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Auto-crafting should be defaulted to 1

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The thing is, it remembers the previous number and when doing writs, it's easy to mistakenly make XYZ of something instead of 1 of each.

It should be defaulted to 1 for everything.

the best pvp class

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Hey.

I wanted to ask, what's the best class for pvp right now? (mag)

And what race to choose? (altmer or breton, or something else?)

Why does medium armor cause better DPS than heavy armor?

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Why does medium armor cause better DPS than heavy armor? Is there a gameplay mechanic explanation? Is it because I have more stamina?

Would you buy a Housing Expansion Pack if ...

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If an expansion pack came out for housing that met all our wish list items, would you buy it and what would a fair price be?

A Gift 🎁 My Last Great PvP Stam Sorc DOT Build 💯

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Yes this is "Brosyden" as you know me.

Aka - Shokasegambit
Aka - Super Storc
Aka - Hated ones ( Guild )
Aka - AD Legendz ( Guild )

I'm gifting this build after tiresly testing it before i took an extended break from eso. I had second thoughts about giving it out. I'm releasing it to the community now, becuase of players taking ESO way too serious. And reminds me of how I used to be, I've grown from that and really don't care about the RNG "SKILL" in the game. 🤣

Think about what I just said - ponder that for a minute.

Also Why:

I really careless about the game anymore. And after broken promises from ZOS about performance and the lack of creative new ways to play the game. Obviously per playstyle/sets/skills seems like it been centered around mathatical PvE test dummie parses for so called "Balance Implications". Thus giving PvP players no oversight to how we can help mold the game for the players and not mold the players to an already ageing game.

So this will be fun to watch the nerflings come out to complain about the build or a sets. Personally I don't care - kill them all ! 🔥

With that said.... let's get into it 👍

I'l explain in detail some things most people didn't think of or forgot about to be insanely good.

1st) Set - Azureblight Reaper !

A few things about this set veteran thoerycrafters overlooked.

"When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, the Blight Seeds explode, dealing 11100 Disease Damage to the target and nearby enemies. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds."

It says effect and not ability that means every form of a dot will apply a stack. Do you know how many dots and fast a Stam Sorc can apply ? Plus it's cool down is of 2 seconds. 🤣

2nd ) Set - Affliction

Now we all know how this works. But again this set was heavily over looked again by vet tc players.

Let me explain this part -

This gives minor defile plus small disease damage.

We all know after the befoul nerf this is pretty trash. So ZOS buffs dots and nobody is thinking of ways to make this rellivent again ?

Me: hold my beer

So testing Affliction on multiple dots can give a bigger % uptime than you might know. But your saying it's only 15% heal debuff and small disease damage. Ya I know but what vet tc players overlooked, is that if you apply charged trait you greatly increase the status effect of disease damage and from both sets.

Plus Azureblight burst AOE and Affliction single target constant debuff and small disease damage. And what is the secondary status effect from disease - major defile, stack that with minor isn't nothing new.

I know what your thinking, but nobody has tested charged trait in a while and the uptime on affliction procing major defile is mind blowing. I'm not going to share numbers the people that who know me take my word.

Also if I start sharing numbers the nerflings will start crying again.

Weapons :

(Front bar)

VMA duel wield -

1h Axe Nirn/Charged
1h Dagger Charged/Nirn
2x Dot poisons

( Back bar )

Masters Bow -

Charged
Disease enchantment.

Charged trait is the key to the build. Your back bar charged trait will increase your chances of applying your secondary status effect, at a higher value than the value on your front charged trait. as it only shares half the value vs back bar at full value.

This is the regular chart of applying a secondary status effects.

Weapon enchants 20%

Standard ability 10%

Area of effect abilities 5%

Damage over time abilities 3%

Area of effect damage over time abilities 1%


These are very low, but if you apply charged trait to these values they become relivant. Again I'm not going to hit you with math, but I'm pretty sure you can add. And remember your doing a lot of dots that's procing disease damage with a huge uptime with affliction single target and aoe burst disease damage with azureblight.

So since your going to have the highest chance to proc secondary status effects from your back bar. You simply light attack poison injection. You keep the higher value as long as your back bar dot is going. You can keep charged on your front bar also but it's half the value remember so it's either or. I chose to try and have a higher rate of defile vs sharpend trait or nirn.

How many DOTS can be apply effectively ?

1 Poison inj
2 Poison status effect
3 Hurricane
4 Soul Splitting Trap
5 Barbed Trap
6 Quick Cloak
7 Bloodcraze
8 Poison double DOT 1
9 Poison double DOT 2
Weave light attack 1h axe you have a chance to proc another dot bleed.
For 10. Dots in total...

