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Skyshards account bound

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So, I played on EU and NA, and am coming back from a long break. I never got max level on NA, and have been working towards that since I've been back, and a thought occurred to me.

Why aren't skyshards account bound after you unlock ALL of them in a region? I mean yes, it is fun to have to explore the map again and again, but it does get tedious. Especially since there is over 400 of them. No one wants to do that over and over again. Sure, it would hurt some PvP aspects, but ultimately, it would save the player time.

It wouldn't be the first time the game lets you skip content either, if I remember correctly, You can skip the main story line if you've beaten it, once. You can skip the tutorial, if you've done it once, so why not also offer the option to do this? It would make collecting skyshards feel more rewarding. It would be easy to implement as well, at least in my mind.

What are tanks wearing in trials?

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In this laggy update is everyone still wearing ebon/alkosh and or ebon/plaguedoctor recently just heard off tank is now wear hist bark/ebon I heard about people using hist bark a few times looked it up saw it does %15 dodge chance while blocking just wanted to see if anyone changed sets to wear.

[MATH] PvP Defensive Set Comparison (Impreg, Brass, Pariah, Riposte, + more)

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HvCDqon.png

~~~~~Introduction~~~~~

This is a no nonsense analysis of defensive PvP sets. Every major update is inevitably accompanied by people claiming set x is super good without fully understanding how it works into damage calculations. Sometimes assumptions are right, other times wrong. I've attempted to make this as user friendly as possible and easy to understand to empower you to determine the best defensive set to suit your build and to counter your most common opponents. If you want to increase survivability on your DPS or construct your unkillable tank, this thread has all the information you need.

Editable Google Sheet Link
Defensive Set Analysis (sheets 1-3)
Ultimate Generation Simulator (sheet 16)
Block Cost Reduction Calculator (sheet 17)

Video Tutorial and Analysis (read below for same thing in text)
image

TL;DR
Wizard's Riposte: The best set for any solo or small scale Magicka character (can no longer be back barred, however). Provides highest or near highest damage mitigation in situations where up time is kept high-
• Solo (as long as you don't excessively kite)
• Small Group (as long as your group doesn't excessively kite)
• Medium - Large Group (on tank only)

Impregnable: Superior stamina set when opponents have higher than ~55% critical chance and high penetration (good in no-CP, even better in CP).

Fortified Brass: Good in no-CP PvP where critical chance and penetration is naturally lower. Weak against nightblades.

Mark of the Pariah: Outperforms all other sets when less than ~68% HP.


~~~~~Tutorial for Self Analysis~~~~~

This box is the bare minimum that requires to be filled.
4bjMqq8.png


To assist you in determining these values you can utilise the three green boxes (totally optional). Modify the values in red and use the "Sum" to fill in the corresponding "INPUTS" values. Or simply make up approximate values without worrying about specific sources.
cQWJ5IQ.png


