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Leap Slowed down...

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I don't understand why they are slowing down leap... I get a stamDK can get their tooltip to 30K, that isn't true for a MagDK.
20K whilst having to sink so much into sustain is a more realistic tooltip.

We need this most of the time(unless they're squishy or unskilled) to finish of opponents. I get that other Ulti's also have cast times, but visually they're harder to tell when triggered.
Onslaught they have reduced the damage, but that doesn't matter when it removes ALL your resistance this is the part that kills you.

Leap you literally grow wings and jump into the air, is this not a que to block? why do we need to dumb it down....

Curse Eater does not work

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I have tried this set on my templar and sorc. I have test fueled with several guildmates. This set almost never procs at all. Please fix this.

Do people not realise this game is a MMO foremost?

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Every time a new DLC is announced its the same thing "I dont like dungeons, why are you locking story content in dungeons ZO$? How am I... a solo player suppose to enjoy this content". Here's the answer... Just queue like everyone else, anyone can complete a normal dungeon and the people who say "everyone is rushing and wont let me read the text", have you tried asking at the start of the run "Hello I have not done this dungeon before and need to do the quest would you mind waiting for me", 90% of people will happily wait for you.
I've even seen one post asserting that "dungeon people" don't like story so why bother adding one, which seems rather presumptuous.
I don't get much chance to play trials other than a couple of times a month I happen to be on when my guild is running an older one, I doubt I'll see anything of the last few trials released for quite some time, I don't take to the forums every new trial release to lambaste trials and how I dont get to do them, so no-one should.
If you dont want to pay for a DLC that some of the content you dont want, then sub and play it that way unless you are playing an hour a week you can complete a whole DLC story in a day or two.
Do people forget this is an MMO-RPG, would you even be playing it if it wasn't called The ELDER SCROLLS Online or is it like how people still play Fallout 76, a multiplayer game, just because its a Fallout game then complain its multiplayer.
ESO doesn't pretend to be anything but a MMO, its always been an MMO and its content will reflect that.
They release dungeon DLCs and people post how ZO$ only release one big DLC a year for solo players and the rest are dungeon DLCs that they don't want. What do you want them to do, I could understand if the DLCs story REQUIRED a trial to get into but you can just go on "dungeon finder > normal specific > tick the dungeon you want" and queue as a DPS, 10 - 20 minutes later you're done and don't need to touch a dungeon till the next DLC launch.

Email Change

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Not sure the right way to go about this.
I recently came back to ESO after a long break.

My account is linked to an email that I've since deleted.
I can still log in and play ESO as I know my credentials but I'd like to link it to an email account that actually exists/is in use.

I can't seem to change my email without the need for that old email, which is a tad strange. Not sure where to go. Trying to log a ticket I only get the option for responses to be sent to the old non-existent email address.

I can provide any proof of purchase or account information that you need.

Eidetic Memory Bugs/Comments/Help, Volume Two

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List of Bugged Books Up-to-Date As of Patch: 5.0.7

With the other thread reaching its 57th page and with the approval of the previous thread’s author, who’s not had enough time lately to keep it updated, I’ve decided to create a new thread in order to keep track of those books which are bugged and require ZOS’s intervention to fix, and allow players to ask for help finding books they might be looking for. The ultimate goal of this thread is, with the help of the community of players and ZOS, to allow people to reach 100% Eidetic Memory completion on any character, regardless of alliance, provided they do necessary quests and have necessary chapters and DLC.

When it comes to Eidetic Memory books, there are several issues which typically cause a book to be unobtainable:

1) The area they are in is only accessible during a quest (after the quest, or after a certain stage in the quest, interacting with the access door is greyed out and the area is inaccessible). Interacting with them is not required to progress the quest, and so they are very easy to miss.
2) The book is a quest item. It starts the quest, can be read during the quest, or is placed in the inventory during a quest, but after the quest or after a certain stage, becomes inaccessible. Interacting with these books (thus giving the Eidetic Memory entry) is not required during the quest, and there is no post-quest location. In some cases, the book is placed into the inventory with no notice and removed at a later quest stage (sometimes as soon as you talk to the next person). These books MUST be read during that time period, as no post-quest location exists.
3) As people progress through various quests, certain areas of the world change, depending on what quests are active and what might be happening in the area. In the process of this phasing, some of the books may disappear. If one doesn’t obtain that entry during the period when the book is active, there may not be another opportunity.
4) The books are only obtainable within the Gate Camps of certain alliances. Access to these books is restricted only to members of one or two alliances. Fortunately, there are very few books like this, but copies of them need to be placed in areas accessible by members of the other alliances.

