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Psijic Ambrosia Page Fragments

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I did a search for information on the Psijic Ambrosia page fragments but did not see anything recent within the past 6 months. Are the page fragments still farmed from provisioning and does it matter what provisioning location you use? I've received one from Wrothgar but that was almost 6 months ago. Are any locations better than others?

Console Players, discuss your most amusing experience(s) with Text Chat!

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And try to keep it proper, no nasty business please :)

As for me, I once saw 2 people wearing the Jester costume dancing in sync at Vulkhel Guard Wayshrine, 1 was like a mini-version of the other lol so in zone chat i said "all people with jester costumes come dance!" and managed to get half a dozen of them :)

Suggestion to make Balance Between Magicka and Stamina...

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hi eveybody...

many people as i see wants balance bwtween magicka and stamina(FOR SURE in needs to be done)...So ZOS need some help i guess maybe we can make it here with our opinions...

my opnions:

- Some sets should give Magic Damage and some races too...(breton - High elf - and dark elf ) they all magic bases races but they dont have it:)...
- Nerien'eth's Set : 1 bonus of set should be change with spell damage and 2nd bonus: should be buff...
- Destro staff ulti should be burst single player or if it stays same it need buff and durations should be same as 10 secs
- Maybe there can be dual staves option with different enchantment we can make it better ...(like one of it weapon dmg other is elemantal or magic damage enchant )
- Light armor need little more buff with cost reduces and damage bonuses..


here some come to my mind..

thank you waiting your all opinions who wants balance between magicka and stamina.. im sure there are better pinions than mines:=)

Sorc Pets should not be toggles

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Please fix this. I shouldn't have to run it on both bars to keep my pet active! This should have been fixed long ago.

Why not allow add ons for console.

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I'm just Curius if any ones agrees. Currently Xbox one fallout 4 has mods and the skyrim new edition when released will also have them. Why not allow add ons for console?

Because of race change meta.

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Do you think we will see swings from stam to magic meta regularly? Purely for them charging to change race as a profitable endeavor. DCUO would buff a class for an update. Everyone would switch $10. Then nerf that class while buffing another so people would pay to switch again $10. They did this consistently for years it seemed.

New recipes from the Witches Festival event

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For authors of recipe-related addons, here are the item codes for these recipes:
|H1:item:87682:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87683:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87684:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87688:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87689:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87692:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87693:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87694:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h
|H1:item:87698:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h

SUGGESTION: Make Red Mountain a Magicka Set

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***Posting on behalf of a friend***

Making the Set "Coat of the Red Mountain" a magickabased set would help to even the current imbalance between Magicka and Stamina alot. This set always scaled with Elemental Expert-CPs anyways and making this set a Magicka set would help Magicka classes such as Magicka DK so much and would give Magicka builds more burst dmg which in the games current state is the main difference between stamina orientated sets and Magicka sets.
By making it Light Armor and changing its current Setbonuses to their Magicka equivalents it would finally give Magicka users an equivalent to Viper and Velidreth, yet it would still be weaker since its only a 10% Chance, but thats totally fine. Just give Magicka something to work with.

This was written from a PVP-perspective.

@Wrobel

R.I.P. BOE in Trials and Dungeons

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from The notes: "All set drops from dungeons and Trials are bind-on-pickup."

This is hands down the dumbest move I have seen ZOS make in over a year of playing this game. Effectively removing gold making opportunity in ALL of the end-game PVE content will be detrimental to this game.

I thought PVE was the bread and butter of this game, this complete lack of understanding of the basics of MMO's on zenimax's part is mind-blowing.

I personally have been building my guild roster to teach new people all the normal trials. I have around 100 pieces of EBON, WORM, Elegant, and skirmisher gear saved to give to new players to help them with their progression. As of yesterday I have had to post everything as quickly and as cheaply as I can in fear of the gear being bound to my account.

I'm planning on building a vet team from scratch, I have all ready set aside a million gold for Weapon/Spellpower pots which WILL COVER 1 TEAM learning vet. Now I question how willing I will be to keep training new players trials when i'm to broke to upgrade a new gear set to gold. Why does an elite player who has every set piece in gold want to run with us and help us? he gets nothing unless he wants to fleece people for BOP items.

Imagine if you made made every PVP set BOP, does that sound right???

