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Is there something wrong with DKs tooltips or are they this pathetically weak?

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Okay, so I have created lots of characters in this game. I’ve got a Magplar, Magwarden, Magblade, Magcro, Magsorc, Stamwarden, and Stamsorc. And now I’m trying to create a MagDK. I’ve only put a couple hours into him, so MagDK is currently very low level (level 11). But I just feel like there’s something wrong here. The tooltips on his abilities are just unbelievably low. And I’m not comparing his tooltips to tooltips of fully decked out characters I’ve got. I mean in comparison to other characters I’ve leveled this early. It honestly looks like a MagDK is only about half as strong as every other Magicka class in the game. Is there something wrong with the tooltip or are they really just this weak?

The tooltip on the class AOE DoTs (such as Fiery Breath and Volatile Armor—I am not sure what Eruption looks like in terms of damage) is notably lower than I’m used to seeing on any other class AOE DoT.

The tooltip on the class single-target DoTs seems low too. Inferno’s overall damage per second seems to only be about half that of abilities like Vampire’s Bane (yes, Inferno lasts longer and is cheaper, but still). I won’t complain here about Burning Embers because, while it’s damage is a bit low, it’s super cheap and has an amazing heal—it seems like the best ability a MagDK has.

Obsidian Shield literally only provides a damage shield that is 8% of your health, with a base cost of 4050 Magicka. It’s obviously useless in solo content.

Dragon Blood seems like a shockingly weak heal unless you’re literally basically at zero health or are a health-based tank. Maybe Coagulated Blood is better?

And so many of the other abilities are just insanely expensive. 8 of the 10 class abilities in the Draconic Power and Earthen Heart skill lines have base costs over 4000 Magicka. And while some seem good, it just feels like other classes have similarly good abilities for cheaper.

What’s the deal here? I’m sure I’m wrong and missing something. I want to level this guy up and use him as a tank. But it just feels like the process of leveling him will be super painful.




Crown store greed.

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I played Guild Wars 2 on launch. LOVED the game. LOVED my Asura. I quit after 4 months due to the cash shop draining my wallet.

I played SWTOR at launch. Game was fun, but quit because of bugs/balance. Went back 2 years later and loved the game. Loved their housing, loved the character customizations with armor (being able to transmog slots individually). I subscribed with a monthly sub. I quit after 3 months because of the crown shop draining my wallet.

I played WOW since 2004. When I did not play wow I was playing the above mentioned games (or Warhammer RIP). Of course I subbed to wow and did so for the vast majority of the 12 years I played. I stopped playing a couple months ago, although the last two expansions have been a love hate affair. I never felt they were abusing my wallet, so I gave them tons of money.

I started ESO about 5-6 weeks ago. I am LOVING the game. Housing could use more utility. Mounts and non combat pets could have offerings in game but overall I am enjoying ESO....for now.

I am fully willing to pay for a a game, even monthly as I have done for 12 years in another game, but the crown store greed not only turns me off completely but it has always resulted in me quitting a game.

I went to school for design. So, my perspective might be a bit different than the general player. When I study crown offerings, limited time items, and their overall cost It is obvious to me the psychological component in your design or approach to offering this content. It is designed to force the players hand into expensive purchases on a relatively short timer.

Bean counters have on MANY occasions destroyed games. I see that your European servers are dying down. It cant be due to content, this game has tons of content. Europeans are often more skeptical than Americans, I have to wonder if the crown store greed is a result of you losing customers. I know that why I often quit games like this with cash shops.

Value or a "good deal" is the secret into keeping people around. If I feel like I am getting my moneys worth I will never have buyers remorse but your crown offerings are extremely expensive for digital content and I am starting to regret playing this game. My GF and I intend on getting Morrowind for Christmas, but if I keep down this path of observation on how greedy you are with crown content it will surely end in a fight with my GF who loves this game as well and has no intention of quitting.

Depending on the crown package one buys determines their value, but I average it to 1 USD per 100 crowns. So a 2500 crown horse is $25.00 USD. a 500 crown item is $5.00 USD etc.

