferredRenderingList*) + 263
7 com.zenimaxonline.eso 0x0000000102ea46c5 ZoRenderGraph::Render(ZoDeferredRenderingList*) + 261
8 com.zenimaxonline.eso 0x0000000101628aa0 ClientWorld::Render() + 326
9 com.zenimaxonline.eso 0x00000001012c7f1b OSRender() + 558
10 com.zenimaxonline.eso 0x00000001012c9ca8 -[GameClient macRun] + 309
11 com.zenimaxonline.eso 0x00000001012ca597 -[GameClient platformMainLoop] + 2164
12 com.zenimaxonline.eso 0x00000001012c9917 -[GameClient mainLoop] + 61
13 com.zenimaxonline.eso 0x00000001012c981f -[GameClient applicationDidFinishLaunching:] + 668
14 com.apple.CoreFoundation 0x00007fff411fc712 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
15 com.apple.CoreFoundation 0x00007fff411fc68c ___CFXRegistrationPost_block_invoke + 63
16 com.apple.CoreFoundation 0x00007fff411fc5ad _CFXRegistrationPost + 398
17 com.apple.CoreFoundation 0x00007fff41204a09 ___CFXNotificationPost_block_invoke + 87
18 com.apple.CoreFoundation 0x00007fff4116c1aa -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 1633
19 com.apple.CoreFoundation 0x00007fff4116b56d _CFXNotificationPost + 742
20 com.apple.Foundation 0x00007fff434f3a7b -[NSNotificationCenter postNotificationName:object:userInfo:] + 66
21 com.apple.AppKit 0x00007fff3e6f064a -[NSApplication _postDidFinishNotification] + 313
22 com.apple.AppKit 0x00007fff3e6eff6e -[NSApplication _sendFinishLaunchingNotification] + 209
23 com.apple.AppKit 0x00007fff3e6ed8c8 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 552
24 com.apple.AppKit 0x00007fff3e6ed517 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 690
25 com.apple.Foundation 0x00007fff4353e144 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 287
26 com.apple.Foundation 0x00007fff4353dfc0 _NSAppleEventManagerGenericHandler + 102
27 com.apple.AE 0x00007fff42423b93 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 1855
28 com.apple.AE 0x00007fff424233fd dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 41
29 com.apple.AE 0x00007fff424232d5 aeProcessAppleEvent + 439
30 com.apple.HIToolbox 0x00007fff4043810e AEProcessAppleEvent + 55
31 com.apple.AppKit 0x00007fff3e6e9644 _DPSNextEvent + 1734
32 com.apple.AppKit 0x00007fff3e6e8102 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1362
33 com.apple.AppKit 0x00007fff3e6e2165 -[NSApplication run] + 699
34 com.zenimaxonline.eso 0x00000001012cb2bb main + 200
35 libdyld.dylib 0x00007fff6e3d9ed9 start + 1

Thread 1:
0 libsystem_pthread.dylib 0x00007fff6e5cc3f8 start_wqthread + 0
1 ??? 0x0000000054485244 0 + 1414025796

Thread 2:
0 libsystem_kernel.dylib 0x00007fff6e519716 kevent + 10
1 com.zenimaxonline.eso 0x0000000102b106c2 boost::asio::detail::kqueue_reactor::run(bool, boost::asio::detail::op_queue<boost::asio::detail::task_io_service_operation>&) + 214
2 com.zenimaxonline.eso 0x0000000102b1794e boost::asio::detail::task_io_service::do_run_one(boost::asio::detail::scoped_lock<boost::asio::detail::posix_mutex>&, boost::asio::detail::task_io_service_thread_info&, boost::system::error_code const&) + 242
3 com.zenimaxonline.eso 0x0000000102b10433 boost::asio::detail::task_io_service::run(boost::system::error_code&) + 155
4 com.zenimaxonline.eso 0x0000000102b17266 ZoBoostProtocol::Run() + 96
5 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
6 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