I want to give a special Thank You to Ayantir, Garkin, and Kyoma for keeping the LoreBooks addon up-to-date and to Mix for creating the last thread, keeping it updated as often as he was able, and giving me permission to make this one. I also want to thank all the amazing community members that have helped and continue to help fellow players find books and note which ones are bugged and in need of fixing. A huge thanks also goes to all those people at ZOS who have worked together to create this amazing world we play around in and all of the bits of lore we’re chasing after, and to those who take the time to run down and fix those pesky books that we report. With motif pages, Shalidor’s Library, and Eidetic Memory books, there are 4162 books currently (as of pre-Elsweyr) scattered throughout the world in PvP areas, in overland zones, throughout quests, in dungeons, trials, and arenas, and even randomly hidden within various bookcases - with more being added in every update – and players are talking about and actively working toward trying to collect them all. How amazing is that?

Imperial City Bookshelf Guide
(Credit to Mix for the maps, routes, and pictures)

Note that these are from the perspective of an EP character and may not be the most reasonable route if one is entering from one of the other alliance main camps. Also included are pictures of all of the bookshelves. Note that there are also 8 bookshelves located within the Temple Rectory in the SE area of the Temple District (four stacks of two bookshelves, one on top of the other, with two stacks on either side of the area at the top of the stairs) and one bookshelf located in the room underneath the flag in the Elven Gardens district (down the stairs from where you enter that room). These are not pictured or included in the route.
Temple District:
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IC Bookshelf 1:
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IC Bookshelf 2:
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IC Bookshelf 3:
Jump down to reach bookshelf 3.
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IC Bookshelf 4:
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IC Bookshelf 5:
Bookshelf 5 is in the same room as bookshelf 4.
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IC Bookshelf 6:
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IC Bookshelf 7:
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Nobles District: Be aware there is a patrolling boss monster along this route!
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IC Bookshelf 8:
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IC Bookshelf 9:
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Elven Gardens District:
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IC Bookshelf 10:
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There is also a bookshelf under the capture area in this district.
Memorial District:
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IC Bookshelf 11:
aka the "book stacks"
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If one follows the listed route and, additionally, checks the bookshelves listed above, they will come across roughly 27 different bookshelves. Note that it is possible to enter different Imperial City campaigns and find different books within the same bookshelves, potentially bringing that total up to 54 with the Elsweyr update’s two Imperial City campaigns.

If having difficulty locating the following books, check the images (Credit to Mix for accumulating these, and those credited for the images):
  • Letter to Artisan Craftworks: Letters and Missives: Mournhold, Deshaan
    D8iUDDs.png
  • Or Else: Daedric Cults: Fighter's Guild area, Riften
    F4FqEj5.png
  • A Death Desired: Final Words: (moved in Update 12): Cyrodiil
    WoZj9mP.png
  • Kalodar's Letter: Final Words: Venim Woods area, The Rift
    mZkfwZp.png
  • Larellei, Wenayasille, Morilata, Angalayond: Mysteries and Clues: Rivenspire thank you @StrangerFull for the new location and screenshots!
  • S25jiyR.png
  • eLEp2nr.png
  • Missing Citizens: Mysteries and Clues: Dawnbreak, Auridon
    1S70NCg.png
  • The Knighting Ceremony: Rituals and Revelations:
    xpPeEzQ.png
  • The Hidden Key: Mysteries and Clues:
    vOrqN80.png
  • Knowing Satakal: Devoted and Deranged: IC Bookshelf (Book Stack room in Memorial)
    X602mDi.png
  • The Fires Guide the Way: Mysteries and Clues: Shada's Tear, Craglorn in the City District, book starts quest (repeatable) and the prompt on read says "The Light Holds the Way" instead of the proper title.
  • Mauloch, Orc-Father: Lore and Culture: inside Abamath Ruins, Malabal Tor; also found on IC bookshelves
  • Letter to Egranor: Letters and Missives:
    3xD1IVW
    3jXTsIu
    Thanks @StrangerFull for the screenshots
  • Tome of Daedric Portals: Daedric Cults: inside Eldrald Undercroft in Rivenspire. On a table just to the left as you enter the circular room with the daedric portal thingy.
  • Mercano's Journal: Personal Journals: inside the Mages Guild in Woodhearth, Greenshade, on a stool in front of the right fireplace
  • Star Teeth, Volume 1: Rituals and Revelations:
    Screenshot_20161028_002058.jpg
    Thanks @Sounomi for the screenshot.
  • Quartermaster's Log: Diaries and Logs: Blackheart Haven; Thank @StrangerFull for the screenshots.
    hVFSxip
    Q4cmoPm
  • Distribution Notes: Houses, Shops, and Trade: Kalari's House in S'ren-ja. If you go upstairs there is a wardrobe that actually leads into a secret room. There are bookshelves on either side of the door leading back out which have the lorebooks on them. Thanks @jackhburgess
  • Enak-do's Ledger: Houses, Shops, and Trade: same as above

