Okay, so I have created lots of characters in this game. I’ve got a Magplar, Magwarden, Magblade, Magcro, Magsorc, Stamwarden, and Stamsorc. And now I’m trying to create a MagDK. I’ve only put a couple hours into him, so MagDK is currently very low level (level 11). But I just feel like there’s something wrong here. The tooltips on his abilities are just unbelievably low. And I’m not comparing his tooltips to tooltips of fully decked out characters I’ve got. I mean in comparison to other characters I’ve leveled this early. It honestly looks like a MagDK is only about half as strong as every other Magicka class in the game. Is there something wrong with the tooltip or are they really just this weak?
The tooltip on the class AOE DoTs (such as Fiery Breath and Volatile Armor—I am not sure what Eruption looks like in terms of damage) is notably lower than I’m used to seeing on any other class AOE DoT.
The tooltip on the class single-target DoTs seems low too. Inferno’s overall damage per second seems to only be about half that of abilities like Vampire’s Bane (yes, Inferno lasts longer and is cheaper, but still). I won’t complain here about Burning Embers because, while it’s damage is a bit low, it’s super cheap and has an amazing heal—it seems like the best ability a MagDK has.
Obsidian Shield literally only provides a damage shield that is 8% of your health, with a base cost of 4050 Magicka. It’s obviously useless in solo content.
Dragon Blood seems like a shockingly weak heal unless you’re literally basically at zero health or are a health-based tank. Maybe Coagulated Blood is better?
And so many of the other abilities are just insanely expensive. 8 of the 10 class abilities in the Draconic Power and Earthen Heart skill lines have base costs over 4000 Magicka. And while some seem good, it just feels like other classes have similarly good abilities for cheaper.
What’s the deal here? I’m sure I’m wrong and missing something. I want to level this guy up and use him as a tank. But it just feels like the process of leveling him will be super painful.
The tooltip on the class AOE DoTs (such as Fiery Breath and Volatile Armor—I am not sure what Eruption looks like in terms of damage) is notably lower than I’m used to seeing on any other class AOE DoT.
The tooltip on the class single-target DoTs seems low too. Inferno’s overall damage per second seems to only be about half that of abilities like Vampire’s Bane (yes, Inferno lasts longer and is cheaper, but still). I won’t complain here about Burning Embers because, while it’s damage is a bit low, it’s super cheap and has an amazing heal—it seems like the best ability a MagDK has.
Obsidian Shield literally only provides a damage shield that is 8% of your health, with a base cost of 4050 Magicka. It’s obviously useless in solo content.
Dragon Blood seems like a shockingly weak heal unless you’re literally basically at zero health or are a health-based tank. Maybe Coagulated Blood is better?
And so many of the other abilities are just insanely expensive. 8 of the 10 class abilities in the Draconic Power and Earthen Heart skill lines have base costs over 4000 Magicka. And while some seem good, it just feels like other classes have similarly good abilities for cheaper.
What’s the deal here? I’m sure I’m wrong and missing something. I want to level this guy up and use him as a tank. But it just feels like the process of leveling him will be super painful.