7 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
8 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 3:
0 libsystem_kernel.dylib 0x00007fff6e514122 __read_nocancel + 10
1 libsystem_c.dylib 0x00007fff6e46887b _sread + 16
2 libsystem_c.dylib 0x00007fff6e467ed1 __srefill1 + 24
3 libsystem_c.dylib 0x00007fff6e462b46 __fread + 255
4 libsystem_c.dylib 0x00007fff6e462a30 fread + 48
5 com.zenimaxonline.eso 0x000000010422d698 ZoFileMt::Read(char*, unsigned int, unsigned int) + 54
6 com.zenimaxonline.eso 0x000000010422d58a ZoFileMt::ReadRobust(char*, unsigned int, int, ZoFileBase::SeekOrigin, unsigned int&, unsigned int) + 86
7 com.zenimaxonline.eso 0x0000000104240166 ZoPackFile::Read(unsigned long long, unsigned char*, unsigned int, ZoPackFileInterface::FileDataSigningCategory&) + 434
8 com.zenimaxonline.eso 0x000000010423e188 ZoMetaPackFile::Read(unsigned long long, unsigned char*, unsigned int, ZoPackFileInterface::FileDataSigningCategory&) + 84
9 com.zenimaxonline.eso 0x00000001040e258b BackgroundPackFileLoadTask::DoBackgroundThreadWork() + 201
10 com.zenimaxonline.eso 0x000000010424eb83 ZoTaskQueue::DoBackgroundThreadWork(ZoTaskQueue::TerminateCondition, unsigned int) + 467
11 com.zenimaxonline.eso 0x000000010424fde6 ZoTaskQueueUpdater::Run() + 96
12 com.zenimaxonline.eso 0x0000000104251f5b ZoThread::ThreadFunc(void*) + 65
13 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
14 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
15 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
16 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff6e516eae __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff6e4a1830 nanosleep + 199
2 libsystem_c.dylib 0x00007fff6e4a1724 usleep + 53
3 com.zenimaxonline.eso 0x000000010424fdfc ZoTaskQueueUpdater::Run() + 118
4 com.zenimaxonline.eso 0x00000001012cbc24 ZoWorkerThreadUpdater::Run() + 48
5 com.zenimaxonline.eso 0x0000000104251f5b ZoThread::ThreadFunc(void*) + 65
6 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
7 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
9 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff6e516eae __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff6e4a1830 nanosleep + 199
2 libsystem_c.dylib 0x00007fff6e4a1724 usleep + 53
3 com.zenimaxonline.eso 0x000000010424fdfc ZoTaskQueueUpdater::Run() + 118
4 com.zenimaxonline.eso 0x00000001012cbc24 ZoWorkerThreadUpdater::Run() + 48
5 com.zenimaxonline.eso 0x0000000104251f5b ZoThread::ThreadFunc(void*) + 65
6 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
7 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
9 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x000000010424f674 ZoTaskQueue::WaitForWork() + 64
3 com.zenimaxonline.eso 0x000000010424fda9 ZoTaskQueueUpdater::Run() + 35
4 com.zenimaxonline.eso 0x00000001012cbc24 ZoWorkerThreadUpdater::Run() + 48
5 com.zenimaxonline.eso 0x0000000104251f5b ZoThread::ThreadFunc(void*) + 65
6 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
7 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
9 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 7:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x000000010424f674 ZoTaskQueue::WaitForWork() + 64
3 com.zenimaxonline.eso 0x000000010424fda9 ZoTaskQueueUpdater::Run() + 35
4 com.zenimaxonline.eso 0x0000000104251f5b ZoThread::ThreadFunc(void*) + 65