Your output will look something like this:
usGcLws.png
An important thing to remember when looking at damage mitigation is that a few percentage points difference between options can represent a significant amount of extra damage mitigated. For example if option A has 90% mitigation and option B has 91%, there may only be a single percentage point different, but that means option B is mitigating at extra 10% more damage then option A. Just something to keep in mind when looking at the seemingly insignificant differences of any of the blocking stats.


~~~~~My Detailed Analysis~~~~~

It's impossible to determine average input values with the wide variety of PvP in ESO. Duels, CP Cyrodiil, non-CP Cyrodiil and Battlegrounds will each have their own unique set of average critical chance, critical damage and penetration values. As such I want to stress the importance of performing your own analysis. My conclusions about set quality are affected by my own bias, I base my opponent stats on what mine are and subjectively adjust based on other factors (like how many NB's I verse, that increases the average critical chance and critical damage).


Wizard's Riposte
crsS3qy.png
Always highest or very close to highest mitigation. The 2-4 set piece bonuses make it the best choice for magicka users (excluding medium to large group situations).
Pros
• Virtually 100% up time (tapers off the larger the group).
• 2-4 set piece bonuses are amazing. WR gets all defensiveness from the 5th piece allowing utility bonuses 2-4.
• Group members benefit also.
• Can have active only on one bar and still achieve 99% up time.
• Applies minor maim on the critical strike that proc'd it (great gank defense).
Cons
• It falls into the minor/major buff system, so if anyone else is wearing WR or proc'ing minor maim (DK's, S+B users, frost users, Asylum staff users, NB's), the effectiveness of this set is significantly reduced.
• Only comes in light and arcane.
UTnYzQ7.png


Impregnable
SU6yPcX.png
The best all around defensive set for all PvP situations (primarily for stamina, but magicka user can wear just as effectively if another group member is already providing minor maim).
Pros
• All the defensiveness comes form the 5th piece bonus, which means 2-4 set pieces are great for your utility.
• Amazing against Nightblades who's critical chance, critical damage modifier and penetration are all very high.
• Comes in any weight and trait.
• No conditions to receive bonus.
Cons
• When versing opponents with low critical chance and low penetration (low skill zergs) this sets effectiveness is drastically diminished.
hXawGgd.png


Fortified Brass
nvZEcPr.png
The best set to use against low critical chance opponents (primarily low skill zergs in no-CP).
Pros
• Good for no-CP PvP.
• Craftable.
Cons
• Nightblade's are going to hurt even in no-CP.
• Performs poorly in CP PvP, especially against mid to high tier damage orientated players.
• Craftable.
l0lfhos.png


Transmutation (by popular demand!)
xvrtm8U.png
Is a good compromise between impregnable and wizard's riposte. It provides decent mitigation through critical resistance, very good magicka regeneration and superior large group utility.
Pros
• A tank set AND a regeneration set rolled into one.
• Group buff.
• Very easy to proc.
• Can slot on only one bar.
• Amazing against Nightblades who's critical chance, critical damage modifier and penetration are all very high.
• Good alternative if minor maim is already being supplied.
Cons
• Won't mitigate any damage from a gank until you drop a HoT (this can be avoided by having slightly more HP on your transmutation bar and bar swapping to force a heal).
• Less mitigation then other sets discussed.
• Light and arcane only.


Armor Master
gJrDi5T.png
Provides more resistances and an additional 5% HP.
Pros
• Extra HP.
• Good for no-CP PvP.
• Higher resistances then FB.
• Craftable.
Cons (+FB cons)
• Conditional to activating armour ability. This hurts especially now we can't slot shuffle and immovable and toggle between the two to keep this set proc'd.
• 5% HP only on one bar.
• Craftable.


Mark of the Pariah
ogDS1BX.png
Provided you can keep yourself out of execute range, this is still an amazing tanking set. Being able to take damage as a PvP tank is an amazing way to draw agro, then at ~68% HP it outperforms all other sets analysed, and only keeps giving you more damage mitigation (great combined with vampire undeath passive).
Pros
• Huge resistances.
• Jewellery drops in all traits.
• Good for no-CP PvP.
Cons(+FB cons)
• Have to take damage to receive 5th piece bonus.
• Heavy only.
t1vWsNZ.png


Blood Spawn vs 1pc Chudan + 1pc Pirate
f4s132c.png

Mitigation: In terms of pure damage reduction, Blood Spawn needs an up time of 92% to equal the Pirate + Chudan combination. BS likely won't help you in the event of being ganked, save for a lucky proc on the first hit. The very nature of a defensive proc set also means that it will sometimes be down when you get hit with an ultimate or an otherwise heavy hitting combination.

Utility: However, BS has absolutely amazing utility that PC sacrifices in order for 100% up time. The ultimate generation of BS (synergises well with a Dragon Knight) is unparalleled for a two piece and only just beaten out by the fifth piece bonus of Tava's Favor. The one piece stamina regeneration of BS also helps any build (apart from perma block).

Deciding: Does the stamina regeneration and ultimate gain of Blood Spawn outweigh the risks of it being down when you need it? If yes, wear Blood Spawn. If no, wear 1pc Pirate + 1pc Chudan. If you can't answer this question then don't worry, this dilemma cannot be solved by math, test them both out and find what works best for you.


Critical Resistance vs Resistance
Because critical resistance is not calculated as a percentage mitigation, but resistances are, there comes a point where an opponent with high critical damage modifier but relatively low critical chance would be best countered with a resistance set like Armor Master instead of a critical resistance set like Impregnable. Here is an example of this:

nswb4A8.png
*the values chosen here were done only to best demonstrate this phenomena.
**find this graph in tab "15 - Crit Resist vs Resist" if you want to play around with it.

So things that would effect this graph:
• Raising penetration will increase Impregnables' effectiveness.
• Raising critical chance will increase Impregnables' effectiveness.
• Raising base critical resistance will increase Impregnables' effectiveness.
• Raising base resistance will increase Armor Masters' effectiveness.

Ultimately, there are very few reasonable circumstances in which a resistance set out performs a critical resistance set against an opponent with high critical damage modifier. It is possible, as demonstrated here, but a slight increase in critical chance (5%) and penetration (2k) will see Impregnable beat out Armor Master up until critical damage modifier exceeds 1.95 .