Healing - Your crit should be around 50% - (Crit Surge) Your rapid strikes is your bread n butter that will heal you tremendously if you spam it. Remember you still have bloodcraze healing you and bloodthirsty healing you.

* You should only be spaming it when you used your normal rotation.

Usually when you get in trouble a roll dodge vigor dark deal is BAE.

Also this is a pressure build and will kill them in less than 10 sec. If it's taking longer to kill them restart. Unless it's a magplar then your going to have a really hard time.

Front bar skills -

Barbed Trap -
Quick Cloak -
Crit surge -
Bloodcraze -
Bloodthirsty -
Ult - DawnBreaker of Smiting

Back Bar Skills -

Vigor -
Soul splitting trap -
Hurricane -
Poison inj -
Dark Deal -
Ult - The choice would be "Toxic Barrage" but since ZOS hasnt fixed this bug in 2 years, as it should be buffed by cruel flurry. We will just go with Attro it will be good for LOS when X-ing.

My rotation is based on risk vs reward and not 45 min of guitar hero fighting.

Even though it's a dot build it kills fast and quick. You Cannot let them recover be ruthless. If you let them recover uninstall game immediately. 😔

Tips for playstyle

Keep hurricane up...
Poison Inj -
Soul splitting trap -
Quick Cloak -
Move in Bloodthirsty flurry -
Bloodcraze LOS around objects if your X-ing
Barbed Trap ( Bait ) for minor force buff - Buff again quickcloak -

Hurricane repeat use common sense. Keep up crit surge also and remember your poison inj is your execute that is buffed by cruel flurry. And if they get out range when there dying light attack spam that will proc the disease damage enchant from and the status effect thus them not being able to heal fast enough and a few CP into befoul you can easily get 55% heal debuff.

Warning : This is a playstyle only for advanced players only. New players you will struggle you will die to apply dots until you get used to the playstyle and rotation.

Advanced players go 5 medium new player's 5 heavy. It can be both as Affliction is heavy and Azureblight is meduim.

Medium - Jewely
1 bloodthirsty weapon damage 2 Infused weapon damage.

Heavy - Jewelry
2 infused reduce cost/weapon damage 1 bloodthirsty weapon damage.

All impen expect legs and chest - Infused Prismatic.

Make sure your at 3k crit resistance.

Don't ask me about non CP.

Counters :
Argonians - Magplars 😟

I think I'm missing stuff - but any questions il try to answer. Take it use it - and make people rage.

That's pretty much it -
Goodluck and have fun if you still enjoy eso.

Now share this and spread my disease 🤣😂👍💯

Increase Raid Size to 36?

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Can we please increase the raid member limit from 24 to 36? What are the limitations on this and why are raids capped at only 24 players?

Do You Like The New Ald Carac and Istiris Outpost?

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Recently Ald Carac and Istirus Outpost were updated to be smaller for deathmatch. What are your opinions on this?

Personally, I feel that Ald Carac was ruined, as it tended to have amazing fights to the side where there was cover, now the fights happen almost exclusively near the spawns, and there isn't much variance in the fights now. The new istrirus is annoying because of the lack of cover in what's left of the arena.

Does anyone else see the game world as more horrific than its portrayed?

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The ability to just come back to life with a Soul Gem is taken for granted.

Touch on Dragon fights for example. These things take massive amounts of beating and dozens of fighters. You cast Vigor from a ways back and watch in silence as several of your fellow Vestiges are incinerated from above. A few are unlucky to be targeted by the one shot for being too close. They're eaten alive. Flame Atronachs burn you. Iron Atronachs melt your bodies. The flame Wraiths tear your flesh. Our friends and companions die every day in Tamriel, but its okay cause we have wayshrines and soul gems and even a free revive thanks to the soul magic passive.

But what if we didnt? What if losing a battle harbored far worse consequences. Our character's life would be precious, our brothers and sisters more valuable, and their loss, much harder.

I really appreciate Healers. :'( <3

Sorry, i just got done reading a webcomic where a lot of likable characters die and i get very emotional over the subject of loss.


Pets for DK's, NB, and Templars

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Since the central focus of the developers is centered upon balancing the game, I think it's time for the classes without access to combat pets (other than through item sets) to have some sort of summonable pet as well. Of course this may unbalance things dramatically. It's just an idea I thought I'd toss out there in the forum for my fellow players to comment on - pros and cons. And of course, naysayers feel free to rip the idea apart, but give some constructive feedback too please.

Drops Party

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Put your drops in chest and let other players pop balloon to get random item from Chest.

