of course any pick has its morphs and additional effects. I am talking about the ultimate's essence, its flavor in using.
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want Undaunted ultimate? what can it do?
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Abnur Tharn Costume When?
Any idea if ZOS has any intention of releasing the new Abnur Tharn outfit as a motif/style/costume?
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New experiment: what can 4 Stamblades do in bg when they are synchronized
I've made a new experiment in GB. So Premade team on discord full of Stamblades.
Rules are:
I thought Sorc was the best class in pvp, I think stamblade can one shot in most of the cases.
And this class is so fun with no risk / high reward.
Rules are:
- Always focus the same player.
- Use Snipe + poison injection
- Use cloak
- Repeat
I thought Sorc was the best class in pvp, I think stamblade can one shot in most of the cases.
And this class is so fun with no risk / high reward.

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Do you care about which faction is winning the campaign?
.
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RIP Senches
So Senche's is not a very common set, but it was nerfed into the ground. The 5 piece set bonus now gives %12 more crit dmg for 8 seconds.
Here is how it compares when the stats are broken down relative to Mundus stones.
The Shadow Mundus stone will give you 13% crit dmg, rather than 238 weapon damage (Warrior Mundus Stone). So for each % of crit dmg, you give up 18 weapon dmg (238/13=18)
Senches will give you 12% crit dmg, rather than say hundings rage which will give you 299 weapon dmg. So for each % of crit dmg, you give up 25 weapon dmg (299/12=25).
AND that’s assuming senches has full uptime, which it won't. AND you have to use like 2.5k stamina to roll dodge
RIP Senches
Here is how it compares when the stats are broken down relative to Mundus stones.
The Shadow Mundus stone will give you 13% crit dmg, rather than 238 weapon damage (Warrior Mundus Stone). So for each % of crit dmg, you give up 18 weapon dmg (238/13=18)
Senches will give you 12% crit dmg, rather than say hundings rage which will give you 299 weapon dmg. So for each % of crit dmg, you give up 25 weapon dmg (299/12=25).
AND that’s assuming senches has full uptime, which it won't. AND you have to use like 2.5k stamina to roll dodge
RIP Senches
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Ice Magic: Viable Builds
Hi everyone,
I've been playing the game off and on for years, but I'm not well versed in many classes or builds. Aesthetically, I really like ice magic. I understand that the Warden has a tanking line dedicated to frost/ice, but are there any viable DPS builds that focus on ice magic (either using class skills, set bonuses, or destruction skills)? I'd use them even if they aren't top tier as I don't do end game raids and such.
I've been playing the game off and on for years, but I'm not well versed in many classes or builds. Aesthetically, I really like ice magic. I understand that the Warden has a tanking line dedicated to frost/ice, but are there any viable DPS builds that focus on ice magic (either using class skills, set bonuses, or destruction skills)? I'd use them even if they aren't top tier as I don't do end game raids and such.
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7th Legion 5.1.1
"Seventh Legion is both proccing and not proccing in areas it shouldn’t be. These will be fixed in a future PTS patch. Note that passives that proc are not considered “Ability casts”."
RIP for stambaldes and stamsorcs. Still a good set for the other classes.
Stamblades: can not proc this set off of the Shadow Barrier passive.
Stamsorcs: Hurricane is a 15 second buff with ramping damage, hitting the hardest the last 5 seconds. This does not synergize with this class as they have to give up Hurrican's highest damage window as well as cast the ability 33% more often resulting in more stamina drain.
What backbar damage set's are left for these classes?
RIP for stambaldes and stamsorcs. Still a good set for the other classes.
Stamblades: can not proc this set off of the Shadow Barrier passive.
Stamsorcs: Hurricane is a 15 second buff with ramping damage, hitting the hardest the last 5 seconds. This does not synergize with this class as they have to give up Hurrican's highest damage window as well as cast the ability 33% more often resulting in more stamina drain.
What backbar damage set's are left for these classes?
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Soul gem resurrecting in PVP zones
Soul gem resurrecting in PVP, what’s everyone’s thoughts on it?
I personally think this needs to go while in combat, once your team wins the fight they can get you up.
Camps already give a second chance to get back into the fight, this to me is much more beneficial to larger groups, who already have the advantage of numbers yet they can just resurrect everyone who dies?
To the PVE players, this would be a ridiculous and unacceptable change to PVE and I would never suggest it was implemented there. This is purely while in a PVP zone.
That's my opinion, what's everyone elses?
I personally think this needs to go while in combat, once your team wins the fight they can get you up.
Camps already give a second chance to get back into the fight, this to me is much more beneficial to larger groups, who already have the advantage of numbers yet they can just resurrect everyone who dies?
To the PVE players, this would be a ridiculous and unacceptable change to PVE and I would never suggest it was implemented there. This is purely while in a PVP zone.
That's my opinion, what's everyone elses?
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PS4 NA guild traders raising weekly fee to 20k
Are we the only server having this issue? 20k a week is absurd to pay for a trading guild. The only ones with enough gold to take the top trading spots on a weekly basis are themselves so who are they raising the prices in fear of?
This is blatant greed at this point. It's already well know alot of the profits get pocketed but now you're just making it obvious.
This is why Zos needs to rework the trading system. Zone chat is free remember.
This is blatant greed at this point. It's already well know alot of the profits get pocketed but now you're just making it obvious.
This is why Zos needs to rework the trading system. Zone chat is free remember.
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Maelstrom Arena QoL Suggestion
I've done the Maelstrom Arena more times than I'd like to admit, and I've yet to receive a fire destruction staff.
Wouldn't it be kind of nice to get a token every time you complete it that allows you to buy the weapons out right after you acquired a certain amount of tokens? Say, five or ten?
I'm not suggesting that they drop from normal or become easier, but just a little bad luck protection. I've literally done the maelstrom arena upwards of fourty or more times, and it's just getting boring now.
Wouldn't it be kind of nice to get a token every time you complete it that allows you to buy the weapons out right after you acquired a certain amount of tokens? Say, five or ten?
I'm not suggesting that they drop from normal or become easier, but just a little bad luck protection. I've literally done the maelstrom arena upwards of fourty or more times, and it's just getting boring now.
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Make Blessing of Protection (Combat Prayer) a HoT
With the current changes to healing I can see that healers will have to perform a kind of rotation to squeeze out some serious healing.
Right now you put some HoTs on players or on the ground, and then you focus on burst heals for squishy or unlucky players. The problem is that Combat Prayer is over-performing in burst heals and other burst heal abilities are shadowed by it.
So I propose to change the mention ability to a heal over time with some upfront burst heal. So for example 20% as a burst and the rest 80% in 8 seconds.
Right now you put some HoTs on players or on the ground, and then you focus on burst heals for squishy or unlucky players. The problem is that Combat Prayer is over-performing in burst heals and other burst heal abilities are shadowed by it.
So I propose to change the mention ability to a heal over time with some upfront burst heal. So for example 20% as a burst and the rest 80% in 8 seconds.
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2H Forward Momentum/Rally
I’m not too sure I understand why this skill now has two major buffs. Evasion is supposed to be unique to medium armor and some class skills. Even with the slight nerfs to heavy sets and snb, adding evasion will make 2H heavy builds even harder to kill. I suggest the removal of major evasion. What are y’alls suggestions/thoughts?
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Can We Just Rework Sorcerers Already?
People don’t like the way sorcerer plays, I for one don’t like playing sorcerer in its current state and the shields aren’t a good enough defense especially after the new patch. The whole class should be overhauled to be the “mobile shock mage” and not be a walking Jurassic Park. Maybe add some kind of class heal and some healing passives, some stam morphs, maybe a shock damage spammable. Just some ideas for the class to fit the theme of the shock mage.
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Will you stop using a master resto with the changes to healing springs?
Should ZOS have adjusted the set bonus to account for the change?
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Stop everything you're doing...
And take a look at the amazing Witch’s Infernal Hat, coming this Halloween! As a wizard, I need this so bad! OMG! OMG!
![uuog1c1vbyum.png]()

