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Patch Notes are out.


Make-A-Friend Thread :)

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New or Returning? Welcome to ESO! Like any MMO, finding people to play with can make a big difference in your experience, even if it's just someone to whisper questions to now and again.

Neither new or returning? Maybe check out those who are or share your own profile and find new people to chat and share your experience with.

Looking for in-game friends to make the game more fun? Of course, guilds are great for this. Guilds can introduce you to people for your friends list. Try the in-game guild finder to get started on that.

But it can be hard sometimes to find a guild you really like or click with. And of course, even with a great guild or two in your list there are still other people out there worth connecting with. So, this thread is to help you and others give a profile of yourself and what you are looking for in a friend, or, to check out other peoples' responses to find what you are looking for in a new friend.

Which parts you answer and how you answer is up to you. You can hit the reply button and then copy out/repaste the formatted survey text below if you like, or add new lines for things not covered. Up to you. The first line allows people to contact you. If you aren't comfortable sharing your account's @ name or a character name, there is a message feature on the forums. Click on a username and then look for the Message button.

Have fun in Tamriel :smile:


Account (@ name), Main Character Name, or "Request with private message":

Platform (PC, Playstation, Xbox):

Megaserver (NA, EU):

Preferred Class/Role (if any):

Alliance(s) you PvP for (i.e. AD, DC, EP which is relevant for Cyrodiil/Imperial City):

Hobbies/Personal Interests:

Dislikes/Not Interested In:

Play Schedule (roughly/generally this isn't a strict commitment):

Open to voice chat? (yes, no, listen-only):

What kind of gamer are you (what do you want out of your gaming time?):

Goals for the game (anything you want to try or learn?):

What are you seeking in/from an ESO friend:

Other (anything not covered above you want to add):

edited to fix color formatting error

edited form content

Master Merchant / Lib Execution Queue - causes Bug at Crafting station

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I updated MM this week to 2.0.6 - and if I am at a crafting table now and try to link a furniture in chat before I craft it, the option to do so is vanished.
The Mats shown below I can still link from there.

I tried if its from addons - and it is. Trial and error showed, that if I disable Lib Execution Queue (and with it MM bec. of dependency) I can link it again.

Linking furniture in chat before crafting is important because of language barreers, it prevents misunderstandings before the actual crafting.
MM is important too^^


Has someone had that problem also, or knows a solution?

MAIN QUEST STUCK - No banekin for Tharn Speaks in main quest after completing Elsweyr preview

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I know people were having problems with Tharn not showing up for the preview if they had the Tharn Speaks Quest open. My problem is the other way around. I have completed the Elsweyr preview (which was awesome, by the way) but now, I have finished the "Castle of the Worm" but I don't get the banekin coming up to tell me to go see Tharn at the mage's guild to start "The Tharn Speaks". I have been to every starter city, every mages guild, been in and out of Davon's Watch more times than I care to think about. and a few other cities, with no luck, and even removed my add-ons to see if they were causing problems. I wasted 3/4 of a grand experience scroll running around looking for the banekin. Not happy about that.
I am an Imperial nightblade, level 38, Ebonheart Pact.
Note: removed both add-ons folder and live folder as a test. no change.
The Castle of the Worms achievement is in my list.
Any thoughts/assistance?
Thanks
Bob

CAMPAIGN SCORING?

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Does anyone know what the new scoring system is? It would seem that the potential points per hour are now greater than pre elswyre ... if someone or one of the Devs could perhaps post the new points system that would be really helpful... thankyou

Show your character!

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Greetings everyone!
This forum need a thread where we can share our best character pictures!
XeyfGpy.jpg


[Class Rep] Nightblade Feedback Thread

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The purpose of this thread is to give you a place to post your current top two pain points with the Nightblade. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!

Is over-reliance on dps hurting gameplay?