5 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
6 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
7 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
8 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.apple.GeForceMTLDriver 0x00007fff3d074d6a 0x7fff3cf11000 + 1457514
3 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
4 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
5 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 9:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x0000000101f8bfbb AK::StreamMgr::CAkIOThread::IOSchedThread(void*) + 75
3 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
4 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
5 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 10:
0 libsystem_kernel.dylib 0x00007fff6e5131b6 semaphore_wait_trap + 10
1 com.zenimaxonline.eso 0x0000000101f22b63 CAkThreadedBankMgr::BankThreadFunc(void*) + 51
2 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
3 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
4 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 11:
0 libsystem_kernel.dylib 0x00007fff6e5131b6 semaphore_wait_trap + 10
1 com.zenimaxonline.eso 0x0000000101f29e6f CAkAudioThread::EventMgrThreadFunc(void*) + 63
2 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
3 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
4 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 12:
0 libsystem_kernel.dylib 0x00007fff6e5131b6 semaphore_wait_trap + 10
1 com.zenimaxonline.eso 0x0000000101eda25b CAkOutputMgr::SuspendedThread(void*) + 59
2 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
3 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
4 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 13:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff6e51317a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff6e5136d0 mach_msg + 60
2 com.apple.audio.CoreAudio 0x00007fff40be889a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 124
3 com.apple.audio.CoreAudio 0x00007fff40be880d HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 45
4 com.apple.audio.CoreAudio 0x00007fff40be4b84 HALC_ProxyIOContext::IOWorkLoop() + 988
5 com.apple.audio.CoreAudio 0x00007fff40be45ee HALC_ProxyIOContext::IOThreadEntry(void*) + 128
6 com.apple.audio.CoreAudio 0x00007fff40be40d6 HALB_IOThread::Entry(void*) + 72
7 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
9 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 14:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff6e51317a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff6e5136d0 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff411990c2 __CFRunLoopServiceMachPort + 337
3 com.apple.CoreFoundation 0x00007fff41198611 __CFRunLoopRun + 1654
4 com.apple.CoreFoundation 0x00007fff41197d48 CFRunLoopRunSpecific + 463
5 com.apple.AppKit 0x00007fff3e6f1f89 _NSEventThread + 160
6 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
7 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
8 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 15:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x0000000104233ed7 ZoJobification::JobManager::JobProcessingThreadFunc(ZoJobification::JobThreadData*) + 363
3 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
4 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
