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Kudos for the new Elsweyr trial!

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Today we have tackled the dragons in the new trial.

FINALLY we have got something that - unlike vCR and vAS - looks like a proper, real trial. Large rooms, some trash, bosses that are not boring to tears.
I hope at maximum difficulty it will be as fun as hard mode vMOL had been at its time.

Graphics are GORGEOUS.
Mechanics are fun.
Loved the finishing touch on the last (boss about to die) flying pass ray being different than the others.

Love dragons in generals, so that's a +1 too.

Northern Elsweyr survey reports cannot be used (PC/NA)

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The screen blurs, but no map or other information displays. I disabled all addons, same result. This will make it exceedingly hard to find my Blacksmith Survey: Northern Elsweyr! (A guildmate tested with the clothier survey and had the same issue). /bug 20190523-005757

Tank & Heal searching for a semi Progressguild!

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Hello :)

After a long break, we finally got back to Eso. We started playing again a week before the Elsweyr Patch launched.

About us:

We startet playing Eso on XBox 3 years ago and we changed to PC 1,5 years ago and now had a break from about 9 month. Now we're back and full informed and hardworking to make up for everything we missed (Sets, a few CP, etc). And the most important thing: we are extremly motivated! :)

Chars:
*Main: Tank (all important Sets available) Twinks: Magblade, MagNekro -> max CP
*Main: Templar Heal (all important Sets available) Twinks: Magplar & Warden Heal (not completely ready yet) -> CP 795

Experience:
*all Carglon Trials with HM
*vMol with HM
*vHOF with HM
*vAS +2
*vCR +2 down, +3 till 30%

Online time:
We're both online in the evening the most of the days (from about 18:30 UK time) and can stay till max 22:30 UK time (unless we have free on the next day of course :D )
Discord & TS available and gladly used

What we're searching for:
*a guild with whom we can raid 2-3 evenings per week (preferably with our mains)
*a team that strives to improve constantly (DPS, better Scores etc)
*no beginnersguild, it would be ok to take a small step backwards, however, we do not want to start from scratch again

So if You think we could fit into your team,
wirte us ingame or below this post.

We look forward to enjoying the game again to the fullest!

@Cheonsa
@Jonsieyz

A Walking disaster Quest

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In the chapter of Elsweyr there is a quest called 'A Walking nightmare' you placed the urns then you kill Zalsheem. I have killed him at least 6 times with others, yet the quest is still not complete any ideas.

Zalsheem World Boss bugged. Not count for the achievement.

Cyrodiil: Why Faction lock is only a Band-Aid fix for a bigger problem

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We see a lot of people complaining about faction lock these days. We also see quite some supporting it. I get the motivations of both sides to support either implementation, but the core problem lies somewhere else.
First of all - I think Faction Lock is a terrible idea. It prevents people who have levelled multiple characters on multiple factions to play with each other. Its the most radical change against the whole idea of One Tamriel, it makes no sense. But this thread is not about faction lock itself, its about why ZOS felt the need to implement it in the first place. Like I said, I get the idea. ZOS wants to make sure that the players respect the gameplay that Cyrodiil was intended for - playing for their faction, earning points towards winning the campaign, running scrolls and taking keeps. Defending together, attacking together, strategising to take heavily guarded keeps and such. I get it, and its a nice concept. Unfortunately, it only works in theory.
What ZOS does apparently not realise, is that the people who play games are the same people who live on this planet, in real life. And in real life, we (laughably) have the exact same issues as we do in the game: Not everyone cares for the greater good. In fact, (unfortunately) very little people do. I could open up a whole discussion about capitalism and climate change, but I think thats a bit off topic. What I am trying to say is: There will always be alot of people in Cyrodiil who do not play because they want to support their faction and win the campaign (The "Greater Good").
Now, why does this matter?

