Now that Vampire gets some rework it would be nice to add combat feed to the options. Something like kill NORMAL (not even elite) mobs at 10% health, and act like feeding. OR a vampire execute ability, that gives feeding, if you finish off feedable enemy with it.
↧
Combat feed for vampire.
↧
Combat Pet Options & Cosmetics
NOTE: This post has been recently updated with more content so some of the discussion in this thread may be irrelevant.
I think this should be a given
Classes such as Sorcerer, Warden, and recently Necromancer who have summon-able combat pets should be given the option to change the appearance of their pets.
Give Sorcerers options for varying shades of Clannfears and the other Daedric creatures that aren't just Bright Violet Blue & maybe update their textures
How about Unique Models for the Clannfear
Clannfear Examples:
How about unique Scamps?
Magma Scamp I think players who used the Bloodroot forge skin would love this for a combat skin option
Banekin
Unique Twilight options like -
A Small Daedric Watcher?
Why not give Wardens varying options for the Bear Pet? Like a Snow Bear or a Lizard Bear? Why not Wolves or Big Cats?
I could see a Khajiit Warden player preferring a Senche combat pet
Necromancers could be given different skeleton options of man/mer, Argonian, and Khajiit
Allow players ways to tinker the class visually to suit/fit their character more
All of these various mount models could be re-used for Warden Pets
Warden Pet Options
Unique Bears![Bear-Lizard-Steed-Upgraded.jpg?w=761&ssl=1]()
![Black-Bear-Side.jpg?w=990&ssl=1]()
![Flame-Atronach-Bear-Side.jpg?w=887&ssl=1]()
![Psijic-Bear-Exemplar-Side.jpg?w=938&ssl=1]()
![Wild-Hunt-Bear-Mount-Side-1.jpg?w=906&ssl=1]()
![Skeletal-Bear-Side.jpg?ssl=1]()
Unique Senche![Senche-Lioness-Side.jpg]()
![Flame-Atronach-Senche-Side.jpg?w=876&ssl=1]()
![Green-Graht-Ghost-Cat-Side.jpg?w=939&ssl=1]()
![Senche-Lizard-Steed-Side.jpg?w=707&ssl=1]()
![Skeletal-Senche-Side.jpg?ssl=1]()
Unique Wolves![Ice-Wolf-Side.jpg?w=1116&ssl=1]()
![Gorne-Striped-Wolf-Side.jpg?w=1097&ssl=1]()
![Cinder-Wolf.jpg?ssl=1]()
![Cold-Flame-Atronach-Wolf-Side.jpg?w=922&ssl=1]()
![Gloam-Wolf-Side.jpg?w=708&ssl=1]()
![Wolf-Lizard-Steed-Side.jpg?w=697&ssl=1]()
![Venomous-Wolf-Lizard-Side.jpg?w=707&ssl=1]()
I think this should be a given
Classes such as Sorcerer, Warden, and recently Necromancer who have summon-able combat pets should be given the option to change the appearance of their pets.
Give Sorcerers options for varying shades of Clannfears and the other Daedric creatures that aren't just Bright Violet Blue & maybe update their textures
How about Unique Models for the Clannfear
Clannfear Examples:
Gutsripper model from the Mages Guild questline
Armored Clannfear
Shadowrend from the dungeon Banished Cells



How about unique Scamps?
Magma Scamp I think players who used the Bloodroot forge skin would love this for a combat skin option

Banekin

Unique Twilight options like -
A Small Daedric Watcher?

