I'd rather say this sooner (while the skills are still in development) than later.
After seeing the necromancer skill sketches (which look very impressive btw) I'm worrying about the mobility a necromancer will have. By that I mean that it doesn't look like it has any. It might seem insignificant, but hear me out. Mobility is the best way to deal with large groups, broken abilities, etc. in pvp. I always preferred classes that have some way of moving around quickly. Right now every class has some unique form of mobility (exept magicka templar, they only have a generic charge ability), but even then it's easy to be pinned to the ground. I fear for playing a class that just stands there as soon as a root or snare hits it, so I hope I'm wrong when I say that necromancer doesn't have any mobility.
In conclusion, wtb mobility![;) ;)]()
Cheers!
After seeing the necromancer skill sketches (which look very impressive btw) I'm worrying about the mobility a necromancer will have. By that I mean that it doesn't look like it has any. It might seem insignificant, but hear me out. Mobility is the best way to deal with large groups, broken abilities, etc. in pvp. I always preferred classes that have some way of moving around quickly. Right now every class has some unique form of mobility (exept magicka templar, they only have a generic charge ability), but even then it's easy to be pinned to the ground. I fear for playing a class that just stands there as soon as a root or snare hits it, so I hope I'm wrong when I say that necromancer doesn't have any mobility.
In conclusion, wtb mobility

Cheers!