Regarding the Books of Torinaan and “Blessings of the Eight”
Within Torinaan in Auridon, connected to the area quest “Blessings of the Eight,” there are eleven books located within four shrine complexes, one to Magnus and Syrabane, one to Mara and Stendarr, one to Trinimac and Xarxes, and one to Anu and Y’ffre. Each deity has a book associated with it that has a copy located within its shrine room, and then there are three additional books, The Fires of Truth, Letter to the Aldarch and Brief Letter to the Aldarch. Note that, once a player cleanses both shrines within one of the complexes, the player loses access to that complex and the copies of the books within. Additionally, while Letter to the Aldarch, Brief Letter to the Aldarch, and The Fires of Truth receive locations in the overworld on the platform and steps surrounding the stairs down to the Shrine of Anu and Y’ffre, I was unable to locate similarly placed copies of the other books. However, based on the UESP log information, it would appear that these other books might be included in the pool of books accessed from bookshelves in the following zones.
Bones of the Forest (Shrine of Y’ffre): Coils of the Father (Shrine of Anu):
Gifts of Magnus (Shrine of Magnus): The Apprentices’ God (Shrine of Syrabane):
Eastmarch, Alik’r Desert, Malabal Tor, Summerset, Artaeum
esoitem.uesp.net/viewlog.php?record=location&filter=bookId&filterid=215
The Heart of Love (Shrine of Mara):
Shadowfen, Rivenspire, Greenshade, Coldharbour, Summerset
esoitem.uesp.net/viewlog.php?record=location&filter=bookId&filterid=256
The Sounding Horn (Shrine of Stendarr):
Eastmarch, Alik’r Desert, Malabal Tor, Summerset*
esoitem.uesp.net/viewlog.php?record=location&filter=bookId&filterid=1214
The Everscriven Tome (Shrine of Xarxes):
Stonefalls, Glenumbra, Auridon, Bleakrock, Summerset
esoitem.uesp.net/viewlog.php?record=location&filter=bookId&filterid=169
The Warrior’s Blade (Shrine of Trinimac): *While randomly checking bookshelves inside the Monastery of Serene Harmony in Shimmerene, I did come across a copy of The Sounding Horn, which seems to confirm that these books do appear in these pools. It’s not an optimal means of obtaining the books, as the bookshelf pools tend to be quite large and it’s unpredictable when you might obtain the book you’re looking for, but it is an option to find them. Another would be for ZOS to place them in the world within the above-ground area of Torinaan. One possible spot could be at approximately 41.31x25.90 (Auridon) on top of a large stone circle near the door to the Central Torinaan Shrine.