Why not give Wardens varying options for the Bear Pet? Like a Snow Bear or a Lizard Bear? Why not Wolves or Big Cats?
I could see a Khajiit Warden player preferring a Senche combat pet
Lizard Bear
![bbee99a069976367a878cc8b117689ce.jpg]()
Snow Bear
![?u=https%3A%2F%2Feso.mmo-fashion.com%2Fwp-content%2Fuploads%2Fsites%2F2%2F2015%2F12%2FSnow-Bear-Mount-Side-1.jpg&f=1]()

Snow Bear

Necromancers could be given different skeleton options of man/mer, Argonian, and Khajiit
Allow players ways to tinker the class visually to suit/fit their character more
All of these various mount models could be re-used for Warden Pets
Warden Pet Options
Unique Bears







Unique Senche






Unique Wolves








↧
↧
Sorc Pets: They don't want to be ugly...
Please give one of your designers a day or two to give these pets a hot meal, shower and and a shave. They don't won't to be the ugliest pets in the game but the abuse and neglect must stop. It is time ZOS.
↧
Should they cut down the Vampire stages to where there is just two stages and not four?
The New Greymoor Trailer.
Shows what looks to be a vampire that can do all kind of stuff. The one that hisses his fangs and he looks very very great he looks like a vampire and what vampires should look like and he looks peak in power. At the end of the trailer we see a vampire lord who looks like stage one. He looks more human of course but obviously stage one but also has this more feral more thirsty I want to drink your blood and suck you dry vibe. That is how vampirism should look like in the game. Get rid of the garbage zombie like weird appearance and keep the stage one and stage two appearances.
The stage system does not seem to be something every Elder scrolls vampire has. It was a byproduct of how they did the Oblivion Vampirism.
Morrowind vampires did not have it and daggerfall vampires didn't have it.They added it with Oblivion that was copied and pasted over to Skyrim then to Eso.
Given the overhaul its just not needed anymore. We don't need four stages. Here is why. The new system they are doing with them is making them feel powerful all that would be needed is very sated and very thirsty. Many use these passives in pvp. Feeding can be very annoying. Of course we should have to feed to have such power. Problem is vampires have to be at stage four their power. What they are reversing it. Not only making it more annoying but also having to waste bloody mara. Getting it back up to the peak. That is what pvp players will have to do.
Pvpers will not be happy about it. Feeding to be powerful only to look like stage four and more like a zombie then a vampire well that isn't appealing to roleplayers like myself who want to be vampires and not zombies. People are demanding Skins or cover up vampire appearance for a reason and I think that the zombie look should be removed. Don't need it. Give us vampires please.
Under the new system if they cut out and just make it two stages this would be what the vampire at its most powerful and well fed would look like.
![3mu41e.jpg]()
Compared to the vampire seen in the Trailer.
![4shFyPfVq5GQV9HKmgS38Z.jpg]()
![3mu4kq.jpg]()
Compared to Vampire in the Trailer
![3mu4r5.jpg]()
Vampires that look like they could use a neck or two. With things in reverse and the stages cut down.
Stage one would look like my Nordic character does in stage two.
Most powerful Undeath Passive, Supernatural recovery. 25% Fire Weakness 21 Percent reduced vampire abilty costs.
Stage two would look like my stage one vampire Yona.
Dark Stalker passive in this stage since your very thirsty your most likely going to stalk for victims so makes no sense for it being active when well sated. 10 percent Fire weakness. -75 percent Health Regeneration. 0 reduced ability costs or even 21% Increased Costs to Vampiric abilties. A trade off weakness for not being at the strongest and having less vampiric weakness to fire.
What this would do is make it so Vampirism is much more manageable. You feed to become more powerful. Without looking like a type of zombie.
Stage one and two right now look like good and like vampires. Stage three and four vampires look like trash and look like zombies. Get rid of the trash look and players will not demand skins to cover it up with. They might not even cover it up with Skins. My two screen shots of my characters is how Vampirism should look and feel like when powerful and at their weakest.
Also would make me want to feed more and not feed less in the process because vampires should look and feel like they need blood. They should feel like vampires not some kind of hideous zombie.. Plus doing it this way would make the passives easier to manage. As well as allow you to only feed once and not say like three times to be at the peak of vampiric performance. Which would be great for what Vampirism does in Eso.
Also fangs we need fangs for vampires they need fangs. Vampires should have fangs. If feeding on Necks we need fangs to do it with.
Shows what looks to be a vampire that can do all kind of stuff. The one that hisses his fangs and he looks very very great he looks like a vampire and what vampires should look like and he looks peak in power. At the end of the trailer we see a vampire lord who looks like stage one. He looks more human of course but obviously stage one but also has this more feral more thirsty I want to drink your blood and suck you dry vibe. That is how vampirism should look like in the game. Get rid of the garbage zombie like weird appearance and keep the stage one and stage two appearances.
The stage system does not seem to be something every Elder scrolls vampire has. It was a byproduct of how they did the Oblivion Vampirism.
Morrowind vampires did not have it and daggerfall vampires didn't have it.They added it with Oblivion that was copied and pasted over to Skyrim then to Eso.
Given the overhaul its just not needed anymore. We don't need four stages. Here is why. The new system they are doing with them is making them feel powerful all that would be needed is very sated and very thirsty. Many use these passives in pvp. Feeding can be very annoying. Of course we should have to feed to have such power. Problem is vampires have to be at stage four their power. What they are reversing it. Not only making it more annoying but also having to waste bloody mara. Getting it back up to the peak. That is what pvp players will have to do.
Pvpers will not be happy about it. Feeding to be powerful only to look like stage four and more like a zombie then a vampire well that isn't appealing to roleplayers like myself who want to be vampires and not zombies. People are demanding Skins or cover up vampire appearance for a reason and I think that the zombie look should be removed. Don't need it. Give us vampires please.
Under the new system if they cut out and just make it two stages this would be what the vampire at its most powerful and well fed would look like.