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[Soul Trap] Should Soul Trapping men/mer be a criminal act?
TES games I had the impression that it was an abhorrent practice only done by necromancers and you even needed a special Black Soul Gem to do it.
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Equality of bleeding?
Bleeding damage will now be adjusted to all other types of damage (except oblivion damage)?
So will we get a new status effect for it? Would be just fair, or not?
Magicka:
Ice --> check!
Flame --> check!
Shock --> check!
Stamina:
Poison --> check!
Desease --> check!
Bleeding --> ?
Bleeding glyphe would be nice too!
So will we get a new status effect for it? Would be just fair, or not?
Magicka:
Ice --> check!
Flame --> check!
Shock --> check!
Stamina:
Poison --> check!
Desease --> check!
Bleeding --> ?
Bleeding glyphe would be nice too!
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Someone at ZOS loves me.
<--- First, look at my username.
Next, gaze upon my main:
![Screenshot_9.png]()
Finally, regard what is currently in the Crown Store:
![ZGWn7H0.png]()
![ollQxhv.png]()
![1W8UbGQ.png]()
This can ONLY be interpreted as a blatant homage to me by someone or someones in the art department at ZOS. It most certainly cannot be interpreted as red being the colour of a multitude of different sauces. Certainly. Cannot.
I tip my hat to you, good sirs and madams, whoever you may be.
I love you too.
SJ
Next, gaze upon my main:

Finally, regard what is currently in the Crown Store:



This can ONLY be interpreted as a blatant homage to me by someone or someones in the art department at ZOS. It most certainly cannot be interpreted as red being the colour of a multitude of different sauces. Certainly. Cannot.
I tip my hat to you, good sirs and madams, whoever you may be.
I love you too.