5 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
6 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 16:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x0000000104233ed7 ZoJobification::JobManager::JobProcessingThreadFunc(ZoJobification::JobThreadData*) + 363
3 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
4 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
5 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
6 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 17:
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 com.zenimaxonline.eso 0x0000000104233ed7 ZoJobification::JobManager::JobProcessingThreadFunc(ZoJobification::JobThreadData*) + 363
3 com.zenimaxonline.eso 0x00000001042527e7 (anonymous namespace)::ThreadExecutionFunction(void*) + 82
4 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
5 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
6 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 18:: com.apple.coreaudio.AQClient
0 libsystem_kernel.dylib 0x00007fff6e51317a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff6e5136d0 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff411990c2 __CFRunLoopServiceMachPort + 337
3 com.apple.CoreFoundation 0x00007fff41198611 __CFRunLoopRun + 1654
4 com.apple.CoreFoundation 0x00007fff41197d48 CFRunLoopRunSpecific + 463
5 com.apple.audio.toolbox.AudioToolbox 0x00007fff3fa83b3a GenericRunLoopThread::Entry(void*) + 158
6 com.apple.audio.toolbox.AudioToolbox 0x00007fff3fa8385b CAPThread::Entry(CAPThread*) + 77
7 libsystem_pthread.dylib 0x00007fff6e5cd305 _pthread_body + 126
8 libsystem_pthread.dylib 0x00007fff6e5d026f _pthread_start + 70
9 libsystem_pthread.dylib 0x00007fff6e5cc415 thread_start + 13

Thread 19:
0 libsystem_pthread.dylib 0x00007fff6e5cc3f8 start_wqthread + 0
1 ??? 0x0000000054485244 0 + 1414025796

Thread 20:: Dispatch queue: MoltenVKQueue-0-0-1.0-Dispatch
0 libsystem_kernel.dylib 0x00007fff6e5167de __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff6e5d0593 _pthread_cond_wait + 724
2 libc++.1.dylib 0x00007fff6baafbda std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 com.zenimaxonline.eso 0x000000010277592b MVKSemaphoreImpl::wait(unsigned long long, bool) + 123
4 com.zenimaxonline.eso 0x0000000102775b88 MVKSemaphore::wait(unsigned long long) + 24
5 com.zenimaxonline.eso 0x0000000102763cef MVKQueuePresentSurfaceSubmission::execute() + 175
6 com.zenimaxonline.eso 0x000000010276244c invocation function for block in MVKQueue::submit(MVKQueueSubmission*) + 28
7 libdispatch.dylib 0x00007fff6e38ad53 _dispatch_call_block_and_release + 12
8 libdispatch.dylib 0x00007fff6e38bdcf _dispatch_client_callout + 8
9 libdispatch.dylib 0x00007fff6e392124 _dispatch_lane_serial_drain + 618
10 libdispatch.dylib 0x00007fff6e392bdc _dispatch_lane_invoke + 388
11 libdispatch.dylib 0x00007fff6e39b090 _dispatch_workloop_worker_thread + 603
12 libsystem_pthread.dylib 0x00007fff6e5cc60b _pthread_wqthread + 409
13 libsystem_pthread.dylib 0x00007fff6e5cc405 start_wqthread + 13

Thread 21:
0 libsystem_pthread.dylib 0x00007fff6e5cc3f8 start_wqthread + 0
1 ??? 0x0000000054485244 0 + 1414025796

Thread 22:
0 libsystem_pthread.dylib 0x00007fff6e5cc3f8 start_wqthread + 0

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000100 rbx: 0x00007fe1cc477c28 rcx: 0x00007fe1cc2effd0 rdx: 0x0000000000000000
