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Can't decide my Khajiit class

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Hello everyone!

Well, I am a new player, so I was looking for what class should I take. Race: Khajiit.
I am a casual player so I don't care much about anything else other than look haha. I want a heavy armor, two handed weapond (not necessary) "knight". So, what class fits better to this kind of character (best skills animations)?, a nightblade or a templar? If you have some pictures of how does a heavy armor looks on a khajiit, I'll be grateful.

I know that there is a dragonknight class, but I already have a concept for that class with an Argonian.

Thanks all!!

Eclipse is overperforming

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For context, here is the recent change;

Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
  • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
  • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
  • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
  • These effect can only occur once every second.
  • Note that the sphere can no longer be CC broken early, but can still be cleansed.

So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.

How did Power overload suddenly get so super strong

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Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?

Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.

Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.

Are you poor? Do you need furniture for your cold, empty home?

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Then look no further! Whether you are a new player, who has just bought their first home but lacks the resources to furnish it, or have been playing for years, but are broke and are fed up with your bare empty rooms, Elara's Furniture Aid may be able to help you out!

Also, if you are over-encumbered with furnishings and have nowhere to store them all, and want to get rid of a few, feel free to donate to the cause :blush:

At the moment this is just on the EU, as this is where I, myself, have a furniture storage issue, but if enough people wish to donate on NA, then I shall open up shop there too :smile:

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What's left in pvp?

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Skill has been basically removed by giving so much braindead damage in the forms of light attack (elsweyr) and dots (time shittiest pvp patch for non casuals to date).
Content has been the same since release.
Rewards are average.
Competitiveness isn't present.
Scenography and big *** plays have been minimized by *** everything about 1vX and making small scale harder and harder.

What's left in pvp for you? Zerging for the purpose of zerging?

Ultimates with cast time can be interrupted

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... even tho the patch notes say they shouldn't be interruptible. Pls fix - or even better - just remove the cast time again.

Choose Start Story - Why I still don't come back

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I know that it isn't an option to choose to start a new character at the beginning of the ESO story and timeline as the Vestige and this is the only reason I haven't come back to this game, much as I'd like to.

It's a deal breaker for me.

I'd love to experience Morrowind and Elsweyr etc. but being able to follow the story through chronologically matters to me. I play games for story and this is Elder Scrolls, which has so much story and lore and depth.

I hope this won't be perceived as an entitled whine. I just wanted to post to raise the issue yet again so that maybe it adds to the historical complaints and requests, reaches the Devs, and maybe one day they might change things.

Gold Mats and Refining.

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Large groups of people refined hundreds of thousands of raw materials and compiled their data to find the average person would gain around 1 gold material per 100 raw materials they refined. This information was gathered by using very very large sums of refined data and not just one persons good, bad or average experience refining as they have played the game.

However I find myself in the tin foil hat community as it seems...

I have refined around 25,000 (multiple times in one go) raw materials and talked to other players who have also refined similar totals of raw materials and it seems the drop table for gold materials have been dropped by around 30% resulting in 1 gold material every 130 or so raw materials. This is not new information. It has been talked about before on the forums and other people have detailed spread sheets showing the results.

This may seem insignificant but in most cases this means you can sell your raw materials for more than the items you will get from refining on average.

So I guess the whole point of this thread is to let people know that you can normally make more gold selling raw materials than refining. Sadly.

This patch is garbage.

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These new rotations are brain dead and lack any real distinguishing characteristics from one another. The skill level for this patch is low. That might be a good thing for newer players or others that couldn't, up to this point involve themselves in end game content. But its horribly dull for me, see you all when ZOS is done with this "audit" that conspicuously couldnt be carried out on a private server with a focused dev team and top notch game testers. Im still confused how any of these changes help them do anything related to class balance, because you drastically change something and then do an audit. Thats not how audits work.

I know this will get deleted, but at least someone from the zos team will read it and get all huffy.

Furniture that can be farmed

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Not talking recipes but actual furniture - is there a list anywhere? I always find recipes only

Templar....the new Cheesy Dip?

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I have been watching a couple streamers the past couple of days and the Templar hate keeps on coming! I am having a hard time deciding if their game angst is justified or are they more unhappy that stamina isn't god anymore.

FYI I have played a Mag Templar for years - I like cheese but not in my game play. I also really like my Stamplar too. Is changing our way of thinking how the game should be played really going to kill ESO? Should us Magicka players continue to be the side item in a PVP combo and be happy with bowing down to our mighty Stam players to keep the game afloat? Honestly I would rather take it for the team and continue magicka being marginal in PVP then to push people out the door. Sorc hate is to not be discussed here.

What are your thoughts?

Favorite Memory of ESO So Far?

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My favorite memory is pretty simple but it always brings me back no matter how long of a break I take.