Compared to the vampire seen in the Trailer.


Compared to Vampire in the Trailer

Vampires that look like they could use a neck or two. With things in reverse and the stages cut down.
Stage one would look like my Nordic character does in stage two.
Most powerful Undeath Passive, Supernatural recovery. 25% Fire Weakness 21 Percent reduced vampire abilty costs.
Stage two would look like my stage one vampire Yona.
Dark Stalker passive in this stage since your very thirsty your most likely going to stalk for victims so makes no sense for it being active when well sated. 10 percent Fire weakness. -75 percent Health Regeneration. 0 reduced ability costs or even 21% Increased Costs to Vampiric abilties. A trade off weakness for not being at the strongest and having less vampiric weakness to fire.
What this would do is make it so Vampirism is much more manageable. You feed to become more powerful. Without looking like a type of zombie.
Stage one and two right now look like good and like vampires. Stage three and four vampires look like trash and look like zombies. Get rid of the trash look and players will not demand skins to cover it up with. They might not even cover it up with Skins. My two screen shots of my characters is how Vampirism should look and feel like when powerful and at their weakest.
Also would make me want to feed more and not feed less in the process because vampires should look and feel like they need blood. They should feel like vampires not some kind of hideous zombie.. Plus doing it this way would make the passives easier to manage. As well as allow you to only feed once and not say like three times to be at the peak of vampiric performance. Which would be great for what Vampirism does in Eso.
Also fangs we need fangs for vampires they need fangs. Vampires should have fangs. If feeding on Necks we need fangs to do it with.
↧
Give class-based skills with Stamina morphs the “Soul Trap treatment”?
Many class-based skills have strict Stamina vs Magicka build morphs. Would you like to see these skills given the “Soul Trap treatment”?
Soul Trap
Soul Trap was the first skill to scale its damage type based on your highest offensive stats, allowing the player to pick a morph choice based on preference rather than Stamina vs Magicka builds.
******** Keep in mind that our offensive stats can reasonably be extended to make a skill cost Magicka or Stamina.
Skills that have strict Magicka vs Stamina morphs:
Example of what a rebalance could look like, in terms of the Warden class:
Soul Trap
Lay claim to an enemy's soul, dealing 1224 Magic Damage or 1362 Physical Damage over 10 seconds. The damage dealt is based on your highest offensive stats. Fills an empty Soul Gem if an affected enemy dies.
Soul Trap was the first skill to scale its damage type based on your highest offensive stats, allowing the player to pick a morph choice based on preference rather than Stamina vs Magicka builds.
******** Keep in mind that our offensive stats can reasonably be extended to make a skill cost Magicka or Stamina.
Skills that have strict Magicka vs Stamina morphs:
- Dragonknight: Searing Strike, Fiery Breathe, Stonefist, Dragon Leap, Magma Armor
- Sorcerer: Summon Familiar, Bound Armor, Lightning Form
- Nightblade: Death Stroke, Assassin’s Blade, Grim Focus, Veiled Strike, Teleport Strike, Drain Power
- Templar: Radial Sweep, Puncturing Strikes, Piercing Javelin, Backlash
- Warden: Feral Guardian, Dive, Scorch, Swarm, Lotus Flower, Fungal Growth
- Necromancer: Frozen Colossus, Flame Skull, Blastbones, Skeletal Mage, Shocking Siphon, Death Scythe
- Sorcerer: Summon Familiar, Bound Armor, Lightning Form
- Nightblade: Death Stroke, Assassin’s Blade, Grim Focus, Veiled Strike, Teleport Strike, Drain Power
- Templar: Radial Sweep, Puncturing Strikes, Piercing Javelin, Backlash
- Warden: Feral Guardian, Dive, Scorch, Swarm, Lotus Flower, Fungal Growth
- Necromancer: Frozen Colossus, Flame Skull, Blastbones, Skeletal Mage, Shocking Siphon, Death Scythe
Example of what a rebalance could look like, in terms of the Warden class:
Lotus Flower