rdi: 0x00007fe1cc2effd0 rsi: 0x00007fe1cc468308 rbp: 0x00007ffeee97c8a0 rsp: 0x00007ffeee97c840
r8: 0x00007fe1cc45e0d0 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000
r12: 0x0000000000000001 r13: 0x0000000000000000 r14: 0x0000000000000004 r15: 0x0000000000000004
rip: 0x0000000102731ecc rfl: 0x0000000000010206 cr2: 0x000000010edfa000

Logical CPU: 0
Error Code: 0x0200018c
Trap Number: 133


Binary Images:
0x101281000 - 0x106375fc7 +com.zenimaxonline.eso (1.0.0 - 1.0.0) <4E2F4B3A-D601-3672-A699-E1120681D3D7> /Applications/ZeniMax Online/*/eso.app/Contents/MacOS/eso
0x10a461000 - 0x10a499fff +libBink2Macx64.dylib (0) <9292EF36-B8E0-35DA-93B7-6C29B34CC74D> /Applications/ZeniMax Online/*/eso.app/Contents/MacOS/libBink2Macx64.dylib
0x10a4a5000 - 0x10a4c0fff +libsteam_api.dylib (1) <557ECBEC-81F9-3D71-A063-E1CC9B1CF92E> /Applications/ZeniMax Online/*/eso.app/Contents/MacOS/libsteam_api.dylib
0x10cd49000 - 0x10cd4c047 libobjc-trampolines.dylib (750.1) <0D004834-E2EB-3066-8598-6F413521157F> /usr/lib/libobjc-trampolines.dylib
0x10edc3000 - 0x10edc7fff com.apple.audio.AppleHDAHALPlugIn (282.10 - 282.10) <8C1742CF-F0B3-3321-9918-F5237B84CF5A> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x1142dd000 - 0x11435ba67 dyld (640.2) <289AB27E-F09F-3384-A14A-100431139559> /usr/lib/dyld
0x122f49000 - 0x1230eeff7 com.apple.audio.units.Components (1.14 - 1.14) <A7E7DE74-B219-308E-8177-7F1AC561DB93> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x7fff36fb1000 - 0x7fff36fb2ff3 libLatin2Converter.dylib (73) <CCF91274-C7E9-3A0C-A394-48B66791DAF3> /System/Library/CoreServices/Encodings/libLatin2Converter.dylib
0x7fff36ff4000 - 0x7fff3736dfff com.apple.RawCamera.bundle (8.11.0 - 1031.1.3) <15BB3751-9084-381A-8D25-5C60695C292A> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x7fff3bf02000 - 0x7fff3c833ff7 com.apple.GeForceGLDriver (12.0.21 - 12.0.0) <39690CDA-7B3D-3FC5-8247-EECC87D29A2A> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x7fff3c834000 - 0x7fff3cf10ff7 libclh.dylib (12.0.21) <C5236C8C-E7C9-387C-AF62-89C60CEECBD0> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
0x7fff3cf11000 - 0x7fff3d0b7ff7 com.apple.GeForceMTLDriver (12.0.21 - 12.0.0) <22B02636-5B33-3E9E-AC00-D7B4F3DF4481> /System/Library/Extensions/GeForceMTLDriver.bundle/Contents/MacOS/GeForceMTLDriver
0x7fff3d489000 - 0x7fff3d489fff com.apple.Accelerate (1.11 - Accelerate 1.11) <A09CB6D5-3F8A-3E05-B0EB-63878296A059> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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0x7fff6b92e000 - 0x7fff6b9adfef libate.dylib (1.13.8) <C7F1CEC4-467F-34B2-92FF-6482460A39E1> /usr/lib/libate.dylib
0x7fff6b9b1000 - 0x7fff6b9b1ff3 libauto.dylib (187) <003DEF68-0C59-3AFB-A7B7-A1B5ED301AF2> /usr/lib/libauto.dylib
0x7fff6ba88000 - 0x7fff6ba98ff3 libbsm.0.dylib (39.200.18) <58A9ACEC-BF46-3A4E-86F5-3DD9AD7095B4> /usr/lib/libbsm.0.dylib
0x7fff6ba99000 - 0x7fff6baa7fff libbz2.1.0.dylib (38.200.3) <4DEC3797-087F-3C8D-815B-48E895813251> /usr/lib/libbz2.1.0.dylib
0x7fff6baa8000 - 0x7fff6baffff7 libc++.1.dylib (400.9.4) <B260AC33-EB9A-30C6-8746-D011B3B02B08> /usr/lib/libc++.1.dylib
0x7fff6bb00000 - 0x7fff6bb15fff libc++abi.dylib (400.17) <446F4748-8A89-3D2E-AE1C-27EEBE93A8AB> /usr/lib/libc++abi.dylib
0x7fff6bb16000 - 0x7fff6bb16ff3 libcharset.1.dylib (51.200.6) <43F7E100-F5D1-36AB-A26E-CF94196A19C0> /usr/lib/libcharset.1.dylib