Do you think, It would be fun to have drops party in ESO?

Streak fatigue but no Cloak fatigue?

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Why is there a ramping increase cost "fatigue" mechanic on streak but not on cloak? At least you can still use ranged abilities on sorcs when they streak away, however, when a NB cloaks they are completely un-targetable. Does not make sense to me, people complain about how powerful cloak is all the time, and forces people to use expensive reveal potions in PvP. Why no add fatigue to cloak as it exists on roll dodge and streak currently.

Dragonknight Chain (Unrelenting Grip) not working on players

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Since the Scalecaller update the Dragonknight chain ability (unrelenting grip) is not working on players. Not being able to chain players out of ball groups, off siege and pull them when they are trying to escape takes away a great utility and makes this skill useless in pvp. Can anyone confirm if it is an intended change or a bug?

Do you support faction locks?

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A simple question. Your response is anonymous if that matters to you.

Are you having fun in PvP with patch 5.1.5?

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I'm curious what people think of the patch so far.

Choose Start Story - Why I still don't come back

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I know that it isn't an option to choose to start a new character at the beginning of the ESO story and timeline as the Vestige and this is the only reason I haven't come back to this game, much as I'd like to.

It's a deal breaker for me.

I'd love to experience Morrowind and Elsweyr etc. but being able to follow the story through chronologically matters to me. I play games for story and this is Elder Scrolls, which has so much story and lore and depth.

I hope this won't be perceived as an entitled whine. I just wanted to post to raise the issue yet again so that maybe it adds to the historical complaints and requests, reaches the Devs, and maybe one day they might change things.

Just played PvP, and for the first time since the game was released, I actually enjoyed it...

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Say what you will about the changes, the PvP is finally balanced and more tactical now. You can actually react to combat instead of being spammed down in 2 seconds by ganking nightblade. Roll dodging works, purging works, blastbones isn't trash anymore, I honestly am enjoying PvP for once. Also I have noticed the game performs A LOT BETTER.

Bravo ZoS, you've won me back. <3

Eclipse is overperforming

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For context, here is the recent change;

Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack. These abilities can now only be active on one target at a time.
  • Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
  • Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
  • Their third attack causes the sphere to smother them, stunning them for 3 seconds.
  • These effect can only occur once every second.
  • Note that the sphere can no longer be CC broken early, but can still be cleansed.

So that sounds pretty interesting, right? Pretty fun, even! Well you know what? It isn't.

It looks good on paper, but the Eclipse ability, which by all accounts should count as a CC and apply CC immunity, doesn't apply CC immunity at all, which means you get trapped in the eclipse, with no other way to break free than to cleanse it, while other CCs can be tossed at you.

That isn't fun at all. Genuine question, which developer thought this was a good idea? Karen would like to have a word with their manager.

need an "Ashlander" title or something for all the Dunmer who are correct.

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its well known I don't like Dunmer (if you didn't know, now you do)

however most of my distain for the race actually comes down to the so called "great" (SARCASM) houses. we all know the ashlanders are right, and in a couple Era's everyone will know too. I like that particular culture and lore, and if all the whole living gods, great houses, etc had never happened and the Dunmer were only known and seen as Ashlanders I would not have developed the hatred for them I have now.

but like I said, most if not all of the problems come from the houses and so called "civilized" Dunmery culture and practices.

so I plan on making a dark elf, and thought there was a title or some such that was in fact "ashlander", turns out there is not. so I implore ZOS to add a title or some such so that everyone can see you are an ashlander, maybe something like:

"Ashlander, the preservers of true Dunmer heritage and denouncers of the false gods!"

ya'know, something short and subtle.

Feather/Berries limitation equals in less motivation

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Hi,

Just to put my few words on the latest changes for the Indrik grinding process.

Don't know exactly what was the motivation to limit the quantity of extra feathers/berries disguising it under the usability, but for me it equals in less motivation to participate in event tickets grind. Actually the motivation is zero.

Just to make you know.

Unlock existing and create a NEW 14-day locked Loyalty campaign (same rewards as 30-day)

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Faction lock is great for those that want it, but it is not really workable or fair to lock the existing ones so that many players are locked out of playing their other faction characters until after the 30-day window has passed. Additionally, the faction stacking and population balance issues are more pronounced now as people are locked into a faction and have no choice to play another even if said faction is zerging constantly.

@ZOS_BrianWheeler, Please reverse the faction locks on the existing campaigns, and create a new 14-day locked campaign with same reward table as for 30-day campaigns for those that would like it. Ideally this would be a no-CP campaign, so it is open to all players from newcomers to game to veterans without the CP advantage.


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