~~~~~Calculations - NERDS ONLY <3~~~~~

The actual Google Sheet formulas are a lot more complicated then the ones listed below, as they include several IF statements in order to prevent situations like over and under penetration. Assuming resistance cap is 33150 and critical resistance conversion is /6800. Because the spreadsheet does not take into account CP and class passives, your actual mitigation will be higher then listed, but it will effect all sets equally so the comparisons between sets will remain valid.

Also for those brave enough to open this spoiler, I'm 99% certain my math is accurate, but if you notice any errors or something that doesn't "feel" right, let me know and I'll investigate. I first started working on this back when Morrowind dropped then forgot about it until CWC, so picking up and redoing the mess I made with formulas; it's possible I missed something.



Pariah Resistance =
5465 + 9414 * (1 - Current HP%)



Mitigation =
(Total Possible Damage - Actual Damage Taken) / Total Possible Damage

Total Possible Damage =
(1 - CRIT CHANCE) + CRIT CHANCE * CRIT DMG

Actual Damage Taken =
[1 - (BASE RESIST - PEN) / RESIST CAP * 0.5] * (1 - CRIT CHANCE) + [1 - (BASE RESIST - PEN) / RESIST CAP * 0.5] * CRIT CHANCE * (CRIT DMG - CRIT RESIST / 68 / 100)