0x7fff6bb17000 - 0x7fff6bb27ffb libcmph.dylib (6.15.1) <CEDA6538-C071-3B5A-948E-DF61E2878983> /usr/lib/libcmph.dylib
0x7fff6bb28000 - 0x7fff6bb40ffb libcompression.dylib (52.200.13) <05A2A91B-D24D-39E8-A071-261CBC5BB158> /usr/lib/libcompression.dylib
0x7fff6bdeb000 - 0x7fff6be01fff libcoretls.dylib (155.220.1) <1229F9EA-C070-3D03-9DC6-F548C59F9FD5> /usr/lib/libcoretls.dylib
0x7fff6be02000 - 0x7fff6be03ff3 libcoretls_cfhelpers.dylib (155.220.1) <33661841-3C3B-3608-86AC-C88D1CD6FE98> /usr/lib/libcoretls_cfhelpers.dylib
0x7fff6bfa2000 - 0x7fff6c132ff3 libcrypto.35.dylib (22.230.1) <175DFAE2-74B6-3285-BEC5-A849340B4429> /usr/lib/libcrypto.35.dylib
0x7fff6c47a000 - 0x7fff6c4d1ffb libcups.2.dylib (462.10) <29B6D106-A5F2-321D-8916-90F595545D88> /usr/lib/libcups.2.dylib
0x7fff6c609000 - 0x7fff6c609fff libenergytrace.dylib (17.200.1) <F5BA8134-16F9-31CD-90E1-D1EBEBADA4AE> /usr/lib/libenergytrace.dylib
0x7fff6c63b000 - 0x7fff6c640ff7 libgermantok.dylib (17.15.2) <9381B152-5CFD-3D23-A5A7-4D64EE55B85E> /usr/lib/libgermantok.dylib
0x7fff6c641000 - 0x7fff6c646ff7 libheimdal-asn1.dylib (520.220.2) <D851A47D-E162-35F8-B8D4-6ABEA7FFDAD7> /usr/lib/libheimdal-asn1.dylib
0x7fff6c672000 - 0x7fff6c763ff7 libiconv.2.dylib (51.200.6) <9FB95807-7C62-32B7-A19F-946D7FB7CCA6> /usr/lib/libiconv.2.dylib
0x7fff6c764000 - 0x7fff6c9c7ffb libicucore.A.dylib (62109.0.1) <FEB89BD3-79C4-3208-A754-7E6BC4D38548> /usr/lib/libicucore.A.dylib
0x7fff6ca14000 - 0x7fff6ca15fff liblangid.dylib (128.15.1) <663D0A24-7260-31D1-9BFE-74D67B6F72F6> /usr/lib/liblangid.dylib
0x7fff6ca16000 - 0x7fff6ca2efff liblzma.5.dylib (10.200.3) <9A52A949-0CB1-39B6-9244-D079FB609559> /usr/lib/liblzma.5.dylib
0x7fff6ca46000 - 0x7fff6caf6fff libmecab.1.0.0.dylib (779.24.1) <590BC39C-2A3E-368B-9499-C808B84C4955> /usr/lib/libmecab.1.0.0.dylib
0x7fff6caf7000 - 0x7fff6cd34ff7 libmecabra.dylib (779.24.1) <22BFD5A8-EA42-3DC3-8910-F27DCFB1B631> /usr/lib/libmecabra.dylib
0x7fff6cf0c000 - 0x7fff6d264ffb libnetwork.dylib (1229.230.4) <B76F8990-85CD-382D-BDF4-58C4AD4CE6C4> /usr/lib/libnetwork.dylib
0x7fff6d2f5000 - 0x7fff6da7bfe7 libobjc.A.dylib (750.1) <804715F4-F52D-34D0-8FEC-A25DC08513C3> /usr/lib/libobjc.A.dylib
0x7fff6da8e000 - 0x7fff6da92ffb libpam.2.dylib (22.200.1) <85253002-89F2-3872-9C8A-1801303A2EBB> /usr/lib/libpam.2.dylib
0x7fff6da95000 - 0x7fff6dacbff7 libpcap.A.dylib (79.200.4) <6D25197A-2F7C-3147-A45A-F6F13E55909F> /usr/lib/libpcap.A.dylib
0x7fff6dbe5000 - 0x7fff6dbfdffb libresolv.9.dylib (65.200.2) <A1A77B4E-1AF0-3039-9945-D05440494E00> /usr/lib/libresolv.9.dylib
0x7fff6dc4f000 - 0x7fff6dc50ff7 libspindump.dylib (267.1) <9DEA015B-410E-3D6E-A3EE-54E046092EA9> /usr/lib/libspindump.dylib
0x7fff6dc51000 - 0x7fff6de28fe7 libsqlite3.dylib (274.20) <7B202039-5DDF-3140-808C-521E8F11394E> /usr/lib/libsqlite3.dylib
0x7fff6e0b5000 - 0x7fff6e0b8ffb libutil.dylib (51.200.4) <10C5E165-0939-363A-9D13-7076F3B513EC> /usr/lib/libutil.dylib
0x7fff6e0b9000 - 0x7fff6e0c6fff libxar.1.dylib (404) <16E875B3-CF89-3059-87BB-36D301B32E7B> /usr/lib/libxar.1.dylib
0x7fff6e0cb000 - 0x7fff6e1aefff libxml2.2.dylib (32.8) <3E7875AC-3195-3800-AC48-8AA3B7BE51E4> /usr/lib/libxml2.2.dylib
0x7fff6e1af000 - 0x7fff6e1d7ff3 libxslt.1.dylib (16.1) <D6EBFEBB-F88E-398F-B1B5-66F413C2CD32> /usr/lib/libxslt.1.dylib
0x7fff6e1d8000 - 0x7fff6e1eaffb libz.1.dylib (70.200.4) <15F7B40A-424C-33BB-BF2C-7E8195128B78> /usr/lib/libz.1.dylib