Current Version:
• Lotus Blossum gives Major Prophecy.
• Green Lotus gives Major Savagery.
Suggestion:
• Lotus Blossum gives Major Prophecy and Major Savagery.
• Green Lotus increases the duration and affects an additional target.
Why:
Adds space for a new morph.
———
Dive
Current Version:
• Screaming Cliff Racer increases damage based on range. Magicka scaling only.
• Cutting Dive adds a DoT effect. Stamina scaling only.
Suggestion:
• Screaming Cliff Racer increases damage based on range.
• Cutting Dive adds a DoT effect. Becomes Frigid Dive dealing Frost Damage if scaled for a Magicka cost.
Both morphs scale their damage and cost based on your highest offensive stats.
Why:
Stamden Bow builds and Magden (especially Ice Mages) get new options.
———
Scorch
Current Version:
• Deep Fissure adds Major Breach, Magicka scaling only.
• Subterranean Assault adds Major Fracture, Stamina scaling only.
Suggestion:
• Deep Fissure adds Major Breach if Magic Damage. Becomes Subterranean Assault and adds Major Fracture instead if scaled for a Stamina cost.
• Deep Freeze takes an additional second to trigger and deals an additional 40% damage as a DoT after the initial hit over 4 seconds. Deals Frost Damage. Magicka scaling only.
Deep Fissure/Subterranean Assault scale their damage and cost based on your highest offensive stats.
Why:
Deep Fissure/Sub Assault do not change. Magden (especially Ice Mages) gets a new option.
———
Feral Guardian
Current Version:
• Eternal Guardian can revive once per minute. Magic Damage only.
• Wild Guardian deals more Damage. Physical Damage only.
Suggestion:
• Eternal Guardian can revive once per minute.
• Wild Guardian deals more Damage.
Both morphs scale their damage based on your highest offensive stats.
Why:
Now there’s a choice in morphs based on player preference.
Current Version:
• Lotus Blossum gives Major Prophecy.
• Green Lotus gives Major Savagery.
Suggestion:
• Lotus Blossum gives Major Prophecy and Major Savagery.
• Green Lotus increases the duration and affects an additional target.
Why:
Adds space for a new morph.
———
Dive
Current Version:
• Screaming Cliff Racer increases damage based on range. Magicka scaling only.
• Cutting Dive adds a DoT effect. Stamina scaling only.
Suggestion:
• Screaming Cliff Racer increases damage based on range.
• Cutting Dive adds a DoT effect. Becomes Frigid Dive dealing Frost Damage if scaled for a Magicka cost.
Both morphs scale their damage and cost based on your highest offensive stats.
Why:
Stamden Bow builds and Magden (especially Ice Mages) get new options.
———
Scorch
Current Version:
• Deep Fissure adds Major Breach, Magicka scaling only.
• Subterranean Assault adds Major Fracture, Stamina scaling only.
Suggestion:
• Deep Fissure adds Major Breach if Magic Damage. Becomes Subterranean Assault and adds Major Fracture instead if scaled for a Stamina cost.
• Deep Freeze takes an additional second to trigger and deals an additional 40% damage as a DoT after the initial hit over 4 seconds. Deals Frost Damage. Magicka scaling only.
Deep Fissure/Subterranean Assault scale their damage and cost based on your highest offensive stats.
Why:
Deep Fissure/Sub Assault do not change. Magden (especially Ice Mages) gets a new option.
———
Feral Guardian
Current Version:
• Eternal Guardian can revive once per minute. Magic Damage only.
• Wild Guardian deals more Damage. Physical Damage only.
Suggestion:
• Eternal Guardian can revive once per minute.
• Wild Guardian deals more Damage.
Both morphs scale their damage based on your highest offensive stats.
Why:
Now there’s a choice in morphs based on player preference.
↧
↧
[Dragonhold] A Childhood In Flames Quest bug
So I was doing this quest from the latest dlc. At some point when the objective is to hide in the crate, you can see an npc instantly killing another npc he's supposed to talk to, therefore creating a bug where you're stuck on that objective.
Here's what it looks like :![image]()
I have literally done every quest the game offers except that one. I hope to find a solution soon.
Here's what it looks like :