With faction locks, ZOS apparently tries to solve the problem that multiple people, especially more experienced players and groups, were "hopping" to different factions in order to either find better fights or play with their friends. ZOS however wants to give the people who care about the campaign the feeling that what they are doing is important, so they are taking away the "faction hopping" to prevent that. They want to force people to play Cyrodiil like it was intended: Playing for one faction and working together to win the campaign.

While this is theoretically a good idea, the approach is simply a band-aid fix: Half the PvP community is just mad at the Game Developers because they don't let them play with their friends and restrict them to play on one faction, that might possibly be way too crowded, forcing them to spend their evening in queues instead of playing for the weaker faction. PvP Guilds, who play this game for for competitive reasons, now cannot fight certain other guilds anymore that choose the same faction and instead always fight the same old groups. They are stuck on their faction and can't play for a weaker one to balance out the campaigns anymore.

All this stuff amounts to a much bigger problem ZOS apparently does not realise: If you want people to play the game a certain way, give them incentives to do so!

What do I mean by that?

With Elsweyr, Volendrung was introduced - a very strong weapon designed to disrupt the everyday-business of Cyrodiil a bit. While I dont want to argue about its performance in this post, I will say this: Generally, implementing stuff like these weapons is a great idea.

But if you add such a powerful artefact which obviously every organised group will try to obtain, why don't you use these exact tools to make players fight the way you want them to?

Just a few quick ideas to prove my point:

- Make sure you have to take back home keeps if your faction doesn't have them at the moment in order to keep it charged.
- Make sure to give the carrying player the objective to take an outpost to support their faction in order to keep the weapon charged

Instead, you can port anywhere with the weapon and ball groups will still go for the enemy home keeps to have their fun and kill everyone in it - obviously.

At the same time, implementing one kind of this weapon on the whole map will lead to the next big problem in Cyrodiil: Faction Stacking. You are concerned about Zergs stacking on top of each other because your servers can't handle the load. While that is totally understandable (as a game developer I have a rough feeling how tough it must be for your servers to handle a 40v40v40 battle), you dont use the opportunities to prevent such stacking.

You implement a really strong weapon in the game capable to turn fights around completely. This weapon would bring multiple opportunities to spread out the population in Cyrodiil.
As stated above, you could give the carrier an objective to take back a home keep or to hold an outpost for strategical reasons. Another idea is to make sure to spawn multiple (possibly a bit weaker) weapons (of the same or different kind) that require the people to go to multiple "hotspots" in order to:
1) split the population, instead of everyone going to one weapon and creating the famous faction stacking effect.
2) giving people something to fight for

Even without the weapons, you could do many different things in order to make players play like you want to (no matter if they WANT to play for the faction or not). Some ideas are stated here:

- Make sure that the Grand Warlords of each faction give players multiple "Hot-Spots" to fight at which is marked for everyone on the map and which is rewarded with a meaningful reward. Make sure that people who dont care about the faction go there because its worth it for other reasons (like for instance a lot of ap), instead of trying to force everyone to play for the faction, because thats never gonna happen. This will create multiple spots on the map where people can meet and fight, and achieve 3 things:
1) Spread out the population of Cyrodiil to multiple hot-spots.
2) Give people something to fight for
3) Give people who simply dont care about campaign scoring a reason to still fight for their faction

Faction Locks are not the way to make people play like you want to. Forcing people into certain play styles is the whole thing ESO tries to prevent, in both PvE and PvP. You should give people incentives to support a play style you want, rather than forcing them to play like you want.

Mirkwood Forest || Community Guild || All Levels Welcome || PVX - NA - PC/MAC

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ace9cc0fce305a800d47a24aa35a0ea6.jpg

Guild Name: Mirkwood Forest
Style: Community/Casual/Laidback/Social/PVE/PVP/PVX/Everything
Languages: English
Location: United States
Website: Click here to visit our website!
Discord: Click here to join our Discord!
Members: 405 and growing (last updated May 28th 2019)
Leaders: @Zicarius; @Frostmuffin; @Allythesons; @SeaPiggy; @Grasshopper2
Recruitment: Actively recruiting all players wanting to join a great community where we value, support and have a great time with each other above anything!
Timezone: All
Level requirements: All levels welcome! Our members are always willing to assist and group up with others of any rank!
Server: NA -PC/Mac


Welcome to the Mirkwood Forest recruitment thread! Please read more about us below!