Will blue Aether, Ophidian, lunar, Twilight and Alkosh jewelry be good enough for vet trails? Are they adding "medium" difficulty that drops these drop in purple? Where is the progression from normal to vet? Anyone who is not grinding normal trials before this update has about no chance of ever being ready vet trials...

Mix this into the picture:

"Survey Reports received from Crafting Writs may now send you to any zone throughout the world."

And we are looking at some very broke and unhappy trials players.

I hate to say it but it's seems to be paving a path to where they put gold in crown boxes, and the broke masses rejoice.

I would say cheers but, meh.

Magicka Dragonknight vid

Brand New Motifs dedicated website ! thousands of pictures

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Hello everybody,

this topic is to inform you I built a new website dedicated to all ESO styles. ---> http://eso-styles.faerylands.eu

I know there are already PLENTY of websites showing off every craftable motifs , eso fashion being one of the best but the purpose of my site is to be able to compare all items from every set on a piece by piece basis

I made thousands and thousands of screenshots, both front and back of every single item (head, belts, boots, gloves separated) and built a search engine allowing you to compare every item side by side. I did not take level in consideration as color can be changed using Dye station, but I considered the level-tier armors and weapons when the "design" and concept art was actually changing (which means level 1-14, 16-24, 26-34 and 36+)
I also considered Female and Male armor when it comes to Chest pieces and made both screens in this case

I spent dozens of hours (and ten of thousands of golds) collecting up every motif, but also every piece of UNcraftable styles (ebony, ra gada, savior's hide, reach winter, worm cult, kothringi, Xit-Xhat, Ashlander, monster sets) and put them on this site too (as they will certainly become craftable at one point in the future)

I also made sure to be on PTS to capture every forthcoming sets : Hollowjack, Stalhrim Frostcaster, Grim Harlequin and the brand new 16 monster sets

You can search through the search engine on my website but I'll give you some search example here, hoping you like what you see :blush:

ALL 16 new monster sets

New Full Sets (for men, seen in front) for Grim Harlequin, Hollowjack, and Frostcaster in heavy, medium and light (you can change the search criteria from this url directly)

All the known shields ingame (craftable or not)

all the Belt buckles ingame :)

one last for the road...
comparison between tier1, tier2 and tier3 dwemer staffs and the Maelstrom staff

And you can do thousands of comparison combinations...

Please consider that I work all alone on this project with my wife helping me feed the website and crop the pictures. All pictures are taken from my own characters (live and PTS) this is a project in progress I still haven't filled everything (missing the basic styles, ra gada and dro-m'athra for example) I've not had the time to upload the pictures yet but I keep updating them, hundreds of pics per week... I'll always post new content on the front page of the site

I would also like to thank @Vaoh a lot for his precious topic referencing all existing motif in the correct order. His thread has been and still is of great and tremendous help for me, to know about every existing motif ingame ! you can check his topic here --> https://forums.elderscrollsonline.com/en/discussion/260228/all-motifs-updated-list/p1

I hope you understand this site is built to be a gallery and not a blog or community hub so it is very sober in terms of possibility for feedback, posts, comments, or anything except the search engine and the pictures... If you have any comment feel free to post comment here or send me an email if you want

I hope ZOS will also like this project and I'd really like knowing what they think about it ;) so please @ZOS_JessicaFolsom or @ZOS_GinaBruno , tell me what you think ;)


Crafting bags / bank space for non-subscribers

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Looking at the patch notes for One Tamriel, huge amounts of new sets, motives and materials will enter the game without any adjustment to the available storage space. This won't pose much of a problem for subscribers with their crafting bags, but it will pose HUGE problems for non-subscribers.

Since I am one of them and I bought the game under the assumption that it would essentially give me the same gaming experience as subscribers, I wonder what Zenimax will do to fix the growing gap between items that have (or should) be stored and available storage space.

@ZOS_GinaBruno, @ZOS_BrianWheeler, @ZOS_KaiSchober, @Wrobel - any ideas on this?

Iceheart visuals on argonians?

Official Discussion Thread for One Tamriel Itemization Changes

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This is the official feedback thread for the itemization changes in One Tamriel. Specific feedback that the team is looking for includes the following:
  • Did you know where to find set items? Was it clear that certain set items were associated with zones?
  • Did you get any set drops that were intended for a different zone, or any gear that was an unexpected level?
  • Did you receive an item that changes or impacts your current build/abilities?
  • Are you happier with the new quest objective rewards?
  • Which of the new sets are you most looking forward to, and why?
  • Are there any new sets you would like to see changed?
  • Do you have any other general feedback?