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Trading System is absolutely vile
The trader re-selling and trade guild price gouging is disgusting. anything and everything worth buying is constantly being bought up by players with billions of gold and being re-sold at unreasonable prices. The amount of gold being farmed out of the game is obscene and being filtered into the pocket of a handful of the community creating an economically dystopian capitalist garbage dump.
Howabout account binding items sold through traders huh?
Even to obtain a trader you have to compete with this garbage, which is just encouraging the practice...
And before you come back with some snub retort to the point.... empirical evidence: the cheapest purple inferno staff of a mother's sorrow on the market is 55k yet there are well over 260 of this item available on the market right now. Suggesting there is not the demand for the supply. If it was rare enough to be so valuable then okay. but they are clearly its not that rare if there are 260 of it not being sold...
Now the problem is... EVERYTHING is being bought and re-sold..... EVERYTHING that will sell AT ALL. and being marked up 500-3000% regardless of the demand....
Trade system is broken... the add-ons allowed to interfere make it worse... The economy in this game is one of the worst ive seen EVER in 30 years of gaming... Its an abomination.
The only saving grace of this game... is that i dont mind farming stuff myself, and thank the lord for that, because the economy is a complete embarrassment.
Howabout account binding items sold through traders huh?
Even to obtain a trader you have to compete with this garbage, which is just encouraging the practice...
And before you come back with some snub retort to the point.... empirical evidence: the cheapest purple inferno staff of a mother's sorrow on the market is 55k yet there are well over 260 of this item available on the market right now. Suggesting there is not the demand for the supply. If it was rare enough to be so valuable then okay. but they are clearly its not that rare if there are 260 of it not being sold...
Now the problem is... EVERYTHING is being bought and re-sold..... EVERYTHING that will sell AT ALL. and being marked up 500-3000% regardless of the demand....
Trade system is broken... the add-ons allowed to interfere make it worse... The economy in this game is one of the worst ive seen EVER in 30 years of gaming... Its an abomination.
The only saving grace of this game... is that i dont mind farming stuff myself, and thank the lord for that, because the economy is a complete embarrassment.
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Twilight Matriarch balanced in a vacuum, now weaker than Summon Shade (PvE)
No armor sets/CP applied/buffs across either character, only 64 Attributes point spent in Magicka but Summon Shade (unmorphed!!) has ~200 higher tooltip damage than Twilight Matriarch (morph).
VS
Summon Shade
Yes, with 100% Daedric Prey uptime it'll do more DPS itself but at the cost of taking another valuable skill slot: something other classes fill with any better DPS skill than Daedric Prey. That's 3 skill slots to make Matriarch outDPS Summon Shade.
I know I know, all aboard the Pet-Sorc hate train, but you've got to admit it's ridiculous fire and forget Summon Shade does more base damage than a double-slotted Twilight Matriarch now. Especially in the context of the previous patch nerfing Daedric Prey to supposedly curb Matriarch damage!
Edit: Removed PvP-related pros and cons
While I understand people hated "portable cover", as a Pet User in PvP I never danced around in my pets to try and avoid single-target skills from other players. I'm sure people did do it because abuse what you can, but given the pets are killable I don't see how it's any more abusing than the people diving around rocks and trees training 12 players behind them.
Also keep in mind a PvP PetSorc with Familiar, Prey, Matriarch and likely Hardened Ward is 6/10 skills in the hole to achieve that and play a war of attrition to kill anyone
Matriarch
Pros
- Deals direct Shock damage every X seconds
- Heals itself and 2 other targets for X health on special ability use
Cons
- Kill-able
- CC-able
- Has to be slotted on front and backbar
- Only scales with Max Magicka still unlike all non-Sorcerer pets(?)
VS
Summon Shade
Pros
- Deals direct Magic damage every X seconds
- Applies Minor Maim on hit
- CC Immune
- Unkillable
- Only takes up one skill slot
- Scales with any highest stat, not only Max Magicka (including Weapon Damage/Stamina)
- AOE damage/Minor Maim morph VS Ranged reposition morph
Cons
- 2/3 of the options are melee summons
- Lack of damage
Yes, with 100% Daedric Prey uptime it'll do more DPS itself but at the cost of taking another valuable skill slot: something other classes fill with any better DPS skill than Daedric Prey. That's 3 skill slots to make Matriarch outDPS Summon Shade.
I know I know, all aboard the Pet-Sorc hate train, but you've got to admit it's ridiculous fire and forget Summon Shade does more base damage than a double-slotted Twilight Matriarch now. Especially in the context of the previous patch nerfing Daedric Prey to supposedly curb Matriarch damage!
Edit: Removed PvP-related pros and cons
While I understand people hated "portable cover", as a Pet User in PvP I never danced around in my pets to try and avoid single-target skills from other players. I'm sure people did do it because abuse what you can, but given the pets are killable I don't see how it's any more abusing than the people diving around rocks and trees training 12 players behind them.
Also keep in mind a PvP PetSorc with Familiar, Prey, Matriarch and likely Hardened Ward is 6/10 skills in the hole to achieve that and play a war of attrition to kill anyone
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