Quantcast
Channel: Recent Discussions — Elder Scrolls Online
Viewing all 539985 articles
Browse latest View live

Pve and pvp need separate balancing

$
0
0
Zos I know that for some reason you guys want to balance them at the same time, but this just isn't working out very well. Every update skills and occasionally sets are ruined for both groups of players because of it. What's fine in pve might be overperforming in pvp, something that's great for pvp might be completely useless for pve, etc. A good example is the recent proposed change to incap strike with it applying silence, very strong in pvp but pretty much useless pve wise. If we don't separate them we'll just continue going in circles of nerfing things then buffing them again in some odd way over and over. This isn't ever going to result in anything remotely balanced. All it's done so far is make a mess of many skills.

Pve and pvp balancing needs to be done separately.

What champion points affect the damage of bash?

$
0
0
What champion points affect the damage of bash?

I'm a tank and can often do 500k bashing damage in a boss fight.

Any update on when CP will be reworked/fixed?

$
0
0
It isn't particular reassuring to have years of a system working and giving us something to progress on (0.1% progression is still progression) every patch, then every DLC, then to just a hard cap with nothing else. It's been multiple content releases since 810 was made the hard cap and everything above that number just seems pointless, not when we aren't even sure we're going to have a CP system in the future.

We got anything? An entire year without CP progression being addressed would not go down well in my view.

I would like to know if can change my guild name.

$
0
0
Hi my Xbox Live Gamer Tag is King Mafadorf.

The Guild I am currently in is Stendarr's Templars.

Dragons Retribution

Moonlit Jägers

Clan Dragons Maw

Grand Topal Hideaway Resort - Let me see your creative designs

$
0
0
5wum8l08l2jb.png
I made this thread to see all of the cool things people can do with this beautiful island paradise

Is the TESO logo?

$
0
0
I was watching GOT with my wife, i am not a fan but i accompanied her when I saw this.

Untitled.jpg

[PC/EU] SacreBleu, end-game guild, is recruiting a stable roster.

$
0
0
[edited 13/05] SB is born by the jointure of friends, all end-game players, TTT, GH, IR proofed. We are looking to build a new raiding group, combining end-game goals, seriousness in trial and friendly atmosphere ; as some of the founding members are native controller players, we are very friendly and open to people moving from PSN or XBox to PC.
We are currently looking for some dds : for those, being able to play stamina as well as magicka classes would be a plus.

The schedule will be decided in common, to suit people who perhaps run also in some other group.
If you're interested, you can apply on our website : https://sacrebleu.shivtr.com/

Why Does Incap Still Have Reave?

$
0
0
Title says it all. Stamblade does not need more sustain. Even in PvE it's unnecessary.

If Reave doesn't get moved to soul harvest you'll find most magblades going back to Incap if they weren't there already. Feel free to take the defile off. Magblade has enough ways to secure kills

"Not Today" is Recruiting (PvE-Vet-Raidingguild) (vCR Progression)

$
0
0
not_today_banner5.png


"Not Today" is a endgame raiding guild looking for fixed members to create a Coregroup and progress together on
veteran Cloudrest.
We need few a more players to properly start the core raiding while most of us are already experienced. We like to meme, everything will be hold in a friendly atmosphere.

Currently we are looking for:

Thursdays: 2 tanks, 1 Healer
Saturdays: 2 Tanks,

If you don't see a role that fits for you, still feel free to apply since groups may still change.

Requirements:

General: vCR+0 Knowledge
Tanks: Baseknowledge of VetTrials + certain sets (At least vCraglorns, vMoL, vHoF for example completed)
Healers: Baseknowledge VetTrials + certain sets (At least vCraglorns, vMoL, vHoF for example completed)
DD's: ±45k Dummy DPS, Baseknowledge of VetTrials

Raid-Schedule

Thursday 20:00 - 22:00 CEST Core Raiding
Saturday 20:00 - 22:00 CEST Core Raiding
Other days: Occasionally Casual Raids

If you're interested, feel free to send an in-game mail to me at @SublimeCaver or @Freyja_x
or at Discord: CaveSquirrel#1944

Revert Faction Locks. We've Been Through This Already

$
0
0
@ZOS_GinaBruno @ZOS_BrianWheeler

I've been playing this game for five years now. In that time, I've developed a lot of relationships and friendships with many players.

Don't force me to abandon those friendships.

I have multiple guilds that I play with. My AD guild plays twice a week. My pals on DC play on two different nights. Both groups play the same server, because that's where the fights are.

Your re-introduction of faction locks will force me to choose one of those two groups to outright abandon and no longer play with. *** that. *** that so much.

Several years ago we had this debate. Your team elected to remove faction locks after recognizing that they didn't accomplish much beyond artificially preventing people from playing with their friends.

Since that time, many players have taken advantage of the freedom you chose to give back to us to make alts, play with new people, and join groups on different alliances.

