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The Bearded Wench Tavern No Fee/Non trading guild looking for mature causal recruits

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Guildmaster: Bigg-Kidd77
Guild objectives: First and foremost have fun while doing Normal/Hard and Public Dungeons, World Bosses, PVP, Holiday events, and Trials once we get enough people

Not looking to be the biggest or baddest guild, just wanting to meet some mature and casual people to have fun and enjoy the game with. We'll figure out the guild bank once we have enough people lol

Hit up Bigg-Kidd77 if interested

Should ESO bring back a subscription model instead of using ESO crates as a funding mechanism?

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With all the grief on the threads lets get an idea where people actually stand.

[EU][PC] Are you looking for a home in Tamriel? - join "Elder Are We"! [Social focused guild]

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Who are we?
We are a mature social guild, a group of people mainly with young families (NOT a requirement) who like to get on discord either in voice chat or by text that enjoy to play Elder Scrolls Online together.

What are we looking for?
We are looking for similar English speaking people to join our ranks.
It must not be too much hard work to say hello or goodbye when you or someone comes online in game.
Somebody may ask in guild chat to group up for a dungeon or something, we are looking for people who will take the time to respond, even if its a no or sorry i havent got time.
NO SKILL requirement - We are looking for players of all abilities and any level.

Where are we heading?
We just want to be able have the platform to always be able to get a group, either for Pledges (Normal/Veteran/Veteran HM), Gear Farming, World Boss Farming, Questing.
In time hopefully we will have enough people to do Normal Trials and work up to Vet level as a guild.

When are we most active?
Currently we are most active 9am - 3pm GMT Monday to Friday and 8pm - Late Monday to Friday.
This could change quickly with new members joining and will update accordingly.

Do you think you fit the bill?
If so come and have a chat with us, no pressure we dont bite but we would like to see what your about before we hand out guild invites.

Contact myself @warrilad or @quahkarl in game or on a post here and we will be in touch asap.

Thanks for reading

Tom @warrilad
Co-Guildmaster

[PC-EU] Casual Rascals - [PvE/PvP Casual/New Player Friendly]

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http://www.casualrascals.com

We are a social PvE/PvP guild with lots of experienced AND unexperienced members that loves to hang out.

We host events such as Map runs, Trials (learning, normal and Veteran), raffles, PvP (Cyrodiil, IC(s), BG's), dungeon runs and so on.
For the Cyrodiil and Imperial City (sewers) events we rotate the alliances so one week we have AD, another DC and so on. We are a AD guild though :kissing_heart:

We welcome everyone no matter experience in the game.

Our roster are filling up fast but we do have a few spots left :smile:

Elephant in the Room: +2% Healing Done is too small of a set bonus

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If Argonians absolutely must have +Healing Done (they don't, +Restoration Staff xp is enough for flavor) then the reason ZOS felt the need to inflate their +Healing Done from the equivalent of a 2 set bonus into a 3 set bonus (technically making Argonian racials unfairly stacked) is because 2% per bonus is too small. And that doesn't apply to just Argonians, it's a global issue everywhere the 2% set bonus exists.

To be roughly equivalent to a 129 Spell Damage set bonus in realistic situations, it would need to be 3%. And that would still make it inferior because Healing Done only effects healing, while Spell Damage effects Healing and Damage.

I can maybe understand the original thought process. Healing Done effects all heals, both Stamina and Magicka, making it a hybrid stat (and hybrid stats are typically lower than focused stats). But technically, Spell and Weapon Damage are also hybrid stats, as they effect both Damage and Healing. And since there are so few Stamina Heals to use on others, there's very little room to utilize Healing Done as a hybrid stat, making it an even worse stat when at a reduced value.

This is made even more obtuse because Healing Received, which effects both your own self heals and any heals used on you, is 4% as a set bonus. That's double the 2% Healing Done set bonus. And yet, CP treats +Healing Done and +Healing Received with the same weight (1 point for each is 0.3%, scaling down).

The 2% Healing Done value seems like a decision that they made earlier in the game's development (right or wrong) and then changed on when CP was added, but never addressed elsewhere.

The fix I'm proposing is: Double the +Healing Done set bonus from 2% to 4% on all 2-4 armor piece set bonuses. Then reduce the Argonian +Healing Done racial passive from a triple set bonus to a double. This would result in an increase from +6% Healing Done, to +8% Healing Done on Argonians (which would give them the strongest heals) and a set bonus on armors that players don't actively avoid.

[PvE, PvP (AD), Social, New Player Friendly] The Dominion Constellation

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The Dominion Constellation is a guild formed back in May this year by a couple of players who have been playing since Beta.
We've successfully grown a guild with a member base on over 300 where around 250 + are very active.