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There are a few things that got me thinking about this topic, so bear with me as I go through my reasoning as to why focusing on dps so much is actually bad for the game:

1) Healers have been complaining for a while that they do not feel needed, and indeed running with a group composition of 1 tank/3 DDs is the preferred way by many players for a lot of the 4-human content. The reason is two–fold: for earlier content, healers are not needed, because the combination of dps having increased and red CP being very powerful, means players can get through fights with not much healing required; for recent content, most of the attacks that are actually dangerous are a one-shot, so again healers cannot help. This brings me to the second point:

2) Newer fights involve basically just a lot of damage thrown onto players, perhaps as way to make healers feel needed again. This was very obvious to me in the case of CR as well as BRP (in which the 4th stage is simply a repeat of all previous mechanics, a very lazy design, imo). The only example I found of recent content with smart and fun mechanics would be Frostvault —and even the much awaited full trial, Sunspire, is mostly a case of stack-and-burn, again with lots of damage thrown at players, and nowhere near the cleverness of the mechanics seen at MOL, for instance. It’s a full trial that feels as tedious as mini trials.

3) The fact that mechanics involve one-shots or mitigating great damage, means the more dps, the shorter the fight, and the less chances of wiping. Of course that’s true of all content, and dps has always been important; having high damage is a safeguard against sloppy execution of mechanics, but I think that lately there is an excessive reliance on it, with content and group participation being locked behind parsing thresholds, and so on. Usually, a good DD is also a good overall player, but I’ve been seeing more and more cases were groups are composed of people pulling great numbers, but wiping to mechanics. I was in a group for vMOL HM pre-Elswyer, all composed of very decent DDs, that was close, though not quite, to a pad 5 burn, but insisted on trying wipe after wipe. Finally, the lead decided on a pad 7 burn, yet we failed again. Someone joked we should try when necros are levelled so we have the safety net of the rez ulti. And that moment it got me thinking: we are all decent players, but we are wiping because we don’t know how to do execute these mechanics consistently, and we’d rather wait get to get a rez ulti feature than go through the mechanics; groups were able to beat vMOL HM years ago when 25k dps was the ceiling and CP were much lower, so can it be that focusing on dps so much has made people lazy about mechanics, thinking: ‘yes, we can burn it before it kills us’, rather than go and do the mechanic. The thing is if we learn the mechanic, we can beat the fight every time, without having to rely on a burn, and isn't that more logical?

4) Support roles catering increasingly to dps: the new Yolo tanking set involves a direct boost to damage (putting healers in the awkward position of having to wear Torug’s) is yet another way of the game honing in on damage, and Alkosh has been a meta set for a long time now. But support roles have other tasks as well; debuffing the boss, buffing and warding allies, providing resources, but in most groups the only thing discussed are the DD cmx parses (so things like minor beserk –which only now has become a point of discussion again- crushing and weakening uptimes not really discussed, and they have taken a blow since the enchant nerfs).

So I’m wondering: has this pre-occupation with dps and with maximizing damage made us overlook other means by which a group performance can be optimized, and indeed made us lazy where learning and doing mechanics is concerned, resulting in every fight being regarded only as ideal if there is just stack-and-burn involved? Does anyone else feel this will make the game boring? I'm interested to see what other people think, thanks for reading my musings.

Can't update patch 5.0.6

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I can't seem to patch. I get up to 100% then I either get Error 104 not enough space or error 206. I have 27.3GB of space. I had no problem patching Elswyer and was playing yesterday so I don't understand how that could be a problem now. The only thing I tried was deleting the program data folder in the launcher folder because I saw it in another thread. I tried Repair but it says I don't have enough space. I got Windows 10. Please help. Thanks.

Instant falling death on "God of Schemes" Main Story

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At the battle for "God of Schemes" instead of floating to the ground after hitting the synergy, I am being killed in the air by falling damage before even hitting the ground.

I've read about other bugs on this quest but never one involving falling damage.

Here is a video of it happening and character information.

Server: PC NA
Class: Necromancer
Race: Khajiit
Level: 50

image

Dungeon finder queue cap vs tanks and healers

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So ok, it's not a big deal, since you can just spam the queue button until you succeed... or get booted from the server for spamming. But...

I've noticed one thing about the dungeon finder queue cap. The general idea is that too many DDs queue and not enough tanks and healers. The cap has been introduced to "fix" complete queue freeze when too many people queue at once.