I purchased the adept pack. THAT was a good value and completely worth the money. The Clockwork house...is a joke of a price, as are most of the homes and mounts (ESP mounts).

I would not have as much of an issue if you offered this content in game, but its only accessible through the crown store. Which is starting to feel like if I want to customize a game that is traditionally popular with role playing, I have to empty my wallet at the rate of about 75 dollars a month.


I guess my question is. Is it your intent to limit your income by charging stupid prices for digital content that are a terrible value in and of tehmselves? It would seem to me that eliminating scam crates (which of yours are the worst in regards to drop %) and offering the content you make to be accessable full time, or maybe seasona (winter, spring, summer, fall) I know your design behind this is to force the customers hand with "limited time" offerings so you get their cash fast, but is this not shortsighted due to the fact that for the other 95% of the year you are missing out on selling this stuff to new players?

Look I get it. A company needs to make a profit. But what is more important to you. Gouging your current customers until they say they have had enough and quit which results in you preying on new blood, or maintaining a healthy relationship with your customer base which grows your customer base organically because of happy clientele?

Frankly I don't know why I am posting this. I know it will fall on deaf ears. I have to imagine you are completely aware of what you are doing and that its all done by design with intent. I guess for me this is some kind of catharisis that I may reflect on for when the crown store takes its toll and I once again leave a game due to greed.

(Take note of the mistakes made by EA recently and learn from it).




Someone at ZOS loves me.

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<--- First, look at my username.

Next, gaze upon my main:
Screenshot_9.png

Finally, regard what is currently in the Crown Store:
ZGWn7H0.pngollQxhv.png1W8UbGQ.png

This can ONLY be interpreted as a blatant homage to me by someone or someones in the art department at ZOS. It most certainly cannot be interpreted as red being the colour of a multitude of different sauces. Certainly. Cannot.

I tip my hat to you, good sirs and madams, whoever you may be.

I love you too.

<3 SJ

[Werewolf Scalebreaker feedback] - "Why most of the changes are unjustified and needs tweaking"

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This thread will put more focus on the Berserker morph and also more focus towards PvP
To start of this topic I´ll begin by quoting @jediodyn_ESO who did a nice summary of his/her view of the changes made to werewolf on the Scalebreaker PTS:
New patch nerfs the crud out of BOTH morphs.
Berserker gets a TON less damage.

Here let me break it down:
Resistances apply to all bleeds = dmg nerf
17% dmg reduction to light & heavy attacks
Cost increase (big) + damage reduction (small) on claws - damage change would be ok if not for the increased cost.
17% damage reduction on howl of agony with a (lol) %3 increase to a feared target
Fear nerfed and now has a shorter range than light attacks. (ridiculous)
Huge cost increases means needing more sustain so.. less defense and/or offense.

Also:
Slap in the face 1% cost reduction to pounce
Healing ridiculously gutted - huge cost increase and less healing

+25% bleed damage doesn’t compensate for all that lost damage and increased cost. Also, all other bleeds also had a face damage increase but take an overall damage decrease due to resistance... so overall less damage.

Make no mistake, both morphs are getting neutered. WW fall 2019- roleplayers only.

Hircine´s Fortitude:
I personally think it´s the right call to reduce the effectiveness of this skill since it was overperforming in PvP. No other heal in the game comes remotely close to such a potent heal. What I don´t agree with is how the nerf is done. Reducing the healing or increasing the cost would´ve been a good move, but both at the same time is way overkill. My suggestion is to lower the potency of the heal, but leave the cost as it is.

Increased cost of werewolf skills (not including Hircine´s Fortitude):
Not as big of a deal if you ask me, people will survive and adapt.

Pack-Leader morph
This morph is utterly useless at this point. The morph offers 0 damage output and in terms of utility, the snare and minor maim from the direwolves are not good enough as a compensation.