0x7fff6e25b000 - 0x7fff6e25fff3 libcache.dylib (81) <704331AC-E43D-343A-8C24-39201142AF27> /usr/lib/system/libcache.dylib
0x7fff6e260000 - 0x7fff6e26aff3 libcommonCrypto.dylib (60118.220.1) <9C865644-EE9A-3662-AB77-7C8A5E561784> /usr/lib/system/libcommonCrypto.dylib
0x7fff6e26b000 - 0x7fff6e272fff libcompiler_rt.dylib (63.4) <817772E3-E836-3FFD-A39B-BDCD1C357221> /usr/lib/system/libcompiler_rt.dylib
0x7fff6e273000 - 0x7fff6e27cff3 libcopyfile.dylib (146.200.3) <5C5C4F35-DAB7-3CF1-940F-F47192AB8289> /usr/lib/system/libcopyfile.dylib
0x7fff6e27d000 - 0x7fff6e301fdf libcorecrypto.dylib (602.230.1) <C78D1A87-5543-3561-BEB4-3B480BA94ECB> /usr/lib/system/libcorecrypto.dylib
0x7fff6e388000 - 0x7fff6e3c2ff7 libdispatch.dylib (1008.220.2) <2FDB1401-5119-3DF0-91F5-F4E105F00CD7> /usr/lib/system/libdispatch.dylib
0x7fff6e3c3000 - 0x7fff6e3f2ff3 libdyld.dylib (640.2) <376E3F3A-6942-3B0E-AD5E-4B97E8255CF5> /usr/lib/system/libdyld.dylib
0x7fff6e3f3000 - 0x7fff6e3f3ffb libkeymgr.dylib (30) <A4EFD9A4-2EF3-3E18-B325-F527E3821939> /usr/lib/system/libkeymgr.dylib
0x7fff6e3f4000 - 0x7fff6e400ff7 libkxld.dylib (4903.231.4) <7275D7AD-54CE-30BF-9459-18EA77E28ACC> /usr/lib/system/libkxld.dylib
0x7fff6e401000 - 0x7fff6e401ff7 liblaunch.dylib (1336.220.5) <8563299C-2493-3DBD-8E88-3FC673DB47DD> /usr/lib/system/liblaunch.dylib
0x7fff6e402000 - 0x7fff6e407fff libmacho.dylib (921) <6ADB99F3-D142-3A0A-B3CE-031354766ACC> /usr/lib/system/libmacho.dylib
0x7fff6e408000 - 0x7fff6e40affb libquarantine.dylib (86.220.1) <58524FD7-63C5-38E0-9D90-845A79551C14> /usr/lib/system/libquarantine.dylib
0x7fff6e40b000 - 0x7fff6e40cff3 libremovefile.dylib (45.200.2) <BA53CA8A-9974-3A43-9265-B110B1AE470F> /usr/lib/system/libremovefile.dylib
0x7fff6e40d000 - 0x7fff6e424ff3 libsystem_asl.dylib (356.200.4) <33C62769-1242-3BC1-9459-13CBCDECC7FE> /usr/lib/system/libsystem_asl.dylib
0x7fff6e425000 - 0x7fff6e425fff libsystem_blocks.dylib (73) <152EDADF-7D94-35F2-89B7-E66DCD945BBA> /usr/lib/system/libsystem_blocks.dylib
0x7fff6e426000 - 0x7fff6e4aefff libsystem_c.dylib (1272.200.26) <D6C701A2-9F17-308D-B6AC-9E17EF31B7DF> /usr/lib/system/libsystem_c.dylib
0x7fff6e4af000 - 0x7fff6e4b2ff7 libsystem_configuration.dylib (963.200.27) <94898525-ECC8-3CC9-B312-CBEAAC305E32> /usr/lib/system/libsystem_configuration.dylib
0x7fff6e4b3000 - 0x7fff6e4b6ff7 libsystem_coreservices.dylib (66) <10818C17-70E1-328E-A3E3-C3EB81AEC590> /usr/lib/system/libsystem_coreservices.dylib
0x7fff6e4b7000 - 0x7fff6e4bdffb libsystem_darwin.dylib (1272.200.26) <07468CF7-982F-37C4-83D0-D5E602A683AA> /usr/lib/system/libsystem_darwin.dylib
0x7fff6e4be000 - 0x7fff6e4c4ff7 libsystem_dnssd.dylib (878.230.2) <FF9D5025-F060-334B-B6D8-C5D0BB6A55E3> /usr/lib/system/libsystem_dnssd.dylib
0x7fff6e4c5000 - 0x7fff6e511ff3 libsystem_info.dylib (517.200.9) <54B65F21-2E93-3579-9B72-6637A03245D9> /usr/lib/system/libsystem_info.dylib
0x7fff6e512000 - 0x7fff6e53aff7 libsystem_kernel.dylib (4903.231.4) <ABDAABCA-C22A-3960-AA4E-E91A9FF34929> /usr/lib/system/libsystem_kernel.dylib
0x7fff6e53b000 - 0x7fff6e586ff7 libsystem_m.dylib (3158.200.7) <AF25F8E8-194C-314F-A2D3-A424853EE796> /usr/lib/system/libsystem_m.dylib
0x7fff6e587000 - 0x7fff6e5abff7 libsystem_malloc.dylib (166.220.1) <4777DC06-F9C6-356E-82AB-86A1C6D62F3A> /usr/lib/system/libsystem_malloc.dylib