Hard caps

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What are the hard cap numbers in this game, where can i find them?

BUG - Power lash applying CC immunity W/ video

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Just a little bug I found when dueling, I thought people kept using immovability potions but it turns out when you activate power lash it gives players CC immunity despite it not being a CC.
image
Fix this ZOS.

EDIT: Apparently power lash is supposed to stun so it is a CC, BUT it is not stuning enemies, so it is still bugged.

Xbox Na Economy is the worst

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The economy here is the worst, people are selling temps for 30k in some traders, people can't bring down the price the people raising all have above 200m and buy everything underpriced, can't outbuy someone who can literally buy all of mournhold, the only solution to this ridiculous monopoly on gold mats is to make them buyable for tel var

A small idea to help magicka builds

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I have read many people complaining about the fact that Magicka builds are less easy to play than stamina builds.

Personnally, the reasons why I decided not to invest some CP in stamina instead of magicka is that
1. Stamina is needed to use the speed boost.
2. Stamina is needed to block, dodge, interrupt and liberate oneself.

A way to help the magicka builds could be to
1. Decrease the stamina cost of the speed boost or add a magicka version
2. Make blocking, interrupting and liberating consume Magicka instead of Stamina when wielding a staff (this could be reflected by tweaking the animations to show that the character 'does something magical' when protecting himself or hitting an incanting enemy with their staff, or releasing himself from a foe's control).

Dodging being an inherently physical act, it would keep consuming stamina.

What do you think about those?

After nearly two years, it's about time to change staff mechanics

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For most of ESO's history, the running joke was that the combat team did not play the game, or at least never PvP. We don't say that anymore. Now we say that the devs only play stam DPS. That's a problem that this patch did nothing to dispel and only reinforced this perception.

I was not expecting this patch to fix the stam-magicka divide; however, I was expecting to see at least a hint that the combat team was aware staff users and magicka in general was in a poor place and thus this patch is a colossal disappointment.

A lot of people are complaining about how underwhelming the Destruction Staff ultimate is, and rightly so. It's a telegraphed DoT that does less damage, no CC effect, or ultimate restoration than Meteor which has a 20% cheaper cost (to say nothing of the Mage Guild passives it provides). It's the absolute last thing a destruction staff user wants because she already has the best ground DoT effect in the game with elemental wall. Also every single class already has a better, cheaper, more versatile AoE DoT in class ultimate, all of which provide valuable functions (damage mitigation, heal debuffs, gravity crush, silence, etc.) that are even better than the DoT damage. The destruction staff ultimate is 100% superfluous. It is crystal clear to me that whoever designed this ultimate has not had the frustration of trying to play ESO competitively with a destruction staff.

Now, ZoS has spent so much time and resources and artwork and stuff on this lackluster and redundant ultimate there is no way that it will redesign the ultimate it to give it a function that might actually be useful and desired by a destruction staff user (**ehem, burst damage**). But I suppose it doesn't matter, because even with a good ultimate, the destruction staff would still be a poor weapon that lowered spell damage, limited armor set choices, and provided mostly lackluster skills. However it would have be nice to see an appealing ultimate that would have at least made me think: "Hey, at least ZoS is aware of that fact that magicka staves are in a bad place."

But no. Instead ZoS has gone completely the other way and removed the lightning heavy attack splash damage. Don't tell me this is a "bugfix." Ever since the IC patch, the passive has said that the heavy attack damages nearby enemies. Even if it was a "bug," it was a necessary bug and the only thing that made lightning staves ever worth using is ESO. Saying it's a "bugfix" is saying that you are in favor of having a weapon with nothing but disadvantages that should always be deconstructed by anyone who cares about character effectiveness.

With so much discussion on the poor design of the destruction ultimate, not very many people have noticed how terrible the restoration staff ultimate is. 125 ultimate to heal 1 person for a lot for 5 seconds? Think about that, you want me to blow an ultimate just to heal one person. What a colossal waste of resources. I heal, I'll never use this. It's overkill, completely unnecessary, and is totally outdone by the already poor healing ultimates in the game. The templar ultimate is the same cost and heals 6 people for 4 seconds and provides them with a flat damage reduction. Heck, even the overnerfed barrier is better in that it puts a comparable shield on 6 players (and either a HoT or ultimate restoration). The resto ultimate needs a complete overhaul. It is poorly thought out in its only use is the buff morph that a solo PvPer might want. Why am I as a healer stuck with a 1vX ultimate?