Critical Damage Modifier =
Crit Dmg  - Crit Resist / 68 / 100


~~~~~Conclusion~~~~~

I hope this has helped people understand some of the nuances of damage mitigation in ESO and how it influences the effectiveness of our sets. If you would like homework give @paulsimonps Damage Mitigation: Explained post a read, covers the calculations a lot more then I did here. If you have any questions, naturally feel free to ask! Is there anything I can do to make this more user friendly? Did my explanations suck? Would love to hear from you!


Change Log
Date: Dec 2017
Change: [Forum Post] Added Transmutation write up to the forum post.
Description: Added pros and cons list for Robes of Transmutation in the "Detailed Analysis" section of forum post.

Date: Dec 2017
Change: [Forum Post] [Spreadsheet] Added resistance vs critical resistance analysis.
Description: Added an additional graph in sheet "15 - Resists vs Crit Resist" to improve understanding of some of the nuances of damage mitigation. Added written analysis to help explain this.

Date: Dec 2017
Change: [Forum Post] [Spreadsheet] Added Mark of the Pariah vs Fortified Brass analysis.
Description: Added an additional graph in sheet "14 - Pariah vs Brass" to help demonstrate at what percentage HP Mark of the Pariah starts outperforming other resistance sets. Added written analysis to help explain this.

Date: Dec 2017
Change: [Spreadsheet] Added adjustable Wizard Riposte mitigation value.
Description: Due to ZoS's funked up mitigation calculations, with CP Minor Maim rarely gives 15% mitigation. With CP this value can be as low as 10%. Added adjustable WR mitigation value in order to get accurate result for individuals CP distribution.

Date: Dec 2017
Change: [Forum Post] [Spreadsheet] Added Robes of Transmutation vs Wizard Riposte analysis.
Description: Added an additional graph in sheet "13 - WR vs Trans" to fully explore the difference in mitigation between these two sets.

Date: Dec 2017
Change: [Spreadsheet] Fixed a graphing error with "13 - WR vs Trans".
Description: Fixed an issue where Wizard's Riposte graph was not properly taking into account the changing Critical Chance value.

Date: 13 Jan 2018
Change: [Spreadsheet] Added Pirate Skeleton.
Description: Pirate Skeleton added to the spreadsheet for more thorough comparisons.

Date: 17 Jan 2018
Change: [Spreadsheet] Added maces penetration into the calculations.
Description: Allows for even more accurate comparisons by taking into account percentage penetration from maces.

Date: 17 Jan 2018
Change: [Spreadsheet] Reactive Armour and Mighty Chudan added.
Description: More sets added for more thorough comparison.

Date: 17 Jan 2018
Change: [Spreadsheet] Added "y/n" checklist.
Description: With the addition of more defensive sets, added this checklist to keep graphing neat and readable.

Date: 3 Feb 2018
Change: [Spreadsheet] Added sheets "Introduction", "16 - Ult Gen Simulator" and "17 - Block Cost".
Description: Introduction sheet to help people navigate the book. Ultimate Generation Simulator added to help people refine their builds. Block Cost Reduction Calculator (Dragon Bones PTS calculations) to help people refine the defensive aspect of their build.

Date: 12 March 2018
Change: [Spreadsheet] Fixed graphing error.
Description: Google Doc's update caused the graphs to still plot data points with nil value if the data label was not nil. Changed so the data label only prints when data present thus preventing plotting of blank lines.

Date: 26th March 2018
Change: [Spreadsheet] Added minor and major evasion options.
Description: Mitigation now includes evasion, thus giving more accurate results from more comprehensive inputs.

Date: 21st April 2018
Change: [Spreadsheet] Fixed graphing error.
Description: Fortified Brass and Armor Master were mislabeled as each other, this is now corrected.

Date: 21st April 2018
Change: [Spreadsheet] Added maces value to graph summary.
Description: Forgot to include this initially. Maces value will now be easily visible when taking a screenshot of the graph.

Date: 8th June 2018
Change: [Spreadsheet] Added set Ironblood.
Description: Just another defensive set to compare. Mathematically very similar to Pirate Skeleton.

Date: 20th August 2018
Change: [Spreadsheet] Added adjustable Minor Maim up time (for Wizard's Riposte).
Description: With the changes in Wolfhunter DLC it's possible for Wizard's Riposte to no longer give 100% up time, especially in a larger group on a non-tank. A slider has been added to accommodate this.

Date: 27th August 2018
Change: [Forum Post] Added additional details to WR given change in Wolfhunter DLC.
Description: More information added to keep up to date.