I remember in BETA I knew I wanted to be part of DC so in Beta I played every class up to the ending of Betnikh but never finished it to go to Daggerfall as I didn't want to "spoil" anymore of the game for myself.

So when the game came out and I finished Betnikh, my favorite memory is walking off that boat and just looking at what looked like a gigantic walled city with towers everywhere. The sun was out with a nice glare and I just remember thinking "This really does look so beautiful!!! I could live here..". I always remember the feeling of excitement when I look back on it and sometimes I just run down to the docks in Daggerfall to "relive" it.

That really hooked me into the game and keeps me going, the scenery at some spots in this game is just amazing.

What ever happened to the datamined Maormer fish skin ZoS?

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As per title says did it just go under the radar because initially I thought the skin looked quite nice. Is this skin ever going to be planned for release?9pwSxZr.jpg

Has defence left the game?

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Got tired of speed-deaths in BG's so i tuned defence up and up and UP to no avail.

My last BG i was wearing impreg (weapon/jewlery) + Fortified brass (medium) giving me 23k HP, 2300 resist (18k unbuffed) and 3400 crit resist on BOTH bars, but felt naked still.

i dont belive in defence. i dont belive the numbers are working

Serious issue with multi refining raw materials

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Why does the quantity reset every time you refine a stack. If I set it to 1 stack (10 raw materials), it should remain at 1 after refining, not jump back to maximum amount.
I didn't notice and proceeded to refine the next stack of 10 raw mats, only to find I'd refined the remaining quantity of Silver Dust (over 700) and got 1 Chromium Grain, which is utter bullsh@t.

I'm pretty sure that I would have got a lot more doing it in single stacks of 10 raw mats and have done so in the past. Usually get at least 2-3 per stack of 200 (20 refines the old way)

I reckon ZOS owe me 6-7 Chromium Grains.

The multi craft thing should have been given as an option, not forced upon the player.

**Should have mentioned, I have 3/3 for Jewelry Extraction.


Scalebreaker Patch Breakdown: What's changing and how!

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Cas put together a rather comprehensive take on the finalized changes to the game, that are really quite extensive.

There's a written version: ESO Scalebreaker Changes Explained

And there's a video:
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Here's the TL;DR
While there are a ton of Skill changes with the Scalebreaker Update, I think after you look through ALL of them (and there are a lot), you will realize that the general gameplay of ESO remains mostly the same. There were numerous cost and damage tweaks, but out of all the skill changes it was a small percentage that were drastically effected.

However, probably the most notable role affected here is the healer. Healing Springs has been changed, and healers will not be able to rely on it as their go to. Mutagen will need to be cast twice as often, which will further tax healer resources, making Magicka Recovery more important than ever. And, Necrotic Orb is now a one out at a time deal, meaning they won’t be able to spam them. This should translate to more meaningful and skilled gameplay for this role, which frankly I for one am happy about. Healing is easy, and has traditionally been more about the gear you are wearing, than mastering any sort of rotation. This should change significantly with this Update.

Lastly, I do think many meta Builds will shift after this Update, and probably more so than in recent Updates. Many morphs have more meaningful options, making it tough to decide just which you’ll want to use, particularly when it comes to Weapon Skills. I look forward to seeing what people come up with, and if anything it should at least create some change in a game that tends to hold the meta for a good amount of time.

Thoughts, everyone? :D

~ DoT girl summer ~

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d i d
s o m e o n e
s a y
⚪️ d o t s 🔵
?

I Finally Understand SCALEBREAKER

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Before Scalebreaker Update:
unknown.png?width=411&height=522
After Scalebreaker Update:
unknown.png?width=411&height=523


Really good joke and pun ZOS, but when's the real balance update?

EDIT: In case people don't get it, I'm making a joke that this update literally broke the "scales" that weigh eso's balance and is called "scale"breaker.

Jorvuld's Guidance for healers

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Does this 5 piece set effect the necromancer heal morph Resistance flesh porc, Resto staff combat prayer procs, bone armor morph Summers Armor, and how does it effect resto staff morph Ward Alley?

Mainly looking to use this in battlegrounds and possibly no cp cyrodil

Unlock existing and create a NEW 14-day locked Loyalty campaign (same rewards as 30-day)

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Faction lock is great for those that want it, but it is not really workable or fair to lock the existing ones so that many players are locked out of playing their other faction characters until after the 30-day window has passed. Additionally, the faction stacking and population balance issues are more pronounced now as people are locked into a faction and have no choice to play another even if said faction is zerging constantly.

@ZOS_BrianWheeler, Please reverse the faction locks on the existing campaigns, and create a new 14-day locked campaign with same reward table as for 30-day campaigns for those that would like it. Ideally this would be a no-CP campaign, so it is open to all players from newcomers to game to veterans without the CP advantage.


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