Werewolf damage output
This section is what´s going to make up the majority of this post, since it´s the most concerning one. Ever since Summerset launched, werewolfs has lost more and more damage each new patch.
In Summerset, werewolfs never got the buffs to light-& heavy attacks (new system where your max resource contributed more to your LA/HA damage) as everyone else got. Adding some bugs that occurred at the same time, this ended up with a 15-20% damage loss to werewolfs light-& heavy attacks (while everyone else that wasn´t a werewolf saw a buff of 15-20 % to their light-& heavy attacks)

In Wolfhunter, werewolfs lost the unique weapon damage modifier from Hircine´s Rage, resulting in even less damage output. As compensation, werewolf received increased survivability through the new Hircine´s Fortitude and it scaling from max HP.

We all remember Murkmire with the bugged enchants and werewolf bleeds proccing them. I´ll leave them out of this context however, since I don´t believe in balancing something after how something that is considered a bug performs.

In Elsweyr, werewolfs lost their ability to refresh the light attack (LA) bleed upon each new light attack. On top of this, the bleed duration was reduced to 4 seconds, down from 8. The damage tooltip remained unchanged however. From a PvP perspective, this was a small buff to the berserker morph since the pressure was a lot more frontloaded than before, and more experienced werewolf players would make good use of this (aka lowering the floor, raising the ceiling). From a PvE/Pack-Leader perspective, it was a noticeable damage nerf, since the bleed damage on the Pack-Leader morph was nerfed at the same time.

As you can see, werewolf has lost damage over quite sometime. And now ZOS decides to reduce damage even more. Which in my opinion is a death-sentence for them in PvP. With bleeds not ignoring resistance anymore, the berserker bleed has taken up to a 60% damage nerf in PvP. On top of that you further reduce the damage on most of our skills and light attacks. Werewolf has always been a tool to deal with very tanky and durable targets and has the last 2-3 patches been a soft counter to the "tank-meta" that people despise so much. Why would I pick a 255-300 (depending on what class you play) cost ultimate that doesn´t give me any edge over my opponent?

Werewolf should be focused around high damage output, and I don´t see it as a problem with them having "a bit over the top" damage output, as long as their tankiness/survivability ain´t too overkill. As it stands with the current PTS notes, werewolf doesn´t have any of these things. They don´t have the damage output to apply high single target pressure (especially with vigor being overbuffed) and they don´t have enough survivability to withstand longer fights due to the changes to Hircine´s Fortitude. I´m fine with making a choice between damage and survivability, but at the moment I can´t choose neither one of them.

My proposals:

* The werewolf bleed continues to ignore physical resistance as a unique mechanic (it´s an ultimate after all), but remove the extra 25% damage bonus to the berserker bleed that was added with Scalebreaker PTS.

* Hircine´s Fortitude gets reduced in potency, but doesn´t get any cost increase.

* Remove the direwolves from the pack-leader morph (so no snare or maim from this morph anymore). The Pack-Leader morph is now a utility morph that boosts the performance of other werewolfs in the group. For each werewolf in the group (pack-leader included) the cost of werewolf skills are reduced by 3% (up to a maximum of 12%) and damage done increased by 2% for each werewolf in the group (up to a maximum of 8%). These %-numbers are just examples and can be tweaked. This way, the pack-leader morph becomes a utility morph that focuses around group play.

* Undo the damage nerf to Howl of Agony and Light-& Heavy attack damage. If not, reduce the damage nerf so werewolf doesn´t hit like a wet noodle in PvP.

@ZOS_GinaBruno
@ZOS_BrianWheeler
@ZOS_Gilliam
@Masel @Alcast (tagging some of the class-reps just in case ^^)

Rapid Regeneration?

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Been hearing a lot about rapid regen only healing one ally of lowest health, which means you may occasionally not get your own heal. I do not have pts and was curious if this is true or not. The way I read it on the p notes was you still get a self heal and only one other player healed, instead of two other players (like it was before). I would appreciate some feedback on this before I get too excited for this new "magic vigor" because this ability would solve a lot of problems for non pet sorcs. Thank you and I appreciate your attention.

Flame Attronach Pet on twitch

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To avoid multitude of "I didn't know about the stream" threads I'm posting this news on forums for those forum users that don't chck the news page.