Date: 24th November 2018
Change: [Spreadsheet] Impregnable value updated.
Description: Murkmire DLC nerfed Impregnable to 2000 down from 2500.

Date: 24th November 2018
Change: [Spreadsheet] Fixed a calculation error relating to Reactive and Wizard's Riposte.
Description: Mitigation when Minor and Major Evasion uptime was non-zero for these two sets were calculating incorrectly (evasion was being factored in twice, but negatively, thus mitigation shown was under actual value). This has now been corrected.

Date: 12th December 2018
Change: [Spreadsheet] Added set Steadfast Hero.
Description: Just another defensive set to keep things comprehensive :).

Date:
Change:
Description:

Hey Magblades! How's Murkmire for you?

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I run two Magblades - a healer and a ranged damage build. Most of what I will discuss is related to Battlegrounds as that is what I participate in, but feel free to share your experiences in all PvP related content. I'm seeing a lack of Magblades in Battlegrounds and it feels a bit disheartening but I still believe in making the class work.

Healer - Maybe it's people finally taking NB healers serious enough to put focus on you or maybe there's just more damage in Murkmire, but those Healthy Offering stacks are rough keeping up with. I've considered using Naga Shaman over Shacklebreaker and going with Shrewd Offering for the reduced health penalty. This will give me Minor Mending, Major Mending, Minor Vitality, and Major Vitality (with Blackrose Resto Staff*).

Still running in heavy armor but seriously considering light armor. For monster sets I like Earthgore, Chokethorn, Bloodspawn, and Troll King.

Ranged Damage - I give credit to anyone who can run with Swallow Soul. I understand the healing potential of it but it just feels weak in PvP - and MagDKs especially make the skill even more of a joke. So I run Force Pulse and I love it! And to compliment this skill, I run Torug's with an Infused Inferno Staff. I tested all of the enchants for my damage bar but in the end they all felt inferior to Flame.

Running light armor with Blackrose Resto Staff (Berserker enchant) on backbar. For monster sets I like Troll King, Engine Guardian, or Bloodspawn. I would consider Elemental Weapon but from what I've seen it doesn't proc Caluurions (my other set). Caluurions is a good choice even for Ranged Magblade and I can make it extremely effective as you can see in this short clip:

image

*If you haven't got a Blackrose Resto Staff yet, I encourage you to get it - it's very good and helps make up for the Healing Ward nerf. You don't even need the Perfected one unless you feel you must have it. The duration is short and it can get expensive if you spam it, but there is no cooldown on the buff.

So just a few questions:
Are you still playing Magblade?
What are your opinions on the class?
What do you have trouble with?
Do you think melee Magblade is viable after Murkmire?


Also if you have any Battlegrounds clips from after Murkmire, post them here! Love to see other perspectives - I'll share some of my own if any are interested.

What makes you buy an item from luxary vendor?

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Is it the price?
Resell value?
The set look for week?
Need for house?
Or something else?

Fair prices on the community designed T-shirts

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Screenshot_2018-12-12-19-50-05.png


This price seems okay i guess and somehow zenimax needs to finance their excellent pvp servers. I mean who can resist that offer it even comes with a coupon.

Guild of Adventure - recruiting (PvE)

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Z3Qck0PIWR-9M6v164Ra-6NzGlFDHNlD6vX-yJ4tLFBgHxSU6uq5-UlXe5gBG-pv.jpg?token-time=2145916800&token-hash=mUuq9N_8M2aNhoEqJXbn9px26E6yYukUNaRFut4XymI%3D

Who are we?
We're the Guild of Adventure, a bunch of adventurers exploring Tamriel in search of adventures, fun, and challenges. We're an active community with representation in ESO, GW2, MHW and Overwatch. Our ESO membership currently stands at 300 members. Inactives are cleared out from time to time, so the bulk are active. Our focus is to enjoy the game within a community of friends. Our Discord is pretty active (at the time I'm writing this ~100 online).

What do we do?
We cover a broad spectrum of activities, some happening weekly, others happening as the mood takes us.
  • Weekly normal trials (Fridays)
  • Imperial Sewer runs, rotating the factions, trying to get that elusive skin and scamp.
  • Forays into Cyrodil - yeah, we're total noobs at PvP, but it can still be fun! We currently alternate between AD and DC.