So far so good.

Prime time, I want to queue my tank... "You can't queue at this moment". Not letting both support roles in makes the queue stall for much longer than necessary. Ideally the system would let the most needed roles in, despite of actual queue length (because that actually pops at least three other people from the queue, unloading it much faster), but even the simple solution (just let tanks and healers in) would probably help.

Just saying ;).

Am I the only person who actually likes the Necro class????

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I haven't made a stamina Necro yet. But I've been levelling a magicka one slowly and I can honestly say, its the most fun I've had in ages. So much so that I really hope that the other classes are reworked.

OK, sure there are a few issues.

Of course, there are (its ESO after all!) but generally it's a LOT of fun to play, the animations are really excellent and compliment the skills superbly. They're really slick!

Also, totally love the great emphasis on the different roles (healer.tank DD etc) as well as a really nice balance between magicka and stamina. I'm not sure who designed this class - an individual, or a team (going to assume the latter), but either way - thank you very much; you've truly done an excellent and outstanding job (but PLEASE fix the tether!!!).

The geology of Northern Elsweyr is incompatible with TES Lore

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TL;DR Elsweyr has a designed-in sequence of realistic rock strata that must have taken millions of years to form. The TES Lore timeline from the creation of Nirn onwards spans only a few thousand years. I think the Devs have some explaining to do.

Elsweyr has visible geology. This is by design. The web article "Discover Elsweyr & the Khajiit that Live There" says:

https://www.elderscrollsonline.com/en-gb/news/post/56101
When coming up with Elsweyr’s environment, the team drew inspiration from multiple real-world sources....
Even when designing the new zone’s rocky environments such as the Scar, a giant canyon that cuts through the heart of the map, the team looked to the world around them for inspiration and direction.

“We researched different types of faults, including the kind of rocks they would generate, and investigated what the actual stratification of the rocks would be throughout the whole zone. In The Elder Scrolls Online, there’s a reason for everything. We never just come up with something; we look for the reasons why something is here to ensure it’s appropriate for the biome and has a real-world analogue.

There’s always a logic to the way things are in Tamriel, grounding it in reality. Because of this attention to detail, it provides unique challenges for ESO’s designers, who are tasked with crafting the environments in a way that is visually appealing, realistic, and fun to play.

I think the Devs got too realistic this time. Way, way too realistic. They seem to have forgotten that geology is not just a bunch of rocks, it's a process.

When I look at the landscape of Elsweyr I see that the lowest stratum is a solid, undifferentiated block of sandstone-like rock. This base stratum has many weathered buttes and rock pinnacles sticking up from its surface:

1pOTF4T.jpg

IRL geologists call pinnacles like these "yardangs". The Wikipedia article on yardangs says, "A yardang is a streamlined protuberance carved from bedrock or any consolidated or semiconsolidated material by the dual action of wind abrasion by dust and sand, and deflation which is the removal of loose material by wind turbulence."

The buttes and the yardangs are evidence of a very long and slow process of wind erosion.

In some places in Elsweyr there are also beds of sedimentary rock. These are quite deep:

OvuuaTI.jpg

It can be seen that the sedimentary strata overlay the wind-eroded base stratum, filling in the spaces between the buttes and yardangs. This creates an unconformity. Wikipeida says - "An unconformity is a buried erosional or non-depositional surface separating two rock masses or strata of different ages, indicating that sediment deposition was not continuous. In general, the older layer was exposed to erosion for an interval of time before deposition of the younger."

This is all evidence of a geological process. The base layer of rock was exposed to wind erosion for long enough to allow the formation of the buttes and yardangs. Then the whole landscape must have been sunk beneath water for long enough to allow for the deposition of the sedimentary strata that fill the gaps between the buttes and yardangs. Long enough for those sediment layers to be changed into solid rock strata. The land surface must then have been lifted above the waves once more. A further time period must then have elapsed, long enough for a vast amount of the sedimentary strata to be eroded away, to form the landscape we can now see in Elsweyr.

wsnORy8.jpg

Notice how far down the sedimentary rock strata have been eroded away to expose the base stratum's buttes and yardangs once again.