List of Known Currently-Bugged Books

- Treaty of Khenarthi's Roost : Handbills, Posters, and Decrees
This book does not have a location after completing the quest "Perils of Diplomacy" and is bugged for at least one individual who has mentioned it and requested it be added to the list.
- Tome of the Undaunted : Handbills, Posters, and Decrees
This is the unsigned version that is located within the three Undaunted Enclaves. From repeated runthroughs of "Taking the Undaunted Pledge" with characters of multiple alliances, I have noticed that it appears this book is entirely unobtainable, as opposed to just being unobtainable after the quest. Before the quest, no interactions with any of the three Tomes are possible. During the first step of the quest, one signs the Undaunted Tome and, at any time afterward, the only copy that can be interacted with (the one in Grahtwood) only shows the Tome of the Undaunted (Signed). Possible solutions for this book include putting a version somewhere else at one of the enclaves, or even on the pedestal at one of the non-AD Undaunted Enclaves where the books cannot currently be interacted with after the quest, regardless of which alliance the character is in. Another option, since this is literally the same content as Tome of the Undaunted (signed) with the exception of the player’s signature, is to delete this book and just have the signed version be the only one, accessible after completing the associated quest
- Krisandra Edrald's Journal Vol 1, 2, and 3 (3 separate books) : Personal Journals
Part of the quest "A Change of Heart" in Rivenspire at the Edrald Estate, these three books disappear from the world on interaction and are not available after the quest. As with other books, if the player is grouped with other people, this means that only one of them will be able to add the books to their library, which is a problem.
- Note to Vanus : Rituals and Revelations
Part of the quest "Through a Veil Darkly" (the Summerset prologue), this book is found within the Old Wyrd Site portion of the Mines of Khuras during the quest. After the quest, the book disappears. No post-quest location has been found.
- Kinlady's Letter : Summerset Scrolls
This book is present as part of "The Queen's Decree," but disappears once someone interacts with it. If the player is in a group and is not the person to interact with it, they are unable to add the book to their library. The simplest solution is to ensure that the book is present there once the quest is completed.
- Illuminus : Summerset Scrolls
This books is part of the quest "Illusions of Grandeur" in the Illumination Academy, and is recovered and shelved as part of the quest (after which it disappears). No post-quest location seems to exist.
- Naliara's Notes, Days 2, 8, 13, and 18; King's Haven Territory Record, King's Haven Trade Record, and King's Haven Scouting Record : Summerset Scrolls
These books are part of the quest "Savage Truths." During the quest, they are interacted with, the note pages disappear, and the plaques on which the records are kept become uninteractable. If a bug occurs where the books aren't added to the collection at this moment, it cannot be fixed. Thus, a post-quest location for them is needed.
- Lirendel's Family Shrine : Summerset Scrolls
This only appears during the quest "A Duelist's Dilemma," on the statue in Tor-Hame-Khard. After the quest, the plaque is once again uninteractable. I'll need to do this quest again to remember where the duel takes place in order to be certain that a rubbing of it isn't left there, but I do not believe that will be the case.
- For Captain Telomure; Pearl Research Notes, Log 3; Journal of Justiciar Avanaire : Summerset Scrolls
All three of these books are located in Tor-Hame-Khard during the quest "Pearls Before Traitors" and disappear on quest turn-in. As interaction with these is not required for the quest, and because at least one of these (Pearl Research Notes, Log 3 is off the beaten path, it makes it very easy for the player to miss their opportunity to retrieve these books for their collection. Therefore, it would be wise to either ensure that they remain present in their current locations after the quest is turned in or to give them a post-quest location, possibly outside the delve near Captain Telomure.
- To the Villainous Manacar : Summerset Scrolls
This book is part of the quest "Bantering with Bandits" and is found in the winery near Alinor during the quest. After the quest, however, this book disappears. There is no post-quest location that I have been able to find.
- Dead Water Riddle Fragment : Lore of Murkmire
While the Bright-Throat Fragment has been given a post-quest location, neither @virtus753 nor I have been able to locate a post-quest copy of this one. I have searched areas in and around the Dead-Water Village, the Tomb of Many Spears, and the Blackguard camps which the player and Jaxsik-Orrn sabotage, but have had no luck. This could simply be due to not looking in the right place, but it would still merit making sure that nothing has gone wrong with any fix (and maybe suggesting to us where we should look that is the right place).
- Crumpled Nursery Rhyme : Elsweyr Epistles and Almanacs
This book is encountered as part of the quest "In Sickness and In Health" at the Anequina Aqueduct, and is even present after the quest. However, there is no entry for it in the Eidetic Memory Library. Perhaps it should be added?