About Us:

~ Mirkwood Forest is a community guild full of great players who want nothing more than to have a great time, help one another and enjoy the game! Our members are patient and helpful, and we have a very friendly atmosphere. Check us out, we would love to meet you!

~ We started as close group of friends, but last year we decided to expand and invite others to join us. Our members are always available for chatting, dungeons, group activities, anything and everything.

~ Regardless of our members experience or inexperience our members are always willing to help with whatever our members need. On our discord you will always find someone willing to help you and encourage you!

~ We have weekly events and are always adding more! These include going pvp in Cyrodiil, hunting world bosses, Pledges, Trials, Dungeons, scavenger hunts, gold raffles and much more!

~ Our Officers even created a discord bot only for our Guild that make things very easy and provides our members with many features and benefits!

How to join:

~ Visit our website [link above], register and apply!

~ Join our Discord [[link above] and send us a message!

~ Post a reply here, including your ESO id (e.g. @username)!

Member Information:

~ We currently have over 405 members (last updated May 28th, 2019)

~ Our members levels range from 3-810. Anyone and everyone is welcome and people are always willing to help out others!

~ We remove members inactive for over 3 months in order to ensure their is enough space for new people to join and to insure an active guild.

Guild Benefits:

~ We boast a few master crafters, and many of our member's homes have crafting stations. Our guild leader and others have homes with all the crafting stations, a transmute station, a merchant, a banker, and a fence. It's decked out and looks amazing! Join the guild and set their home as a quick key teleport!

~ Weekly events as well as groups that are always forming for PVE, PVP and PVX!

~ Helpful members who care about others regardless of experience or level and always willing to help!

~ Very active Discord where you will alway find someone to chat with or help you with. We value that we are very friendly and welcoming so if you are looking for community where you feel comfortable we are the guild for you!

~ Guild Store for inner guild trade and occasionally public trading!

~ Officers who put members above themselves in order to strive for the betterment of all Mirkwood Forest members.

More Information:

~ If you have any questions or want to know more, let us know!


Thank you for visiting the recruitment thread for Mirkwood Forest!
We look forward to meeting you and welcoming you to our community!



To all of you upset for NA rawlkha guilds gone...

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They seem to be, according to one of the guild a GM account, in Rimmen. I wonder now how many will go back to Rawl next week, and how long it'll be until someone yells this was all for show.

They'll get a bunch of money in anyway, after all. There you go.

Funny stuff, indeed.

Good luck all of you trading guilds!

Shame I can't go there yet. Gonna have to buy somewhere else.

[Minor title edit for bait.]

Vampire + bodymarkings

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Rant : make tats show, not fade.

There are several threds of complaints about tats not showing on vamps.
I bought (with Crowns) the bodymarking pack. Many to choose on my non-vamp toon.
Nothing looks good on my vamp alts.
Was there a good reason why this is mechanically imposible to fix?
I would even purchase a "remedy.'

End rant.

So.. How Stamblades fare now?

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Since i cant play the game nowadays, i wonder how does snb feels now?

Nerfed heavily but also got some neat buffs. So im ignoring all the doomsayers.

Grim focus doesnt seem bad. it looks interesting tho, cant wait to try it out.

What about Incap and Surp. Attack?

God of Schemes Game-breaking Bug

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Hey there!

I recently convinced a friend to play the game. She was really enjoying it until she finally got to the last quest of the main storyline, God of Schemes...

She's not a very... uhmm... patient person. And a terrible bug has struck her and she got really angry and mad and now I'm trying to find a fix but I can't (and she doesn't want to play anymore, lol, little does she know what we endured on launch........) anyway...

It seems to be a known bug, there are reports like it from 2014 but it was supposed to be fixed already.