Our goal was to have a friendly guild where we avoid elitism and try to help everyone the best we can, but also have a full event schedule for everyone to participate if they wanted to.
So that is what we made happen!

At the moment we are running trials once a week (on normal, we are working together as a group to get ready for veteran), weekly Skyshard and Worldboss hunts, weekly AD PvP events and a social event a lot of people seem to enjoy called "Drunken Friday".

Drunken Friday is just a time for people to hop on voice chat on Discord with a drink in hand and we do random content - some nights are more hectic than others, other nights can be calm and we just chit chat. However! We also plan bigger Drunken Fridays where we i.e do "Boss shots", these are more like once a month or every other month event (to save our livers).

All these events have their own event coordinator who are top officers and we have moderators as low tier officers.
The guild itself is run by "The Consul" which consist of 4 people, we don't have one set leader, the Consul works together.

Also to mention, we do have a very active Discord server where you can keep an eye on all events with details as they come up + a social text chat which is active pretty much 24/7 - babble away!

We recruit anyone who wants to join, faction is not only AD, any faction members can join (we run PvP events AD only).
One thing to bear in mind, might be that we are a mature guild that also participate in the occasional drinking games and it would be a plus if you have a broad sense of humour :smile:

If this sounds like the guild for you, please let me know your @ name and I shall add you!

Just to mention as well, we also have a video of our awesome Guild Hall: Dominion Constellation Guild Hall Video




Legacy of the Phoenix is looking for new members EST or CST

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Legacy of the Phoenix is looking for new members EST or CST to progress through high-end content. We are looking for level 50+ preferred but not mandatory. We are a tight-knit community and help with builds, leveling, and content! We have a discord for voice chat that we require members to use for communication with one another. Whisper @Wyvernflame for an invite or join our discord https://discord.gg/2m5A4Vc to learn more about the guild.

Armour sets for Stamina Solo PvE and maybe PvP

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Hi, I have a Stam Sorc that's just hit lvl 50 and I'm thinking ahead to what armour sets I could use.

I play 90% of the time solo PvE, and my main ambition is to be very survivable, but I would like to start doing s bit of PvP too.

Are there are any sets you would recommend me looking at, especially crafted and overland sets. Hunding's Rage, Seventh Legion Brute?

Also I would like to know more about how I can know which of my 2 sets my main weapons should come from

Literally no one is happy with Altmer spell recharge atm, why are they so stubborn?

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I mean all other passives have nays and yays but this one is nays. Not a single person says it good or useful or even makes sense. I can imagine the person who came up with this idea is so upset no one liked his idea he got even more stubborn and is keeping it just to spite those who criticized his idea. There is no other explanation for it to stay for live.

They could literally give Altmers anything that doesn't directly affect dps like a healing passive or a defensive passive, but what the heck is that?

There login server issues for NA PC now?

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Was logged into game for a couple hours already this morning. Logged out to look at something for a few minutes, and now I can't log back in. Telling me wrong info or account inactive, reload steam etc. (which I dont use). Account shows active on account page, paid in full, I don't use steam. What gives!?!?

Massive new world events: Dragon Attacks

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Did I miss it or did they announce this during the stream? It's weird because they have it in their announcement post but I'm pretty sure they didn't mention it during their last two hours of streaming.

_____________

THE ELDER SCROLLS ONLINE: ELSWEYR
The Dragons have returned to Tamriel. Unleashed upon the world by the unwitting Abnur Tharn and the Imperial usurper queen Euraxia, the great Kaalgrontiid and his followers hunt from the skies and threaten to burn down the ancestral home of the Khajiit.

Elsweyr is packed with new stories, adventures, and challenges, including:

A whole new zone to explore: Elsweyr
An epic main story quest line that ties into the Season of the Dragon
A powerful new Class: Necromancer
A challenging new 12-player Trial: Sunspire
Massive new world events: Dragon Attacks
A huge amount of unique delves, public dungeons, and stand-alone quests
A host of updates and quality-of-life improvements

_____________

https://www.elderscrollsonline.com/en-us/news/post/55539

Calling ALL AD AND EP In Sotha PC NA

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So DC has been pvdooring the map blue from midnight to 5AM Central time. Its time they have some real pvp. If you want some good AP come to Sotha between these times.

New Player Race Possibilities?

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It has been mentioned before, but... I thought it might be a good idea to have this foe easier reference, so...
Anyways, many people think there is ample room in ESO for more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward; TES:Battlespire even had only six, missing also argonians and khajiit... and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow)
...
So, let's take another look at the usual suspects, shall we?

