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Season of the Dragon - A simple question about solo play?

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Hi

I play solo.

Will I be able to experience the lore of the upcoming "Season of the Dragon" as a solo player?

I don't want to hear any "join a guild" or "make some friends, you sad A55HAT" comments.

A simple yes or no will suffice.

Can I follow the story line of the game that I love without being forced to group?

TIA

Cough Drop



Class that suit Argonian ? (Roleplay)

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Class and weapon/stats wise I meant. Im rolling an alt and Im the kind of dude who like match my toons with the lore.

I was thinking maybe a warden tank? Well Id like to hear your opinions.

Can someone break down the different types of damage?

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I'm really confused at the moment with how many classifications there are for attacks and spells in eso.

So you have direct attacks, damage over time attacks, damage over time debuffs, melee attacks, physical attacks, weapon attacks.... and it seems like most abilities can be more than one type at the same time.

I just learned that caltrops doesn't proc enchants because apparently the game considers it a dot. So why does endless hail proc enchants? It's the same damn thing. You target the ground and damage over time happens. Same with wall of elements.

If anyone can refer me to a site that has a clear list of all the different types, and what attacks are which, that would be really helpful.

Xbox NA - Unable to log in

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Xbox Live status says all earlier issues from this morning are resolved with respect to the Live service. I (and many others I know of) are still unable to log into ESO.

Others having the same problem? I assume it’s still related to XBox Live.

Ebon Armour is bugged again

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Hey there,
I am wearing ebony Armour on my tank. 1 Bar with Ebon Shied and the second one with Ebon sword. When I switch weapons the health of my group members start to drop, just to rise again. This bug was fixed in the past along with Worm Sanctuary and Hircine s Boon. Anyone else experiencing this?

What is your number 1 concern about racial changes right now?

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What is your biggest issue with race changes right now as proposed?

BGs are an absolute DISASTER right now

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Every single game I've played today has had someone exploiting either the Draining Shot bug, or the WW bleed bug, or both.
EVERY. SINGLE. ONE. And I've played at least 10 games. I finally gave up.
There is NO REASON why the fixes for game-breaking imbalances and exploitable bugs should have to wait for the new patch. NONE.
All it does is prompt the A**HOLE abusers and exploiters to "Get all they can" before their bull**** is taken away.

Wanna BETA test the new patch? Fine, no problem. But WHY THE *** aren't these bugs getting HOTFIXED?????

Which will be the next class added after Necro?


Snipe, Earthgore, TimeStop and Cloak all need nerfs.

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On the Class discords (bar Nightblades of course) this seems to be the general consensus that all of these need nerfs and its been communicated to the class reps several times and we have hopes ZOS will listen to them.

In light of recent posts however, I believe it necessary to compile this into the forums as well so ZOS can see that is is an issue here as well.

Currently the aforementioned abilities do nothing but promote unskilled gameplay. There is no need to get better at the game, or learn to use your class effectively, when you can:
1. Spam snipe from on top of keeps or in the back of zergs, which heal debuffs and constantly hits for 5k+ damage as well as desyncing the target.
2. Cloak away from any fight you don’t think you’ll win.
3. Not slot a heal for your group because you’re all wearing earthgore which will completely negate Ulti-dumps.
4. Spam one ability over and over that’s CCs groups and negates healing.

Not one of the four things requires an ounce of skill to operate in this game, and quite frankly, holds this game back in terms of skill:success ratio. Currently with these 4 specifically the game doesn’t reward you for being good and improving your skills, it actively rewards the opposite. This isn’t healthy for any game, period.

Now, I already know this post will get a lot of hate because generally the forums contain a surplus of players who fall into these demographics, however I know that this has been discussed thoroughly with class reps on the discord’s and regardless I have faith that changes will come. This is moreso a compilation of some major pain points from the discords for the forum.

@zos_ginabruno @zos_gilliam

Would it be possible to get ownership of a guild no longer active.

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I used to have "House Redoran" guild set as my primary guild but the guild never got back to me. I believe the name is taken so I can create that guild myself. Would it be possible to take ownership of that name if the guild has been inactive?