It happens when she is asked to VANQUISH MOLAG BAL during the God of Schemes quest. She goes all the way up but when he "stuns" her to pull her character, he just stands there dancing and she just stands on the ground on the "being pulled" animation but without moving. We've tried relogging and using /stuck and /reloadui and suiciding and trying again and many other things but couldn't accomplish anything. The same behaviour repeats itself every time.

Ideas? Fixes? She's really angry about having to restart the quest, lol, and that might just fix it... though I'll probably only know that tomorrow since she doesn't want to play anymore now. So I thought it was worthy trying a shot here nonetheless.

Same problems, game still unplayable at peak times!

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I am seeing a disturbing trend of all the problems with the queue system and other game issues being buried and seemingly "hidden".

Since January ZOS admitted there has been problems with PC EU and their lack of capacity that caught them unawares. Okay...

Five months later and with an expansion they KNEW was coming, what exactly has been done to remedy these issues? There were rumours going around their might be an "increase in capacity" to resolve the issues. As it stands it is worse than ever despite these issues supposedly being dealt with?

Every evening I have attempted to play and have been unable to either queue at all, or even if I can I have the usual spam "F" for 20-30 minutes before completely giving up and logging off and not bothering to log back in again that day due to knowing until about 1030-1100PM it will be fruitless. Unless you can play through the night or early in the day you are basically screwed.

This is without all the other issues lke Cyrodiil, BG's not starting with lack of players and massive dungeon lag. This game is literally only remotely playable for part of the day or into the small hours.

I have just basically given up that anything will be ever done about this and I am doomed to just wasting my time and paying for something I can't even use. I have never seen issues this bad in a long running game, yes this includes the peaks of WoW, etc too...

On the upside, I am playing games that have been in my backlog for ages and really enjoying them. It is pretty much not worth wasting any more time or money on this joke. I cannot figure out if it is just pure incompetence or an impossible task.

Anyone else just hit break point for this useless mess?

ZOS please please STOP UPDATING/MAINTAINING this game you only make things worse.

What's your favorite Elsweyr Experience?

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There's been so many great things with this chapter, but for me my favorite thing was traveling the zone. It felt really immersive with all the different levels of terrain. >..< My bosmer looked at it and said ... so many things to jump down from.

Easy sustain stamina builds

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Any stamina builds that are easy to sustain, but viable?

Time for a generic magicka execute spell?

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Well, I know most class execute skills are magicka-based... but we have three weapon execute skills for stamina to compensate. Some classes like Necromancer and Warden don't have a specific execute skill, so what about a destruction staff one? Destructive Touch seems to be a good candidate. It could work the same way Poison Injection does (damage over time deals additional damage to low health enemies). What do you think?

Show off your Bosmer!

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Bosmers are adorable and people love adorable things so I made this thread for people to show off their adorable lil bosmers

Is Flawless Dawnbreaker overused?

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I know we all love the 5% increase to weapon damage plus another 3% from the Slayer passive but many times I try slotting another ultimate and end up reslotting flawless db. Did they purposely make it bis for stam dps? It seems like the utility of lesser ultimates dont make up for the raw damage increase. Where do you submit nerf requests? Like 96% of every build that's out there uses it. I think its over the top. Maybe like a -43% damage reduction?
/munches_popcorn
:D

Polish special letter "ą" erases entire text in game chat

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Every time we use this letter while writing in our native language, it makes entire text disappear.
None from other Polish special characters like ę, ó, ł, ć, ź, ż etc. doesn't do it, so the issue seems rather simple.
Could you please investigate and amend this little inconvenience please?
Letter "ą" - "a" with a right-bottom tail, made by the combination of keys ALT+A on keyboard :)
@ZOS_GinaBruno

Magicka necromancer in pvp is totally broken

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Magicka necromancer in pvp is totally broken needs a lot of love, the summons are totally broken and has no skills focused on single target damage for 1x1 for example. And the cures depend on bodies to do something does not work. Need a great buff the magicka necromancer class.
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