Books Which Are Unobtainable to Members of Certain Alliances
Updated Instructions from Dortene, Information Request from Emeric : Military Order and Reports (AD, EP)
The only location of these two books is within the Southern High Rock Gate camp, meaning that anyone who isn’t DC is unable to obtain them. If a version were added within the gatehouses at the Gates of Alma Ruma or Ni-Mohk, it would allow members of both EP and AD to obtain them, albeit only after someone captures the keeps necessary to access the gate.

If you find any other bugged books, are able to locate a copy of the bugged books I listed, or have any questions about any other books, please don’t hesitate to say so, and post coordinates or map pictures if you are able, so that others are able to find them/ check it out more easily. The entire purpose of this is for the Community to help fellow players find the books they’re looking for, and it doesn’t work without y’all.

Additionally, if anyone at ZOS has any questions or suggestions on how I can make this more useful to y’all, please don’t hesitate to chime in. As evidenced by what I found with Orders to Halskar recently, even a lot of people running through an area can miss things or be mistaken about what’s causing it. If you have evidence that “Hey, I really don’t think this book is broken and I’m not sure why you all are saying it is,” even if it’s just to hint “Go look in this general location,” go ahead! If you have questions about something we’re seeing and want to know our quest status in an area, be my guest! If you just want to chat about the hunt or the books themselves, perfect! You folks are part of this as well, and if we can help y’all pinpoint issues going on with these books or confirm that no issue exists, that’s outstanding! My ultimate hope is that, at some point, we can completely remove the “Bugs” portion of the title, and make this thread (or a different iteration) solely about helping people locate those books they’re having trouble finding or chat about the ones they’ve found, so they can experience the story you’ve created to the fullest without having to wonder “Wait, have I completely missed out on getting that story on this toon?” Y’all and the work you do are an integral part of making that happen.

Anyway, that’s more than enough chatter from me for now. Happy hunting, folks, and I’ll see y’all in Tamriel!


Books Which Were Listed Above, But Which Have Been Confirmed as Fixed in the Scalebreaker Patch (and their locations):

The Forest Dark
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The Siege of Ald Mirak
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The Truth of Minotaurs (You can also see Forest Dark on the seat in the left and Siege on the barrel to the right)
ji5gg4exd0er.png
Updated Instructions from Dortene
um7rzyy26d73.png
Information Request from Emeric
vn1lxri6vhjv.png
Sealed Imperial Summons
On the table in Abnur Tharn's camp in northern Grahtwood

Solo/Group settings for the Main Story

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EDIT: If you want the Poll to vote on the idea then go to this post:
https://forums.elderscrollsonline.com/en/discussion/509251/dungeon-story-that-has-a-solo-group-setting

The Real Problem with the Dungeon Lock & A Solution

As the system currently is; Both solo & group players are getting a less than ideal way of consuming the story content.

1st - let's establish who is the target audience of this New Season System.
Players like me who play the Dungeons, Chapters, and Story zone as they release throughout the year. I'm a Veteran player so I have a full grasp of the story and I never feel that I am missing out.

2nd - How is this a problem?
For solo players, or anyone just getting into the game, they are missing out on the story context because they have to unlock the dungeons at level 45 or greater. Then they get the prologue quests and it's just a mixed bag of a story that feels out of order if you started with the latest chapter.

Which it is out of order if you started in the latest chapter but that is a different topic that you can find here from our friend @VaranisArano
( https://forums.elderscrollsonline.com/en/discussion/413807/what-order-should-i-do-esos-story-arcs-a-guide/p1 )

Recently people have been arguing about why ZOS should cater to casual players, a common response being;
"If you want the story then find a group"

However...
Why doesn't the main story of the season cater to Players who regularly do group content?
Here is where we see the other side of the problem of how dungeons were integrated into the season.

3rd - What is the other side of the problem?
The year long storyline, that includes difficult Dungeons as part of the narrative, had ultimately built up to a Final fight full of tedious encounters & bosses that were designed so that a Beginner at the game could beat it. Which is disappointing for a player whose journey over the year was leading to this final climatic moment.

The Season system deprives solo players of story context and it deprives group players of a satisfying Final boss fight.
So how could ZOS provide both?

4th - What is a the solution?
Part 1 - design a solo mode for the dungeons.

What is a "Solo" dungeon: Has normal mobs and toned down bosses. Mobs only drop miscellaneous white gear - no sets. "Upon completing the Dungeon Quest players earn a single green-blue tier Overland set item from the main NPC involved in the story.
This allows players to experience the story if they need to catch up or want to just take their time without being rushed by a group.