I have literally done every quest the game offers except that one. I hope to find a solution soon.
↧
Dwarven Crates?
Can we please get the Dwarven Crates to make another appearance? Pretty please with Moonsugar on top?
↧
Greymoor Steam price for Ukraine
i has check Steam price for Ukraine and others regions on https://steamdb.info/sub/422592/ and what do we have?:
The Elder Scrolls Online - Greymoor Digital Collector's Edition Upgrade
U.S. Dollar $49.99 Base Price
Ukrainian Hryvnia 1799₴ $74.45 +48.93%
The Elder Scrolls Online - Greymoor Digital Collector's Edition Upgrade
U.S. Dollar $49.99 Base Price
Ukrainian Hryvnia 1799₴ $74.45 +48.93%
↧
How do you do housing?
What type of housing creations do you do? I’m interested to see what most people like to do when it comes to housing. I’m interested purely to see weather the amount of furnishings vs landscape vs structure items that ZoS make every patch is proportional to the interest from the housing community.
↧
↧
New StoneFist - Ranged and cast time spammable feels bad
The new StoneFist looks cool, but please dont make it a ranged spammable,
Adding a cast time to a spammable skill doesnt make sense at all.
Ranged spammable on "Stand their ground" class feels un-natural, I like the new StoneFist idea, it does look very cool:
![image]()
But please make it melee instead of ranged, If wanted to play a ranged dk, i'd proably go for mag dk.
Adding a cast time to a spammable skill doesnt make sense at all.
Ranged spammable on "Stand their ground" class feels un-natural, I like the new StoneFist idea, it does look very cool:

But please make it melee instead of ranged, If wanted to play a ranged dk, i'd proably go for mag dk.
↧
Why nerf thorns skills ?
Nobody jumped from this:
"The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
Spiked Armor and its morphs
Living Dark’s Snare
Spiked Bone Armor"
This is so unfair to DK. Slotting spiked armor used to be a (slightly) punishing return for any attacker, now it's only punishing in short range ?
Are you encouraging gankers ?
And at the other end of spectrum, Defensive Rune keeps infinite range ?
At least let these abilities long-range, something like 28-30m.
"The following “thorns”, or damage return-based abilities, now have a 7 meter range on their effect, rather than infinite ranges:
Spiked Armor and its morphs
Living Dark’s Snare
Spiked Bone Armor"
This is so unfair to DK. Slotting spiked armor used to be a (slightly) punishing return for any attacker, now it's only punishing in short range ?
Are you encouraging gankers ?
And at the other end of spectrum, Defensive Rune keeps infinite range ?
At least let these abilities long-range, something like 28-30m.
↧
Preview of the houses in the new Harrowstorm DLC!
↧
Stamina VS Magicka set
It would seem that every time we have new sets drop stamina sets are usually OP and magicka set are underwhelming. The is new Draugrkin’s Grip set only has a 10% chance to proc its five piece damage bonus and The new Aegis Caller set is almost a 100% up time. I have jumped onto the PTS and tried the Drauqkin set out myself and feel its proc chance needs to be increase. Alcast has also dropped a very informative video on some of the new sets.
↧
↧
achievements outside main char
so as I see how RP's are complaining about story locked behind group dungeons I will start again other complain
what about accountshare achievements? or just something like toggle on your character/whiel creating character if we want this character to get all acheivements shared from other character wchich already got these achievs
as this is just big nonsense with how mny achievs we have...to be so locked with this progression on single character....this is jus timpossible if we want to get all achievs to start doing them on more than 1 char...it will ake even few years to get all of them on single character so now way we will get from on more than 1 and ofc we wont be playing nonstop this single character because of simple we cna get bored of playing single class for years
I dont care for learned recipes, motifs, lvled skillines etc, I just want to have these achievements on my alts to have reason to still hunt for them when Im sick of playing on my main for so long
this also wont be so problematic with titles how people also complain...on acheivement earned on other char we will get info or mark this was not completed by this char so title locked, whats problem here?
what about accountshare achievements? or just something like toggle on your character/whiel creating character if we want this character to get all acheivements shared from other character wchich already got these achievs
as this is just big nonsense with how mny achievs we have...to be so locked with this progression on single character....this is jus timpossible if we want to get all achievs to start doing them on more than 1 char...it will ake even few years to get all of them on single character so now way we will get from on more than 1 and ofc we wont be playing nonstop this single character because of simple we cna get bored of playing single class for years
I dont care for learned recipes, motifs, lvled skillines etc, I just want to have these achievements on my alts to have reason to still hunt for them when Im sick of playing on my main for so long
this also wont be so problematic with titles how people also complain...on acheivement earned on other char we will get info or mark this was not completed by this char so title locked, whats problem here?
↧
Why is Stonefist getting nerfed?
Hi, I'm here to ask the titular question. I know people were dissatisfied with how stonefist looked on live. But it performed sufficiently well in PVE and even in PVP, to a degree.
Adding extra animation is cool and all, but effectively it's less of a useful skill now, in both pve and pvp. In PVE you want to keep up your dots as well as the debuff from stonefist, and for that reason you don't spam it consecutively. Adding an extra step in order to use the debuff is simply counterproductive. Not to mention the fact that it requires cast time, which is something that no one universally likes.
In pvp it's useful for similar reasons - it's an instant cast mid-range ability that can stun your opponent somewhat unpredictably. Adding an extra step with the cast time negates those benefits.
Please, design it to be enjoyable to use, not just to look at.
Adding extra animation is cool and all, but effectively it's less of a useful skill now, in both pve and pvp. In PVE you want to keep up your dots as well as the debuff from stonefist, and for that reason you don't spam it consecutively. Adding an extra step in order to use the debuff is simply counterproductive. Not to mention the fact that it requires cast time, which is something that no one universally likes.
In pvp it's useful for similar reasons - it's an instant cast mid-range ability that can stun your opponent somewhat unpredictably. Adding an extra step with the cast time negates those benefits.
Please, design it to be enjoyable to use, not just to look at.
↧
sigh, delicious grouping tool respite is over
for a short while the pvp grouping function was mia and cyrodiil combat was balanced and fun, it's now over, and the massive zerg blobs are back, add in the oblivion hammer horror, and most of the fun is squeezed out of cyrodiil, oh well
↧
Colossal Aldmeri Grotto - decorated
Hey all!
I am new to Eso forums community and got prompted to join by Chryseia. Thank you Chrys you are inspiration in so many ways![:) :)]()
I love decorating and it becomes real passion, but i guess i am a bit crazy accepting to decorate completely alone the home of another person. Thank you @cupcaakee for the challenge and the trust, its was real fun!
So i decorated @cupcaakee's Colossal Aldmeri Grotto. He wanted a big house which could be used also as guild hall for his new starting guild. I made him a temple for his mundus stones and training dummies. Small cheerful crafting area. A large gazebo where he can eat and drink with guild members. And a big house where he can relax after saving Tamriel![:) :)]()
I hope you guys like and find some useful ideas as i got plenty inspiration from other's people housing videos.
P.S.The house is on PC/EU, if you are curious to meet in person, please write to @cupcaakee and ask for visitor permission.
I am new to Eso forums community and got prompted to join by Chryseia. Thank you Chrys you are inspiration in so many ways