The main gist is that you can win a pet and a crate for watching twich stream on July 27th at 2PM CT, it's 9PM for CET for my fellow Europeans.
Join ZeniMax Online Studio’s Game Director Matt Firor and ESO’s Creative Director Rich Lambert as they share a panel titled “Building Tamriel – The Evolution of ESO,” to talk about the game, its development, and its bright future as the Season of the Dragon continues.

The panel will kick off in the Grapevine Ballroom (Main Stage) on Saturday, July 27, at 2PM CT (3PM EDT). If you can’t make it, don’t worry! You can watch it live on twitch.tv/Bethesda. Even better, if you watch the show with a linked Twitch account, you’ll receive the Flame Atronach Senche-Jaguar pet and an Ouroboros Crown Crate (PC/Mac only)! If you play on console, don’t worry, simply log in to the game and kill a monster on Saturday, July 27 between 12PM-7PM EDT to also receive the rewards. The rewards will be delivered after the convention, during the month of August.
Source
https://www.elderscrollsonline.com/en-us/news/post/56637

undo bug

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Has anyone had this happen on the PTS yet? I havent been able to find any post where zos acknowledges that they know about it. And i didnt see anything in the patch notes about it. Its not priority number one but its an annoying bug that gets me killed on a daily basis so im curious if there is a fix in its future, since it has been happening since before wrathstone.

And to clarify, what i mean is the bug where you use undo and it eats your ult and gives you nothing but aggravation. It can also stick you into walls but thats another story.,

An end to factions

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Title says it all, what would the community think of getting rid of factions?


FREE FLAME ATTRONARCH PET on SAT 27 JULY for PC/MAC & CONSOLE

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FREE FLAME ATTRONARCH PET
ON SATURDAY, JULY 27, AT 2PM CT (3PM EDT)
PC/MAC & CONSOLE

PC/MAC WATCH THE LIVE TWITCH STREAM WITH A BETHESDA/TWITCH LINKED ACCOUNT
CONSOLE LOG IN AND KILL A MONSTER

Join ZeniMax Online Studio’s Game Director Matt Firor and ESO’s Creative Director Rich Lambert as they share a panel titled “Building Tamriel – The Evolution of ESO,” to talk about the game, its development, and its bright future as the Season of the Dragon continues.
The panel will kick off in the Grapevine Ballroom (Main Stage) on Saturday, July 27, at 2PM CT (3PM EDT). If you can’t make it, don’t worry! You can watch it live on twitch.tv/Bethesda. Even better, if you watch the show with a linked Twitch account, you’ll receive the Flame Atronach Senche-Jaguar pet and an Ouroboros Crown Crate (PC/Mac only)! If you play on console, don’t worry, simply log in to the game and kill a monster on Saturday, July 27 between 12PM-7PM EDT to also receive the rewards. The rewards will be delivered after the convention, during the month of August. Keep an eye out!

Source article:
https://www.elderscrollsonline.com/en-us/news/post/56637

HOW DO I LINK MY PC/MAC ESO ACCOUNT TO TWITCH?
If you want to be eligible for Twitch drops for ESO, you will need to link your PC/Mac ESO account to your Twitch account by following these steps:
Log into your ESO account at https://account.elderscrollsonline.com.
Click the Linked Accounts link on the left side of the page
Click the Link Twitch Account button (This button will not be there if you play on a console.)
A Twitch window will appear
If you are logged into your Twitch account already, you'll be asked to authorize Elder Scrolls Online - Live to use your Twitch account
If you are not logged into your Twitch account, you'll be prompted to log in

Click Authorize to link your ESO account to your Twitch account
Please note: if you are sharing a computer with other ESO players, be sure you are logged into the correct Twitch account before click the Link Twitch Account button.
You can read more about Twitch drops for ESO here.
Note: You will not see the option to link your account if you play on the Xbox One or PlayStation 4. It is not possible to link Xbox One or PlayStation 4 ESO acounts to Twitch at this time.



Regards
Marius
Golden Clover

[Crown Crates] Bandaari Bow issue

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Just wondering why the gems on the Bandaari bow, an amazing design btw, are purple, when the gems on every other bandaari outfit style are blue/turquoise?
It would be nice if those gems matched the other elements of the set.