First the ones we have already seen in the game as NPCs, even tho as antagonists (just like orcs were in the elder scrolls series, once upon a time... just like werewolves or vampires are, supposedly...):

Goblins
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Despite what some people might say, they are technically possible. They are around, they are (barely) intelligent enough to talk, cast spells and craft stuff, so... they could theoretically be player characters. Thay are also a bit... unwanted... all across tamriel, due to generally being too primitive to follow the laws civilized people live by, and thus usually end up killed on sight or enslaved for "their own good", so it may be a little iffy... but then, we also can make bretons and wander through stonefalls during the DC invasion attempt without getting murdered by our pact allies, so an exceptional gobbo becoming a hero may perhaps not be too far-fetched. It would however be a reasonable idea to give them some racial drawback to represent this bad reputation... like, penalties for vendor business (get less gold when selling, spend more while buying) and bounty reactions (gain double bounty for crimes?)

Maormer
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The sea elves would be entirely possible, they are around in this era, they are in the game, they have their own crafting style... all it needs is cobbling together some passives (maybe altmer/dunmer-istic but with storm damage bonus instead of fire?), and there we go. Yes, the race in general is isolationistic, and an antagonist race - and playing as maormer through the AD storyline or the Summerset expansion would be a little iffy. But no more so then playing as imperial in the bangkorai or reapers march questlines, or as DC race in bleakrock to stonefalls, or as AD race through shadowfen... (it might however be plausible to make maormer only playable for DC and EP, unless someone has an certain unlock... ;) Though perhaps not as proifitable, so I would not count on it...)

Reachmen
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They can or can not be their own race, that is up to the developers, the lore would support both them being just primitive bretons, or them being a slightly different race thanks to lots of interbreeding with other people in the distant past... but they are in the game, have their own crafting style and so... easy to do if the powers that be decide they want to. Of course, again there are many questlines in Glenumbra, Bangkorai, The Rift or Orsinium where reachmen are the enemies, but... see above, no more iffy then having an imperial character fighting imperials in other quests or such.

...

...and then some we have heard of, or read about, but not actually really seen them...

Imga
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...would be somewhat possible; they are technically around in this era, though they seem for some reason absent from valenwood in ESO, likely hiding somewhere in a pocket dimension like that vanishing village in greenshade (possibly in Falinesti) from Molag Bal and the soulburst troubles no doubt. But that would not preclude some being caught up in the issues and sacrificed by Mannimarco for vestige status before the rest of them got away... and thus becoming player characters (though there might be an inflated cost considering they seem to be a rare sight...)

...

Akaviri
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...are not one race but four. There is little lore if all of them were part of the akaviri invasion that took place a mere ten years before ESO - but lore does say there were survivors from that one, which eventually would make their way to Rimmen in northern elsweyr (DLC possibility?) where they join up with some human akaviri descendants from earlier visits who had once been a strong power in the empire... and make a push into cyrodil somewhen between this time and the rise of Talos in three of so centuries, though they fail to grab the ruby throne for good like everyone else in this time period... so all of them may be technically viable lore-wise... (since even iof the invasion was mostly, say, Kamal like the lore might indicate, they could plausibly have brought allies or slaves of the other races with them) though since they ought to be somewhat rare, it is a little questionable if they would be done (or at what price - adding a surcharge for extra-rarity would seem likely)

Tsaesci
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These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)
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Tang Mo
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The monkey people of the thousand islands would seem entirely possible as palyer race. But they better also come with polearms to use staves in battle, hear! ;)

Ka Po'Tun
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Not much is known about the Ka Po'tun except they are somehow "tiger-like", which could mean anything... a feline race like the khajiit, or perhaps a rakshasa-equivalent with fur-less human bodies and tiger head? Or something half-furred in between? Or perhaps even tiger-centaurs (which would make them unsuitable as player race of course due to non-humanoid body)?
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Or maybe they come in various forms like the khajiit depending on moon phases? Its really up to the developers, even though most fans envision them like the tiger-person picture I found... but there is little enough intormation that the poeple at ZOS could do as they wish with them...

Kamal
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Little is known about the "Snow Demons", except that they may have been the bulk of the recent invasion that spawned the ebonheart pact, and that they are rumored to freeze solid during winters - something that would make them a bit iffy when it comes to player characters and questing in eastmarch... however, noone can really say if that is not a mere rumor anyhow, it -might- just be indicating a cold-blooded reptilian race that are sluggish in winter and thus prefer to hide in warm caverns during that time...
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...or perhaps more liklely ursine (aka, bear-like) race that hibernates...
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...or anything, really, and chalk up the legends to their lands being accessible only through mountaijn passes that are simply snowed shut during winter!
Up to the developers.