Don't fragment your community even more than it already is. I can't believe you had to bring this back up, when the issue was settled years ago for the better.

Edit:

Lock rewards to the first faction you log in on, fine. I'll live with that. But don't outright block me from logging on and playing with my friends.

Are you using any of the Companion appearances?

$
0
0
I was thinking of doing a poll, but there's too much variety involved. Now that the 5-week event is over, are there any of your characters using appearances of the 5 Companions (Mannimarco Costume for the sake of including him). I haven't fully went through the entire roster yet, but I have 3 characters using Sai Sahan's Jack on a Dunmer, Argonian, and Nord; all guys. The Argonian apparently has gross green pit stains with his blue scales while wearing it.

PTS Update 22 - Bug Reports for Elsweyr (Zone, Quests, etc)

$
0
0
Please report any issues you run into while testing Elsweyr quests and content in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!

Random disconnects

$
0
0
Is there anybody else suffering from disconnections? Twice in the space of 15 minutes I have been kicked out of the game and put back onto the log in page.

Looking for group/guild for Imreial city Tel Var Stones farming

| progressive raiding guild

$
0
0
yitJWJE.png
LUNAR LATTICE


About us
Lunar Lattice is a relative young guild, killing trial bosses since october 2018.
At the present day the guild has two fixed raidgroups: FullMoon and NewMoon.

Fullmoon was the original group that emerged from the ashes of the last raidgroup in Omnia Vincit.
Newmoon started raiding in january 2019.


what do we expect
  • 40K+ damage (mag), 55K+ damage (stam) on your main
  • progressive attitude,
  • accept setbacks and criticism,
  • able to communicate through discord/TS


when do we raid
FullMoon: thursday and friday (20h30 - 22h30)
Newmoon: thursday and sunday (21h00 - 23h00)
Open raids: can be organised by everyone at any time

Free runs are added in discord and can happen at any time, depending on interest. They are a nice way to show us your skills


current recruitment
Everyone CP500+ can join discord. We ask you to answer the pinned questions of the welcome channel. An officer will then give you a rank --> https://discord.gg/JkusCtd

FullMoon recruitment:
tank: CLOSED /healers: CLOSED
stamDD: CLOSED /magDD: CLOSED

NewMoon recruitment:
tank: CLOSED /healers: CLOSED
stamDD: CLOSED /magDD: CLOSED

WaxingMoon recruitment:
tank: OPEN /healers: OPEN
stamDD: OPEN /magDD: OPEN
raidlead: OPEN
*group recruitment, this group will not raid on thursdays. No fixed raid day stated.



You want to climb the Lunar Lattice Walk like the Khajiit do? Here’s your chance!
Join us now and progress further in the game.
There is always something to do; either it'll be raids or dungeons

Is the attribute system even required?

$
0
0
It's pretty weak, either full Stam / full mag for DPS. Often full mag for healers, it is only tanks that seem to mix things up.

Would it be more effective if the attribute system was scrapped and the armor enchants buffed instead? IE, a full stam dps with mostly stam enchants = same stam pool as they presently have with 64 Att and mostly stam enchants. Not interested in it being a buff / nerf, simply the same outcome via enchants instead.

I would see that as a QOL improvement. A stam DPS could swap out to a tank by simply swapping out gear and a few skills without having to go to a shrine.

The only people that may be inconvenienced would be sub level 50 players with a mishmash of items. Perhaps have it as something that happens when a player hits Level 50, CP160.

TOTAL DARKNESS - growing guild for SOCIAL and ACTIVE players only RECRUITING AGAIN!!

$
0
0
**MUST ADD DISCORD**
(free app on phone and always post events trough there you won’t make it far without it) (automatic second RANK in game if your on discord)

https://discord.gg/eUCKfwa

This is an up and coming guild thats growing very quickly, When making this guild I wanted to start a social guild where you can group up and play with people instead of always playing alone, have someone to chat with while questing, and most importantly build towards end-game status and have people that can help with your crafting, builds and know how’s!! (Were NOT the guild thats says we’re here to help and then can’t be bothered when you ask)

Personally I’ve been with many guilds and this is one of the most helpful and social guilds I’ve ever been a part of!!