Fellow mage, what house you use as "mage tower"?

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Do you use Grand Psijic Villa which reside in the legendary Artaeum?

The Observatory Prior in miraculous Clockwork City?

Perhaps floating Coldharbour Surreal Estate in dreadful Oblivion plane?

Or just something like Mara's Kiss Inn Room which near the wayshrine, Snugpod which near the dailies area? :sweat_smile:

Actually it doesn't matter you use it or not, my real question is which place do you think has the best mage resident feel? I really like Frostcrag Spire from Oblivion, I think the closest one in ESO is The Observatory Prior. However I didn't visit all house yet, is there any house you guys recommended?

Bahlokdaan PC EU

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Reopening the old Sotha Sil PC EU thread in here. Please feel free to talk about anything concerning the new 30 days no CP campaign in a friendly and respectful manner.

want Undaunted ultimate? what can it do?

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of course any pick has its morphs and additional effects. I am talking about the ultimate's essence, its flavor in using.

Sorc pets should now only require one ability slot with 5.1 changes

Official Discussion Thread for "Ride your free Doom Wolf mount into The Elder Scrolls Online"


Why do we keep going after AD all the time?

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Why are we always hitting AD, even when they're in 2nd or last place? Why aren't we hitting the faction that's in first place? Doesn't seem like good strategy or very smart to me.

STORM IMPERIAL CITY, THEY CAN'T STOP ALL OF US

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If we naruto run, we can move faster than the gankers. Lets see them trove scamps.

I want an end to the Alliance War

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I'm tired.

Fighting in Cyrodiil is nothing but exhausting. Several years of the same back and forth, same farming, same defending BRK and Arrius from Team Green. Scrolls get taken and no one cares. Gate Keeps get taken and no one cares. This "War" shouldn't have been attached to the main storyline to begin with if it was just going to be left as a never ending slugfest of bomb groups, faction swappers and AP farmers. There's no point in trying to immerse yourself and play like you're a soldier in a War with a Mission and an end goal. There is no Mission, no goal, no sense of purpose to the fighting. I dont even care about the rank Achievements ive yet to earn anymore, nor "Emperor", cause in order to achieve that, you need a popular backing in your Alliance AND some shady gameplay to stay at the top. Its a pipe dream for a player like myself.

I just want to see Cyrodiil know peace for once. To see the City rebuilt and lived in. I want my efforts in the White Gold Tower to have actually meant something permanent, my actions on relighting the Brazier beneath the city to have meant something.

...maybe it really is getting near time for an ESO 2.

I think I beat the story of the main game. What should I do now?

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Hello!
I only have the base game, and I think morrowind came with the base game, right?
I actually stopped playing this game for a long time, but I remember last I played I beat Molag Bal. I'm not really sure what I should be doing now, though.
I'm kind of lost... :c From what I remember of the story, Molag Bal is evil because idk why, and we have to kill him because idk why, and we meet a few people along the way who help us kill him or something. I have a reaaaaally vague understanding lol

I'm actually not really familiar with the market board system in this game. I don't believe I've ever used one before. Are market boards universal? Like you can access the market board from anywhere, and they all have access to the same items on sale? Or are specific markets locked to the region its located at? Like one region's market board has different items for sale than other regions? idk if this makes sense
Not really sure how to craft or make money either. :sweat_smile:

Are there any important quests I should do? I've been told to rank up in the fighter's guild by doing quests here and there.

One of my goals is to get into pvp, but I don't have any of the other dlc. :cry: Will this be a problem?

Any other games lag as bad as ESO ?

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PC - EU - No CP

Cant play for love nor money today, cant swap bar, can't doge, getting CC'd 3 times in a row, hammering the same skil 20 times and it still wont fire.
Its so bad and, now i've logged out cuz' its done my head in.

Anyone know of any other games / "premium games" that Lag like this? i mean, this is seriously detrimental to the health of the game and i've never seen anything like it,
Is this an acceptable standard ?

If i didn't have so many achievements and rl money invested into this server i would move to NA.
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