I preface this by saying I play all the roles, all the classes, and I objectively am seeing that DKs--unlike literally every other class--has one viable role: tanking.
I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer. However, every other class at least has some role flexibility--Wardens make decent tanks and healers; NBs are ok tanks and healers, excellent dps; Templars are awesome healers and magdps; sorcerers are great magdps but can tank and heal well.
But DKs? If you're not tanking, nobody wants you.
Isn't that kind of counter to the intended goal and making all classes viable for all roles?
And yeah, I know that DK dps and healers CAN work in less rigorous groups and content, but there is clearly a balance issue when DK dps get laughed out of vet trial groups for briniging subpar dps and no group utility to the table. Maybe we can get some kind of unique or interesting group buff?
I sure can't get into any kind of end-game content with a DK dps (mag or stam), or with a DK healer. However, every other class at least has some role flexibility--Wardens make decent tanks and healers; NBs are ok tanks and healers, excellent dps; Templars are awesome healers and magdps; sorcerers are great magdps but can tank and heal well.
But DKs? If you're not tanking, nobody wants you.
Isn't that kind of counter to the intended goal and making all classes viable for all roles?
And yeah, I know that DK dps and healers CAN work in less rigorous groups and content, but there is clearly a balance issue when DK dps get laughed out of vet trial groups for briniging subpar dps and no group utility to the table. Maybe we can get some kind of unique or interesting group buff?