I love decorating and it becomes real passion, but i guess i am a bit crazy accepting to decorate completely alone the home of another person. Thank you @cupcaakee for the challenge and the trust, its was real fun!
So i decorated @cupcaakee's Colossal Aldmeri Grotto. He wanted a big house which could be used also as guild hall for his new starting guild. I made him a temple for his mundus stones and training dummies. Small cheerful crafting area. A large gazebo where he can eat and drink with guild members. And a big house where he can relax after saving Tamriel

I hope you guys like and find some useful ideas as i got plenty inspiration from other's people housing videos.
Here is the video and thank you for watching:
Here is great place to show my respect to Cardinal05 for his genius EHT making decorator's work smooth as a "song".
P.S.The house is on PC/EU, if you are curious to meet in person, please write to @cupcaakee and ask for visitor permission.
↧
↧
A ladder to Blackreach? (Spoiler for Greymoor prologue quest)
So I did the discount Skyrim prologue quest, and guess what, you can access Blackreach via a trapdoor from a tavern. Yes ladies and gentlemen, there is quite literally a ladder to Blackreach.
For the context, in actual Skyrim, you had to venture deep into a dwarven ruin, and then take an elevator from the bottom floor even deeper to get to Blackreach. It’s supposed to be the Underdark, the place deep within the bowels of Nirn where shadows dwell. Not a theme park cave accessible VIA LADDER.
And that’s even without raising the question as to why the Elder Scroll there still hasn’t been found by the time the 4th era comes in if anyone can just access this place and get directly to the Tower of Mzark.
See graph below for illustration
![image0.jpg]()
Now personally, as a dilettante quester, I was quite hyped for Skyrim and Solitude (Shoutout to Casual Ranger for inspiring me with his tweets), but even a lore enthusiast like myself cannot just accept that there is a LADDER TO BLACKREACH casually sitting in a tavern in Eastmarch.
Any thoughts?
For the context, in actual Skyrim, you had to venture deep into a dwarven ruin, and then take an elevator from the bottom floor even deeper to get to Blackreach. It’s supposed to be the Underdark, the place deep within the bowels of Nirn where shadows dwell. Not a theme park cave accessible VIA LADDER.
And that’s even without raising the question as to why the Elder Scroll there still hasn’t been found by the time the 4th era comes in if anyone can just access this place and get directly to the Tower of Mzark.
See graph below for illustration

Now personally, as a dilettante quester, I was quite hyped for Skyrim and Solitude (Shoutout to Casual Ranger for inspiring me with his tweets), but even a lore enthusiast like myself cannot just accept that there is a LADDER TO BLACKREACH casually sitting in a tavern in Eastmarch.
Any thoughts?
↧
Fury NMA bloodspawn Jewry traits question
I’m making a Nord stamsorc, fury body, masters bow back bar, 2h maul and jewellery of nma.. my question is what traits and glyphs on the jewellery would be optimal on this build to ensure I have enough stamina and recovery etc?
Planning on Artaeum broth aswell
Planning on Artaeum broth aswell
↧
An idea for Jester's Festival reward style
The Emperor's New Clothes Style! Just like in the fairytale. A style that just leaves your outfit slot empty so you can finally get that no shoulder shirtless look. And it all ties nicely to jesters mocking the monarchs during the event. The emperor is naked after all. What say you?
↧