***Guild focus is to always continue to GROW and IMPROVE....We do everything from TRIALS, PROGRESSION TRIALS, HARDMODE VET DUNGEON GROUPS and PVP TEAMS..We also set up events For SKYSHARD HUNT, LOREBOOK HUNT ECT. We have RAFFLES Monthly for LARGE AMOUNTS OF MONEY!!! Of course a goal of ours is to get a guild trader to buy and sell all gear also in the future.. I’m always looking at ways to improve and make things more fun I’m currently building a DUEL arena to hold our first DUEL TOURNAMENT

(We currently are running trials twice a week Tuesdays and Fridays all information is on discord)

I’m a *MASTER CRAFTER* to help with any needs and a lot of knowledge reguarding DPS,TANKING and HEALING as I have all main characters..Our guild also has very experienced people with great knowledge in all roles as well

Built a home that’s located in CRAGLORN EARTHTEAR CAVERN and it’s open to anyone in the guild I have TRANSMUTE STATION (for those that don’t have clock work DLC), TARGET DUMMIES and TRIAL DUMMIES (to record your DPS), ALL MUNDUS STONES, ALL BASIC CRAFTING STATIONS, and currently working on ALL ATTUNABLE RARE CRAFTING STATIONS

Once you rank up with the guild you will have access to GUILD BANK (3rd RANK) in which I’ll always supply with a good selection of stuff for all players to use for free along with a great selection of hot items and crafted items to buy

Join TOTAL DARKNESS today and grow with us from the beginning!! Just ask for invite or send me a message to my gamer tag Crabby 666

Xbox NA server - happy playing

Uppercut

$
0
0
Uppercut and its morphs needs little tweaking before going live. I understand the logic behind the change, problem is it isn't really working that way. Noone is using it in pve, where this change would make sence(probably), but in pvp there is not such a thing like "using several uppercuts in quick succession". It might be the case with snipe and dark flare, because they both are ranged abilities and there is a possibility to cast them in quick succession, but this does not apply to uppercut.

Uppercut is a melee casted ability, very risky to use, and its all about that one big hit creating an opportunity to kill your target. As it is now on live, its more about waiting to your opponent to make a mistake a get himself hit by it, and punish that mistake. Its very easy to avoid, and you probably miss a lot of uppercut before you land the one hit that makes difference. You could say its high risk, high reward ability (although with current pvp lag is more high risk, average reward ability), and change you are planning to do makes it high risk, low reward ability and effectively kills uppercut playstyle. I know its dying playstyle anyway and less and less people are using it, and that is one more reason to rather examine and rework that skill, not nerfing it.

Even now uppercut and it morphs are widely considered bad, weak skills, and reducing its damage while gaining virtualy nothing in exchange does not make it better. If you really want to reduce the damage of uppercut, I believe reducing cast time as well is the right way to go. It does make uppercut easier to land while not hitting as hard. You already buffing flurry damage to be on pair with other "melee spammables", why not reduce uppercut cast time to 0,6 sec and reduce damage accordingly to make this skill somewhat useful? Because if the proposed change goes live, people just take Masters 2H and use cleave instead, with no cast time, AoE cone and same damage with bleed/shield instead of stun.

"We truly want to give something to the end game community"

$
0
0
image0.png
image0.png

the difference are minimal, here comes the :
*Is it an out of season april joke?*

Like seriously once again it shows how ZOS don't care at all about end game community. Why would we bother HOURS of training in Sunspire when some people will get THE SAME MOUNT for some crown gems (prob 500) in the crawn store??? Why would we bother farming it when you can PAY FOR IT?
Disapointing.

Housing Questions - Am I Missing Something..?

$
0
0
Long-time player but never really dipped into housing. Mostly because I've never understood the point of it, I suppose? I'm struggling to understand what value housing adds to the game, and what kind of functionality it provides to the gameplay experience. It's concerning to me, because many of the houses being sold are valued at $150, and that's... well that's a pre-order for Starfield, TES6, and Fallout 5 combined right there. It's also the same value as FIVE Chapters for ESO bought on day one, so Morrowind, Summerset, Elsweyr, and the 2020 and 2021 Chapters. All spent on a single in-game property. And I'm not really aware of what a house offers to justify that cost. Perhaps cynically, it seems like I'd be paying $150 for the privilege of being able to spend even more Crowns and gold on... window-dressing? Is there any functionality provided by a house that you can't have without one?

Examples of function:
Mannequins and weapon plaques - somewhere to display all those monster sets, maelstrom weapons, or just motif styles that we think look awesome. Is this a thing yet?
Rested bonuses - Fallout 76 CAMPs give you a temporary XP buff if you rest in your bed for 30 seconds. Anything like that offered by ESO housing?
Crafting benefits - Planters for alchemy and provisioning; trees for lumber; smelters for blacksmithing etc. Anything that can generate mats similar to hirelings?

Is there anything like that? As far as I can see it's arguably the most expensive housing system in any MMO ever, and also... one of the most featureless? Unless I'm missing something, it's just a place to decorate with functionless items, that are themselves a Crown/gold sink. And a place to dump NPCs/pets/mounts you bought separately, with no AI packages associated with them. Sure, Nuzhimeh can live here, but I can call her from anywhere in the world anyway so... why would I port to my house to use her?

I feel really confused. I WANT a good housing system to invest Crowns/gold into, but I don't see what the point is in ESO housing yet :confused: I was already disappointed by Fallout 76's CAMPs after how robust and feature-rich FO4's Settlement system was, but compared to ESO's housing functionality even 76 looks pretty great...
Viewing all 539985 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>