0x7fff6e5ac000 - 0x7fff6e5b7ff3 libsystem_networkextension.dylib (767.220.1) <74818C3D-9B68-3823-A737-6A4B782618F2> /usr/lib/system/libsystem_networkextension.dylib
0x7fff6e5b8000 - 0x7fff6e5bffff libsystem_notify.dylib (172.200.21) <65B3061D-41D7-3485-B217-A861E05AD50B> /usr/lib/system/libsystem_notify.dylib
0x7fff6e5c0000 - 0x7fff6e5c9fef libsystem_platform.dylib (177.200.16) <83DED753-51EC-3B8C-A98D-883A5184086B> /usr/lib/system/libsystem_platform.dylib
0x7fff6e5ca000 - 0x7fff6e5d4fff libsystem_pthread.dylib (330.230.1) <BA382BFC-6A17-3940-B417-D090EF2AF4F4> /usr/lib/system/libsystem_pthread.dylib
0x7fff6e5d5000 - 0x7fff6e5d8ff7 libsystem_sandbox.dylib (851.230.3) <4D0CB1CA-160C-3C29-BE5D-131D68D43B1B> /usr/lib/system/libsystem_sandbox.dylib
0x7fff6e5d9000 - 0x7fff6e5dbff3 libsystem_secinit.dylib (30.220.1) <5964B6D2-19D4-3CF9-BDBC-4EB1D42348F1> /usr/lib/system/libsystem_secinit.dylib
0x7fff6e5dc000 - 0x7fff6e5e3ff7 libsystem_symptoms.dylib (820.237.2) <487E1794-4C6E-3B1B-9C55-95B1A5FF9B90> /usr/lib/system/libsystem_symptoms.dylib
0x7fff6e5e4000 - 0x7fff6e5f9ff7 libsystem_trace.dylib (906.220.1) <4D4BA88A-FA32-379D-8860-33838723B35F> /usr/lib/system/libsystem_trace.dylib
0x7fff6e5fb000 - 0x7fff6e600ffb libunwind.dylib (35.4) <EF1A77FD-A86B-39F5-ABEA-6100AB23583A> /usr/lib/system/libunwind.dylib
0x7fff6e601000 - 0x7fff6e631fff libxpc.dylib (1336.220.5) <DC50F33E-C47D-3256-BFE0-F8E9B5AEBE17> /usr/lib/system/libxpc.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 678
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 432808
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=552.4M resident=0K(0%) swapped_out_or_unallocated=552.4M(100%)
Writable regions: Total=3.2G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=3.2G(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 384K 3
Activity Tracing 256K 2
CG backing stores 440K 3
CG image 40K 9
CG raster data 192K 15
CoreAnimation 60K 9
CoreGraphics 8K 2
CoreImage 8K 3
CoreUI image data 348K 10
CoreUI image file 404K 5
Dispatch continuations 8192K 2
Foundation 4K 2
Kernel Alloc Once 8K 2
MALLOC 3.2G 918
MALLOC guard page 32K 7
Memory Tag 242 12K 2
Memory Tag 251 16K 2
STACK GUARD 56.1M 24
Stack 17.4M 26
VM_ALLOCATE 492K 29
__DATA 39.3M 264
__FONT_DATA 4K 2
__GLSLBUILTINS 5176K 2
__LINKEDIT 277.9M 9
__TEXT 274.5M 265
__UNICODE 564K 2
mapped file 67.8M 21
shared memory 648K 14
=========== ======= =======
TOTAL 3.9G 1626

Model: iMac14,2, BootROM 133.0.0.0.0, 4 processors, Intel Core i5, 3,4 GHz, 24 GB, SMC 2.15f7
Graphics: NVIDIA GeForce GTX 775M, NVIDIA GeForce GTX 775M, PCIe
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3430554738454655352D474E4C2D46
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3430554738454655352D474E4C2D46
Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, 0x0198, 0x4B485831363030433953334C2F3847202020
Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, 0x0198, 0x4B485831363030433953334C2F3847202020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.77.61.1 AirPortDriverBrcmNIC-1305.2)
Bluetooth: Version 6.0.9f2, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD WD10EZES-40UFAA0, 1 TB
USB Device: USB 3.0 Bus
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: FaceTime HD Camera (Built-in)
USB Device: MT1956
Thunderbolt Bus: iMac, Apple Inc., 23.10
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