In short, this patch has given staff users nothing that would make them excited about trying something new. By way of comparison, you better believe my magicka templar is very much looking forward to using the sword and shield stamina based ultimate. This is what the Elder Scrolls has degenerated to: *** poor magicka options that have magic oriented players equipping swords and (wooden as opposed to magic) shields to compete.

*******

We got into this situation because ZoS thought that making it so that using two swords provided way more spell [!] damage than staves was a good idea and let patch after patch after patch go by without ever bothering to revisit the poorly thought out nerfs that both staffs have received since the game's launch. Also, the combat team unnecessarily provided "stamina" patches after the TG release. This was a complete misreading. TG wasn't a "magic" patch. It was a patch that made one skill busted (proximity det) and offered a poorly thought out set bonus in Vicious Death. Is it any wonder after prox det has been nerfed and the amount of burst damage, healing, damage avoidance, and stam set damage procs that 2H builds are everywhere in PvP? When I run a trial raid, ALL my DPS are melee (and the vast majority of them stam). I don't even bother using elemental drain in raids anymore.

It's unfortunate that ZoS has sunk so many resources into these poorly thought out and superfluous magicka ultimates that it won't do anything to make them anything more than watered-down replacements for ultimates we already can get elsewhere. Sure, maybe Zos will "listen" and lower the cost of the destro ultimate, but do we really need or want a ground based DoT that does not silence or provide damage mitigation? I know I don't. This is precisely that problem when Zos develops everything in its secret laboratory and leaves us out of the development process: we get stuff we don't need and didn't ask for that cannot be changed.

Zos, you need to go back to the drawing board when it comes to staves and I'm not just talking about the ultimate. With every patch you release and the accompany power creep that comes with it, the disparity is spell-weapon damage becomes exacerbated and made it such that unless you are using a Maelstrom staff, you are totally undermining the amount of damage you can do. The destruction skill line is poor:

Destrcutive touch This is too expensive, the upfront damage and the DoT are not competitive. Even with a Master's weapon, this ability still isn't efficient. There are a fair amount of Zerg surfers in PvP who love to hide in large groups and cast flame reach, but 9 times out of 10 they are just wasting their mana (I'm usually already CC'd by something else and the damage is easy to heal through).

Wall of elements This is purely a PvE skill. A very good one that is required for remotely decent DPS and necessitates people having a Maelstrom weapon, but PvE nevertheless since the wall is so skinny and the secondary effects are so minor.

Crushing Shock A low damage spammable. It's just a boring filler skill that does nothing but damage that is easy to outheal in PvP. This is probably the most boring and generic skill in the game that has zero purpose to it since ZoS nerfed the burning, concussed, and chilled procs. The most boring and generic skill of the game is the spammable for magicka users. *Not* fun.

Elemental Drain It's good, but tanks give the debuff and many times isn't even providing back resources given the amount of stam DPS and tempalrs sweeps + NB funnel aren't elemental. This debuff should do something unique so it's always useful.

Impulse. Never should have been nerfed in the first place. It is a terrible skill that only does damage and is totally outperformed by each class's own PBAOE, which have larger range and additional functions besides damage. It is thus redundant and bad, which means it should be totally redesigned

The only reason I use a Destruction staff is because of the Elemental Wall skill in PvE and the lightning heavy attack, which is one of the very very few out-of-the-box, non cookie-cutter, legitimately interesting uses for a non best-in-slot item in this game. Shame on ZoS for removing it. Everything it is does can be attained by a better options that exists elsewhere. As that elsewhere will also mean more spell damage and armor set bonuses, using a destruction means you're basically settling for the last person at the bar. Take a look around in Cyrodiil sometime. The few diehard magicka DKs remaining won't go near this thing with a 12 foot pole.

Another thing to cosndier about destruction staffs is that there are only 4 skills that actually attack and do damage. Stam users have 4 weapon lines to diversify their builds and do something else besides crushing shock, crushing shock, crushing shock... There really ought to be either another magic DPS weapon or some thought to making the lightning, frost, and fire staves actually different.