If you want the Dungeon set items, achievements, undaunted keys, dungeon skill point, Geodes, etc. the you have to play the group content.

Part 2 - Design the Final Story Bosses as un-lockable dungeons. There will be two versions Story Final Boss encounters:
Solo and Group.
These Dungeons will get their own tab in the Dungeon Finder because they are unlocked by playing the story.

There will be a Dungeon Mode for the Final Bosses of the following;
- Base Game
- Morrowind
- Clockwork City
- Summerset
- Murkmire

Followed by the Final bosses of this Season;
- Mulaamnir
- Laatvulon
- Kaalgrontiid

Each ending will be a Dungeon (of sorts) that players unlock.
The Developers already said that they want to make the Dungeons more involved in the story and the Final Boss lairs were basically Dungeons already just stripped down and put on easy mode so then they could be soloed.
So now those final battles will be utilized as dungeons that have a setting of;
Solo, Group, and Group Veteran
It would still be an epic conclusion that the Season was building up to as well as a challenging repeatable activity with sets players could obtain.

Example: items like the "Jade Dragon set" or "Regal Dragon Imp pet" would be earned from achievements for the Veteran Group Dungeon version of Dragonhold.
EDIT: since those items are already available - a good reward for the dungeon would be
- Nahfahlar theme Helmet + Shoulder
- Nahfahlar Imp pet.

Undaunted: Main Story Weekly
At the Undaunted Camp meet a mysterious Argonian character known as (NAME) he seems to have something important to tell you. He will tell you a cryptic message of your destiny and you must go out and face it.
28cb5f9d47247bc00f703490a5785b4230bd0dcc_hq.jpg

The Argonian will cycle story line bosses every week. This covers the Base game, Daedric War, Season of the Dragon, and the upcoming Dark Heart of Skyrim

Planemeld
Dungeon: Vault of Kings - Help Sai Sahan obtain the Amulet of Kings before Mannimarco
ON-quest-Shadow_of_Sancre_Tor_03.jpg

Dungeon: The God of Schemes - Make your way to Molag Bal and defeat the God of Schemes
ON-concept-Molag_Bal_01.jpg

Daedric War
Dungeon: The Clockwork Vault - Defeat Barbas in the Clockwork City to restore Vivec
ON-quest-Divine_Restoration_04.jpg

Dungeon: Cogitum Centralis - Find the Shadow of Sotha Sil and stop him before the Clockwork city is lost forever
ON-npc-Shadow_of_Sotha_Sil_02.jpg

Dungeon: The Crystal Tower - stop Nocturnal before she uses the tower to remake reality.
ON-quest-The_Crystal_Tower_01.jpg

Murkmire
Dungeon: Vakka-Bok Xanmeer - Prevent Kassandra from acquiring the Remnant of Argon
ON-quest-The_Remnant_of_Argon_04.jpg

Season of the Dragon
Dungeon: Jode's Core - defend Jode's core and defeat Mulaamnir
ON-quest-Jode%27s_Core_11.jpg

Dungeon: Doomstone Keep - Assist Nahfahlar end a feud with Laatvulon and save Elsweyr
8de58c83cbcee0154e40f081cff82e2b_dragons-overshadow-the-ruins-of-pellitine_wallpaper-1920x1080.jpg

Dungeon: "Dragonhold" - Journey to Dragonhold and Defeat Kaalgrontiid to save Tamriel
525b059bc747f1102d9c82c7c6067c61_final-stand-against-kaalgrontiid_wallpaper-1920x1080.jpg

5th - What about the Undaunted Quests & Content?
The Undaunted Guild is specifically for Group content. So if you want the undaunted keys, dungeon skill point, Set gear, Geodes, etc. Then you have to play the group content.

6th - Why is this the best solution?
If ZOS wants to integrate Dungeons into the story to give something to both Solo & Group players then lets have a system that allows both playstyles throughout the game and doesn't isolate either side. Give both sides a Final Boss fight to look forward to
- solo playstyle (at a cost of dungeon specific loot)
- an MMO play-style where players can work together to beat the main story for epic rewards

Final Question - What about Trials?
Trials do not need a solo mode as they don't have any bearing on the main story.