Clockwork City Glyph Assets In Frostvault Dwemer Ruin (Asset Reuse/Lore Feedback)

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This is about feedback on the lore and asset reuse of clockwork styled things in dwemer ruins

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Close up of the Glyph used all across Sotha Sil's inventions

To those of us who are familiar with the differences between Clockwork and Dwemer, some of the clockwork assets look out of place in dwemer ruins. Its fine to reuse assets, but the glyphs featured prominently in the clockwork city are easy to notice when you pay attention to little details. they have been placed to repeat across this new dwemer ruins and well, its one of the things that make the clockwork city unique and its my understanding that while Sotha Sil took inspiration from the dwemer, his style became his own and these symbols are a sign of Sotha Sil's work. The Dwemer have their own style of glyphs, cant they remake the model with dwemeri glyphs instead?

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Dwemer arches with Clockwork Glyphs, clockwork glyphs also featured on that area to the left

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Clockwork Glyphs on the area carrying the stonekeeper.

The symbols are also present in the Skeevaton phase on the last boss in Frostvault
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The arches featured in the new frostvault dwemer ruin are pulled straight from the clockwork city and are seen in it's outskirts in the radius. The glyphs on the arches are featured prominently in sotha sil's clockwork city, from the celestialdrome that makes up the sky in the realm, to doors, to gadgets, etc.

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Those arches are also becoming a furnishing and are being labeled as dwemer.

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The same archway in the Clockwork City's radius.

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On the Clockwork City's various Doors

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On the Clockwork City's Celestiodrome, notice the markings

Updated Sorc Tank

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I hope you'll all find my adjustments adequate...
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Sorcerer vs DK

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I'm playing as a gangblade in Cyrodiil for a while and wanna try something different. Two classes catched my attention currently, magicka dk and magicka sorcerer (petless). Can I get a brief opinion for both in current meta? (I don't want to have a headache with a terrible meta class)

Nerf engulfing flame for tank?

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Assume mag DK isn’t influenced. Does engulfing ruin tank variety? Should zos nerf it? How to nerf it?

What time is the ESO live today?

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I can’t seem to find a time anywhere :(

Bring him back!!!

Bring him back!!!

Wtb shards

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I've noticed a troubling trend in recent pugs. Namely healers not providing any resource assistance. I'm not talking about lowbies or new players here either. Fang lair pledge (veteran), CP 400 something templar, no orbs or shards, no ele drain... When asking, told by the healer I should get a better rotation if I can't sustain; that is me, the other dps and tank all need to L2P. Veteran blood forge, CP 600ish warden healer, same story... Its a weak dps and crappie tank problem - - apparently.

When I run healer, I am constantly refreshing hots, chucking shards or orbs, and always ensuring ele drain is up, with purifying light. Only then do I off-dps...

How does anyone think that spamming heals is the only thing a healer is good for (bol or rapid regen on constant loop)? How do you get to that level without learning otherwise?

Block cost bug [Not working Sturdy trait, not working enchantement shield-play on rings]

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what i have:
Epic chest Sturdy 3.5%
Epic gloves Sturdy 3.5%
Epic boots Sturdy 3.5%
Epic shield Sturdy 3.5%
Legendary Shoulders Sturdy 4% Mighty Chudan
Legendary Helm Sturdy 4% Mighty Chudan
2xEpic ring with legendery glyph - 203 block cost
Shadow ward 84 point -24.4% block cost

My block cost in stat window - 665.
Test with 1 mob shows that blocking spent ~490-500 stamina



If i unequip this items:
Legendary Shoulders Sturdy 4%
Legendary Helm Sturdy 4%
2xEpic ring with legendery glyph - 203 block cost each

My block cost in stat window - 665!


Ok. now change legendary helm and shoulders (4% block cost x2) to epic helm and shoulders (3.5% block cost x2) and get 611 block cost in stat window (with only epic shoulder or helm - block cost 638).
Make a conclusion what Sturdy trait in Legendary Monster set not working.

enchantment on ring not working. with this all item should get 611-6(1%the differences between epic and legendary trait(0.5% x2)-203(one ring)-203(second ring)=199 block cost.
But i have 665!!!

WTF?!

Shor PC/NA "Official" Discussion

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If you run a small group, solo, run a medium group we need you in a Shor. I’m not talking about weekend spill over from Vivec, but people who legit want to play regularly on weekdays even if it’s just two or three nights. I’ve talked with some EP players who believe the campaign is healthy and balanced even though EP currently has over 8k pts and AD sits at around 3k, DC currently over 6k due to some guilds coming over from Vivec occasionally. It was extremely refreshing to see some AD on earlier. I wish I had the time to put into running a consistent group, but unfortunately we need multiple people to come together to improve the population balance especially on AD. We lost some good people/guilds in recent weeks and it would be great to see Shor come back to what is was starting to become.
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