The restoration staff is also a poor weapon. I see people in Cyrodiil trying to heal with this, but whenever they get focused they die. Think about it, we all know DKs have been begging ZoS for over a year to rework Dragon's Blood because it is so outdated and inefficient, yet they still run around cyrodiil with sword and shield rather than relying on a resto staff to heal. It just doesn't provide much and using one means players are throwing away spell damage, an armor set bonus set, and the defense benefits (and extra stats) that come with using sword and shield.

Grand Healing PvE raid requirement since raid bosses mean spamming this spell.

Regeneration I only use this to get armor set procs. It is *very* annoying trying to maintain this on a trial raid. The morph choices should have been quantity Vs. quality. People who say this is as good as vigor are not considering the huge benefit that you can get the Vigor HoT while using any weapon you want (aside from the fact that vigor will actually heal the caster and hits more allies). Vigor is an excellent and versatile skill used by just about every stamina player. Restoration is a marginal skill that restricts magicka players to using a poor weapon and is not used by most magicka players. It's not even a comparison.

Blessing of Restoration I think it's a problem when what my raid wants from this "heal" is a short and small damage buff. I would much prefer this to be my HoT rather than regeneration.

Healing Ward It's good ... far far better than Dragon's Blood. That DKs don't use it should be all there needs to be said just how poor a weapon restoration staffs are.

Siphon spirit The most inefficient skill in the game. A tiny HoT that requires a player to hit a specific target that has a cooldown from a skill that requires a cast time? Wow, that is terrible. Would the game and PvP be just a bit more interesting and diverse, if, I dunno, a skill like this could actually sustain a magic oriented player? Nope. Apparently ESO is meant to be played by 2H + bow builds that have excellent HoTs freely available to them without restrictions and usable by weapons capable of terrifying burst damage. This skill is a utter joke and proof to me that when the combat team punches their timecard and goes home, they log onto their stam builds with their viper/widowmaker/velindreth sets and their ...ehem ... two handed swords that heal for more than the magicka suckers out there trying use resto staff.

One of the huge reasons stam is so dominant in PvP because they can freely choose their attack weapon (2H), not gimped their weapon power or armor sets, and still put out ridiculously high healing because their heals are not tied to a crummy weapon!. Magic users have to use this bad weapon, which undercuts their defenses and stats, just to use heals that aren't even as good as what stam has access to for free. It's absolutely crazy that it has been like this for nearly two years. Do something! Can you please log into Cyodiil, run around siphon spiriting these stam 2H builds and see exactly have far that gets you?

This patch in a nutshell:

11afb0eaf2.jpg

Set created by someone who loves stam DPS.

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Set created by someone who doesn't heal.

The Dodge Roll Eternal Hunt Well fitted folks might be going extinct very soon...

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https://forums.elderscrollsonline.com/en/discussion/291083/pts-patch-notes-v2-6-1#latest

Soul Magic
Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
Soul Strike:
  • This ability can no longer can be purged or interrupted, but can now be blocked.
  • You will now be immune to CC while channeling this ability.
  • Increased the damage from this ability by 15%.
  • This ability now prevents your target from entering stealth and invisibility for 2 seconds

Just imagine...an avoidable ultimate(if you can't LOS) at around 70 cost that:

1. Double Dips from both Thaum and Elemental Expert
2. Will be increased in damage from sets like Soul Shine that will be dropping in CP 160 soon
3. Will pretty much ignore all your Spell Resist due to Spell Pen numbers
4. Will be used liberally because its so cheap to slow you pursuit so the Jesus Beam spammers can get you.
5. Can't use Cloak to get away from it because it lock you out from using it.
6. Can't Purge it.

You roll with your Eternal Hunt and will have 4 Soul Assaults on you at any given time, and perhaps a Radiant Destruction or 2 thrown in the mix for giggles. Behind every rock, every blade of grass...no longer will it just be an archer...but a Soul Assault spammer, and a Jesus Beam spammer to go along with the Soul Assault spammer....zerg surfing just got real very quickly...

Many large raid leaders right now are thinking of those who would gank their people on their siege weapons then roll away into the sunset while wasting time killing them while they run around a tree and roll....they are stroking their chin whiskers and thinking to themselves right now at this moment.........something like.......

CMWgBTwHzO98I.gif

Negan1.gif

Negan3.gif

Please note this post is for sarcasm and satire its means to make you LAUGH.....its the silly affair of things nowadays....

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