  • Figuring out new content - we've recently had our first vCR clear.
  • Craglorn delve and boss events
  • Weekly Guild Raffle

What about vet trials?
We're currently working at vCR. The guild has done all Craglorn trials on vet Hard Mode. While we're crazy enough to have done nSO without a tank, we prefer to be a bit more serious about vTrials, so we don't do the event unless we have a full group signed up. DDs have to post DPS parses, at least 22k. Discord is mandatory for vTrials. That said, we'd rather take an 22k DPS team player, than a 40k DPS who becomes agitated when mechanics are explained. 40k DPS team players are of course also welcome!

Our conduct
We're not pros. We have players with heaps of experience, who have every Dungeon or Trial achievement there is, and we have players who bought the game last weekend. We teach and learn from each other, but we don't tolerate verbal abuse of a tank who missed that HA, a DD who died in the red, or a heal whos healing was a bit below par. When we go to Cyro we respect our enemies as they kill us, and when we kill them. When we have a bone to pick with a DD who arrives in a vet dungeon with PvP gear and 4k DPS, we discuss it in a mature and civil way; we don't scream, shout, throw blame or mud.

Timezones
Most of our events are at 19h00-21h00 time of the day, GM+1. There are exceptions, but that's when most of our members are online.

How to join?
I'm not extremely active on these forums, so if you post here I might easily miss your post. Please rather contact us ingame.

I just hit level 4

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Why am I so excited about something so irrelevant? I don't know. You get me going as soon as you put a leveling system on anything...
Still 6 stars to go :3

Just wanted to express my satisfaction, because I was truly anticipating that xD

Thanks for the great communication regarding Shadow Image.

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This is bugged once again. And probably for another 6 months. Any word yet?


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LFG VDSA PC NA

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Hi,


I want to grind vet dragon star, I am a tank, I've done most trials and have been a decent way though dragon star but my teams dps was not enough, pls

LFG VDSA PC NA

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Hi,


I want to grind vet dragon star, I am a tank, I've done most trials and have been a decent way though dragon star but my teams dps was not enough, pls

Draining Shot

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Remove this skill, ranged (12m to 24m in murkmire because they needed a selling point for Blackrose Bow), does damage, cheap cost and has unavoidable cc knockback + disorient?
Is this some kind of off season april fools?
I thought the agenda was making skills single purpose hence removing stun from crystal frags.



inb4 just roll dodge 4Head when you get chased by 10 people spamming draining shot

looking for people to try out vet Black rose prison PC/NA

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I've done normal black rose prison but not vet yet, I have a dps, a tank and a healer, experienced with most dlc vet dungeons but half of the vet hard mode is not done yet.

Looking for people who wants to try vet BRP without too much expectation and don't mind failing couple of times. After all for me trying out new stuff and learning the shenanigans is where the fun lies.

If you're interested, add me @johnhirix and we can run it together when everyone is free, no rush no push.

Also if we fail a few times, take a break and retry it some other day is totally ok with me.

Hybrid DK with up to 6500 Spell and Weapon Damage Outnumbered Gameplay

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By far my most favorite way to play the DK to date. Hybrid DK displaying 2 different setups: One with 5500 WD/SD and another with 6500 WD/SD. All videos are outnumbered gameplay. 1vX, 2vX, 3vX, 5vX, 6vX. We beat some of everyones favorite EP, AD, and DC zerg guilds. Thanks for the awesome gameplay Laynon, Gunzork, DevilSpawn, Rajin, Animation Canceling, Faded, Balocay, MatheusESO, TBoy, and Umasaki.

image

Master weapons! Oh my gosh! Mother of tod Howard! Help meee

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Hi'


Where on Earth can I find a group for vet dragon star arena na PC. I have joined like 5 guilds and they are either dead or clickish and only run trials for 12 man groups. Sometimes I get a nice group...WHO SUCK, and I find my self in feedle position cursing the day I was born!

Dro'Mathra motif bug?

