What is this: Proposal for a new form of
OPTIONAL Group Content that utilizes the Story Bosses.
NOTES:
- I am already seeing mistakes from people that didn't read the whole thing and made assumptions. If you want to discuss please read the whole post first.
- This is about the Gameplay experience of the Story for both New & Vet Players
- This is NOT about availability of Group activities in the game.
- This is NOT about gating story for new players
The ReasonAt the end of the day; I don't see a reason why the Big Bad of an MMO (that is a threat to the whole world) should not get a group activity.
I understand that the final story bosses are designed for New players to make them feel like winners BUT that is not a good system for the long term.
Hyping up a Baddie over the course of the game OR a year+ long story arc only have it end with a lackluster boss fight is always disappointing.
Game-play is intrinsically part of the Story experience.
What about the already invested players who have stuck with the game since the beginning? Why should the story game-play experience only cater to new players who are just getting into the story that some of us have been playing for over 5 years now?
Marketing a New Story to invested players, as well as integrating the Dungeons more into the story, but making the Final Boss in Story installments New Player Friendly ONLY,
with no choices in difficulty, makes no sense.
BASICS
Story Bosses were essentially Solo dungeons so now they will be repeatable content with an optional group setting that players can unlock
These
Lairs will get their own tab in the Group Finder because they are unlocked by playing the story. (and do not play like the typical dungeon)
Lairs will have three settings:
- Solo: Initial version that players go through during the story. Capped at 2 players
- Normal: Group setting
- Veteran: Group Setting with an optional Hard Mode at the end
These activities cover the Base game, Daedric War, Season of the Dragon, the Dark Heart of Skyrim, and all future DLCs/Chapters.
Lairs will either have to be unlocked on each character (as to encourage players to do the story again) or will be unlocked on the whole Account.
There will be a
Lair for the Bosses of the following;
- Base Game
- Morrowind
- Clockwork City
- Summerset
- Murkmire
Followed by the Final bosses of "Season of the Dragon";
- Mulaamnir
- Laatvulon
- Kaalgrontiid
Full Break-Down
13
NEW group activities in Total.
Planemeld
Lair: Daughter of Giants - Rescue Lyris from Coldharbour
Lair: Castle of the Worm - Rescue Abnur Tharn from the
"Castle of the Worm"
Lair: Halls of Torment - Rescue Sai Sahan from the Halls of Torment
Lair: Vault of Kings - Help the Companions obtain the Amulet of Kings before Mannimarco
Lair: The God of Schemes - Make your way to Molag Bal and defeat the God of Schemes
Orsinium
Lair: Scarp Keep - Stop King Kurog from killing the Orc Clan Chiefs
Daedric War
Lair: The Clockwork Vault - Defeat Barbas in the Clockwork City to restore Vivec
Lair: Cogitum Centralis - Find the Shadow of Sotha Sil and stop him before the Clockwork city is lost forever
Lair: The Crystal Tower - stop Nocturnal before she uses the tower to remake reality.
Murkmire
Lair: Vakka-Bok Xanmeer - Prevent Kassandra from acquiring the Remnant of Argon
Season of the Dragon
Lair: Jode's Core - defend Jode's core and defeat Mulaamnir
Lair: Doomstone Keep - Assist Nahfahlar end a feud with Laatvulon and save Elsweyr
Lair: Dragonhold - Journey to Dragonhold and Defeat Kaalgrontiid to save Tamriel
Rewards
Lairs will have their own rewards for both gameplay and cosmetics
Meaning that they will come with the typical Light, Medium, and Heavy sets as well as Monster Helm + Shoulder.
Cosmetics
From Achievements for the Veteran Dragonhold Lair
- Signature: Nahfahlar theme Helmet + Shoulder
- Nahfahlar Imp pet
Undaunted: Lair Weekly
At the Undaunted Camp meet a mysterious Argonian character known as (NAME) he seems to have something important to tell you. He will tell you a cryptic message of your destiny and you must go out and face it. The Argonian will cycle
Lairs every week.
What is the purpose of this Proposal?
The point of this proposed activity is to be incentive for players, both new & old, to play the story content as well as make use of existing Story Bosses. It can feel disappointing when players go from hard Dungeon Activities & Trials to Story bosses (
that the whole story arc was building up) that are so easy a novice could beat it.
Why not make Story Bosses that are a big challenge and also offer great reward? Make the Final Boss something for players to look forward to.
Overall adds more to the base game and add-on content. More engagement and more group content that makes for a better Story game-play experience.