Battlegrounds

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In response to this.

"Battlegrounds

You can now only queue as a solo player into Battlegrounds.
Reset the Battleground matchmaking ratings for all players.
Developer Comment:
This is a big change to Battlegrounds matchmaking which we are executing partially in response to player feedback and partially as an experiment. We recognize the change will prevent players from being able to reliably team up with friends in Battlegrounds, but it should also improve both the speed of matchmaking and the competitiveness of PvP matches. As part of the change, we are resetting the matchmaking rating (MMR) of all players, so going forward, the system more properly evaluates individuals based on their performance in the solo queue. We’ll be closely monitoring both player feedback and the impact of these changes on the system."

I really really really really really hope this doesn't go live. Frankly I don't care if it will "improve the speed of matchmaking" people can gosh darn wait patiantly and stop being insta gratification kid's. I ONLY play Battlegrounds with my partner in real life, and we enjoy Battlegrounds because we personally don't have good enough PC's to run Cyrodiil at a competative level, now to be forced to queue solo and possibly even forced to fight against one another on oposite team's is absurd. Frankly me and my partner have come to the conclusion that if this change go's live, we will not be doing any Battlegrounds at all for the foreseeable future and we personally feel robbed of an activity we do for several hour's a day cus we enjoy it so much.

Faction Lock | Please list the 30 days no-faction lock campaign first

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So, next patch we are getting 2 campaigns of 30 days (CP).
Finally we will be able to tell, which mode most of the PVP community prefers,
Over the faction-lock only era, i've noticed there is a repeated claim from those in favor of faction-lock, that they willing move(with their guilds/friends) - to play on a faction lock campaign no matter what.

@Sanct16 raised a solid point that the campiagn which will be listed first, will be the most populated one.
Please set the no-faction locked campaign listed first so we can actually see if the faction-locked players willing to move as they claimed.

[Skyrim Furnishings] Livestock and Kids?

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In TES5:Skyrim you could buy livestock to add to your house, and you could adopt kids and they end up in your house.

Thoughts on livestock and/or kids as furnishings? Maybe even click your chicken for eggs?

To Kill or not to Kill that is the question

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Ok my new toon is running around Northern Elsweyr in the northwest corner of the zone and come across what look like a pride of striped mountain lions. Of course being the good samaritan that I am I decided to kill them in case they attacked any wayward travelers. After they died to my tremendous firepower I noticed a loan baby lion who had survived the onslaught. With my head lowered in shame I continued on my journey.

Does anyone know if there's a Northern Elsweyr humane society for wayward cubs?



Which Class/build for 2020?? (PVE)

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Ok, its patch time so what better time to waste away pondering silly stuffs? With 2020 here I am all set to dive into ESO, I mean look at all the cool junk that is coming soon! Looking to be a good year. And now that classes are "somewhat" balanced...ok, the numbers are close....Im wanting to play a stam toon since I do love in your face playstyle.
But always the $1000 question.....which one? I don't like to bounce around on alts so would like to main something but which shall it be? StamSorc from what I have rad and seen is strong as and of course Stamcro (but I am waiting for them to get less "clunky"). Warden was fun and all that but bear got annoying after a bit. StamDK is poison fire (how does that work?) and Templars while really strong, for me, I dunno, the jabbymcjabness gets old. Looks like I am trying to talk myself into giving StamBlade a go, and while never really a fan of the "rogue" archetypes reckon it wouldn't hurt to try again. If the burst is what folks claim then that just might be the ticket.
Anyways....do share, give us all some good reading until patch/maint is over!! Who knows, something good might come of it? ;)

DLC dungeons

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What the point of them?like wasting resources in making a content that hardly 2 to 3% of player base would play
Out of 3 dlcs 2 are dungeons better would've been if they released 2 story dlc and a dungeon , i don't think designing those 1 shot mechanic filled dungeon takes less effort than story ones
never get it why do they waste resource in making these that hardly people play

PTS Update 25 - Feedback Thread for Battlegrounds Solo Queuing

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This is the official feedback thread for the upcoming change to Battlegrounds including solo queuing and MMR resets. To reiterate what was stated in the PTS patch notes, this is a big change to Battlegrounds matchmaking which we are executing partially in response to player feedback and partially as an experiment. We recognize the change will prevent players from being able to reliably team up with friends in Battlegrounds, but it should also improve both the speed of matchmaking and the competitiveness of PvP matches. As part of the change, we are resetting the matchmaking rating (MMR) of all players, so going forward, the system more properly evaluates individuals based on their performance in the solo queue.