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Khajiit has only two Lore compatible styles. The racial and the Dro'Mathra.
All others are better fit on all "mer", human or even Orcs.

However the Dro'Mathra feet section, are closed boots barely sizable enough to fit a Bosmers feet. Let alone the big feet and claws of Khajiit.
Actually the "feet" part of the boots looks exactly the same as a number of other closed feet boots on styles designed for Humans, Mer and Orcs.

I know the game graphic designers, are capable to design a beautiful world, and gazillion Motifs ( :P ) however how they just passed by such flaw?
Is it laziness to just apply the graphics ignoring the racial Lore background of that motif?

Some of us are Khajiit fanatics, making only Khajiit characters and I know there are more serious complains about the game, however for many of us, those simple things matter.
Thoughts?

PS4/NA (Cyro & IC): Vivec - This Must Be The Place...

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image
yes, a very naive melody :)

initially I had tried to kick off the conversation with questions on a bunch of random topics...

love to fight, carry scrolls, gank, defend, attack, pour oil on folks, repair keep walls til your fingers bleed - this is your thread...

love hearing big and little battle stories, as well as observations concerning the interaction between the alliances in this campaign - who doesn't love a good bridge fight...

big IC fan...at this point i wanna apologize right now for anything weird or crazy i may have done in IC (or for any future stuff)...I'm pretty laid back in cyro - IC has a way of getting me fired up on occasion...

hmmmmm, is it really true cyro reveals whom you want to be, and, IC reveals who you truly are...

if you want - say what's up, and if you like - let us all know what's up...

anyhow - enjoy, and, happy gaming trails...

bonus question: if any one knows where the reference "loose tales" (spelt differently) comes from - you'll win...ummmm, my undying admiration?

Dungeons and Drinking - NO DUES Social guild with a FREE trader!

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Dungeons and Drinking (D&D) is a friendly adult social guild with a focus on PvE content such as...
Dungeons
Trials
Skyshard Hunts
World Boss Clearing
DRUNK FISHING
Karaoke & all forms of drunken shenanigans every weekend! All players levels are welcome! We have a guild trader in Riften that is FREE for all members! Our guild chats are active so bring your mic!
The only rule is don't be a ***. Have fun, be friendly, get drunk, play eso!
We are now the sister guild of The Minstrel Cramps and share a BAND page with them. All 21+ are welcome to join!

Message Miz Ragnarok on Xbox for invite!

ESO Plus exclusive Nibenese Noble's Shawled Robe HORRENDOUSLY bugged on Altmer males

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We very much appreciate that the Nibenese Noble's Shawled Robe has a unique male and female mesh, rather than fitting one gender to the other body mesh. This is to be encouraged.

However, the SCARY FEET seen on Altmer males is NOT to be encouraged.

Here's a regular Altmer male. He now has black claws and perhaps Khajiit feet?
eso64_2018_11_29_20_44_50_155.png

Here's a vampire Altmer male.
7WwXQgq.png

WTF?! :s

[PC/NA] Casual Rascals - Social PvE/PvP

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After the success on PC/EU we have decided to expand over at NA as well.
The EU guild can be found here btw:
https://forums.elderscrollsonline.com/en/discussion/365484/pc-eu-casual-rascals-pve-casual-new-player-friendly-recruiting#latest


We are a social PvE/PvP guild with experienced AND unexperienced members that loves to hang out.
Once we grow to a decent number we will be hosting events such as Map runs, Trials (learning, normal and Veteran), raffles, PvP (Cyrodiil, IC(s), BG's), dungeon runs and so on.

We welcome everyone no matter experience in the game.

Currently we're looking for members to fill our ranks.
Discord available.

Hope to see you :kissing_heart:

PS. As we're only just a few atm it may be very quiet both in-game and on our discord server (our EU one is open for Americans as well if you wanna see some weird convos and stuff though :joy: ) so be patient and help us grow :heart:

Also, because of the time difference (me being a Swede and all) and that I mostly are on EU, I will appoint a vice guildmaster/co-guildmaster/senior officer/whatever to help with the NA side of the guild and do most of the leading. This person/persons will be selected when we have enough members.

Take the chance to be part of something awsome from the start :smiley:
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