On planet Earth this geological process would take millions of years to happen. How can these millions of years of realistic geological processes be reconciled with the TES Lore time line? According to TES Lore there may have been as little as 6000 years between the creation of Nirn and the time of ESO.

I'd like to see how the Devs are going talk their way out of this one. I'm sure it would make a fascinating addition to TES Lore. Are we supposed to believe that a few thousand years ago the Earth Bones created Nirn in such a way that it was already many millions of years old? Hmmm, I seem to remember hearing that argument somewhere before.

Anyone got any better ideas to help us all resolve this lorific conundrum?

Draconic Minion Murderer naming disambiguation

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The introduction of dragons in Elsweyr brings a mechanic where the dragon will spawn allies to aid it in battle. These include fire wyrms, flame atronachs and iron atronachs, and the achievement "Draconic Minion Murderer" totals up a certain amount of kills on each type.

However, the flame atronachs are actually labelled "Fire Atronachs" both in-person and in the achievement descriptive text. Nowhere else does this occur, either in ESO or any previous ES game (excluding the incredibly early and non-atronach "Fire Daedra" in Daggerfall and Battlespire), except for these particular variants spawned by the dragons (also including Nahviintaas and I'm assuming also Yolnahkriin in Sunspire).

Additionally, the fire wyrms (having being called fire wyrms with their introduction in Dragonborn) are labelled as "Flame Wyrms" in ESO. This wouldn't be a problem as it would give a nice name linkage to the flame atronachs . . . if the flame atronachs were actually referred to as such.

Any particular reason for this? Or just simple oversight? Would appreciate some consistency in the naming of these mobs.

@ZOS_Finn @ZOS_GinaBruno

Guild for active players. Noob Friendly. Never any dues. Near capacity, guild trader regularly!!

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The Independent Guildsman is currently welcoming all active ESO players players to join our ranks. Here you will find a group of welcoming and helpful gamers to guide you to mastering every aspect of ESO. Many members have vast knowledge of different parts of the game. You will be givin assistance in crafting, trading, questing and PvP. We host weekly fundraising raffles including a weekly 50/50. We have a website www.ig-eso.com and a facebook group. We have an active guild chat and nightly events. Leave your gamertag and you will be invited to IG whenever a spot is open. You can be a part of up to 5 guilds. Make us one of them.

Poisons

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Hi all,
I have a few questions about poisons.
Is their damage fixed based on rank? If not, what stats/cp/etc influence their damage?
If I have the same poison on each weapon, they share cooldown? If they are different?
Thanks in advance

[Video] Biggest bomb ever (220k ap)

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image

Enjoy

All love to paleorc he is an inspiration :Biceps:

Need better voice preview when creating characters

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When one creates a character it should be possible to hear the voice of a new toon when fighting, using break-free, falling and riding. As it is now, it's almost impossible to guess how the voice of a toon will sound like during battle.

I spent like 5000 crowns on getting the right meow for my Khajit, and now I must prb do the same with my new wood elf. Voice is important. It ruins immersion to hear a lady with one hell of an ugly voice. This will not do. Request fix please.

Wings

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Yes another wings thread. Make projectiles that stun no longer stun when the target has wings up I.E. make wings stop projectile stuns. After some open world pvp and battlegrounds the one thing I noticed is that im stunned all the time. Wings was the dk's anti burst damage. Not because it stops projectile damage but because it can stop a stun. This lets you line up your own burst damage the same way a nightblade can cloak and prep a combo or a sorc can stack attacks.

The fact that dk's can now be shot down by snipe tards sucks but not being able to mitigate that stun is way worse. Blocking is literally the only way to stop stuns now. Do you understand why literally every dk is some kind of tank?

You're probably thinking "L2P like everyone else". Magic DK's cannot dodge roll, teleport, cloak or remove debuffs. Wings was the only way to stop projectile stuns other than blocking. Guess what we now have to do... it involves a shield and standing still...

Undaunted Bug

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Well like 50% 80% all people in Wayrest cant take the DLC Undaunted Dailies.

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