We’ll be closely monitoring both player feedback and the impact of these changes on the system.

Going forward, we'd like to keep all discussion about these changes in this thread to keep the conversation consolidated. Thank you!

Whether you love or hate Indriks

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Show your feelings by wearing the new Indrik Armour style (also known as Jephrine Paladin for marketing purposes)

VyUjwIJ.png

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A Change to Loot Crate Mounts

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I think its safe to say most gamers despise lockboxes but they exist for a reason especially in F2P games, and the main appeal of any lootbox is undoubtedly the mounts. Now chances of getting one of those are pretty remote but even on the fortunate occurrence that we DO get one we then get hit by the horrible one in five RNG as to what base mount type it is.

As such I would like to suggest a change that could hopefully not only address that issue but maybe make lootboxes a little more appealing in the process.

My suggestion is this. Instead of receiving a random mount from the lootbox we receive a "Mount Exchange Token", this could then be taken to either the Impressario or better yet any stable and exchanged for the mount type of your preference. So say you get from the currently available loot crate of the time a Frost Atronach Wolf and you wanted the Frost Atronach Horse you can go take the exchange token to the vendor and exchange your wolf (one time only) for the horse version of that mount.

There would be limitations, in that the exchange tokens cannot be kept they are only valid during that loot crates lifespan and vanish once that loot crate ends so if you want to use it you have that window of opportunity to do so. So you could not use the mount exchange token from one crate and use it to get the mount of the following loot crate for example, it would ONLY work with the loot crate mounts it came from.

In this way should someone be fortunate enough to get a lootbox mount they can AT LEAST get the type of mount they wanted, and this in turn would help to make the prospect of get lootcrate to get a mount a little more appealing.

I hope the devs and community find some merit in this suggestion.

We now have an Aoe taunt

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They fixed the Tormentor set to work with the aoe portion of explosive charge. This means that Templars can now taunt all enemies in a 6m radius of a target. This is honestly not that big of a change in my opinion, you have to give up a 5 piece set as well as being the templar class.

PTS Update 25 - Feedback Thread for Combat & Classes

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This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.

Justice for Frags and Strife

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Last patch we managed to get rid of the artificial minimum traveltime on assassins will.

Now we have 2 more crucial skills who are affected by a minimum traveltime those are Strife and crystal frags.
According to older patch notes the travel time of will and frags both got reduced to 250ms travel time but neither of those changes made it through and now only will got changed last patch.

Strife and Frags still take a minimum of 500ms to hit your target even if you're right on them and we're talking proctology exam distance here.

Those travel times make both skills highly unreliable in PvP as you won't hit someone with them if you're solo because they just have to avoid the skill via dodge or block and will never die unless you get a clean kill.
This also means they're impossible to line up with stuns as everyone can break free and dodge/block before the projectile does it's damage.

We have more of those artificial travel times which make skills useless.
Those include mages wrath (800ms), birds (1.1s), stone giant (250ms but horrible because stamdk doesn't gain anything from the range benefit as the class is ment to play in meele, same issue applies to stamina birds (1.1s travel time) and stamnecro's skulls (250ms)

The travel time is a huge reason why many of those skills see no useage in PvP (along with other issues) or in the main case of strife and frags are a huge reason why the offence of magsorc and magnb are too unreliable and then get overbuffed for zerging as the damage when the projectile hits gets increased when the issue is hitting them in the first place when you're solo.

Removing the minimum travel time of those skills would help both magnb and magsorc a lot more than any percentage increase in damage done would

Easiest DPS Class (PvE)

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Hey all,

Struggling with an enjoyable DPS Class in this game. My magden is pretty well geared at this point (2x skoria, 5x BSW, 5x Necropotence, VMA inferno) and I'm lucky if i can hit 30-33k on a target dummy. I see these perfect parses of 85-90k and wonder what I'm doing wrong.

Any suggestions for how to improve my parses, or a class with a static rotation that's relatively easy to pickup?

Thanks I'm advance!

Mournhold Mafia

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.PS4 Na

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