...

...then there are some "maaaaaybe" races like:

Kothringi
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The silver-skinned tribes of black marsh all died out in the Knarhaten flu. How-ever... that only happened twenty years before ESO, so its not entirely implausible that one or two "lone survivirs" managed to hold on, doomed to extinction, and got caught up in the troubles landing them in a coldharbour prison. They -could- be done as PC race, but if so, I would expect them to be as rare as apex mounts... either by hiding their racial unlock in crown crates at the same rarity, ot by charging an insanely inflated price.

Lilmothiit
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Are in the same boat as the Kothringi. (not literally, since they for one were not taken aboard the crimson ship). Very unlikely as PC race, but not entirely impossible.

...

...and then, firmly on the "nope" side we have:

Dremora (and other humanoid daedra)
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Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p ;)
Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!

Dwemer
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The deep elves are long gone in this era (with one exception), and they won't be coming back for as far as anyone knows - even in games set a thousand years later, noone has ever recorded seeing another living dwemer (and they would have, seeing how its one of the great mysteries of tamriel, and anyone who found out could have gotten free drinks from the fame along for life).
Only way we will see them is in some "flashback" quest, like the nedes or chimer - which is entirely possible. But never as player characters without some serious lore breakage.

Sload
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...are for one not present on Tamriel at this era (Sea Sload incursions into Sumerset aside), since they generally live on isles to the southwest of the continent; for another may be structurally unsuitable as player characters - they are supposed to be sluggish fat slug people, barely able to support themselves on land, which may not be all that great for player characters (I always kinda think of jabba the hutt when I read about them...)

Snow Elves
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...are long gone by the time of ESO. And the only remaining ones are in hiding until met in TESV:Skyrim-Dawnguard. Ther blind mutated descendants the Falmer may show up in some dwemer ruin beneath some skyrim reguin though...

Wild Elves / Ayleids
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...have more or less been wiped out by the alessian rebellions, and the cyrodillic empire that rose in their wake; some possibly seeking sanctuary among the altmer... There are rumors occasionally, but those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, long gone and only their ruins remain... though perhaps possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline..

Atmorans have become Nords... Youkudans have become Redguards... Nedes have become Imperials... Chimer have become Dunmer... Aldmer have become Altmer...
...making all those races part of history, and no longer around in their ancient incarnation.

As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (Can't have a player race that would clip through half the scenery after all! Or a player that needs a completely new set of animations!)

(So, I think this time I gathered all the thoughts in one place ;-) )

Monster Set for Magblade

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I have been using Skoria with Spinners and War Maiden in PvE. Don't think Skoria will be good for PvP because I don't want to use dots. Any suggestions for

A: Monster Set
B: Something other than War Maiden

Why No Response to Obvious Cheating Issue with Bots

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I would like to have a Member of the Zos Team respond to all of us about the reason they do not do anything about the BOT Farmers. It IS a Breach of Zenimax TOS:

"You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of "bots", "speed hacks", "deep-link", "page-scrape", "robot", "spider", algorithms or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, "mirroring") the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax."

"You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of "bots", "speed hacks", "deep-link", "page-scrape", "robot", "spider", algorithms or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, "mirroring") the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax."

Why, when so many players report these cheaters, you do nothing about it. They leave and come right back.

Zos.... Please respond.

Does daedric prey work on proc set pets?

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^This

And what are some of the cp/skill/passive/set that work wonders if you have pets? :)

I'm currently using Zaan for my pet sorc but I wonder if maw of infernal will do great if I use things that specifically help pet owners

Turning Footsteps Volume Down Reduces Lag

BiS Gear for Magic Warden?

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All in title! I have a set up that works well for me but I'm not sure if I can do better or not.

Some strange weapon animation

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Some strange video bugs I've seen.Sometimes when I swap weapon from a bow to melee, this bow appears right under feet of my character as if I've thrown it on the ground - and, when I go or run, this bow slides upon the surfaces with me as if I drag it! And it's only for a bow - melee weapon do NOT 'proclaim' itself beyond my char.
And one more strange: I wear dual-wield, but the last time when the above-mentioned 'bow' issue arose (and the bow followed my char) the fighting animation was as if my char was barehanded: no weapon showed in it's hands, and the hand movement was a boxing, not fencing. But the sound AND the damage done was normal for armed fighting (not barehanded).

*facepalm*

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Jesus christ they can't even spell Mournhold correctly...

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